Difference between revisions of "Fortified Compound"

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{{Item infobox
 
{{Item infobox
| type               = weapon
+
| type           = weapon
| image             = Fortified_Compound.png
+
| image         = Fortified Compound.png
| kill-icon-1       = huntsman
+
| 3d-image-1    = Fortified Compound
| kill-icon-2       = huntsman headshot
+
| 3d-image-2    = Arrow
| kill-icon-3       = flaming huntsman
+
| 3d-button-1    = default_half
| kill-icon-4       = flaming huntsman afterburn
+
| 3d-button-2    = default_half
| used-by           = [[Sniper]]
+
| 3d-viewname-1  = Default
| slot               = primary
+
| 3d-viewname-2  = Projectile
| released           = {{Patch name|2|11|2014}}
+
| kill-icon-1   = huntsman
| availability       = {{avail|promotional|drop|craft|purchase}}
+
| kill-icon-2   = huntsman headshot
| trade             = yes
+
| kill-icon-3   = flaming huntsman
| gift               = yes
+
| kill-icon-4   = flaming huntsman afterburn
| rename             = yes
+
| kill-icon-5    = arrow stab
| numbered           = yes
+
| kill-tooltip-5 = Taunting
| medieval           = yes
+
| used-by       = {{used by|Sniper}}
| ammo-loaded       = 1
+
| slot           = primary
| ammo-carried       = 12
+
| weapon-script  = tf_weapon_compound_bow
| show-ammo         = yes
+
| released       = {{Patch name|2|11|2014}}
| reload             = Single
+
| availability   = {{avail|drop|craft|purchase|promotional-expired|collectors}}
| loadout           = yes
+
| trade         = yes
   | quality          = unique
+
| gift           = yes
  | level            = Level 10 Bow
+
| marketable    = yes
   | item-description =  
+
| rename         = yes
| weapon-script      = tf_weapon_compound_bow
+
| numbered       = yes
 +
| medieval       = yes
 +
| ammo-loaded   = 1
 +
| ammo-carried   = 12
 +
| show-ammo     = yes
 +
| reload         = Single
 +
| loadout       = yes
 +
   | item-kind    = {{item kind|Bow}}
 +
   | item-level  = 10
 
}}
 
}}
  
The '''Fortified Compound''' is a [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a black metallic compound bow. When equipped, the Sniper will carry [[projectiles|arrows]] in a black quiver strapped to his back. The bow itself is identical to the bow Garrett, the main protagonist in ''[[Thief]]'', uses.  
+
{{Quotation|'''The Sniper''' assuring his modern bow's quality|No worries.|sound=Sniper autocappedintelligence03.wav}}
  
This weapon functions identically to the [[Huntsman]].  
+
The '''Fortified Compound''' is a [[Promotional items|promotional]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is the bow used by [[wikia:w:c:thiefgame:Garrett|Garrett]] from the video game ''[[Thief]]''; a black, metallic compound bow. When the Fortified Compound is equipped, the Sniper carries arrows in the rifle case strapped to his back. If an arrow passes within 120 Hammer units<ref>game\client\tf\c_tf_projectile_arrow.cpp:L36</ref>, it makes a woosh sound. <!-- NOTE: 4 different wooshing sounds are used, so adding one to the article would be too little, it's best to leave it out -->
  
[[Taunts|Taunting]] with the Fortified Compound equipped will perform the [[Skewer]] kill taunt.
+
This weapon functions identically to the [[Huntsman]]; however, it does not function as a substitute for the Huntsman for the purpose of the [[Dual-Purpose Fruit]] [[Item sets|item set]].
  
This item was awarded in [[Genuine]] quality to players who purchased ''Thief'' on Steam before March 7, 2014.
+
[[Taunts|Taunting]] with the Fortified Compound equipped results in the [[Arrow Stab]] kill taunt.
 +
 
 +
This item was awarded in [[Genuine]] quality to players who purchased ''Thief'' on [[Steam]] before March 7, 2014.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| identical         = [[Huntsman]]
+
| identical       = [[Huntsman]]
| type               = [[Projectile]]
+
| type             = [[Projectiles|Projectile]]
| damagetype         = Bullet
+
| damagetype       = Bullet
| rangetype         = Ranged
+
| rangetype       = Ranged
  
| damage             = yes
+
| damage           = yes
|  base             = <div style="float:left">{{tooltip|0%|0% charge}}:</div> 50<br/><div style="float:left">100%:</div> 120
+
|  base           = <div style="float:left">{{tooltip|0%|0% charge}}:</div> 50<br/><div style="float:left">100%:</div> 120
|  bodyshot          = <div style="float:left">0%:</div> 43-58<br/><div style="float:left">100%:</div> 103-137
+
|  crit           = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 360
|  crit             = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 360
+
|  minicrit       = <div style="float:left">0%:</div> 68<br/><div style="float:left">100%:</div> 162
|  minicrit         = <div style="float:left">0%:</div> 57-78<br/><div style="float:left">100%:</div> 138-186
+
 
| function times     = yes
+
| function times   = yes
|  attack interval   = 1.94 s
+
|  attack interval = 1.94 s
|  aim fatigue       = 5.0 s
+
|  aim fatigue     = 5.0 s
|  max charge time   = 1.0 s
+
|  max charge time = 1.0 s
 
}}
 
}}
''Note: Distance from the target affects damage values, except for critical hits.''
+
''Note: Distance from the target affects damage values, except for Critical hits.''
{{clr}}
 
<!-- After the demonstration done, remove {{clr}} too.
 
