Difference between revisions of "Freaky Fair"

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(This is all the upgrade changes)
(refs)
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The following effects need to be described in a more technical detail (exact effects, duration, etc.), but a basic overview is:
 
The following effects need to be described in a more technical detail (exact effects, duration, etc.), but a basic overview is:
  
* Kritz Potion: Gives crits, lasts 10 seconds
+
* Kritz Potion: Gives crits, lasts 10 seconds - 400 credits <ref>scripts\vscripts\freakscript.nut:L165-174</ref>
* Über Potion: Gives ÜberCharge, lasts 10 seconds
+
* Über Potion: Gives ÜberCharge, lasts 10 seconds - 400 credits <ref>scripts\vscripts\freakscript.nut:L175-184</ref>
* Giant Potion: Makes the user giant, lasts 10 seconds
+
* Giant Potion: Makes the user giant, lasts 10 seconds - 300 credits <ref>scripts\vscripts\freakscript.nut:L195-222</ref>
* Pumpkin Buster Potion: Turns the user into a miniature Sentry Buster with a pumpkin head. Lasts 15 seconds, left click to detonate. Does 5000 Damage to players and Buildings according to the script (should test in game).
+
* Pumpkin Buster Potion: Turns the user into a miniature Sentry Buster with a pumpkin head. Lasts 15 seconds, left click to detonate. 5000 Damage to players and buildings (test in game). - 300 credits <ref>scripts\vscripts\freakscript.nut:L223-240</ref>
* Healing Potion: Heals the player and the players around you at a rate of XXX(same rate as the healing spell) for 5 seconds
+
* Healing Potion: Heals the player and the players around you at a rate of XXX(same rate as the healing spell) for 5 seconds - 200 credits <ref>scripts\vscripts\freakscript.nut:L241-250</ref>
* Ghost Potion: Turns the player into a ghost, lasts 10 seconds.
+
* Ghost Potion: Turns the player into a ghost, lasts 10 seconds. - 200 credits <ref>scripts\vscripts\freakscript.nut:L251-272</ref>
* Roll the Dice Potion: Similar to the RTD sourcemod plugin.*
+
* Roll the Dice Potion: Similar to the RTD sourcemod plugin.* - 150 credits
* Refill Ammo Potion: Refills the player's ammo to full
+
* Refill Ammo Potion: Refills the player's ammo to full - 50 credits <ref>scripts\vscripts\freakscript.nut:L175-184</ref>
 +
 
 +
Code ref for prices can be found here <ref>scripts\vscripts\freakscript.nut:L120-129</ref>
 +
also here though it's pretty easy to check in game <ref>scripts\items\pvp_upgrades_custom.txt:L432-505</ref>
  
 
*RTD Outcomes:
 
*RTD Outcomes:
  
and is now a BUMPER KART!             - TF_COND_HALLOWEEN_KART, lasts 10 seconds
+
and is now in a BUMPER KART!         - TF_COND_HALLOWEEN_KART, lasts 10 seconds <ref>scripts\vscripts\freakscript.nut:L273-282</ref>
and is UNAFFECTED BY DAMAGE (mostly)  - TF_COND_OBSCURED_SMOKE (75% invulnerability), lasts 10 seconds
+
and is UNAFFECTED BY DAMAGE (mostly)  - TF_COND_OBSCURED_SMOKE (75% invulnerability), lasts 10 seconds <ref>scripts\vscripts\freakscript.nut:L283-292</ref>
and is now MARKED FOR DEATH!          - TF_COND_MARKEDFORDEATH, lasts 10 seconds
+
and is now MARKED FOR DEATH!          - TF_COND_MARKEDFORDEATH, lasts 10 seconds <ref>scripts\vscripts\freakscript.nut:L293-302</ref>
and now is FROZEN STIFF...            - TF_COND_FREEZE_INPUT, lasts 5 seconds
+
and now is FROZEN STIFF...            - TF_COND_FREEZE_INPUT, lasts 5 seconds <ref>scripts\vscripts\freakscript.nut:L303-312</ref>
and has LOW GRAVITY!                  - SetGravity(0.2), lasts 10 seconds
+
and has LOW GRAVITY!                  - SetGravity(0.2), lasts 10 seconds <ref>scripts\vscripts\freakscript.nut:L313-322</ref>
and has REVERSE GRAVITY!              - SetGravity(-0.01), lasts 10 seconds
+
and has REVERSE GRAVITY!              - SetGravity(-0.01), lasts 10 seconds <ref>scripts\vscripts\freakscript.nut:L323-332</ref>
and now has 1000 HEALTH!              - Max health is set to 1000 for 10 seconds and then works like overheal and decays over time
+
and now has 1000 HEALTH!              - Max health is set to 1000 for 10 seconds and then works like overheal and decays over time <ref>scripts\vscripts\freakscript.nut:L33-345</ref>
and now has 1 HEALTH!                - SetHealth(1)
+
and now has 1 HEALTH!                - SetHealth(1) <ref>scripts\vscripts\freakscript.nut:L346-357</ref>
and is now OVERPOWERED!              - TF_COND_CRITBOOSTED - TF_COND_INVULNERABLE - refill_ammo - Sets health to max, lasts 10 seconds
+
and is now OVERPOWERED!              - TF_COND_CRITBOOSTED - TF_COND_INVULNERABLE - refill_ammo - Sets health to max, lasts 10 seconds <ref>scripts\vscripts\freakscript.nut:L358-372</ref>
and has RESPAWNED!                    - Entities.DispatchSpawn
+
and has RESPAWNED!                    - Entities.DispatchSpawn <ref>scripts\vscripts\freakscript.nut:L373-382</ref>
and has a SPEED BONUS!                - "move speed bonus", 1.5m - lasts 15 seconds
+
and has a SPEED BONUS!                - "move speed bonus", 1.5m - lasts 15 seconds <ref>scripts\vscripts\freakscript.nut:L383-392</ref>
and has MINI CRITS!                  - TF_COND_OFFENSEBUFF, lasts 10 seconds
+
and has MINI CRITS!                  - TF_COND_OFFENSEBUFF, lasts 10 seconds <ref>scripts\vscripts\freakscript.nut:L393-402</ref>
and has the MIDAS TOUCH!              - AddAttribute("turn to gold"), lasts 10 seconds
+
and has the MIDAS TOUCH!              - AddAttribute("turn to gold"), lasts 10 seconds <ref>scripts\vscripts\freakscript.nut:L403-418</ref>
  
