Difference between revisions of "5Gorge"

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{{stub}}
 
 
{{Map infobox
 
{{Map infobox
| name = 5Gorge
+
  | map-status                = official
| game-type = Control Point
+
  | map-game-type             = Control Point
| file-name = cp_5gorge
+
  | map-file-name             = cp_5gorge
<!-- Map image is almost definitely incorrect for cp_5gorge with the A and B directional decals. -->
+
  | map-image                 = 5gorge1.png
| map-image = CP 5Gorge.jpg
+
  | map-released              = {{Patch name|1|19|2011}}
 +
  | map-environment          = Alpine
 +
  | map-setting              = Daylight, sunny
 +
  | map-has-pyrovision        = yes
 +
  | map-pickups-health-small  = 4
 +
  | map-pickups-health-medium = 18
 +
  | map-pickups-health-large  = 1
 +
  | map-pickups-ammo-medium  = 14
 +
  | map-pickups-ammo-large    = 9
 
}}
 
}}
  
'''5Gorge''' is a [[Gamemodes#Standard control point|Standard Control Point]] version of [[Gorge]] as opposed to standard Attack/Defend in cp_gorge. It is currently part of the [[Team Fortress 2 Beta]].
+
{{Quotation|'''The Heavy''' on Gorge having five Control Points|Is not possible!|sound=Heavy no03.wav}}
  
In order to win 5Gorge, teams must capture all five available control points. Both teams start off with two points each with the middle point neutral at the start of the game.
+
'''5Gorge''' is a standard [[Control Point (game mode)|Control Point]] map introduced in the {{Patch name|1|19|2011}}. Unlike the [[Gorge|original Attack/Defend version]] of the map, the factory is expanded and layout mirrored, with a small platform added to elevate the central capture point. Additional capture points are added to the yards at each end of the map.
  
== Version differences ==
+
== Locations ==
* A modified final control point of the original Gorge is the center control point for 5cp Gorge.
+
{{HelpfulOverviewNote}}
* The courtyard area outside of the attacker's spawn on the original Gorge is the location of the final control points for 5cp Gorge.
+
=== Control Point 3 ===
 +
The middle capture point is located on a raised platform in the center of a square room.
 +
* '''Entrances''': Each team has 3 entrances into the main room: a main door that leads to either end of the platform the control point is located on; a side entrance to the same level; and an access ramp to the raised ring above the point.
 +
* '''Pit''': In the center of the room, there is a sunken area. On either side of the control point, there are stairs to a pit underneath the point itself. In the pit, there is a large health and ammo pack.
 +
* '''Upper ring''': Each team has access to the upper ring, which runs along all four walls of the main room. In each corner, and at each team's access point, there are small rooms.
 +
* '''Cover''': At each team's main entrance, there are large metal sheets on each side of the bridge to the middle. These provide cover from enemies entering through their main entrance.
 +
* '''Lobby''': Outside the main room, there is a lobby area, much like the one before the final point of the original Gorge. This area provides access to all of the entrances to the main room for both teams.
  
== Control Point Timing ==
+
<gallery widths=150px heights=90px>
{{Map items
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File:5gorge1.png|Middle capture point.
|small1=4
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File:5Gorge point3 a.png|Entrances.
|medium1=18
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File:5Gorge point3 b.png|Upper ring.
|large1=1
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File:5Gorge point3 c.png|Lobby.
|small2=0
+
</gallery>
|medium2=14
+
 
|large2=9}}
+
=== Control Points 2 & 4 ===
 +
The second capture points are located on a bridge. The layout of this area is the same as the first capture point in Gorge.
 +
* '''Entrances from the middle point''': There are 2 entrances, at either side of the bridge. Both of these lead to the downstairs area of the lobby between the 2 control points.
 +
* '''Entrances from the final point''': There are 3 entrances to the bridge area, with the main entrance leading to the end of the bridge. There are also 2 side routes, one which is located slightly off to the side of the bridge and leads into a lower area. The other one leads to the other side of the bridge via a raised area around the final point.
 +
* '''Valley''': Underneath the bridge, there is a lower valley area. It leads under the bridge, where there is a medium health pack located.
 +
* '''Side bridge''': To the far side of this area, there is another raised walkway that leads directly to one of the routes to the middle point. There is a medium health and ammo pack located at the far side from the final point.
 +
 
