Difference between revisions of "Boston Basher"

From Team Fortress Wiki
Jump to: navigation, search
m (Damage and function times)
m (Auto: (Content filters applied to links) (Review RC#3629831))
 
(53 intermediate revisions by 26 users not shown)
Line 1: Line 1:
 +
{{Redirects here|Nail bat|Pain Train}}
 
{{Item infobox
 
{{Item infobox
| name            = Boston Basher
 
 
| type            = weapon
 
| type            = weapon
 
| image            = TheBostonBasher.png
 
| image            = TheBostonBasher.png
 
| kill-icon-2      = bleed
 
| kill-icon-2      = bleed
| used-by          = [[Scout]]
+
| used-by          = {{used by|Scout}}
 
| slot            = melee
 
| slot            = melee
 
| contributed-by  = {{Backpack Item Link|76561198007105082|228278650}}
 
| contributed-by  = {{Backpack Item Link|76561198007105082|228278650}}
| released        = [[Australian Christmas]]
+
| released        = {{Patch name|12|17|2010}}
 +
| released-major  = Australian Christmas
 
| availability    = {{avail|drop|craft|purchase|crate23-strange|collectors}}
 
| availability    = {{avail|drop|craft|purchase|crate23-strange|collectors}}
 
| gift            = yes
 
| gift            = yes
 +
| marketable      = yes
 
| craft            = yes
 
| craft            = yes
 
| numbered        = no
 
| numbered        = no
| ammo-loaded      = N/A
+
| ammo-loaded      = {{common string|N/A}}
| ammo-carried    = N/A
+
| ammo-carried    = {{common string|N/A}}
| loadout          = Yes
+
| loadout          = yes
   | level          = Level 25 Bat
+
   | item-kind      = {{item kind|Bat}}
   | loadout-name  = The Boston Basher
+
   | item-level    = 25
   | att-1-positive = On Hit: Bleed for 5 seconds
+
   | att-1-positive = {{attribute|BleedingDuration|5}}
   | att-2-negative = On Miss: Hit yourself. Idiot.
+
   | att-2-negative = {{attribute|HitSelfOnMiss}}
 
}}
 
}}
  
 
{{Quotation|'''Boston Basher''' publicity blurb|Delinquents all over the country have been harassing old ladies while you were stuck in your nearby generic desert-industrial environment. You missed out on all the extreme elderly-pestering action! No worries, though! With this handmade bat, you can still vent your frustration elsewhere.}}
 
{{Quotation|'''Boston Basher''' publicity blurb|Delinquents all over the country have been harassing old ladies while you were stuck in your nearby generic desert-industrial environment. You missed out on all the extreme elderly-pestering action! No worries, though! With this handmade bat, you can still vent your frustration elsewhere.}}
The '''Boston Basher''' is a [[Steam Workshop|community-made]] [[Weapons#scoutmelee|melee weapon]] for the [[Scout]]. It is a bloodstained wooden club covered with spikes and reinforced with metal bands.
 
  
This weapon inflicts a five-second [[Bleeding|bleed]] effect upon hitting an enemy. Missing the hit, however, applies the damage and bleed effect to the wearer instead; therefore, careful precision is required when attacking up close, particularly with the added risk from the Scout's movement speed.
+
The '''Boston Basher''' is a [[Steam Workshop|community-created]] [[Weapons#scoutmelee|melee weapon]] for the [[Scout]]. It is a bloodstained, spiked wooden club reinforced with metal bands.
  
The self-damage effect is not applied if the player hits a teammate or any solid object such as a wall, floor or prop. Missing with a critical swing causes the [[Critical hits|critical hit]] sound effect, though only normal damage is inflicted. While under the effects of a [[Medic]]'s [[ÜberCharge]], missing causes no damage to the player.
+
This weapon deals the same base damage as the stock [[Bat]]. However, enemies struck also [[Bleeding|bleed]] for 5 seconds. A missed swing causes the Scout to hit himself by accident, dealing 18 damage as well as the full duration of bleeding. The self-damage is not applied if the swing hits anything aside from empty air (enemies, teammates, walls, floors, props, etc). Missing with a critical swing plays the [[Critical hits|Critical hit]] sound effect, but the self-damage is unchanged. While [[ÜberCharge|invulnerable]], a missed swing causes no self-damage.
  
Despite its main damage dealing purpose, the Boston Basher can also serve as a means of quickly charging up a Medic's ÜberCharge and if correctly timed, can also provide the Scout with a third or fourth jump, also known as a triple or quad jump. These types of jumps can help assist a Scout to reach higher or further distant areas or ledges, set up ambushes and make escapes not normally possible without the use of the [[Force-A-Nature]] and the knock back effect it provides.
+
The self-damage of the Boston Basher can serve as a means of quickly charging up a Medic's ÜberCharge. In addition, self-hits apply knockback to the Scout, and, if correctly timed, can provide the Scout with what is effectively an additional midair jump. This jump can be used to reach locations normally out of reach, set up ambushes, and make escapes not normally possible.
  
