Difference between revisions of "Sandman"

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{{Weapon infobox
+
{{Redirects here|Sandmann|for=the cosmetic|SandMann's Brush}}
| weapon-slot = [[Melee]]
+
{{Item infobox
| used-by = [[Scout]]
+
| type            = weapon
| level-and-type = Level 15 Bat
+
| image            = Sandman.png
| weapon-image = Sandman.png
+
| 3d-image-1      = Sandman
| ammo-loaded = 1
+
| 3d-image-2      = Sandman Alt
| ammo-carried = N/A
+
| 3d-image-3      = Sandman Festive
| display-loadout-stats = yes
+
| 3d-button-1      = default_half
| backpack-image = sandman
+
| 3d-button-2      = default_half
| kill-icon-2 = sandman ball
+
| 3d-button-3      = colored_pair
| positive-attributes = This bat knocks out a mean stun ball
+
| 3d-viewname-1   = Default
| negative-attributes = -15 max health on wearer
+
| 3d-viewname-2    = Projectile
| availability = Unlock, Drop, Craft, Purchase
+
| 3d-viewname-3    = Festivized
 +
| kill-icon-2      = sandman ball
 +
| kill-icon-3      = home run small
 +
| kill-tooltip-3  = Taunting
 +
| used-by          = {{used by|Scout}}
 +
| slot            = melee
 +
| weapon-script    = tf_weapon_bat_wood
 +
| released        = {{Patch name|2|24|2009}}
 +
| released-major  = Scout Update
 +
| availability    = {{avail|unlock|drop|craft|purchase|crate23-strange|collectors}}
 +
| marketable      = yes
 +
| numbered        = no
 +
| medieval        = yes
 +
| reload          = Recharge <small>(10 Seconds)</small>
 +
| loadout          = yes
 +
  | item-kind      = {{item kind|Bat}}
 +
  | item-level    = 15
 +
  | att-1-positive = {{attribute|BatLaunchesBalls}}
 +
  | att-2-negative = {{attribute|MaxHealth_Negative|-15}}
 
}}
 
}}
{{Quotation|'''The Scout'''|Oh I'm sorry, I didn't mean to hitcha. No, wait, yeah I did!|sound=Scout_stunballhit01.wav}}
 
  
The '''Sandman''' is an unlockable [[melee]] weapon for the [[Scout]] class. It is shown as a wooden bat with a smooth grip, complete with a 'The Sandman' logo imprinted on the side. There is a band on the end holding a cracked section of wood together, presumably from the Scout beating someone a little too enthusiastically on a previous occasion.
+
{{Quotation|'''Sandman''' publicity blurb|You Scouts are gonna love this highly collectible bat that smacks baseballs at the other team, stunning the living crap outta anybody dumb, slow, drunk, mute or Australian enough to get in the way.}}
  
In addition to the speed and damage of the normal [[Bat]], right-clicking with the Sandman will cause the Scout to launch a baseball towards the enemy. Successfully hitting a target with the baseball will [[stun]] the enemy. Stunning enemies will allow the player to close in on the victim to deliver further punishment. The baseball will also damage them provided that they are a sufficient distance away. The farther the ball flies before hitting the enemy, the longer the victim will be stunned, ranging from 1 – 8 seconds. If they are hit with a baseball from extreme range, the victim will suffer a moonshot and will be completely immobile for the maximum stun duration. When this occurs an audio clip of an audience cheering is played. The Sandman allows you to collect baseballs launched by opposing Scouts, you can also hit them back in mid air which requires good timing.  
+
The '''Sandman''' is an unlockable [[Weapons#scoutmelee|melee weapon]] for the [[Scout]]. It is a wooden bat with a smooth black grip, complete with a logo reading "The Sandman" engraved on the side, and a black band tied around the end holding a cracked section of wood together. Accompanying the bat is an "All Ballers League" baseball manufactured by "[[List of companies|Ball Fortress]]".
  
