Difference between revisions of "Concheror"

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(Damage and function times: Updated to be consistent with Battalion's)
 
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{{Item infobox
 
{{Item infobox
| type                     = weapon
+
| type               = weapon
| image                   = Soldier Concheror.png
+
| image             = Soldier Concheror.png
| 3d-team-alt              = yes
+
| 3d-image-1        = Concheror
| number-of-3d-images      = 6
+
| 3d-image-3        = Concheror Backpack
| number-of-3d-team-images = 4
+
| 3d-image-5        = Concheror Alt
| number-of-3d-alt-images  = 2
+
| 3d-image-6        = Concheror Alt 2
| view1name                = RED Combined
+
| 3d-button-1        = colored_pair
| view2name                = BLU Combined
+
| 3d-button-3        = colored_pair
| view3name                = RED Backpack
+
| 3d-button-5        = default_half
| view4name                = BLU Backpack
+
| 3d-button-6        = default_half
| view5name                = Horn
+
| 3d-viewname-1      = Combined
| view6name                = Banner
+
| 3d-viewname-3      = Backpack
| team-colors              = yes
+
| 3d-viewname-5      = Horn
| hide-kill-icon           = yes
+
| 3d-viewname-6      = Banner
| used-by                 = [[Soldier]]
+
| hide-kill-icon     = yes
| slot                     = secondary
+
| used-by           = {{used by|Soldier}}
| equip-region             = back
+
| slot               = secondary
| contributed-by           = {{Backpack Item Link|76561197993552969|263120118}}
+
| equip-region       = back
| released                 = [[Shogun Pack]]
+
| contributed-by     = {{Backpack Item Link|76561197993552969|263120118}}
| availability             = {{avail|promotional|drop|craft|purchase}}
+
| released           = {{Patch name|3|10|2011}}
| trade                   = yes
+
| released-major    = Shogun Pack
| numbered                 = no
+
| availability       = {{avail|drop|craft|purchase|promotional-expired|crate76-strange|collectors}}
| medieval                 = yes
+
| trade             = yes
| ammo-loaded             = N/A
+
| marketable        = yes
| ammo-carried             = N/A
+
| numbered           = no
| loadout                 = yes
+
| medieval           = yes
   | level                 = Level 5 Sashimono
+
| ammo-loaded       = {{common string|N/A}}
   | item-description       = With buff, some damage<br>Dished out by nearby teammates<br>Comes back as healing
+
| ammo-carried       = {{common string|N/A}}
 +
| loadout           = yes
 +
   | item-kind        = {{item kind|Sashimono}}
 +
  | item-level       = 5
 +
   | item-description = {{item description|Concheror}}
 +
  | att-1-positive  = {{attribute|HealthRegen|4}}
 
}}
 
}}
  
{{Quotation|'''The Soldier'''|You are all weak. You are all bleeders.|sound=Soldier_taunts10.wav}}
+
{{Quotation|'''The Soldier''' emphasizing the Concheror's healing benefits|''I'' did not have permission to die!|sound=Soldier mvm resurrect06.wav}}
  
The '''Concheror''' ({{pronounce|kɒŋk'ɛrɔr}} {{respell|konk|ERR|or}}) is a [[Promotional items|promotional]] [[Weapons#soldiersecondary|secondary weapon]] for the [[Soldier]]. It is a light brown wooden box with dark brown corners and a quad diamond shaped insignia, accompanied by a conch shell. A white, slightly tattered, vertical banner flag with the same diamond insignia secured onto a pair of bamboo sticks appears when the banner call is played.
+
The '''Concheror''' ({{pronounce|kɒŋk'ɛrɔr}} {{respell|konk|ERR|or}}) is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[Weapons#soldiersecondary|secondary weapon]] for the [[Soldier]]. It is a [[w:Sashimono|hatasashimono]] mounted on a light brown wooden box with dark brown corners and a quad diamond shaped [[w:Mon (emblem)|kamon]] and accompanied by a [[w:Horagai|jinkai]]. The sashimono itself – which is a white vertical banner flag with the same diamond shaped kamon secured onto a pair of bamboo sticks – remains hidden in the box until it is activated, at which point it appears at the side of the box. The weapon itself has an team-colored tint: orangeish-brown for RED, and light blue-tinted brown on BLU.
  
