Difference between revisions of "Reserve Shooter"
GrampaSwood (talk | contribs) (→Gallery: mc) |
GrampaSwood (talk | contribs) (Not sure if the comparison is necessary) |
||
(35 intermediate revisions by 20 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Redirects here|Reserve|Aladdin's Private Reserve}} |
{{Item infobox | {{Item infobox | ||
| type = weapon | | type = weapon | ||
Line 11: | Line 11: | ||
| kill-icon-2 = hadouken | | kill-icon-2 = hadouken | ||
| kill-tooltip-2 = Pyro Taunting only | | kill-tooltip-2 = Pyro Taunting only | ||
− | | used-by = | + | | used-by = {{used by|Soldier|Pyro}} |
| slot = secondary | | slot = secondary | ||
| contributed-by = {{Backpack Item Link|76561197970342156|326070684}} | | contributed-by = {{Backpack Item Link|76561197970342156|326070684}} | ||
− | | released = {{Patch name|6|23|2011}} | + | | released = {{Patch name|6|23|2011}} |
− | | availability = {{avail|drop|craft|purchase| | + | | released-major = Über Update |
+ | | availability = {{avail|drop|craft|purchase|crate34-strange|collectors|warpaint}} | ||
| trade = yes | | trade = yes | ||
| gift = yes | | gift = yes | ||
+ | | marketable = yes | ||
| numbered = yes | | numbered = yes | ||
| ammo-loaded = 4 | | ammo-loaded = 4 | ||
Line 23: | Line 25: | ||
| reload = Single | | reload = Single | ||
| loadout = yes | | loadout = yes | ||
− | | item-kind = Shotgun | + | | item-kind = {{item kind|Shotgun}} |
− | | level | + | | item-level = 10 |
− | | att-1-positive = | + | | att-1-positive = {{attribute|MiniCritAirborneEnemies}} |
− | | att-2-positive = | + | | att-2-positive = {{attribute|SingleWepDeployBonus|20}} |
− | | att-3-negative = -34 | + | | att-3-negative = {{attribute|ClipSize_Negative|-34}} |
}} | }} | ||
+ | |||
{{Quotation|'''Reserve Shooter''' publicity blurb|Military scientists were at first dumbfounded by the request made by soldiers of the airborne divisions to make a gun with the same firepower in a smaller package. It's usually their job to put vastly more firepower in a package that's the same size or much bigger. Grudgingly the work was completed, and this was the result, a compact shotgun.}} | {{Quotation|'''Reserve Shooter''' publicity blurb|Military scientists were at first dumbfounded by the request made by soldiers of the airborne divisions to make a gun with the same firepower in a smaller package. It's usually their job to put vastly more firepower in a package that's the same size or much bigger. Grudgingly the work was completed, and this was the result, a compact shotgun.}} | ||
− | The '''Reserve Shooter''' is a [[Steam Workshop|community-created]] [[Weapons#soldiersecondary|secondary weapon]] for the | + | The '''Reserve Shooter''' is a [[Steam Workshop|community-created]] [[Weapons#soldiersecondary|secondary weapon]] for the {{cl|Soldier}} and {{cl|Pyro}}. It is a compact pump-action {{botignore|shotgun}} with wooden furniture, an olive-shaded metal frame, and a white U.S. army insignia on the right side of the receiver. |
− | + | The Reserve Shooter has a magazine capacity of 2 less shells compared to the [[Shotgun]], but can be switched to 20% faster. Additionally, the Reserve Shooter deals [[Critical hits#Mini-crits|mini-crits]] against targets launched into the air by explosions, enemies using the [[Grappling Hook]], and enemy Pyros flying via the [[Thermal Thruster]]. | |
− | [[ | + | [[Taunts|Taunting]] as Pyro with the Reserve Shooter equipped results in the [[Hadouken]] kill taunt. |
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | identical = [[ | + | | identical = {{item link|Shotgun}} |
+ | | type = [[Hitscan]] | ||
+ | | damagetype = {{common string|Bullet}} | ||
+ | | rangetype = {{common string|Ranged}} | ||