 +
<gallery widths=150px heights=90px>
 +
File:5Gorge point2 a.png|Second capture point.
 +
File:5Gorge point2 b.png|Valley.
 +
File:5Gorge point2 c.png|Entrances.
 +
File:5Gorge point2 d.png|Side bridge.
 +
</gallery>
 +
 
 +
=== Control Points 1 & 5 ===
 +
The final capture points are located on a flat area, right outside the defending team's spawn room. This area is similar to the open courtyard outside [[BLU]] spawn on Gorge.
 +
* '''Entrances from the second point''': There are 3 entrances into the final area from the second capture point. One entrance leads into the raised room, which connects to the raised bridge at the far side of the area from the capture point. The next entrance along leads directly from a small room located at the end of the bridge. It has 2 entrances to the final area, each located at the side of a small outcropping room. The last entrance is at the opposite end from the raised room and is an arch through a low wall.
 +
* '''Defending team spawn exits''': There are three spawn exits in this final area, all of which are are located slightly off to the side of the point. Two located on the same side of the point are slightly lower down than the flat area the point is on; there is a ramp connecting the two areas.
 +
* '''Building''': Directly next to the point is a small building, which houses [[pickups|health and ammo]]. There is also a ramp leaning against it that gives access to the roof, which overlooks the point itself
 +
* '''Crates''': Behind the point, there are a series of stacked crates. These offer a good height advantage over the point itself and the lowest ledge can be accessed by all classes. The higher area, however, requires a higher jump.
 +
* '''Raised deck''': At the opposite side of the area from the defending spawn is a raised deck, which connects two rooms, as well as stairs that lead to the flat area the point is on.
 +
 
 +
<gallery widths=150px heights=90px>
 +
File:5Gorge point1 a.png|Final capture point.
 +
File:5Gorge point1 b.png|Room between the second and final points.
 +
File:5Gorge point1 c.png|View towards the middle point.
 +
File:5Gorge point1 d.png|Raised deck.
 +
</gallery>
 +
 
 +
== Helpful overview ==
 +
[[File:5Gorge overview with lines.png|left|5Gorge's locations|400px]]
 +
<big>1.Pit
 +
2.Upper Ring
 +
3.Lobby
 +
4.Main Hallway
 +
5.Valley
 +
6.Main Building
 +
7.Second floor
 +
8.Small shed
 +
9.Crates
 +
 +
Red/blue diagonal lines: Red/Blu first spawn
 +
Red/Blue double diagonal lines: Red/Blu second spawn
 +
Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
 +
 
 +
White circle: Middle/third point
 +
Pink circles: Second/fourth points
 +
Yellow circles: First/fifth points</big>
 +
 
 +
{{clr}}
 +
== Strategy ==
 +
{{map strategy link|5Gorge|main=yes|stub=yes}}
 +
 
 +
== Control Point timing ==
 
{{Control Point Timing/Official Map}}
 
{{Control Point Timing/Official Map}}
 
== Notes ==
 
*A Valve employee has stated that the map will not replace Gorge and that 5Gorge was the original version, dating back months before the Attack/Defend version's release.<ref name="Email">[http://dl.dropbox.com/u/1490725/5gorge.jpg Email from Valve employee], retrieved December 4, 2010.</ref>
 
  
 
== Update history ==
 
== Update history ==
'''[[Patches (Beta)#December 3, 2010|December 3, 2010]] ([[Team Fortress 2 Beta|Beta]])'''
+
{{Update history|
 +
'''{{Patch name|12|3|2010|beta}}'''
 +
* Added {{code|cp_5gorge}} to {{code|mapcycle.txt}}
 
* Fixed broken environment maps.
 
* Fixed broken environment maps.
  
