Difference between revisions of "Dynamite/zh-hans"

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{{ra|day=10|month=10|year=2024}}
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{{DISPLAYTITLE:Dynamite}}
{{trans}}
 
 
{{Other uses|this=万圣节限定地图|Dynamite (disambiguation)/zh-hans|l1=炸药}}
 
{{Other uses|this=万圣节限定地图|Dynamite (disambiguation)/zh-hans|l1=炸药}}
 
{{Map infobox
 
{{Map infobox
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| map-released                = {{Patch name|10|10|2024}}
 
| map-released                = {{Patch name|10|10|2024}}
 
| map-released-major          = Scream Fortress 2024
 
| map-released-major          = Scream Fortress 2024
| map-environment            = Desert
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| map-environment            = 沙漠
| map-setting                = Twilight
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| map-setting                = 黄昏
 
| map-has-vscript            =  
 
| map-has-vscript            =  
 
| map-hazards                = [[Environmental death/zh-hans#Lava fire|熔岩火焰]],[[Pumpkin bomb/zh-hans|南瓜炸弹]]
 
| map-hazards                = [[Environmental death/zh-hans#Lava fire|熔岩火焰]],[[Pumpkin bomb/zh-hans|南瓜炸弹]]
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{{main|Tug of War/zh-hans|l1=拉锯战(社区)}}
 
{{main|Tug of War/zh-hans|l1=拉锯战(社区)}}
  
At the beginning of the match, both teams must attempt to capture the central control point, similar to [[King of the Hill]]. After the point has been captured, it functions similar to a [[Payload]] cart for the team in control, to which they begin to push it towards the opposing team's checkpoint. Upon reaching the checkpoint, the controlling team's one-minute round timer begins to count down so long as it stays at the checkpoint, with victory achieved when the timer reaches zero. The opposing team cannot begin to push the cart back until they "capture" it from the controlling team.
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在回合开始时,双方队伍必须争夺并占领中央控制点,在此阶段游戏玩法类似于[[King of the Hill/zh-hans|山丘之王]]。在控制点被占领后,该控制点的用法会变为类似于[[Payload/zh-hans|推车]]模式中的战车,站在上方的玩家会开始将战车向敌方检查点位置推进。在抵达检查点后,会开始一个一分钟长的倒计时,在倒计时归零前只要战车保持在检查点之上不后退即可获得胜利。敌方队伍无法直接将战车向反方向推进也无法阻止战车前进,控制战车的唯一方法是从敌方队伍中占领控制点来获得战车的控制权。
  
 
== {{common string|Locations}}==
 
== {{common string|Locations}}==
Dynamite features a symmetrical layout, with locations mirrored for both sides of the map.
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Dynamite的区域分布呈对称型,位置信息也同理为镜面对称。
  
*'''Mann Brothers' Residence''': The [[Respawn|spawn]] points for both teams. A ramp leading away from the spawn may occasionally activate and be used to launch players towards their team's respective cart checkpoint.
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*'''曼恩兄弟公寓''':双方队伍的[[Respawn/zh-hans|出生点]]。一道通往出生点外的斜坡会偶尔激活并将玩家发射到其队伍的检查点处。
*'''Ale Houses''': Buildings between each team's spawn and cart checkpoint. Both contain a small [[Health#Health pack|health]] and medium [[Ammo#Ammo boxes|ammo]] kit, as well as a small ammo kit behind some boxes, and large health and ammo kits outside of the building. To the right side is a staircase leading to the second floor battlements.
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*'''啤酒屋''':位于双方出生点和检查点之间的建筑。其中包含一个小[[Health/zh-hans#Health pack|医疗包]]和一个中[[Ammo/zh-hans#Ammo boxes|弹药箱]],在一堆箱子后方还藏有一个小弹药箱,在建筑外还有一组大弹药箱,医疗包。出建筑右方即使通往平台二次的楼梯。
*''''Battery / Magnet' Buildings''': Buildings that lead towards the center of the map, where the cart begins. Outside of both buildings are medium health and ammo kits.
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*''''电池/磁铁建筑''':通往地图中央的建筑物,也是战车的起始点。在双方建筑外侧都有中医疗包和中弹药箱。
*'''Central Bridge''': The location of the capture point, and starting position of the cart. Several health and ammo kits of varying sizes surround this area, with a large ammo kit contained in a small room underneath the bridge.
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*'''中央大桥''':控制点的所在之处,也是战车在开局所在的位置,在此处环绕有多个不同规格的医疗包和弹药箱,在桥下方的一间小房间内还有一个大弹药箱。
*'''Railroad Cars''': The checkpoints for each respective team that they must push the cart to in order to win. A small shed next to both checkpoints contains a small ammo kit.
+
*'''货运车厢''':双方队伍检查点所在的位置,也是胜利的必要条件。双方检查点旁的小亭子内有一个小弹药箱。
  