Like the [[Battalion's Backup]], the Concheror provides a specified effect for surrounding teammates, and charges through dealing damage. Like the Buff Banner, holding down the primary fire button will delay the effect until the button is released. While this banner's buff is active, allies within 450 [[Hammer unit|units]] are healed for 35% of the damage they deal.
+
Like the Soldier's other [[Banner]] weapons, the Concheror gains "Rage" through dealing damage, and provides a specified effect for surrounding teammates once activated (playing the same [[Media:Concheror horn.wav|horn]] on both RED and BLU). Compared to the [[Buff Banner]]'s and [[Battalion's Backup]]'s 600 damage, it takes 480 damage to fill up the Concheror's Rage meter. It is possible to delay the release of the effect of the Concheror after the bugle call, and thereby delaying the buffing effect, by holding down the primary fire key {{DK|MOUSE1}}. While this banner's buff is active, allies within 450 [[Hammer unit]]s are speed boosted, and are healed for 35% of the damage they deal. The speed boost given is identical to the speed bonus given from the [[Disciplinary Action]], although the speed bonus cannot be stacked if the effects from both the Concheror and Disciplinary Action are activated. Additionally, the Concheror also adds a passive, self-healing effect, regenerating lost health at 4 points per second; however, much like the [[Medic]]'s self-healing, this varies based on how recently the player was damaged.
  
This item was awarded in [[Genuine]] quality to players who pre-purchased ''[[Total War: SHOGUN 2]]'' on [[Steam]] before March 15, 2011.
+
In [[Mann vs. Machine]], the Concheror passive self-healing always regenerates 4 health points per second, regardless if the player was recently injured or not.
 +
 
 +
This item was awarded in [[Genuine]] quality to players who pre-ordered ''[[Total War: SHOGUN 2]]'' on [[Steam]] before March 15, 2011.
  
 
== Damage and function times ==
 
== Damage and function times ==
{{update}}
 
 
{{Damage table
 
{{Damage table
| effect range       = 450 [[unit]]s
+
| effect range     = 450 [[Hammer unit]]s
| damage             = yes
+
| damage           = yes
|  charge fill dmg   = {{tooltip|1133 dealt|Damage dealt to charge banner}}
+
|  charge fill dmg = {{tooltip|480|Damage dealt}}
| healing           = yes
+
| healing         = yes
|  heal amt         = 35% on hit
+
|  heal amt       = 35% on hit
  
| function times     = yes
+
| function times   = yes
|  effect time       = 10 s
+
|  effect time     = 10 s
|  activation time   = 3 s
+
|  activation time = 2.645 s
 
}}
 
}}
  
 +
=== Speed comparison ===
 +
{{Concheror speed}}
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
===Blueprint===
+
 
 +
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Scrap Metal
 
| ingredient-1 = Scrap Metal
Line 63: Line 72:
 
}}
 
}}
 
{{Blueprint| autoresult = Soldier secondary}}
 
{{Blueprint| autoresult = Soldier secondary}}
 +
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Sashimono}}
 +
| rankson = Banners deployed
 +
| can deal taunt damage = no
 +
  | item-description = {{item description|Concheror}}
 +
  | att-1-positive  = {{attribute|HealthRegen|4}}
 +
| can deal damage = no
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal critical damage = no
 +
| can deal posthumous damage = no
 +
| can extinguish = no
 +
| notes =
 +
}}
  
 
== Related achievements ==
 
== Related achievements ==
Line 69: Line 95:
 
| 1 = {{Show achievement|Soldier|Banner of Brothers}}
 
| 1 = {{Show achievement|Soldier|Banner of Brothers}}
 
| 2 = {{Show achievement|Soldier|The Boostie Boys}}
 
| 2 = {{Show achievement|Soldier|The Boostie Boys}}
 +
}}
 +
 +
 +
=== {{Achiev type link|mvm}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Mann vs. Machievements|Turbocharger}}
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
 
+
{{Update history|
 
'''{{Patch name|3|10|2011}}''' ([[Shogun Pack]])
 
'''{{Patch name|3|10|2011}}''' ([[Shogun Pack]])
 
* The Concheror was added to the game.
 
* The Concheror was added to the game.
Line 78: Line 110:
 
'''{{Patch name|3|15|2011}}'''
 
'''{{Patch name|3|15|2011}}'''
 
* Fixed the Concheror animations not always playing correctly for players on the [[BLU]] team.  
 