Scouts carrying The Sandman will have a 15 max health points disadvantage, leaving a maximum of only 110 health points rather than 125. The Scout is also only equipped with one baseball, which will reload after a 15-second interval indicated in the cooldown bar on the [[HUD]]. Baseballs can be picked up off the ground, whether owned by the player or an enemy Scout, or by visiting a Resupply Cabinet. Baseballs are not classed as ammunition and thus cannot retrieved by picking up dropped weapons or [[Ammo]] packs. A baseball that does not hit an enemy will remain on the ground and disappear after 15 seconds, effectively the time it takes the Scout to gain a new one. After stunning an enemy, it will disappear much more quickly (after about three seconds), but can still be picked up and used again if acquired before it disappears.
+
In addition to sharing the attack speed and [[damage]] of the normal [[Bat]], pressing alt-fire {{DK|MOUSE2}} with the Sandman causes the Scout to launch the baseball towards the enemy. The Scout is only equipped with one baseball, which reloads after a 10-second interval indicated in the cooldown bar on the [[Heads-up display|HUD]]. Successfully hitting a target with the baseball [[Slowdown|slows]] the enemy as well as damages them, provided that they are a sufficient distance away. If the Scout launches the ball short of the minimum slow distance, the ball hits and inflicts minor damage, but bounces off the enemy with no effect. A slowed enemy's speed is capped at 225.88 [[Hammer unit]]s per second (about the same speed as a walking [[Heavy]]), regardless of the class.<!-- confirm after update? --> The slow duration depends on how long the ball has been in the air; the longer the ball's travel time, the longer the victim is slowed, ranging from 1 to 7 seconds. If the enemy is hit with a baseball that has traveled for sufficiently long, the victim suffers a [[Scout achievements#Moon_Shot|moonshot]], identifiable by a cheering audience sound clip, slowing for the maximum slow duration.
  
With the Sandman equipped, the Scout can perform the [[Home Run]] kill [[taunt]].
+
A baseball that has traveled long enough deals 50% more base damage, but does not necessarily trigger a moonshot. Despite being a [[Projectiles|projectile]], the baseball is considered a melee weapon, meaning it uses the higher critical chance of melee weapons and deals double damage to [[Heavy|Heavies]] that have the [[Fists of Steel]] active. Baseballs can be picked up off the ground, whether owned by the player or another Scout, or by visiting a [[Respawn#Resupply|Resupply]] locker. Baseballs are not classed as [[Ammo|ammunition]] and thus cannot be retrieved by picking up (dropped) ammo packs. A baseball that does not hit an enemy remains on the ground and disappears after 10 seconds, effectively the time it takes the Scout to gain a new one. After slowing an enemy, it disappears much more quickly - only 4 seconds<ref>game\shared\tf\tf_weapon_bat.ccp:L796</ref> - but can still be picked up and used again if acquired before it disappears. As a projectile, the ball arcs towards the ground and can be [[Compression Blast|deflected]] by an enemy [[Pyro]]. The ball can also hit and bounce off of enemy [[Grenade Launcher|grenades]], [[Jarate]], [[Mad Milk]], and even enemy Scout baseballs.
  
==Damage==
+
Scouts carrying the Sandman lose 15 max health points, lowering their base health to 110. The weapon is therefore suited to support tactics, as it places the player at greater risk of death during combat.
{{See also|Damage}}
 
* Base: 35 (32 to 39 damage)
 
* Mini-Crit: 47
 
* [[Critical hit]]: 105
 
* Baseball All Ranges: 15 (stuns for n seconds depending on how far the baseball travels)
 
* Baseball Mini-Crit: 20
 
* Baseball Critical hit: 45
 
  
Damages are approximate and determined by community testing.
+
[[Taunts|Taunting]] with the Sandman equipped results in the [[Grand Slam]] kill taunt.
  
==Function times==
+
The Sandman is automatically given to any player who obtains 16 [[Scout achievements]].
* Attack Interval: 0.5 (assumed the same as regular Bat)
 
* Baseball Hit Interval: 0.25
 
* Baseball 'Respawn': 15 seconds
 
* The stun ball travels around 1940 hammer units per second, approximately 83 miles per hour.
 
All times are in seconds. Times are approximate and determined by community testing.
 
  
 +
The kill icon for the Sandman was contributed by {{Steamid|76561197972481083}}.
  