 
The weapon was originally created for the [[Fancy vs. Nasty Update]] as a replacement for the [[Sandman]], and has since been officially added to the game.
 
The weapon was originally created for the [[Fancy vs. Nasty Update]] as a replacement for the [[Sandman]], and has since been officially added to the game.
Line 34: Line 35:
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| identical          = [[Three-Rune Blade]]
 
| damage            = yes
 
 
| damagetype        = Melee
 
| damagetype        = Melee
 
| rangetype          = Melee
 
| rangetype          = Melee
  
 +
| damage            = yes
 
|  base              = 35
 
|  base              = 35
|  point blank      = 30-40
 
 
|  crit              = 105
 
|  crit              = 105
|  minicrit          = 40-54
+
|  minicrit          = 47
 
|  bleeding          = {{tooltip|8 / s|4 / tick}}<br/>40 total
 
|  bleeding          = {{tooltip|8 / s|4 / tick}}<br/>40 total
|  bleeding minicrit = {{tooltip|10.8 / s|5.4 / tick}}<br/>54 total
+
|  bleeding minicrit = {{tooltip|10 / s|5 / tick}}<br/>50 total
 
|  selfdamage        = 18 + {{tooltip|bleeding|40 damage}}<br>58 total
 
|  selfdamage        = 18 + {{tooltip|bleeding|40 damage}}<br>58 total
  
Line 54: Line 53:
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
===Blueprint===
+
 
 +
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Sandman
 
| ingredient-1 = Sandman
Line 72: Line 72:
 
}}
 
}}
  
== Strange variant ==
+
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Bat
+
  | item-type = {{item kind|Bat}}
 
  | rankson = kills
 
  | rankson = kills
 
  | rankson2 =  
 
  | rankson2 =  
 
  | festive =  
 
  | festive =  
   | att-1-positive = On Hit: Bleed for 5 seconds
+
   | att-1-positive = {{attribute|BleedingDuration|5}}
   | att-2-negative = On Miss: Hit yourself. Idiot.
+
   | att-2-negative = {{attribute|HitSelfOnMiss}}
 
  | can deal damage = yes
 
  | can deal damage = yes
 
  | can deal gib damage = no
 
  | can deal gib damage = no
Line 90: Line 90:
  
 
== Update history ==
 
== Update history ==
 +
{{Update history|
 
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 
* The Boston Basher was added to the game.
 
* The Boston Basher was added to the game.
  
 
'''{{Patch name|12|21|2010}}'''
 
'''{{Patch name|12|21|2010}}'''
* This weapon was added to the [[Mann Co. Store]], became [[craftable]], and included in [[item drop system|random drops]].
+
* The Boston Basher was added to the [[Mann Co. Store]], became [[Crafting|craftable]], and included in [[Item drop system|random drops]].
  
 
'''{{Patch name|1|7|2011}}'''
 
'''{{Patch name|1|7|2011}}'''
* This weapon was given a unique [[kill icon]].
+
* The Boston Basher was given a unique [[kill icon]].
  
 
'''{{Patch name|2|14|2011}}'''
 
'''{{Patch name|2|14|2011}}'''
* Fixed this weapon's melee attack not destroying remote detonation pipes (Stickybombs).
+
* Fixed the Boston Basher's melee attack not destroying remote detonation pipes (Stickybombs).
  
 
'''{{Patch name|3|1|2011}}'''
 
'''{{Patch name|3|1|2011}}'''
Line 106: Line 107:
  
 
'''{{Patch name|6|3|2011}}'''
 
'''{{Patch name|6|3|2011}}'''
* Added community contributed response rules to this weapon.
+
* Added community contributed response rules to the Boston Basher.
  
'''July 12, 2011'''
+
'''{{Item schema|7|12|2011}}'''
* {{item server}} Added [[Strange]] quality.
+
* Added [[Strange]] quality.
  
 
'''{{Patch name|11|12|2013}}'''
 
'''{{Patch name|11|12|2013}}'''
 
* {{Undocumented}} Added [[Collector's]] quality.
 
* {{Undocumented}} Added [[Collector's]] quality.
 +
 +
'''{{Patch name|9|17|2014}}'''
 +
* Updated sounds for the Boston Basher. The weapon now uses the [[Killing Gloves of Boxing]]'s firing sound.
 +
 +
'''{{Patch name|2|29|2016}}'''
 +
* {{Undocumented}} Updated firing sounds for the Boston Basher.
 +
}}
 +
 +
== Bugs ==
 +
* When the user misses a swing near an alive enemy, the self-bleed on miss does not activate due to a mistake when checking if nearby enemies died after the swing started. Instead of checking if an enemy has died since the start of the swing, the game checks for alive players after the start of a swing.<ref>game/shared/tf/tf_weaponbase_melee.cpp:L302-306, L732-734</ref>
 +
 +
== Trivia ==
 +
* Unlike the [[Axtinguisher]] and the [[Ubersaw]], the Boston Basher did not receive a censored version that removes the blood.
  
