Difference between revisions of "Hadal"
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{{needimage|Locations. Thank you!}} | {{needimage|Locations. Thank you!}} | ||
− | {{stub}} | + | {{stub|Locations}} |
{{Map infobox | {{Map infobox | ||
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{{Quotation|'''Hadal''' publicity blurb|Scientists were so preoccupied with whether or not they could build an underwater research facility, they didn’t stop to think if they should.}} | {{Quotation|'''Hadal''' publicity blurb|Scientists were so preoccupied with whether or not they could build an underwater research facility, they didn’t stop to think if they should.}} | ||
− | '''Hadal''' is a [[Steam Workshop|community-created]] [[Attack/Defend|Attack/Defend Control Point]] map added in the [[Summer 2024 Update]]. The action takes place inside an underwater research center that was built by scientists. | + | '''Hadal''' is a [[Steam Workshop|community-created]] [[Attack/Defend|Attack/Defend Control Point]] map added in the [[Summer 2024 Update]]. The action takes place inside an underwater research center that was built by scientists. There are four [[Control point (objective)|control points]] on the map, with the Main Core control point always being active. If the Main Core control point is captured at any point, the round ends immediately. After each control point is captured, several doors open and the Main Core control point is raised up. |
Hadal was [https://steamcommunity.com/sharedfiles/filedetails/?id=804251853 contributed] to the Steam Workshop. | Hadal was [https://steamcommunity.com/sharedfiles/filedetails/?id=804251853 contributed] to the Steam Workshop. | ||
== Locations == | == Locations == | ||
− | *'''BLU Spawn''': The room is located at the beginning of the underwater research facility and has a total of five exits | + | *'''BLU Spawn''': The room is located at the beginning of the underwater research facility and has a total of five exits. The spawn room also features a submarine and a map blueprint. On the left side of the spawn there are three exits that lead to Sector A. On the right side of the spawn there are two exits that lead to Sector B. |
*'''RED Spawn''': The room is located almost in the center of the map and has six exits in total; it also has a lift to the top and map blueprint. There are two exits on the ground floor. The first exit leads to Sector A and Main Control Point, and the second exit leads to Sector B. The remaining four exits are located on the second floor, which lead to Sector C and Main Control Point. | *'''RED Spawn''': The room is located almost in the center of the map and has six exits in total; it also has a lift to the top and map blueprint. There are two exits on the ground floor. The first exit leads to Sector A and Main Control Point, and the second exit leads to Sector B. The remaining four exits are located on the second floor, which lead to Sector C and Main Control Point. | ||
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<gallery> | <gallery> | ||
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* Increased capture time on final point | * Increased capture time on final point | ||
* Improved directions around the map | * Improved directions around the map | ||
+ | |||
+ | == Trivia == | ||
+ | * Between B and C there is a vent that goes out of bounds that features a symbol from the ''[[w:Half-Life (series)|Half-Life]]'' series of video games with the number 3 and a crowbar. This is a reference to ''[[w:Unreleased Half-Life games#Half-Life 3|Half-Life 3]]''.<ref name=hl3>[https://ia903403.us.archive.org/32/items/sub-and-hl-3-easter-egg-confirmation/Sub%20and%20HL3%20Easter%20Egg%20confirmation.png Half Life] trivia confirmation.</ref> | ||
+ | * The submarine in BLU spawn is modeled after a submarine from a leaked ''Half-Life'' game.<ref name=hl3/> | ||
+ | * In RED's first spawn area there is an orange toolbox with an emblem similar to the ''[[w:Half-Life 2|Half-Life 2]]'' logo. This is a reference to "[https://github.com/The-Orange-Toolbox The Orange Toolbox]" a collection of mapping utilities developed by one of the map's creators, {{steamid|76561197999878878|Fubar}}.<ref>[https://ia800100.us.archive.org/24/items/the-orange-toolbox/The%20Orange%20Toolbox.png Orange Toolbox] confirmation.</ref> | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Steamworkshop tf2 Hadal thumb.jpg|Steam Workshop thumbnail for Hadal. | File:Steamworkshop tf2 Hadal thumb.jpg|Steam Workshop thumbnail for Hadal. | ||
− | File:Cp Hadal map.png| | + | File:Cp Hadal map.png|Diagram for the map in BLU spawn. |
− | File:Cp Hadal RED map.png| | + | File:Cp Hadal RED map.png|Diagram for the map in RED spawn. |
− | File:cp Hadal creator.png| | + | File:cp Hadal creator.png|The developer signature above the main control point. |
File:cp Hadal Skybox.png|What the skybox looks like outside the map. | File:cp Hadal Skybox.png|What the skybox looks like outside the map. | ||
+ | File:Hadal Half Life 3 Easter Egg.png|The Half-Life 3 easter egg. | ||
+ | File:Hadal Half Life Logo Toolbox.png|The orange toolbox in RED spawn. | ||
</gallery> | </gallery> | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
{{Summer 2024 Nav}} | {{Summer 2024 Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} |
Latest revision as of 18:32, 19 September 2024
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Locations |
Hadal | |
---|---|
Basic Information | |
Map type: | Attack/Defend |
File name: | cp_hadal
|
Released: | July 18, 2024 Patch (Summer 2024 Update) |
Developer(s): | Juha "Jusa" Kuoppala Maxime "Fubar" Dupuis |
Map Info | |
Environment: | Research technologies |
Setting: | Inside |
Map Items | |
Health Kits: | ×7 • ×11 • ×1 |
Ammo Boxes: | ×5 • ×12 • ×3 |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | Scientists were so preoccupied with whether or not they could build an underwater research facility, they didn’t stop to think if they should.
— Hadal publicity blurb
|
” |
Hadal is a community-created Attack/Defend Control Point map added in the Summer 2024 Update. The action takes place inside an underwater research center that was built by scientists. There are four control points on the map, with the Main Core control point always being active. If the Main Core control point is captured at any point, the round ends immediately. After each control point is captured, several doors open and the Main Core control point is raised up.
Hadal was contributed to the Steam Workshop.
Contents
Locations
- BLU Spawn: The room is located at the beginning of the underwater research facility and has a total of five exits. The spawn room also features a submarine and a map blueprint. On the left side of the spawn there are three exits that lead to Sector A. On the right side of the spawn there are two exits that lead to Sector B.
- RED Spawn: The room is located almost in the center of the map and has six exits in total; it also has a lift to the top and map blueprint. There are two exits on the ground floor. The first exit leads to Sector A and Main Control Point, and the second exit leads to Sector B. The remaining four exits are located on the second floor, which lead to Sector C and Main Control Point.
Point A
Point B
Point C
Main point
Strategy
Main article: Community Hadal strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
July 18, 2024 Patch #1 (Summer 2024 Update)
- Added Hadal to the game.
- Fixed control point capture messages
- Fixed door locking in RED spawn after C capture
- Removed unintended buildable areas
- Increased capture time on final point
- Improved directions around the map
Trivia
- Between B and C there is a vent that goes out of bounds that features a symbol from the Half-Life series of video games with the number 3 and a crowbar. This is a reference to Half-Life 3.[1]
- The submarine in BLU spawn is modeled after a submarine from a leaked Half-Life game.[1]
- In RED's first spawn area there is an orange toolbox with an emblem similar to the Half-Life 2 logo. This is a reference to "The Orange Toolbox" a collection of mapping utilities developed by one of the map's creators, Fubar.[2]
Gallery
References
- ↑ a b Half Life trivia confirmation.
- ↑ Orange Toolbox confirmation.
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