 +
== Damage and function times ==
 +
=== Melee damage ===
 +
{{Damage table
 +
| identical      = [[Bat]]
 +
| damagetype      = Melee
 +
| rangetype      = Melee
 +
| damage          = yes
  
==Related Achievements==
+
| base            = 35
 +
| crit            = 105
 +
| minicrit        = 47
  
===Scout===
+
| function times  = yes
{{Achievement table
+
| attack interval = 0.5 s
| 1 = {{Show achievement|Scout|Beanball}}
 
      {{Show achievement|Scout|Foul Territory}}
 
      {{Show achievement|Scout|Strike Zone}}
 
      {{Show achievement|Scout|The Big Hurt}}
 
| 2 = {{Show achievement|Scout|Brushback}}
 
      {{Show achievement|Scout|Moon Shot}}
 
      {{Show achievement|Scout|Out of the Park}}
 
 
}}
 
}}
  
===Soldier===
+
=== Baseball ===
{{Achievement table
+
{{Damage table
| 1 = {{Show achievement|Soldier|The Longest Daze}}
+
| type            = [[Projectiles|Projectile]]
 +
| damagetype      = Melee
 +
| rangetype        = Melee
 +
| effect          = [[Slowdown|Slows]] proportionally to time traveled
 +
 
 +
| damage          = yes
 +
|  base            = {{tooltip|15|23 at long range}}
 +
|  crit            = {{tooltip|45|68 at long range}}
 +
|  minicrit        = {{tooltip|20|30 at long range}}
 +
 
 +
| function times  = yes
 +
|  attack interval = 0.25 s
 +
|  recharge        = 10 s
 
}}
 
}}
  
==As a Crafting Ingredient==
+
== Health ==
{|
+
{{Main|Health}}
|
+
{{Class health pack and overheal table|overheal|scout=yes}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 +
{{Blueprint | autoresult = Scout melee}}
  
 +
=== As a crafting ingredient ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Sandman
 
| ingredient-1 = Sandman
Line 70: Line 99:
 
| result = Pain Train
 
| result = Pain Train
 
}}
 
}}
 
|| &nbsp;&nbsp;&nbsp; ||
 
 
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Sandman
 
| ingredient-1 = Sandman
Line 78: Line 104:
 
| result = Holy Mackerel
 
| result = Holy Mackerel
 
}}
 
}}
 +
{{Blueprint
 +
| ingredient-1 = Sandman
 +
| ingredient-2 = Tribalman's Shiv
 +
| result = Boston Basher
 +
}}
 +
{{Blueprint
 +
| ingredient-1 = Sandman
 +
| ingredient-2 = Bonk! Atomic Punch
 +
| ingredient-3 = Reclaimed Metal
 +
| result = Atomizer
 +
}}
 +
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Bat}}
 +
| rankson = kills
 +
| rankson2 =
 +
| festive =
 +
  | att-1-positive = {{attribute|BatLaunchesBalls}}
 +
  | att-2-negative = {{attribute|MaxHealth_Negative|-15}}
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = yes
 +
| can extinguish = no
 +
| can deal taunt damage = yes
 +
| can deal long range damage = yes
 +
| notes =
 +
}}
 +
 +
== Related achievements ==
 +
=== {{Class link|Scout}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Scout|Beanball}}
 +
      {{Show achievement|Scout|Brushback}}
 +
      {{Show achievement|Scout|Foul Territory}}
 +
      {{Show achievement|Scout|Moon Shot}}
 +
| 2 = {{Show achievement|Scout|Out of the Park}}
 +
      {{Show achievement|Scout|Milestone 2}}
 +
      {{Show achievement|Scout|Strike Zone}}
 +
      {{Show achievement|Scout|The Big Hurt}}     
 +
}}
 +
 +
 +
=== {{Class link|Soldier}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Soldier|The Longest Daze}}
 +
}}
 +
 +
 +
=== {{Achiev type link|mvm}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Mann vs. Machievements|Do Androids Dream?}}
 +
}}
 +
 +
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|2|24|2009}}''' ([[Scout Update]])
 +
* The Sandman was added to the game. The baseball is automatically fired if available upon primary fire; there is no alt-fire ability. It applies immobilizing stun at any distance and is capable of stunning ÜberCharged enemies in exchange for disabling the Scout's double jump and dealing half damage to unstunned targets.
 +
 +
'''{{Patch name|2|25|2009}}''' 
 +
* Removed the damage reduction against non-stunned enemies on the Sandman.
 +
* Fixed the BONK! particles appearing in the air when this weapon's taunt kill is used on a target.
 +
 +
'''{{Patch name|3|13|2009}}''' 
 +
* Players who are stunned by a ball now take 50% less damage.
 +
* The minimum distance to stun a player using this weapon was increased.
 +
 +
'''{{Patch name|5|26|2009}}'''
 +
* Fixed kill descriptions for [[Force-A-Nature]] & Sandman so server logs can distinguish them.
 +
 +
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 +
* The Sandman's stun effect went under numerous changes.
 +
** Players using this weapon will now receive 1 point for stunning an enemy and 2 points for a long range stun.
 +
** Stunned players now take 75% of all incoming damage instead of 50%.
 +
** [[ÜberCharge]]d players can no longer be stunned.
 +
** [[Heavy|Heavies]] spinning their [[Minigun]]s will continue to spin when stunned (whether the left or right mouse button is pressed).
 +
** The minimum distance to stun a target has been reduced.
 +
* The negative attribute was changed from "no double jump" to "-30 max health".
 +
* {{Undocumented}} Primary fire for the Sandman now swings the bat, while alt-fire now launches the baseball.
 +
* {{Undocumented}} Added swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.
 +
 +
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 +
* The Sandman will only stun on a max range hit.
 +
* All shorter hits now force the enemy into the third-person fleeing state (also removed the damage reduction on them).
 +
* A recharge sound was added to the Sandman's recharge ability.
 +
 +
'''{{Patch name|12|22|2009}}'''
 +
* Updated the Baseball's HUD indicator to stay on screen when full.
 +
 +
'''{{Patch name|1|6|2010}}'''
 +
* Reduced the health penalty on the Sandman to "-15 max health".
  