* Fixed the Concheror animations not always playing correctly for players on the [[BLU]] team.  
* The item became [[Trading|tradable]].
+
* The Concheror became [[Trading|tradable]].
 
* All Concherors crafted before the patch have been upgraded to [[Vintage]] quality.
 
* All Concherors crafted before the patch have been upgraded to [[Vintage]] quality.
* {{Undocumented}} The item was given a unique crafting recipe.
+
* {{Undocumented}} The item was given a unique [[crafting]] recipe.
  
 
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
 
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
Line 86: Line 118:
  
 
'''{{Patch name|5|25|2011}}'''
 
'''{{Patch name|5|25|2011}}'''
* Added the Concheror to the list of weapons allowed in [[Medieval mode]].
+
* Added the Concheror to the list of weapons allowed in [[Medieval Mode|Medieval mode]].
  
 
'''{{Patch name|6|10|2011}}'''
 
'''{{Patch name|6|10|2011}}'''
Line 92: Line 124:
  
 
'''{{Patch name|3|15|2012}}'''
 
'''{{Patch name|3|15|2012}}'''
* Fixed Soldier buffs and rage meters not always being reset
+
* Fixed Soldier buffs and rage meters not always being reset.
  
 
'''{{Patch name|4|17|2012}}'''
 
'''{{Patch name|4|17|2012}}'''
* {{undocumented}} When under the Concheror's effects, striking a [[Building]] will now grant health.
+
* {{Undocumented}} When under the Concheror's effects, striking a [[Buildings|building]] now grants health.
  
 
'''{{Patch name|4|27|2012}}'''
 
'''{{Patch name|4|27|2012}}'''
Line 101: Line 133:
  
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
* Changed rage building source from "damage done and damage received" to only "damage done"
+
* Changed rage building source from "damage done and damage received" to only "damage done".
* Increased the rate at which Rage builds for this item by +25%
+
* Increased the rate at which Rage builds for this item by +25%.
 +
 
 +
'''{{Patch name|7|10|2013}}'''
 +
* Changed attributes:
 +
** Buffed players now receive a speed boost, in addition to the previous Health-On-Hit effect.
 +
* {{Undocumented}} Added a unique emblem near the health bar when under the effects of the Concheror.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|12|6|2013}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|12|20|2013}}'''
 +
* Changed attribute:
 +
** Added +2 health per second passive for the wearer.
 +
 
 +
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 +
* Changed attribute:
 +
** Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
 +
 
 +
'''{{Patch name|12|18|2015}}'''
 +
* Fixed an issue with The Concheror regen not being 4 health per second as intended.
 +
}}
  
==Bugs==
+
== Bugs ==
* In some instances upon joining a [[server]] and playing as a Soldier with this weapon equipped, the Rage Meter in the bottom right hand corner of the [[HUD]] disappears for the duration of the first spawn to first death.
+
* The health regen rate resets to non-damaging effects such as the [[Rocket Jumper]].
* If a player holds down the primary-fire button after the end of activation to keep a buff ready for deployment, the Soldier will lower the conch. The other backpack weapons have the Soldier keep his bugle held until the button is released.
+
* The Strange variant of the item can rank up during battles against bots and when {{code|sv_cheats}} is set to {{code|1}}.
* If you are killed when you are activating the Concheror, you can still hear a horn [http://wiki.teamfortress.com/w/images/a/a4/Concheror_horn.wav sound effect].
+
* If the player switches to another banner, and then touches a [[Respawn#Resupply|Resupply locker]], the rage is carried over.
 +
<!-- Do not add a bug related to holding the primary fire button, this is already covered in the main paragraph. -->
  