'''[[Patches (Beta)#December 8, 2010|December 8, 2010]] (Beta)'''
+
'''{{Patch name|12|8|2010|beta}}'''
*Changes to the mid arena:
+
* Changes to the mid arena:
**Raised cap and connected it to the surrounding space via two bridges
+
** Raised cap and connected it to the surrounding space via two bridges.
**Added cover on the each side of the main door entrance
+
** Added cover on the each side of the main door entrance.
**Fully connected the upper catwalk ring
+
** Fully connected the upper catwalk ring.
**Fixed missing clips on BLU's upper observation room
+
** Fixed missing clips on BLU's upper observation room.
**Reduced the amount of health and ammo in the pit
+
** Reduced the amount of health and ammo in the pit.
**Clipped the ceiling so the dome edge doesn't snag players
+
** Clipped the ceiling so the dome edge doesn't snag players.
*Reduced defender spawn when on a final cap
+
* Reduced defender spawn when on a final cap.
 +
 
 +
'''{{Patch name|1|19|2011}}'''
 +
* Added 5Gorge to the game.
 +
 
 +
'''{{Patch name|1|24|2011}}'''
 +
* Added missing chalkboard/serverbrowser materials for 5Gorge.
  
'''[[January 19, 2011 Patch]]'''
+
'''{{Patch name|10|13|2011}}'''
* Added CP_5Gorge to TF2.
+
* Added team-specific {{code|func_nobuild}} brushes in elevated forward spawn areas.
  
==Gallery==
+
'''{{Patch name|3|28|2018}} #1'''
{{see also|Category:Gorge images}}
+
* Added {{code|cp_5gorge}} to [[Casual Mode]].
<gallery widths=150px heights=90px>
+
}}
File:Cp_5gorge_point_A_Blu.png
+
 
File:Cp_5gorge_point_B_Blu.png
+
== Trivia ==
File:Cp_5gorge_point_c.png
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* The map was part of the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]] before being put into the main game.
File:Cp_5gorge_point_B_Red.png
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* A Valve employee has stated that the idea for 5Gorge existed months before Gorge was released.<ref name="Email">[https://web.archive.org/web/20161215113822/https://dl.dropboxusercontent.com/u/1490725/5gorge.jpg Email from Valve employee], archived December 15, 2016.</ref>
File:Cp_5gorge_point_A_Red.png
 
</gallery>
 
  
== References ==  
+
== References ==
 +
<references/>
  
<references />
+
{{Maps Nav}}
  
{{Maps nav}}
+
[[Category:Quickplay maps]]

Latest revision as of 01:30, 2 September 2024

5Gorge
5gorge1.png
Basic Information
Map type: Control Point
File name: cp_5gorge
Released: January 19, 2011 Patch
Variants: Gorge, Gorge (Capture the Flag) and Gorge Event
Developer(s): Valve
Map Info
Environment: Alpine
Setting: Daylight, sunny
Pyrovision Support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×4  •  Mediumhealth.png ×18  •  
Largehealth.png ×1
Ammoico.png Ammo Boxes: Mediumammo.png ×14   •  
Largeammo.png ×9
Map Photos
Loading screen photos.
Map Overview
5Gorge overview.png
Is not possible!
The Heavy on Gorge having five Control Points

5Gorge is a standard Control Point map introduced in the January 19, 2011 Patch. Unlike the original Attack/Defend version of the map, the factory is expanded and layout mirrored, with a small platform added to elevate the central capture point. Additional capture points are added to the yards at each end of the map.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

Control Point 3

The middle capture point is located on a raised platform in the center of a square room.

  • Entrances: Each team has 3 entrances into the main room: a main door that leads to either end of the platform the control point is located on; a side entrance to the same level; and an access ramp to the raised ring above the point.
  • Pit: In the center of the room, there is a sunken area. On either side of the control point, there are stairs to a pit underneath the point itself. In the pit, there is a large health and ammo pack.
  • Upper ring: Each team has access to the upper ring, which runs along all four walls of the main room. In each corner, and at each team's access point, there are small rooms.
  • Cover: At each team's main entrance, there are large metal sheets on each side of the bridge to the middle. These provide cover from enemies entering through their main entrance.
  • Lobby: Outside the main room, there is a lobby area, much like the one before the final point of the original Gorge. This area provides access to all of the entrances to the main room for both teams.