|}
+
'''{{Patch name|1|13|2010}}'''
 +
* Fixed this weapon being able to bat balls through doors.
  
== Related patches ==
+
'''{{Patch name|4|28|2010}}'''
[[February 25, 2009 Patch]]:
+
* Added a slight speed reduction to stunned players.
*Removed the damage reduction against non-stunned enemies on the new bat
 
*Fixed the BONK! particles appearing in the air when the bat's taunt kill is used on a target.
 
  
[[March 13, 2009 Patch]]:
+
'''{{Patch name|5|12|2010}}'''
* Players who are stunned by a Scout now take 50% less damage
+
* {{Undocumented}} The Sandman was added to the [[Pain Train]]'s crafting blueprint.
* Increased the minimum distance to stun a player with the Sandman
 
  
[[May 26, 2009 Patch]]
+
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
*Fixed kill descriptions for Force-A-Nature & Sandman, so server logs can distinguish them
+
* The Sandman now uses the Bat kill icon, while the ball's stun uses the existing Sandman's [[kill icon]].
  
[[August 13, 2009 Patch]] (The Classless Update):
+
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
* A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun
+
* {{Undocumented}} The Sandman was added in the [[Holy Mackerel]]'s crafting blueprint.
* Stunned players now take 75% of all incoming damage instead of 50%
 
* ÜberCharged players can no longer be stunned
 
* Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)
 
* The minimum distance to stun a target has been reduced
 
* The negative attribute has changed from "no double jump" to "-30 max health"
 
  
[[December 17, 2009 Patch]]:
+
'''{{Patch name|10|12|2010}}'''
*The Sandman now only stuns on a max range hit (when you hear the cheering)
+
* Fixed [[Servers|server]] crash caused by a Scout using the Sandman on an enemy Scout who has used [[Bonk! Atomic Punch]].
*All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)
 
  
[[January 6, 2010 Patch]]:
+
'''{{Patch name|12|21|2010}}'''
*Reduced the health penalty on The Sandman
+
* {{Undocumented}} The Sandman was added in the [[Ullapool Caber]]'s crafting blueprint.
 +
* {{Undocumented}} The Sandman was added in the [[Boston Basher]]'s crafting blueprint.
  
[[January 13, 2010 Patch]]
+
'''{{Patch name|1|7|2011}}'''
* Fixed the Sandman being able to bat balls through doors
+
* The Sandman was given a unique kill icon.
  