− | | | + | | damage = yes |
− | | | + | | pellet count = 10 |
− | | | + | | base = 6 / pellet |
+ | | fall off = {{tooltip|3.168|Long range}} / pellet | ||
+ | | ramp up = {{tooltip|9|Point blank}} / pellet | ||
+ | | point blank = 9-90 | ||
+ | | medium range = 6-60 | ||
+ | | long range = 3-32 | ||
+ | | pellet spread = 30 | ||
+ | | crit = 18 / pellet | ||
+ | | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|12.2|Point blank}} / pellet | ||
− | + | | function times = yes | |
− | + | | attack interval = 0.625 s | |
− | + | | reload first = 1.0 s | |
− | + | | reload more = 0.5 s | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | function times | ||
− | | attack interval | ||
− | | reload first | ||
− | | reload more | ||
}} | }} | ||
Line 70: | Line 72: | ||
== Crafting == | == Crafting == | ||
{{See also|Crafting}} | {{See also|Crafting}} | ||
+ | |||
=== Blueprint === | === Blueprint === | ||
{{Blueprint | {{Blueprint | ||
Line 87: | Line 90: | ||
{{Blueprint|autoresult=Airborne Armaments}} | {{Blueprint|autoresult=Airborne Armaments}} | ||
− | == Strange variant | + | == Strange variant == |
{{Strange item info | {{Strange item info | ||
− | | item-type = Shotgun | + | | item-type = {{item kind|Shotgun}} |
| rankson = kills | | rankson = kills | ||
− | | att-1-positive = | + | | att-1-positive = {{attribute|MiniCritAirborneEnemies}} |
− | | att-2-positive = | + | | att-2-positive = {{attribute|SingleWepDeployBonus|20}} |
− | | att-3-negative = -34 | + | | att-3-negative = {{attribute|ClipSize_Negative|-34}} |
| can be equipped by soldier or demo = yes | | can be equipped by soldier or demo = yes | ||
| can deal long range damage = yes | | can deal long range damage = yes | ||
Line 106: | Line 109: | ||
| 2 = {{Show achievement|Soldier|For Whom the Shell Trolls}} | | 2 = {{Show achievement|Soldier|For Whom the Shell Trolls}} | ||
}} | }} | ||
+ | |||
=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Pyro|Combined Fire}} | | 1 = {{Show achievement|Pyro|Combined Fire}} | ||
− | |||
| 2 = {{Show achievement|Pyro|OMGWTFBBQ}} | | 2 = {{Show achievement|Pyro|OMGWTFBBQ}} | ||
}} | }} | ||
== Update history == | == Update history == | ||
− | {{Update history|'''{{Patch name|6|23|2011}}''' ( | + | {{Update history| |
+ | '''{{Patch name|6|23|2011}}''' ({{update link|Über Update}}) | ||
* The Reserve Shooter was added to the game. | * The Reserve Shooter was added to the game. | ||
Line 122: | Line 126: | ||
* Added/Refined recoil/draw/crit/reload forces for the Reserve Shooter. | * Added/Refined recoil/draw/crit/reload forces for the Reserve Shooter. | ||
− | '''{{Patch name|10|13|2011}}''' ( | + | '''{{Patch name|10|13|2011}}''' ({{update link|Manniversary Update & Sale}}) |
* {{Undocumented}} The Reserve Shooter can now be equipped by the Pyro. | * {{Undocumented}} The Reserve Shooter can now be equipped by the Pyro. | ||
Line 139: | Line 143: | ||
** Time to mini-crit airborne targets changed from 3 to 5. | ** Time to mini-crit airborne targets changed from 3 to 5. | ||
− | '''{{Patch name|12|17|2015}}''' ( | + | '''{{Patch name|12|17|2015}}''' ({{update link|Tough Break Update}}) |
* Changed attributes: | * Changed attributes: | ||
** No longer boosts all-around switch speed (previously was 15% all-around), instead boosts switch-to speed by 20% and switch-from speed by 15%. | ** No longer boosts all-around switch speed (previously was 15% all-around), instead boosts switch-to speed by 20% and switch-from speed by 15%. | ||
** No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple. | ** No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple. | ||
− | '''{{Patch name|10|20|2017}}''' ( | + | '''{{Patch name|10|20|2017}}''' ({{update link|Jungle Inferno Update}}) |