 
== Gallery ==
 
== Gallery ==
Line 120: Line 134:
  
 
== See also ==
 
== See also ==
*[[Scout strategy#Boston Basher / Three-Rune Blade|Boston Basher strategy]]
+
* [[Basic Scout strategy#Boston Basher + reskins|Boston Basher strategy]]
*[[Jumping#Basher Jump|Basher jump]]
+
* [[Jumping#Basher Jump|Basher jump]]
  
{{AustralianChristmasNav}}
+
== References ==
 +
<references/>
 +
 
 +
{{Australian Christmas Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}
 +
 
[[Category:Nasty Weapons]]
 
[[Category:Nasty Weapons]]

Latest revision as of 17:00, 13 September 2024

"Nail bat" redirects here. You may have been looking for Pain Train.
Delinquents all over the country have been harassing old ladies while you were stuck in your nearby generic desert-industrial environment. You missed out on all the extreme elderly-pestering action! No worries, though! With this handmade bat, you can still vent your frustration elsewhere.
Boston Basher publicity blurb

The Boston Basher is a community-created melee weapon for the Scout. It is a bloodstained, spiked wooden club reinforced with metal bands.

This weapon deals the same base damage as the stock Bat. However, enemies struck also bleed for 5 seconds. A missed swing causes the Scout to hit himself by accident, dealing 18 damage as well as the full duration of bleeding. The self-damage is not applied if the swing hits anything aside from empty air (enemies, teammates, walls, floors, props, etc). Missing with a critical swing plays the Critical hit sound effect, but the self-damage is unchanged. While invulnerable, a missed swing causes no self-damage.

The self-damage of the Boston Basher can serve as a means of quickly charging up a Medic's ÜberCharge. In addition, self-hits apply knockback to the Scout, and, if correctly timed, can provide the Scout with what is effectively an additional midair jump. This jump can be used to reach locations normally out of reach, set up ambushes, and make escapes not normally possible.

The weapon was originally created for the Fancy vs. Nasty Update as a replacement for the Sandman, and has since been officially added to the game.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 35
Critical 105
Mini-crit 47
Bleeding 8 / s
40 total
Bleeding (mini-crit) 10 / s
50 total
Self-damage 18 + bleeding
58 total
Function times
Attack interval 0.5 s
Bleeding duration 5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Sandman Tribalman's Shiv Boston Basher
Item icon Sandman.png + Item icon Tribalman's Shiv.png = Item icon Boston Basher.png
Class Token - Scout Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Sandman.png Item icon Holy Mackerel.png Item icon Boston Basher.png Item icon Candy Cane.png
Item icon Sun-on-a-Stick.png Item icon Fan O'War.png Item icon Three-Rune Blade.png Item icon Atomizer.png
Item icon Unarmed Combat.png Item icon Wrap Assassin.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

As a crafting ingredient

Boston Basher Reclaimed Metal Sun-on-a-Stick
Item icon Boston Basher.png + Item icon Reclaimed Metal.pngx2 = Item icon Sun-on-a-Stick.png

Strange variant


Update history

December 17, 2010 Patch (Australian Christmas)
  • The Boston Basher was added to the game.

December 21, 2010 Patch

January 7, 2011 Patch

  • The Boston Basher was given a unique kill icon.

February 14, 2011 Patch

  • Fixed the Boston Basher's melee attack not destroying remote detonation pipes (Stickybombs).

March 1, 2011 Patch

  • [Undocumented] The Boston Basher was added to the crafting blueprint for the Sun-on-a-Stick.

June 3, 2011 Patch

  • Added community contributed response rules to the Boston Basher.

July 12, 2011 [Item schema update]

November 12, 2013 Patch

September 17, 2014 Patch

February 29, 2016 Patch

  • [Undocumented] Updated firing sounds for the Boston Basher.

Bugs

  • When the user misses a swing near an alive enemy, the self-bleed on miss does not activate due to a mistake when checking if nearby enemies died after the swing started. Instead of checking if an enemy has died since the start of the swing, the game checks for alive players after the start of a swing.[1]

Trivia

  • Unlike the Axtinguisher and the Ubersaw, the Boston Basher did not receive a censored version that removes the blood.

Gallery

See also

References

  1. game/shared/tf/tf_weaponbase_melee.cpp:L302-306, L732-734