[[April 28, 2010 Patch]]:
+
'''{{Patch name|2|14|2011}}'''
*Added a slight speed reduction to stunned players.
+
* Fixed the Sandman's [[melee]] attack not destroying remote detonation pipes (Stickybombs).
 +
 
 +
'''{{Patch name|3|15|2011}}'''
 +
* {{Undocumented}} The Sandman was removed from the Ullapool Caber's crafting blueprint.
 +
 
 +
'''{{Patch name|6|23|2011}}'''
 +
* {{Undocumented}} The Sandman was added in the [[Atomizer]]'s crafting blueprint.
 +
 
 +
'''{{Item schema|7|12|2011}}'''
 +
* Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|7|22|2011}}'''
 +
* {{Undocumented}} The stun attribute wording was changed from "This bat knocks out a mean stun ball" to "Alt-fire: Launches a ball that stuns opponents."
 +
* {{Undocumented}} Fixed a [[Heads-up display]] bug in which the ball recharge meter for The Sandman would show the improper amount of charge under certain circumstances.
 +
 
 +
'''{{Patch name|12|21|2011}}'''
 +
* Refined recoil force for the Sandman.
 +
 
 +
'''{{Patch name|7|20|2012}}'''
 +
* Fixed the Strange Sandman not accepting the Posthumous Kills strange part.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]])
 +
* Added [[Festivizer|Festivized]] variant.
 +
 
 +
'''{{Patch name|2|14|2017}}'''
 +
* Fixed some missing VO sounds for the Scout when he picks up a baseball.
 +
 
 +
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
 +
* Changed attributes:
 +
** Long-range ball impacts no longer remove the victim's ability to fire their weapon but the victim is still slowed.
 +
** Max range balls now do 50% increased damage from a base of 15.
 +
** The flight time required to trigger the max effect has been reduced by 20%.
 +
** Ball regeneration time reduced to 10 seconds.
 +
 
 +
'''{{Patch name|3|28|2018}} #1'''
 +
* Fixed the Sandman projectiles colliding with invisible objects in team spawn rooms.
 +
 
 +
'''{{Patch name|6|7|2018}}'''
 +
* Fixed Scouts not being able to pick-up the Sandman's baseball.
 +
}}
 +
 
 +
== Bugs ==
 +
* Rarely, if a player throws the ball at a wall while the Scout is in close range and they pick it up off the ground, let it refill, or go to a [[Respawn#Resupply|Resupply]] locker, the recharge bar remains full, but the baseball is missing, resulting in it not being usable until the player dies.
 +
<!--* Sometimes, if an enemy [[Pyro]] uses their compression blast to send the ball back and it hits a friendly player, the Scout may play a voice line implying the ball had hit an enemy.-->
 +
* When an enemy [[Pyro]] blasts the ball and it hits a friendly player, they are slowed, but are not damaged by it.
 +
** If the Scout who launched the ball is hit in this manner, however, he is slowed and damaged as if hit by an enemy Scout.
 +
* In certain instances where the ball recharge meter is full and the Scout holds the ball ready, it cannot be launched.
 +
* If the player throws the baseball directly at their feet, the player immediately retrieves the ball, leading to the Scout showing the animation, but not launching the ball.
 +
* The Sandman ball does not have any effect on a target who has been ÜberCharged with the [[Medi Gun|stock Medi Gun]] at least once.
 +
* The Sandman's ball can sometimes get constant guaranteed Critical hits on servers with random Crits enabled. <!-- Exact steps on how to reproduce are intentionally omitted, do not add! -->
 +
* The Sandman's ball can go through thin walls (less than 16 Hammer units thick, such as setup gates), when thrown at the correct angle.
 +
* The Scout's [[Scout responses#Weapon-related responses|voice responses]] for hitting an enemy with the ball no longer play.<ref>[https://www.youtube.com/watch?v=Ip0qvtZTBas Video] showcasing voice line bug</ref>
  
 
== Trivia ==
 
== Trivia ==
*Even though the Sandman is made out of wood, when dropped it still supplies Engineers with 100 points of [[metal]], like the [[Tribalman's Shiv]] or the [[Huntsman]].
+
* The Sandman's name refers to the [[w:Sandman|folklore character]] reputed to induce sleep by putting sand or dust in the sleeper's eyes.  
*In Major League Baseball, only wooden bats are considered regulation. Perhaps this is why the Scout only hits balls with the Sandman.
+
* The in-game model and logo for the Sandman are based on the "classic" Louisville Slugger baseball bats made by the [[w:Hillerich & Bradsby Company|Hillerich & Bradsby Company]].
*The baseball used with the Sandman is an "All Ballers League"-style ball and manufactured by "Ball Fortress."
 