* Changed attributes: | * Changed attributes: | ||
** Attacks on targets knocked into the air by Pyro airblast no longer mini-crit. | ** Attacks on targets knocked into the air by Pyro airblast no longer mini-crit. | ||
** Attacks on targets flying via the Thermal Thruster mini-crit. | ** Attacks on targets flying via the Thermal Thruster mini-crit. | ||
− | '''{{Patch name|12|21|2017}}''' ( | + | '''{{Patch name|12|21|2017}}''' ({{update link|Smissmas 2017}}) |
− | * Added [[ | + | * Added [[Festivizer|Festivized]] variant. |
'''[Unknown Date]''' | '''[Unknown Date]''' | ||
− | * The Pyro now fully uses c_reserve_shooter_p in both client view and world view.}} | + | * The Pyro now fully uses c_reserve_shooter_p in both client view and world view. |
− | + | }} | |
+ | |||
== Trivia == | == Trivia == | ||
− | + | * As with most {{botignore|shotguns}} in the game, the Reserve Shooter is a left-handed {{botignore|shotgun}} (as shown by the ejection port being visible on the left hand side of the gun), despite both [[Soldier]] and [[Pyro]] holding it right-handed. A right-handed {{botignore|shotgun}} has the ejection port on its right side to prevent ejected shells from striking the user. | |
== Gallery == | == Gallery == | ||
+ | {{Tabs | ||
+ | | noalign = 1 | ||
+ | | width = 90% | ||
+ | | title = {{common string|Gallery}} | ||
+ | | orientation = horizontal | ||
+ | | icon1 = {{class name|Soldier}} | ||
+ | | icon2 = {{class name|Pyro}} | ||
+ | | icon3 = {{common string|Other}} | ||
+ | | content1 = <nowiki></nowiki> | ||
+ | <gallery> | ||
+ | File:Reserve Shooter 1st person RED.png|[[RED]] first-person view. | ||
+ | File:Reserve Shooter 1st person BLU.png|[[BLU]] first-person view. | ||
+ | File:Reserve Shooter First Person Festivized Soldier Variant RED.png|RED [[Festivizer|Festivized]] variant. | ||
+ | File:Reserve Shooter First Person Festivized Soldier Variant BLU.png|BLU Festivized variant. | ||
+ | </gallery> | ||
+ | | content2 = <nowiki></nowiki> | ||
+ | <gallery> | ||
+ | File:Reserve Shooter 1st person Pyro.png|First-person view. | ||
+ | File:Reserve Shooter First Person Festivized Pyro Variant RED.png|RED Festivized variant. | ||
+ | File:Reserve Shooter First Person Festivized Pyro Variant BLU.png|BLU Festivized variant. | ||
+ | </gallery> | ||
+ | | content3 = <nowiki></nowiki> | ||
<gallery> | <gallery> | ||
− | |||
− | |||
− | |||
File:Reserve Shooter Concept.png|Reserve Shooter model tests. | File:Reserve Shooter Concept.png|Reserve Shooter model tests. | ||
File:Reserve Shooter Concepts 1.png|Reserve Shooter concept art. | File:Reserve Shooter Concepts 1.png|Reserve Shooter concept art. | ||
File:Reserve Shooter Concepts 2.png|Reserve Shooter concept art. | File:Reserve Shooter Concepts 2.png|Reserve Shooter concept art. | ||
</gallery> | </gallery> | ||
+ | }} | ||
== See also == | == See also == | ||
− | * [[Soldier strategy#Reserve Shooter|Reserve Shooter strategy (Soldier)]] | + | * [[Basic Soldier strategy#Reserve Shooter|Reserve Shooter strategy (Soldier)]] |
− | * [[Pyro strategy#Reserve Shooter|Reserve Shooter strategy (Pyro)]] | + | * [[Basic Pyro strategy#Reserve Shooter|Reserve Shooter strategy (Pyro)]] |
− | {{ | + | {{Über Update Nav}} |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Soldier Nav}} | {{Soldier Nav}} | ||
{{Pyro Nav}} | {{Pyro Nav}} |
Revision as of 20:36, 4 April 2024
“ | Military scientists were at first dumbfounded by the request made by soldiers of the airborne divisions to make a gun with the same firepower in a smaller package. It's usually their job to put vastly more firepower in a package that's the same size or much bigger. Grudgingly the work was completed, and this was the result, a compact shotgun.