 
<gallery>
 
<gallery>
File:Tow Dynamite RED Spawn.png|[[RED]] spawn
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File:Tow Dynamite RED Spawn.png|[[RED/zh-hans|红队]]出生点
File:Tow Dynamite BLU Spawn.png|[[BLU]] spawn
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File:Tow Dynamite BLU Spawn.png|[[BLU/zh-hans|蓝队]]出生点
File:Tow Dynamite RED AleHouse.png|Inside of RED's ale house, seen from the top floor
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File:Tow Dynamite RED AleHouse.png|红队方啤酒屋内,顶层视角
File:Tow Dynamite BLU AleHouse.png|Inside of BLU's ale house, seen from the ground floor
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File:Tow Dynamite BLU AleHouse.png|蓝队方啤酒屋内,底层视角
File:Tow Dynamite RED Checkpoint.png|RED's checkpoint
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File:Tow Dynamite RED Checkpoint.png|红队检查点
File:Tow Dynamite BLU Checkpoint.png|BLU's checkpoint
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File:Tow Dynamite BLU Checkpoint.png|蓝队检查点
File:Tow Dynamite RED BatteryBuilding.png|The RED 'battery surplus' building
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File:Tow Dynamite RED BatteryBuilding.png|红队方的“过剩电池”建筑
File:Tow Dynamite BLU MagnetBuilding.png|The BLU 'magnets' building
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File:Tow Dynamite BLU MagnetBuilding.png|红队方的“磁铁”建筑
File:Tow Dynamite CarturePoint.png|The central capture point and cart
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File:Tow Dynamite CarturePoint.png|中央控制点和战车
 
</gallery>
 
</gallery>
  
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=={{common string|Update history}} ==
 
=={{common string|Update history}} ==
'''{{Patch name|10|10|2024}} #1''' ([[Scream Fortress 2024]])
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'''{{Patch name|10|10|2024}} #1''' ({{update link|Scream Fortress 2024}})
* Added Dynamite to the game.
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* Dynamite被添加至游戏。
  
 
'''{{Patch name|10|18|2024}}'''
 
'''{{Patch name|10|18|2024}}'''
* Doubled the chances of a [[Magic Spells#Blast Jump|Jump Spell]] drop.
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* 使[[Magic Spells/zh-hans#Blast Jump|跳跃魔咒]]的掉落率翻倍;
* Fixed the main gates killing players when touched on the side.
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* 修复了接触主大门的侧边会杀死玩家的问题;
* Fixed the main gates killing you prematurely before they are fully closed.
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* 修复了主大门在完全关闭前过早的杀死玩家的问题;
* Fixed HUD textures going missing on occasion (Thanks Aar).
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* 修复了有时用户界面的材质会丢失的问题(感谢Aar);
* Fixed the rooftop fire being too strong.
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* 修复了屋顶的火伤害过高的问题;
* Fixed multiple locations that allowed players to build out of bounds.
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* 修复了多处让玩家可在界外建造的位置;
* Fixed an overly aggressive propfade in front of spawn.
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* 修复了出生点前的一处过于激进的物体消失效果;
* Fixed edge bugs on multiple roofs that allowed players to remain alive.
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* 修复了多个屋顶上可触发用来保命的edge bug。
  
 
== {{common string|Trivia}}==
 
== {{common string|Trivia}}==
* Two frogs can be found hidden next to the 'BLU Freight & Shipping' and 'Redstone Cargo' buildings respectively, with one donning a chef's hat.
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* 在地图中藏有两只青蛙,分别位于“红石货运”和“蓝队货运及航运”建筑旁,其中一只青蛙头上戴着厨师帽。
* A [[Self-illumination|glowing]] signature from one of the map's authors can be found out-of-bounds behind the 'Redstone Cargo' building.
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* 在“红石货运”建筑后方的不可游玩区域内可以找到一个来自地图作者之一的[[Self-illumination/zh-hans|发光]]签名。
  