*The Sandman is named after a folk lore creature who would put people to sleep through the use of magic sand.
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Sandman 1st person cropped.png|1st person view.
+
File:Sandman with ball 1st person.png|First-person view.
File:Sandman 1st person.png|Full 1st person view.
+
File:Sandman without ball 1st person.png|First-person view without baseball.
File:Sandman without ball 1st person cropped.png|1st person without baseball view.
+
File:Festive Sandman with ball 1st person RED.png|[[RED]] [[Festivizer|Festivized]] variant.
File:Sandman without ball 1st person.png|Full 1st person without baseball view.
+
File:Festive Sandman with ball 1st person BLU.png|[[BLU]] Festivized variant.
File:Sandman Baseball.png|Projectile.
+
File:Festive Sandman without ball 1st person RED.png|RED Festivized variant without baseball.
 +
File:Festive Sandman without ball 1st person BLU.png|BLU Festivized variant without baseball.
 +
File:Sandman Baseball.png|Ball.
 +
File:Sandman stun icon.png|Old stun icon.
 
</gallery>
 
</gallery>
  
==See also==
+
== See also ==
*[[Scout strategy#Sandman|Sandman strategy]]
+
* [[Basic Scout strategy#Sandman|Sandman strategy]]
*[[Stun]]
 
*[[Home Run]]
 
  
 
== External links ==
 
== External links ==
*[http://www.teamfortress.com/scoutupdate/sandman.htm The Scout Update- The Sandman]
+
* [https://www.teamfortress.com/scoutupdate/sandman.htm The Scout Update - The Sandman]
  
 +
== References ==
 +
<references/>
  
 +
{{Pickup Nav}}
 +
{{Scout Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
<br/>
 
 
{{Scout Nav}}
 
{{Scout Nav}}
  
 
+
[[Category:Pickups]]
 
 
[[Category:Melee weapons]]
 

Latest revision as of 10:00, 26 October 2024

"Sandmann" redirects here. For the cosmetic, see SandMann's Brush.
You Scouts are gonna love this highly collectible bat that smacks baseballs at the other team, stunning the living crap outta anybody dumb, slow, drunk, mute or Australian enough to get in the way.
Sandman publicity blurb

The Sandman is an unlockable melee weapon for the Scout. It is a wooden bat with a smooth black grip, complete with a logo reading "The Sandman" engraved on the side, and a black band tied around the end holding a cracked section of wood together. Accompanying the bat is an "All Ballers League" baseball manufactured by "Ball Fortress".

In addition to sharing the attack speed and damage of the normal Bat, pressing alt-fire (default key: MOUSE2) with the Sandman causes the Scout to launch the baseball towards the enemy. The Scout is only equipped with one baseball, which reloads after a 10-second interval indicated in the cooldown bar on the HUD. Successfully hitting a target with the baseball slows the enemy as well as damages them, provided that they are a sufficient distance away. If the Scout launches the ball short of the minimum slow distance, the ball hits and inflicts minor damage, but bounces off the enemy with no effect. A slowed enemy's speed is capped at 225.88 Hammer units per second (about the same speed as a walking Heavy), regardless of the class. The slow duration depends on how long the ball has been in the air; the longer the ball's travel time, the longer the victim is slowed, ranging from 1 to 7 seconds. If the enemy is hit with a baseball that has traveled for sufficiently long, the victim suffers a moonshot, identifiable by a cheering audience sound clip, slowing for the maximum slow duration.

A baseball that has traveled long enough deals 50% more base damage, but does not necessarily trigger a moonshot. Despite being a projectile, the baseball is considered a melee weapon, meaning it uses the higher critical chance of melee weapons and deals double damage to Heavies that have the Fists of Steel active. Baseballs can be picked up off the ground, whether owned by the player or another Scout, or by visiting a Resupply locker. Baseballs are not classed as ammunition and thus cannot be retrieved by picking up (dropped) ammo packs. A baseball that does not hit an enemy remains on the ground and disappears after 10 seconds, effectively the time it takes the Scout to gain a new one. After slowing an enemy, it disappears much more quickly - only 4 seconds[1] - but can still be picked up and used again if acquired before it disappears. As a projectile, the ball arcs towards the ground and can be deflected by an enemy Pyro. The ball can also hit and bounce off of enemy grenades, Jarate, Mad Milk, and even enemy Scout baseballs.

Scouts carrying the Sandman lose 15 max health points, lowering their base health to 110. The weapon is therefore suited to support tactics, as it places the player at greater risk of death during combat.

Taunting with the Sandman equipped results in the Grand Slam kill taunt.

The Sandman is automatically given to any player who obtains 16 Scout achievements.

The kill icon for the Sandman was contributed by NeoDement .