 
== Trivia ==
 
== Trivia ==
<!-- Don't add Haiku trivia in this page, because everyone know about Haiku. And these trivia was removed before. Keep that trivia only [[Fan O'War]] page, thank you.-->
+
<!-- Don't add Haiku trivia in this page, because everyone knows about Haikus. That trivia has been removed before. Please only put that trivia on the [[Fan O'War]] page, thank you.-->
* The "horn" [http://wiki.teamfortress.com/w/images/a/a4/Concheror_horn.wav sound effect] is unique for this banner; however, unlike those for the Buff Banner and Batallion's Backup, it is the same for both [[RED]] and [[BLU]] teams.
+
* [[w:Sashimono|Hatasashimono]] (旗指物) were small banners fitted to the backs of Japanese soldiers from mid-15th to early 17th century, for identification in battles. This weapon's item type, sashimono (指物), is a term in Japanese that also refers to the utensils made by sticking wooden boards together, referring to the box which the banner attaches to.
* The flag and the conch shell are styled after the {{w|Nobori}} and the {{w|Horagai}} respectively. The symbol on the flag serves to distinguish which army the troop belongs to while the conch shell is generally used as a signaling trumpet.
+
* The [[w:Mon (emblem)|Kamon]] (家紋) on the banner is that of the [[w:Takeda clan|Takeda clan]], a famous line of samurai warlords from the Sengoku period.
* The flag's symbol is that of the {{w|Takeda clan}}, a famous line of samurai warlords from the Sengoku, or Warring States era.
 
* {{w|Sashimono}} (指物) were small banners fitted to the backs of Japanese soldiers from mid-15th to early 17th century, for identification in battle.
 
* The name is a play on the words "{{w|conch}}", the weapon's substitute for a bugle, and "conqueror".
 
  
==Gallery==
+
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Concheror 1st person.png|First-person view.
 
File:Concheror 1st person.png|First-person view.
File:Concheror Buffpack.png|RED Backpack component.
+
File:RED Concheror Buffpack.png|RED Backpack component.
File:concheror_unusedBLU.png| BLU Backpack component.
+
File:BLU Concheror Buffpack.png|BLU Backpack component.
 
File:Concheror Bugle.png|Conch component.
 
File:Concheror Bugle.png|Conch component.
 
File:Concheror Flag.png|Flag component.
 
File:Concheror Flag.png|Flag component.
 +
File:Concheror RED icon.png|[[Heads-up display|HUD]] icon when under the effect of the Concheror on RED.
 +
File:Concheror BLU icon.png|HUD icon when under the effect of the Concheror on BLU.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Soldier strategy#Concheror|Basic Concheror strategy]]
+
* [[Basic Soldier strategy#Concheror|Basic Concheror strategy]]
*[[Buff Banner]]
+
* ''[[Total War: SHOGUN 2]]''
  
{{ShogunUpdateNav}}
+
{{Shogun Update Nav}}
{{Promo nav}}
+
{{Promo Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Soldier Nav}}
 
{{Soldier Nav}}
  
 
[[Category:Shogun Pack]]
 
[[Category:Shogun Pack]]

Latest revision as of 03:00, 2 September 2024

I did not have permission to die!
The Soldier emphasizing the Concheror's healing benefits

The Concheror (/kɒŋk'ɛrɔr/ konk-err-or) is a community-created promotional secondary weapon for the Soldier. It is a hatasashimono mounted on a light brown wooden box with dark brown corners and a quad diamond shaped kamon and accompanied by a jinkai. The sashimono itself – which is a white vertical banner flag with the same diamond shaped kamon secured onto a pair of bamboo sticks – remains hidden in the box until it is activated, at which point it appears at the side of the box. The weapon itself has an team-colored tint: orangeish-brown for RED, and light blue-tinted brown on BLU.

Like the Soldier's other Banner weapons, the Concheror gains "Rage" through dealing damage, and provides a specified effect for surrounding teammates once activated (playing the same horn on both RED and BLU). Compared to the Buff Banner's and Battalion's Backup's 600 damage, it takes 480 damage to fill up the Concheror's Rage meter. It is possible to delay the release of the effect of the Concheror after the bugle call, and thereby delaying the buffing effect, by holding down the primary fire key (default key: MOUSE1). While this banner's buff is active, allies within 450 Hammer units are speed boosted, and are healed for 35% of the damage they deal. The speed boost given is identical to the speed bonus given from the Disciplinary Action, although the speed bonus cannot be stacked if the effects from both the Concheror and Disciplinary Action are activated. Additionally, the Concheror also adds a passive, self-healing effect, regenerating lost health at 4 points per second; however, much like the Medic's self-healing, this varies based on how recently the player was damaged.

In Mann vs. Machine, the Concheror passive self-healing always regenerates 4 health points per second, regardless if the player was recently injured or not.

