Difference between revisions of "Standin"

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{{stub}}
 
{{ra}}
 
 
{{Map infobox
 
{{Map infobox
| game-type=Control Point
+
  | map-status                = community
| file-name=cp_standin_final
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  | map-game-type             = Control Point (domination)
| map-image= Cp_standin_B.jpg
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  | map-file-name             = cp_standin_final
| developer=[http://forums.tf2maps.net/member.php?u=2208 Ian "ScorpioUprising" Cuslidge]
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  | map-image                 = Cp_standin_B.png
| map-environment = Alpine
+
  | map-released              = {{Patch name|7|10|2013}}
| map-setting = Daylight, cloudy
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  | map-released-major        = Summer Event 2013
| map-deep-water= No
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  | map-environment           = Alpine
| map-pyrovision= Unknown
+
  | map-setting               = Daylight, cloudy
 +
  | map-stamp-link            = https://steamcommunity.com/stats/TF2/leaderboards/175685
 +
  | map-has-deep-water       = no
 +
  | map-has-pyrovision       = no
 +
  | map-pickups-health-small  = 7
 +
  | map-pickups-health-medium = 1
 +
  | map-pickups-ammo-small    = 3
 +
  | map-pickups-ammo-medium  = 5
 
}}
 
}}
  
Standin is a [[control point]] map. It's set in an alpine area with [[RED]] and [[BLU]] attempting to control all three control points in the area.
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{{Quotation|'''The Sniper'''|Standin' around like a bloody idiot!|sound=Sniper_specialcompleted16.wav}}
  
Standin has been played in competitive leagues such as [[ESEA]] and [[UGC]].
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'''Standin''' is a [[Steam Workshop|community-created]] [[Control point (game mode)|Control Point]] map that was added in the [[Summer Event 2013]]. It is set in an alpine area with [[RED]] and [[BLU]] attempting to control all three control points in the area.
  
== Control Point Timing ==
+
The moment one team is in possession of all three control points, that team immediately wins the round, even if one or more of the control points are in the process of being captured by the other team or in Overtime.
{{Control Point Timing/Official Map | ROWS = 5}}
+
 
 +
Standin has been played in competitive leagues such as ESEA and [[United Gaming Clans|UGC]].
 +
 
 +
== Locations ==
 +
=== Control Point A ===
 +
* '''Control Point''': This capture point is set in an area enclosed by cliffs. Both RED and BLU's spawn rooms have a door leading down a hallway to this point. At the foot of a large satellite tower is a Cap A, which has two ramps leading onto it and a sheltered enclave behind it. Two large rock ledges, easily accessible from the spawn room entries, flank the point and provide an easy jump down onto A. The only other exit leads to Capture B. Health kits and ammo boxes are scarce around this point, barring a small ammo box in the enclave.
 +
 
 +
<gallery>
 +
File:Cp standin A.png|Point A.
 +
File:Cp standin Point A Front.png|Point A in the Front.
 +
File:Cp standin Point A Side Path.png|Ditto, Side Path.
 +
File:Cp standin Point A Down.png|Ditto, Down Path.
 +
</gallery>
 +
 
 +
=== Control Point B ===
 +
* '''Control Point''': This point marks the center of the map, inside a high-walled rocky canyon. The point is a covered bridge over a ravine, with openings in its walls which a Scout can easily jump over the ravine to reach. Both RED and BLU's spawns have two openings directly into this area, each at the bottom of a slope that leads up to the control point. Health and ammo refills surround the capture point bridge.
  
==Screenshots==
 
 
<gallery>
 
<gallery>
File:Cp_standin_A.jpg| Point A.
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File:Cp standin B.png|Point B (middle point).
File:Cp_standin_B.jpg| Point B (middle point).
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File:Cp standin Point B Bridge.png|Point B, inside the Bridge.
 +
File:Cp standin Point B Side Path.jpg|Ditto, Side Path.
 +
File:Cp standin Point B Down Path.png|Ditto, Down Path.
 
</gallery>
 
</gallery>
 +
 +
=== Control Point C ===
 +
* '''Control Point''': The third point is markedly different from the visual styles of the others. The area is a concrete-walled rocket launch facility with a high ceiling. A U-shaped corridor connects it to Capture Point B, and longer doglegs connect it from the sides to the teams' respective spawn rooms. The point itself stands between the rocket launch towers and is cross-shaped. A small health and small ammo kit lie within easy reach of the point.
 +
 +
<gallery>
 +
File:Cp standin C.png|Point C.
 +
File:Cp standin EmptyDesk.png|An image showing an Empty Desk in Point C.
 +
File:Cp standin_Point C BLU Rocket Room.png|Point C, [[BLU]]'s Rocket Room.
 +
File:Cp standin_Point C BLU Rocket Room Inside.png|Ditto, BLU's Rocket Room Inside.
 +
File:Cp standin_Point C RED Rocket Room.png|Point C, [[RED]]'s Rocket Room.
 +
File:Cp standin_Point C RED Rocket Launch Inside.png| Ditto, RED's Rocket Room Inside.
 +
</gallery>
 +
 +
== Strategy ==
 +
{{map strategy link|Standin|main=yes}}
 +
 +
== Control Point timing ==
 +
{{Control Point Timing/Official Map|ROWS=5}}
 +
 +
== Related achievements ==
 +
{{see also|Obtaining Standin achievements}}
 +
Standin has 1 map-specific [[Standin achievements|achievement]].
 +
{{Standin achievement list}}
  