Damage and function times

Melee damage

See also: Damage
Identical to: Bat
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 35
Critical 105
Mini-crit 47
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.

Baseball

See also: Damage
Damage and function times
Shot type Projectile
Damage type Melee
Ranged or Melee damage? Melee
Effect Slows proportionally to time traveled
Damage
Base damage 100% 15
Critical 45
Mini-crit 20
Function times
Attack interval 0.25 s
Recharge time 10 s
Values are approximate and determined by community testing.

Health

Main article: Health
Class Health Overheal Quick-Fix Overheal
Leaderboard class scout.png Scout 125 185 158
With the Sandman equipped 110 165 139

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Scout Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Sandman.png Item icon Holy Mackerel.png Item icon Boston Basher.png Item icon Candy Cane.png
Item icon Sun-on-a-Stick.png Item icon Fan O'War.png Item icon Three-Rune Blade.png Item icon Atomizer.png
Item icon Unarmed Combat.png Item icon Wrap Assassin.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

As a crafting ingredient

Sandman Scrap Metal Pain Train
Item icon Sandman.png + Item icon Scrap Metal.png = Item icon Pain Train.png
Sandman Reclaimed Metal Holy Mackerel
Item icon Sandman.png + Item icon Reclaimed Metal.png = Item icon Holy Mackerel.png
Sandman Tribalman's Shiv Boston Basher
Item icon Sandman.png + Item icon Tribalman's Shiv.png = Item icon Boston Basher.png
Sandman Bonk! Atomic Punch Reclaimed Metal Atomizer
Item icon Sandman.png + Item icon Bonk! Atomic Punch.png + Item icon Reclaimed Metal.png = Item icon Atomizer.png

Strange variant


Related achievements

Leaderboard class scout.png Scout

Beanball
Beanball
Stun a Scout with their own ball.


Brushback
Brushback
Stun 50 enemies while they are capturing a point or pushing the cart.


Foul Territory
Foul Territory
Cause an environmental death by stunning or slowing an enemy.


Moon Shot
Moon Shot
Stun an enemy for the maximum possible duration by hitting them with a long-range ball.
Out of the Park
Out of the Park
Bat an enemy 25 meters.


Scout Milestone 2
Scout Milestone 2
Achieve 16 of the achievements in the Scout pack.

Reward: Sandman


Strike Zone
Strike Zone
Kill or assist kill 50 enemies while they are stunned or slowed.


The Big Hurt
The Big Hurt
Stun 2 Medics that are ready to deploy an ÜberCharge.


Leaderboard class soldier.png Soldier

The Longest Daze
The Longest Daze
Kill 5 stunned or slowed players.


Mvm navicon.png Mann vs. Machievements

Do Androids Dream?
Do Androids Dream?
As a Scout, use the Sandman to mark 15 robots for death in a single wave.

Update history

February 24, 2009 Patch (Scout Update)
  • The Sandman was added to the game. The baseball is automatically fired if available upon primary fire; there is no alt-fire ability. It applies immobilizing stun at any distance and is capable of stunning ÜberCharged enemies in exchange for disabling the Scout's double jump and dealing half damage to unstunned targets.

February 25, 2009 Patch

  • Removed the damage reduction against non-stunned enemies on the Sandman.
  • Fixed the BONK! particles appearing in the air when this weapon's taunt kill is used on a target.

March 13, 2009 Patch

  • Players who are stunned by a ball now take 50% less damage.
  • The minimum distance to stun a player using this weapon was increased.

May 26, 2009 Patch

  • Fixed kill descriptions for Force-A-Nature & Sandman so server logs can distinguish them.

August 13, 2009 Patch (Classless Update)

  • The Sandman's stun effect went under numerous changes.
    • Players using this weapon will now receive 1 point for stunning an enemy and 2 points for a long range stun.
    • Stunned players now take 75% of all incoming damage instead of 50%.
    • ÜberCharged players can no longer be stunned.
    • Heavies spinning their Miniguns will continue to spin when stunned (whether the left or right mouse button is pressed).
    • The minimum distance to stun a target has been reduced.
  • The negative attribute was changed from "no double jump" to "-30 max health".
  • [Undocumented] Primary fire for the Sandman now swings the bat, while alt-fire now launches the baseball.
  • [Undocumented] Added swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.