Control Points 2 & 4

The second capture points are located on a bridge. The layout of this area is the same as the first capture point in Gorge.

  • Entrances from the middle point: There are 2 entrances, at either side of the bridge. Both of these lead to the downstairs area of the lobby between the 2 control points.
  • Entrances from the final point: There are 3 entrances to the bridge area, with the main entrance leading to the end of the bridge. There are also 2 side routes, one which is located slightly off to the side of the bridge and leads into a lower area. The other one leads to the other side of the bridge via a raised area around the final point.
  • Valley: Underneath the bridge, there is a lower valley area. It leads under the bridge, where there is a medium health pack located.
  • Side bridge: To the far side of this area, there is another raised walkway that leads directly to one of the routes to the middle point. There is a medium health and ammo pack located at the far side from the final point.

Control Points 1 & 5

The final capture points are located on a flat area, right outside the defending team's spawn room. This area is similar to the open courtyard outside BLU spawn on Gorge.

  • Entrances from the second point: There are 3 entrances into the final area from the second capture point. One entrance leads into the raised room, which connects to the raised bridge at the far side of the area from the capture point. The next entrance along leads directly from a small room located at the end of the bridge. It has 2 entrances to the final area, each located at the side of a small outcropping room. The last entrance is at the opposite end from the raised room and is an arch through a low wall.
  • Defending team spawn exits: There are three spawn exits in this final area, all of which are are located slightly off to the side of the point. Two located on the same side of the point are slightly lower down than the flat area the point is on; there is a ramp connecting the two areas.
  • Building: Directly next to the point is a small building, which houses health and ammo. There is also a ramp leaning against it that gives access to the roof, which overlooks the point itself
  • Crates: Behind the point, there are a series of stacked crates. These offer a good height advantage over the point itself and the lowest ledge can be accessed by all classes. The higher area, however, requires a higher jump.
  • Raised deck: At the opposite side of the area from the defending spawn is a raised deck, which connects two rooms, as well as stairs that lead to the flat area the point is on.

Helpful overview

5Gorge's locations
1.Pit
2.Upper Ring
3.Lobby
4.Main Hallway
5.Valley
6.Main Building
7.Second floor
8.Small shed
9.Crates

Red/blue diagonal lines: Red/Blu first spawn
Red/Blue double diagonal lines: Red/Blu second spawn
Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
White circle: Middle/third point
Pink circles: Second/fourth points
Yellow circles: First/fifth points

Strategy

Main article: Community 5Gorge strategy

Control Point timing

Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520


Update history

December 3, 2010 Patch (Beta)
  • Added cp_5gorge to mapcycle.txt
  • Fixed broken environment maps.

December 8, 2010 Patch (Beta)

  • Changes to the mid arena:
    • Raised cap and connected it to the surrounding space via two bridges.
    • Added cover on the each side of the main door entrance.
    • Fully connected the upper catwalk ring.
    • Fixed missing clips on BLU's upper observation room.
    • Reduced the amount of health and ammo in the pit.
    • Clipped the ceiling so the dome edge doesn't snag players.
  • Reduced defender spawn when on a final cap.

January 19, 2011 Patch

  • Added 5Gorge to the game.

January 24, 2011 Patch

  • Added missing chalkboard/serverbrowser materials for 5Gorge.

October 13, 2011 Patch

  • Added team-specific func_nobuild brushes in elevated forward spawn areas.

March 28, 2018 Patch #1

Trivia

  • The map was part of the Team Fortress 2 Beta before being put into the main game.
  • A Valve employee has stated that the idea for 5Gorge existed months before Gorge was released.[1]

References

  1. Email from Valve employee, archived December 15, 2016.