Difference between revisions of "Pass template"

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{{DISPLAYTITLE:{{map name|pass_template}}}}
 
{{Map infobox
 
{{Map infobox
 
   | map-status      = dev
 
   | map-status      = dev
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File:Pass template middle goals.png|The two Wall goals.
 
File:Pass template middle goals.png|The two Wall goals.
 
</gallery>
 
</gallery>
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== Update history ==
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'''November 3rd, 2015'''
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* Released pass_template.
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'''{{Patch name|7|7|2016}}''' ({{update link|Meet Your Match Update}})
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* An updated {{code|pass_template}} for level designers will be released on http://www.escalation.com/news.
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* {{Undocumented}}  Updated pass_template:
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** {{Undocumented}} Added goal towers.
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** {{Undocumented}} Added two more speed boosts on top of the roofs of each spawn building.
  
 
== External links ==
 
== External links ==
* [https://web.archive.org/web/20161116173921/http://www.escalation.com/pass-time/updated-pass-time-map-development-resources Escalation Studios] blog post (archived).
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* [https://web.archive.org/web/20151106162450/http://www.escalation.com/pass-time/pass-time-map-dev Escalation Studios] blog post (archived).
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* [https://web.archive.org/web/20161116173921/http://www.escalation.com/pass-time/updated-pass-time-map-development-resources Escalation Studios] updated blog post (archived).
 
* {{vdc|TF2/PASSTime|PASS Time}}
 
* {{vdc|TF2/PASSTime|PASS Time}}
  
 
{{Maps Nav}}
 
{{Maps Nav}}
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[[Category:Development]]
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[[Category:Mapping]]

Latest revision as of 18:12, 16 August 2024

pass_template
Pass template left view.png
Basic Information
Map type: PASS Time
File name: pass_template
Developer(s): Valve
Bad Robot
Escalation Studios
Map Info
Environment: Dev Textures
Setting: Day, overcast
Map Overview
Pass template overview.png

pass_template is a PASS Time map created by Bad Robot, Escalation Studios. It is a map with different entities used on PASS Time maps intended as a mapping resource for the community. The map consists almost entirely of developer textures, outside of a few props and jump pads. The map is not contained in the Team Fortress 2 files, but had to be downloaded from their website.

Locations

Spawn area

  • Gated spawn: The Gated spawns is a spawn room for each team with a gate for a door. To the right of the spawns is a jump pad, which goes up to the roof.
  • Shutter spawn: Opposite of the Gated spawn is the Shutter spawn, which is a spawn room for the opposite team with a shutter. To the left of the spawns is a jump pad, which goes up to the roof.
  • Spawn roofs: On top of the spawns is a roof accessible by two jump pads, on top of each roof is a speed boost. The roofs are connected by two bridges, each featuring a speed boost. Each roof has a sloped jump pad going towards the other roof. In-between the roofs and high up in the air is the JACK spawn.
  • JACK spawn: The JACK spawn is a tiny shaft high up in the air with a control point underneath. The control point is located between the four spawns.

Goal area

  • Side goals: On each side of the map are large walk-in goals.
  • High goals: In the middle of the Goal area are two towers with two jump pads underneath them, serving as goals.
  • Wall goals: On the wall are two goals, each for one team.

Update history

November 3rd, 2015

  • Released pass_template.

July 7, 2016 Patch (Meet Your Match Update)

  • An updated pass_template for level designers will be released on http://www.escalation.com/news.
  • [Undocumented] Updated pass_template:
    • [Undocumented] Added goal towers.
    • [Undocumented] Added two more speed boosts on top of the roofs of each spawn building.

External links