December 17, 2009 Patch (WAR! Update)

  • The Sandman will only stun on a max range hit.
  • All shorter hits now force the enemy into the third-person fleeing state (also removed the damage reduction on them).
  • A recharge sound was added to the Sandman's recharge ability.

December 22, 2009 Patch

  • Updated the Baseball's HUD indicator to stay on screen when full.

January 6, 2010 Patch

  • Reduced the health penalty on the Sandman to "-15 max health".

January 13, 2010 Patch

  • Fixed this weapon being able to bat balls through doors.

April 28, 2010 Patch

  • Added a slight speed reduction to stunned players.

May 12, 2010 Patch

  • [Undocumented] The Sandman was added to the Pain Train's crafting blueprint.

July 8, 2010 Patch (Engineer Update)

  • The Sandman now uses the Bat kill icon, while the ball's stun uses the existing Sandman's kill icon.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] The Sandman was added in the Holy Mackerel's crafting blueprint.

October 12, 2010 Patch

December 21, 2010 Patch

  • [Undocumented] The Sandman was added in the Ullapool Caber's crafting blueprint.
  • [Undocumented] The Sandman was added in the Boston Basher's crafting blueprint.

January 7, 2011 Patch

  • The Sandman was given a unique kill icon.

February 14, 2011 Patch

  • Fixed the Sandman's melee attack not destroying remote detonation pipes (Stickybombs).

March 15, 2011 Patch

  • [Undocumented] The Sandman was removed from the Ullapool Caber's crafting blueprint.

June 23, 2011 Patch

  • [Undocumented] The Sandman was added in the Atomizer's crafting blueprint.

July 12, 2011 [Item schema update]

July 22, 2011 Patch

  • [Undocumented] The stun attribute wording was changed from "This bat knocks out a mean stun ball" to "Alt-fire: Launches a ball that stuns opponents."
  • [Undocumented] Fixed a Heads-up display bug in which the ball recharge meter for The Sandman would show the improper amount of charge under certain circumstances.

December 21, 2011 Patch

  • Refined recoil force for the Sandman.

July 20, 2012 Patch

  • Fixed the Strange Sandman not accepting the Posthumous Kills strange part.

November 12, 2013 Patch

December 21, 2016 Patch (Smissmas 2016)

February 14, 2017 Patch

  • Fixed some missing VO sounds for the Scout when he picks up a baseball.

October 20, 2017 Patch (Jungle Inferno Update)

  • Changed attributes:
    • Long-range ball impacts no longer remove the victim's ability to fire their weapon but the victim is still slowed.
    • Max range balls now do 50% increased damage from a base of 15.
    • The flight time required to trigger the max effect has been reduced by 20%.
    • Ball regeneration time reduced to 10 seconds.

March 28, 2018 Patch #1

  • Fixed the Sandman projectiles colliding with invisible objects in team spawn rooms.

June 7, 2018 Patch

  • Fixed Scouts not being able to pick-up the Sandman's baseball.

Bugs

  • Rarely, if a player throws the ball at a wall while the Scout is in close range and they pick it up off the ground, let it refill, or go to a Resupply locker, the recharge bar remains full, but the baseball is missing, resulting in it not being usable until the player dies.
  • When an enemy Pyro blasts the ball and it hits a friendly player, they are slowed, but are not damaged by it.
    • If the Scout who launched the ball is hit in this manner, however, he is slowed and damaged as if hit by an enemy Scout.
  • In certain instances where the ball recharge meter is full and the Scout holds the ball ready, it cannot be launched.
  • If the player throws the baseball directly at their feet, the player immediately retrieves the ball, leading to the Scout showing the animation, but not launching the ball.
  • The Sandman ball does not have any effect on a target who has been ÜberCharged with the stock Medi Gun at least once.
  • The Sandman's ball can sometimes get constant guaranteed Critical hits on servers with random Crits enabled.
  • The Sandman's ball can go through thin walls (less than 16 Hammer units thick, such as setup gates), when thrown at the correct angle.
  • The Scout's voice responses for hitting an enemy with the ball no longer play.[2]

Trivia

  • The Sandman's name refers to the folklore character reputed to induce sleep by putting sand or dust in the sleeper's eyes.
  • The in-game model and logo for the Sandman are based on the "classic" Louisville Slugger baseball bats made by the Hillerich & Bradsby Company.

Gallery

See also

External links

References

  1. game\shared\tf\tf_weapon_bat.ccp:L796
  2. Video showcasing voice line bug