This item was awarded in Genuine quality to players who pre-ordered Total War: SHOGUN 2 on Steam before March 15, 2011.

Damage and function times

See also: Damage
Damage and function times
Effect range 450 Hammer units
Damage
Charge fill damage 480
Healing
Healing amount 35% on hit
Function times
Effect duration 10 s
Activation time 2.645 s
Values are approximate and determined by community testing.

Speed comparison

Class Original speed (HU/s) Boosted speed (HU/s) Boost percentage
Leaderboard class scout.png Scout
400
505
26 .3%
Leaderboard class soldier.png Soldier
240
336
40 .0%
Leaderboard class pyro.png Pyro
300
405
35 .0%
Leaderboard class demoman.png Demoman
280
385
37 .5%
Leaderboard class heavy.png Heavy
230
322
40 .0%
Leaderboard class engineer.png Engineer
300
405
35 .0%
Leaderboard class medic.png Medic
320
425
32 .8%
Leaderboard class sniper.png Sniper
300
405
35 .0%
Leaderboard class spy.png Spy
320
432
35 .0%

While aiming, the Sniper's speed boost is 40%.

Demonstration

Crafting

See also: Crafting

Blueprint

Scrap Metal Battalion's Backup Concheror
Item icon Scrap Metal.png + Item icon Battalion's Backup.png = Item icon Concheror.png
Class Token - Soldier Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Buff Banner.png Item icon Gunboats.png Item icon Battalion's Backup.png Item icon Concheror.png
Item icon Mantreads.png Item icon Reserve Shooter.png Item icon Righteous Bison.png Item icon B.A.S.E. Jumper.png
Item icon Panic Attack.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

The Boostie Boys
The Boostie Boys
Buff 15 teammates with the Buff Banner in a single life.


Mvm navicon.png Mann vs. Machievements

Turbocharger
Turbocharger
Buff 4 or more teammates as a Soldier at the same time in a single wave.

Update history

March 10, 2011 Patch (Shogun Pack)
  • The Concheror was added to the game.

March 15, 2011 Patch

  • Fixed the Concheror animations not always playing correctly for players on the BLU team.
  • The Concheror became tradable.
  • All Concherors crafted before the patch have been upgraded to Vintage quality.
  • [Undocumented] The item was given a unique crafting recipe.

April 14, 2011 Patch (Hatless Update)

  • Damage-to-health conversion increased to 35%.

May 25, 2011 Patch

  • Added the Concheror to the list of weapons allowed in Medieval mode.

June 10, 2011 Patch

  • Fixed a bug that caused players to see the wrong backpacks on some classes.

March 15, 2012 Patch

  • Fixed Soldier buffs and rage meters not always being reset.

April 17, 2012 Patch

  • [Undocumented] When under the Concheror's effects, striking a building now grants health.

April 27, 2012 Patch

  • Fixed damage to buildings applying on-hit effects.

June 27, 2012 Patch (Pyromania Update)

  • Changed rage building source from "damage done and damage received" to only "damage done".
  • Increased the rate at which Rage builds for this item by +25%.

July 10, 2013 Patch

  • Changed attributes:
    • Buffed players now receive a speed boost, in addition to the previous Health-On-Hit effect.
  • [Undocumented] Added a unique emblem near the health bar when under the effects of the Concheror.

November 12, 2013 Patch

December 6, 2013 Patch

  • [Undocumented] Added Strange quality.

December 20, 2013 Patch

  • Changed attribute:
    • Added +2 health per second passive for the wearer.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.

December 18, 2015 Patch

  • Fixed an issue with The Concheror regen not being 4 health per second as intended.

Bugs

  • The health regen rate resets to non-damaging effects such as the Rocket Jumper.
  • The Strange variant of the item can rank up during battles against bots and when sv_cheats is set to 1.
  • If the player switches to another banner, and then touches a Resupply locker, the rage is carried over.

Trivia

  • Hatasashimono (旗指物) were small banners fitted to the backs of Japanese soldiers from mid-15th to early 17th century, for identification in battles. This weapon's item type, sashimono (指物), is a term in Japanese that also refers to the utensils made by sticking wooden boards together, referring to the box which the banner attaches to.
  • The Kamon (家紋) on the banner is that of the Takeda clan, a famous line of samurai warlords from the Sengoku period.

Gallery

See also