— Reserve Shooter publicity blurb
|
” |
The Reserve Shooter is a community-created secondary weapon for the Soldier and Pyro. It is a compact pump-action shotgun with wooden furniture, an olive-shaded metal frame, and a white U.S. army insignia on the right side of the receiver.
The Reserve Shooter has a magazine capacity of 2 less shells compared to the Shotgun, but can be switched to 20% faster. Additionally, the Reserve Shooter deals mini-crits against targets launched into the air by explosions, enemies using the Grappling Hook, and enemy Pyros flying via the Thermal Thruster.
Taunting as Pyro with the Reserve Shooter equipped results in the Hadouken kill taunt.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 9 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3.168 / pellet |
Pellet count | 10 | |
Point blank | 9-90 | |
Medium range | 6-60 | |
Long range | 3-32 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 12.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 1.0 s | |
Reload (consecutive) | 0.5 s | |
Values are approximate and determined by community testing. |
Demonstration
Item set
The Airborne Armaments | |
---|---|
Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Frontier Justice | Reserve Shooter | ||
x2 | + | = |
Class Token - Soldier | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Class Token - Pyro | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Refined Metal | Airborne Armaments weapon | Jumper's Jeepcap | ||
x4 | + | = |
Strange variant
Related achievements
Soldier
|
|
Pyro
|
|
Update history
- The Reserve Shooter was added to the game.
- Fixed a bug where the Reserve Shooter would Mini-Crit against swimming targets.
- Added/Refined recoil/draw/crit/reload forces for the Reserve Shooter.
October 13, 2011 Patch (Manniversary Update & Sale)
- [Undocumented] The Reserve Shooter can now be equipped by the Pyro.
- [Undocumented] Added Strange quality.
- Fixed the Pyro not using the correct model for the Reserve Shooter.
- [Undocumented] Added Collector's quality.
- Changed attributes:
- Increased clip size from 3 to 4.
- Time to mini-crit airborne targets changed from 3 to 5.
December 17, 2015 Patch (Tough Break Update)
- Changed attributes:
- No longer boosts all-around switch speed (previously was 15% all-around), instead boosts switch-to speed by 20% and switch-from speed by 15%.
- No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
October 20, 2017 Patch (Jungle Inferno Update)
- Changed attributes:
- Attacks on targets knocked into the air by Pyro airblast no longer mini-crit.
- Attacks on targets flying via the Thermal Thruster mini-crit.
December 21, 2017 Patch (Smissmas 2017)
- Added Festivized variant.
[Unknown Date]
- The Pyro now fully uses c_reserve_shooter_p in both client view and world view.
Trivia
- As with most shotguns in the game, the Reserve Shooter is a left-handed shotgun (as shown by the ejection port being visible on the left hand side of the gun), despite both Soldier and Pyro holding it right-handed. A right-handed shotgun has the ejection port on its right side to prevent ejected shells from striking the user.
Gallery
- Soldier
- Pyro
- Other
RED first-person view.
BLU first-person view.
RED Festivized variant.
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|
|