Difference between revisions of "Hadal"
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Hadal was [https://steamcommunity.com/sharedfiles/filedetails/?id=804251853 contributed] to the Steam Workshop. | Hadal was [https://steamcommunity.com/sharedfiles/filedetails/?id=804251853 contributed] to the Steam Workshop. | ||
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+ | == Features == | ||
+ | There are 4 control points on this map, {{Tooltip|one of which is always active|Main Core control point.}}, and when it is captured, the round ends immediately. | ||
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+ | After capturing Sector A, several doors open on the map that lead to Sector B, and the elevator at the red base rises one floor higher. And after the capture of Sector C, the same thing happens. And after capturing Sector B, you will notice that near the point, a small bridge may appear that leads to the Main Control Point and the last doors will also open. | ||
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+ | With each capture of Sectors, the Main Control Point rises higher and higher. | ||
== Locations == | == Locations == |
Revision as of 14:13, 8 August 2024
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Hadal | |
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Basic Information | |
Map type: | Attack/Defend |
File name: | cp_hadal
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Released: | July 18, 2024 Patch (Summer 2024 Update) |
Developer(s): | Juha "Jusa" Kuoppala Maxime "Fubar" Dupuis |
Map Info | |
Environment: | Research technologies |
Setting: | Inside |
Map Items | |
Health Kits: | ×7 • ×11 • ×1 |
Ammo Boxes: | ×5 • ×12 • ×3 |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | Scientists were so preoccupied with whether or not they could build an underwater research facility, they didn’t stop to think if they should.
— Hadal publicity blurb
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” |
Hadal is a community-created Attack/Defend Control Point map added in the Summer 2024 Update. The action takes place inside an underwater research center that was built by scientists.
Hadal was contributed to the Steam Workshop.
Contents
Features
There are 4 control points on this map, one of which is always active, and when it is captured, the round ends immediately.
After capturing Sector A, several doors open on the map that lead to Sector B, and the elevator at the red base rises one floor higher. And after the capture of Sector C, the same thing happens. And after capturing Sector B, you will notice that near the point, a small bridge may appear that leads to the Main Control Point and the last doors will also open.
With each capture of Sectors, the Main Control Point rises higher and higher.
Locations
- BLU Spawn: The room is located at the beginning of the underwater research facility and has a total of five exits, also containing a submarine and a map blueprint. On the left side of the spawn there are three exits that lead to Sector A. On the right side of the spawn there are two exits that lead to Sector B.
- RED Spawn: The room is located almost in the center of the map and has six exits in total; it also has a lift to the top and map blueprint. There are two exits on the ground floor. The first exit leads to Sector A and Main Control Point, and the second exit leads to Sector B. The remaining four exits are located on the second floor, which lead to Sector C and Main Control Point.
Also, to avoid confusion, there are arrows on the map with the name of the Sector (control point).
Point A
Point B
Point C
Main point
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
July 18, 2024 Patch #1 (Summer 2024 Update)
- Added Hadal to the game.
- Fixed control point capture messages
- Fixed door locking in RED spawn after C capture
- Removed unintended buildable areas
- Increased capture time on final point
- Improved directions around the map
Gallery
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