 
== {{common string|Gallery}}==
 
== {{common string|Gallery}}==
 
<gallery>
 
<gallery>
File:Steamworkshop tf2 Dynamite thumb.jpg|Steam Workshop thumbnail for Dynamite.
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File:Steamworkshop tf2 Dynamite thumb.jpg|Dynamite的创意工坊缩略图
File:Tug of War Dynamite - Cart.png|The cart used on Dynamite
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File:Tug of War Dynamite - Cart.png|Dynamite上特色的战车模型
File:Tow Dynamite HiddenFrogRED.png|The hidden frog next to the 'Redstone Cargo' building.
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File:Tow Dynamite HiddenFrogRED.png|藏在“红石货运”建筑旁的青蛙
File:Tow Dynamite HiddenFrogBLU.png|The hidden frog next to the 'BLU Freight & Shipping' building.
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File:Tow Dynamite HiddenFrogBLU.png|藏在“蓝队货运及航运”建筑旁的青蛙
File:Tow Dynamite HiddenSignature.png|Hidden signature hidden out-of-bounds.
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File:Tow Dynamite HiddenSignature.png|藏在游玩区域外的地图作者签名
 
</gallery>
 
</gallery>
  

Latest revision as of 09:48, 2 November 2024

本条目的主题是万圣节限定地图。关于相似内容,请见:炸药
高爆火海(Dynamite)
Tow dynamite.png
基本信息
种类: 拉锯战(社区)
文件名: tow_dynamite
发布时间: 2024年10月10日补丁
尖叫要塞 2024
开发者: Will Alfred
Jordan "Ismac" La Rose
Lizard Of Oz
Haau
Aydan
Neal "Blade x64" Smart
Liam "Diva Dan" Moffitt
地图资料
环境: 沙漠
设定: 黄昏
危害: 熔岩火焰南瓜炸弹
魔咒:
地图照片
Loading screen photos.
地图俯视图
Dynamite overview.png
地图邮票
Item icon Map Stamp - Dynamite.png
支持者排行榜
自由移动的建筑!我们唯一的限制只有星辰大海!
Dynamite的宣传语

Dynamite是一张社区制作拉锯战地图,于尖叫要塞 2024添加到游戏中。该地图取景于一座正在熊熊燃烧的矿业小镇。地图从布局来看相当的开阔,玩家可以靠各种手段跨过大多数建筑,然而由于大部分的建筑顶部都有持续燃烧的火焰,玩家长时间待在建筑物顶部也会受到大量伤害。

Dynamite是投稿于Steam创意工坊的作品。

介绍视频

模式玩法

主条目: 拉锯战(社区)

在回合开始时,双方队伍必须争夺并占领中央控制点,在此阶段游戏玩法类似于山丘之王。在控制点被占领后,该控制点的用法会变为类似于推车模式中的战车,站在上方的玩家会开始将战车向敌方检查点位置推进。在抵达检查点后,会开始一个一分钟长的倒计时,在倒计时归零前只要战车保持在检查点之上不后退即可获得胜利。敌方队伍无法直接将战车向反方向推进也无法阻止战车前进,控制战车的唯一方法是从敌方队伍中占领控制点来获得战车的控制权。

位置

Dynamite的区域分布呈对称型,位置信息也同理为镜面对称。

  • 曼恩兄弟公寓:双方队伍的出生点。一道通往出生点外的斜坡会偶尔激活并将玩家发射到其队伍的检查点处。
  • 啤酒屋:位于双方出生点和检查点之间的建筑。其中包含一个小医疗包和一个中弹药箱,在一堆箱子后方还藏有一个小弹药箱,在建筑外还有一组大弹药箱,医疗包。出建筑右方即使通往平台二次的楼梯。
  • '电池/磁铁建筑:通往地图中央的建筑物,也是战车的起始点。在双方建筑外侧都有中医疗包和中弹药箱。
  • 中央大桥:控制点的所在之处,也是战车在开局所在的位置,在此处环绕有多个不同规格的医疗包和弹药箱,在桥下方的一间小房间内还有一个大弹药箱。
  • 货运车厢:双方队伍检查点所在的位置,也是胜利的必要条件。双方检查点旁的小亭子内有一个小弹药箱。

战术

主条目: 社区 高爆火海(Dynamite) 战术

更新历史

2024年10月10日补丁 #1尖叫要塞 2024

  • Dynamite被添加至游戏。

2024年10月18日补丁

  • 使跳跃魔咒的掉落率翻倍;
  • 修复了接触主大门的侧边会杀死玩家的问题;
  • 修复了主大门在完全关闭前过早的杀死玩家的问题;
  • 修复了有时用户界面的材质会丢失的问题(感谢Aar);
  • 修复了屋顶的火伤害过高的问题;
  • 修复了多处让玩家可在界外建造的位置;
  • 修复了出生点前的一处过于激进的物体消失效果;
  • 修复了多个屋顶上可触发用来保命的edge bug。

细枝末节

  • 在地图中藏有两只青蛙,分别位于“红石货运”和“蓝队货运及航运”建筑旁,其中一只青蛙头上戴着厨师帽。
  • 在“红石货运”建筑后方的不可游玩区域内可以找到一个来自地图作者之一的发光签名。

画廊