 
UPGRADE CHANGES:
 
UPGRADE CHANGES:
  
* The Resistance upgrades are +20% instead of +25%
+
* The Resistance upgrades are +20% instead of +25% <ref>scripts\items\pvp_upgrades_custom.txt:L511-534</ref>
* Fire Resistance costs 300 credits instead of 150 credits
+
* Fire Resistance costs 300 credits instead of 150 credits <ref>scripts\items\pvp_upgrades_custom.txt:L517</ref>
* Gas Passer's Explode on Impact is not available
+
* Gas Passer's Explode on Impact is not available <ref>scripts\items\pvp_upgrades_custom.txt:L423-430</ref>
* Thermal Thruster's Stun enemies when you land is 600 credits instead of 300 credits
+
* Thermal Thruster's Stun enemies when you land is 600 credits instead of 300 credits <ref>scripts\items\pvp_upgrades_custom.txt:L399-406</ref>
* Medic's Projectile Shield is 500 credits instead of 300 and only has 1 level available instead of 2
+
* Medic's Projectile Shield is 500 credits instead of 300 and only has 1 level available instead of 2 <ref>scripts\items\pvp_upgrades_custom.txt:L383-390</ref>
* Medic's Canteen Specialist is not not available
+
* Medic's Canteen Specialist is not not available <ref>scripts\items\pvp_upgrades_custom.txt:L343-350</ref>
* Spy's Sappers cannot be upgraded
+
* Spy's Sappers cannot be upgraded <ref>scripts\items\pvp_upgrades_custom.txt:L287-294</ref>
* Spy's melees are missing the Armor Penetration upgrade
+
* Spy's melees are missing the Armor Penetration upgrade <ref>scripts\items\pvp_upgrades_custom.txt:L319-326</ref>
* The duration of the Crits on Kill upgrade for Spy and Demoman melees is reduced from +2 seconds to +1 second
+
* The duration of the Crits on Kill upgrade for Spy and Demoman melees is reduced from +2 seconds to +1 second <ref>scripts\items\pvp_upgrades_custom.txt:L279-286</ref>
* There are 4 levels of +1 Disposable Sentry instead of 1
+
* There are 4 levels of +1 Disposable Sentry instead of 1 <ref>scripts\items\pvp_upgrades_custom.txt:L200-206</ref>
* "Melee Range Multiplier" is in the code however it is currently unused.
+
* "Melee Range Multiplier" is in the code however it is currently unused. <ref>scripts\items\pvp_upgrades_custom.txt:L319-326</ref> and <ref>scripts\items\pvp_upgrades_custom.txt:L575-583</ref>
  
 
-->
 
-->
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== {{common string|References}} ==
 
== {{common string|References}} ==
 +
<!-- {{VScript refnote}} -->
 
<references/>
 
<references/>
  

Revision as of 19:52, 14 October 2024

Freaky Fair
Cp freaky fair.png
Basic Information
Map type: Control Point
File name: cp_freaky_fair
Released: October 10, 2024 Patch
(Scream Fortress XVI)
Developer(s): Emil Sharafeev
George "I dinne ken" Norman
Liam "Diva Dan" Moffitt
Patrik "Nat-Tea" Naplava
Aeon "Void" Bollig
Wilson
Stuffy360
Ranily
Map Info
Environment: Carnival, Halloween
Setting: Night
Magic spells: No
Map Items
TF2 crosshair.png Special: Pumpkin.png
Map Photos
Loading screen photos.
Map Overview
Freaky Fair overview.png
Map Stamp
Item icon Map Stamp - Freaky Fair.png
Supporters Leaderboard

Freaky Fair is a community-created Control Point map released during the Scream Fortress 2024 update. The map features two team-oriented capture points and one central neutral point, as well as an Upgrade Station with 250 starting credits. The Upgrade Station shares mostly the same upgrades as Mann vs. Machine, with changes to the Power Up Canteen upgrades[Which?], some regular upgrades, and the Spy's sappers cannot be upgraded.


Freaky Fair was contributed to the Steam Workshop.

Locations

Strategy

Main article: Community Freaky Fair strategy

Update history

October 10, 2024 Patch #1 (Scream Fortress 2024)

  • Added Freaky Fair to the game.

Trivia

  • This map's unique feature, the Upgrade Station, was inspired by Deadlock, which features in-game upgrades.[1]

Gallery

References

  1. Creator confirming the inspiration.