 
== Update history ==
 
== Update history ==
'''{{Patch name|07|10|2013}}'''
+
'''{{Patch name|7|10|2013}}''' ([[Summer Event 2013]])
 
* Added Standin to the game.
 
* Added Standin to the game.
  
{{Maps nav}}
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'''{{Patch name|7|11|2013}}'''
[[Category:Maps]]
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* Fixed players getting out of map in {{code|cp_standin}}.
[[Category:Unreleased content]]
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* Fixed players hiding in vents in {{code|cp_standin}}.
 +
 
 +
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 +
* Added achievements for [[Snakewater]], [[Process]], and Standin.
 +
 
 +
== Gallery ==
 +
<gallery>
 +
File:Cp standin.png|Overview of Standin.
 +
File:Cp standin RedSpawn.png|RED Spawn.
 +
File:Cp standin BLUSpawn.png|BLU Spawn.
 +
</gallery>
 +
 
 +
{{Summer 2013 Nav}}
 +
{{Maps Nav}}
 +
 
 +
[[Category:Quickplay maps]]

Latest revision as of 23:32, 23 July 2024

Standin
Cp standin B.png
Basic Information
Map type: Domination
File name: cp_standin_final
Released: July 10, 2013 Patch
(Summer Event 2013)
Developer(s): Ian "Scorpio Uprising" Cuslidge
Map Info
Environment: Alpine
Setting: Daylight, cloudy
Deep Water: No
Pyrovision Support: No
Map Items
Healthico.png Health Kits: Smallhealth.png ×7  •  Mediumhealth.png ×1
Ammoico.png Ammo Boxes: Smallammo.png ×3   •   Mediumammo.png ×5
Map Photos
Loading screen photos.
Map Overview
Standin overview.png
Map Stamp
Item icon Map Stamp - Standin.png
Supporters Leaderboard
Standin' around like a bloody idiot!
The Sniper

Standin is a community-created Control Point map that was added in the Summer Event 2013. It is set in an alpine area with RED and BLU attempting to control all three control points in the area.

The moment one team is in possession of all three control points, that team immediately wins the round, even if one or more of the control points are in the process of being captured by the other team or in Overtime.

Standin has been played in competitive leagues such as ESEA and UGC.

Locations

Control Point A

  • Control Point: This capture point is set in an area enclosed by cliffs. Both RED and BLU's spawn rooms have a door leading down a hallway to this point. At the foot of a large satellite tower is a Cap A, which has two ramps leading onto it and a sheltered enclave behind it. Two large rock ledges, easily accessible from the spawn room entries, flank the point and provide an easy jump down onto A. The only other exit leads to Capture B. Health kits and ammo boxes are scarce around this point, barring a small ammo box in the enclave.

Control Point B

  • Control Point: This point marks the center of the map, inside a high-walled rocky canyon. The point is a covered bridge over a ravine, with openings in its walls which a Scout can easily jump over the ravine to reach. Both RED and BLU's spawns have two openings directly into this area, each at the bottom of a slope that leads up to the control point. Health and ammo refills surround the capture point bridge.

Control Point C

  • Control Point: The third point is markedly different from the visual styles of the others. The area is a concrete-walled rocket launch facility with a high ceiling. A U-shaped corridor connects it to Capture Point B, and longer doglegs connect it from the sides to the teams' respective spawn rooms. The point itself stands between the rocket launch towers and is cross-shaped. A small health and small ammo kit lie within easy reach of the point.

Strategy

Main article: Community Standin strategy

Control Point timing

Control Point Multiplier Seconds
All control points ×1
44 .000
×2
29 .333
×3
24 .000
×4
21 .120
×5
19 .270


Related achievements

See also: Obtaining Standin achievements

Standin has 1 map-specific achievement.

Stand and Deliver
Stand and Deliver
Win 139 Rounds.


Update history

July 10, 2013 Patch (Summer Event 2013)

  • Added Standin to the game.

July 11, 2013 Patch

  • Fixed players getting out of map in cp_standin.
  • Fixed players hiding in vents in cp_standin.

November 21, 2013 Patch (Two Cities Update)

Gallery