{{Weapon Demonstration}}-->
 
  
==Crafting==
+
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
  
===Blueprint===  
+
=== Blueprint ===  
 
{{Blueprint | autoresult = Sniper Primary}}
 
{{Blueprint | autoresult = Sniper Primary}}
  
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== Update history ==
 
== Update history ==
 +
{{Update history|
 
'''{{Patch name|2|11|2014}}'''
 
'''{{Patch name|2|11|2014}}'''
 
* The Fortified Compound was added to the game.
 
* The Fortified Compound was added to the game.
Line 83: Line 93:
  
 
'''{{Patch name|4|1|2014}}'''
 
'''{{Patch name|4|1|2014}}'''
* {{undocumented}} Made the Fortified Compound craftable, tradable, and giftable.
+
* {{Undocumented}} Added the Fortified Compound to the [[Mann Co. Store]].
* {{undocumented}} Added the Fortified Compound to the Mann Co. store.
+
* {{Undocumented}} The Fortified Compound is now [[Crafting|craftable]], [[Trading|tradable]], [[Gift Wrap|giftable]] and was added to the [[item drop system]].
 +
* {{Undocumented}} Added [[Killstreak Kit]]s for the Fortified Compound.
 +
 
 +
'''{{Patch name|7|3|2015}}'''
 +
* Fixed an issue that prevented Fortified Compound arrows from damaging enemy Engineer [[buildings]].
 +
 
 +
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 +
* {{Undocumented}} Changed attribute:
 +
** {{Undocumented}} Snipers can now fire the Fortified Compound mid-air.
 +
 
 +
'''{{Patch name|11|8|2017}}'''
 +
* Fixed a bug related to the Fortified Compound and lighting arrows.
 +
}}
 +
 
 +
== Bugs ==
 +
* While having the Fortified Compound or [[Huntsman]] equipped, it is possible to still use the Arrow Stab [[Taunts|taunt]] while [[stun]]ned. The taunt's animation is not played, but the Sniper still says the taunt's line "Stab, Stab, Stab", and can still kill a nearby enemy player by moving the camera towards them before taunting.
 +
* Lit arrows are not extinguished when going underwater.
 +
* With a lit arrow, the fire particle stays when performing [[Taunts#Special taunts|special taunts]].
 +
* Pressing primary and secondary fire at the same time causes the animation of letting go of the arrow without firing it to play on repeat.
  
 
== Gallery ==
 
== Gallery ==
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== See also ==
 
== See also ==
* [[Sniper strategy#Huntsman + reskins|Fortified Compound strategy]]
+
* [[Basic Sniper strategy#Huntsman + reskins|Fortified Compound strategy]]
* [[Dread Hiding Hood]]
+
* ''[[Thief]]''
* [[Criminal Cloak]]
+
 
* [[Gilded Guard]] 
+
== {{common string|References}} ==
* [[Baronial Badge]]
+
<references/>
  
 
{{Promo Nav}}
 
{{Promo Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Sniper Nav}}
 
{{Sniper Nav}}
 +
 +
[[Category:Reskins]]

Latest revision as of 17:50, 22 August 2024

No worries.
The Sniper assuring his modern bow's quality

The Fortified Compound is a promotional primary weapon for the Sniper. It is the bow used by Garrett from the video game Thief; a black, metallic compound bow. When the Fortified Compound is equipped, the Sniper carries arrows in the rifle case strapped to his back. If an arrow passes within 120 Hammer units[1], it makes a woosh sound.

This weapon functions identically to the Huntsman; however, it does not function as a substitute for the Huntsman for the purpose of the Dual-Purpose Fruit item set.

Taunting with the Fortified Compound equipped results in the Arrow Stab kill taunt.

This item was awarded in Genuine quality to players who purchased Thief on Steam before March 7, 2014.

Damage and function times

See also: Damage
Identical to: Huntsman
Damage and function times
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100%
0%:
50
100%:
120
Critical
0%:
150
100%:
360
Mini-crit
0%:
68
100%:
162
Function times
Attack interval 1.94 s
Maximum charge time 1.0 s
Aim fatigue 5.0 s
Values are approximate and determined by community testing.

Note: Distance from the target affects damage values, except for Critical hits.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Sniper Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png

Related achievements

Leaderboard class sniper.png Sniper

Beaux and Arrows
Beaux and Arrows
Kill a Heavy & Medic pair with the bow.


Dead Reckoning
Dead Reckoning
Kill an enemy with an arrow while you're dead.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.
Pincushion
Pincushion
Hit an enemy with 3 arrows, without killing them.


Robbin' Hood
Robbin' Hood
Take down an intelligence carrier with a single arrow.


Shafted
Shafted
Stab an enemy with an arrow.


William Tell Overkill
William Tell Overkill
Pin an enemy Heavy to the wall via his head.

Update history

February 11, 2014 Patch
  • The Fortified Compound was added to the game.

March 5, 2014 Patch

  • Fixed the Fortified Compound not triggering the same taunts and voice lines as the Huntsman.

April 1, 2014 Patch

July 3, 2015 Patch

  • Fixed an issue that prevented Fortified Compound arrows from damaging enemy Engineer buildings.

December 17, 2015 Patch (Tough Break Update)

  • [Undocumented] Changed attribute:
    • [Undocumented] Snipers can now fire the Fortified Compound mid-air.

November 8, 2017 Patch

  • Fixed a bug related to the Fortified Compound and lighting arrows.

Bugs

  • While having the Fortified Compound or Huntsman equipped, it is possible to still use the Arrow Stab taunt while stunned. The taunt's animation is not played, but the Sniper still says the taunt's line "Stab, Stab, Stab", and can still kill a nearby enemy player by moving the camera towards them before taunting.
  • Lit arrows are not extinguished when going underwater.
  • With a lit arrow, the fire particle stays when performing special taunts.
  • Pressing primary and secondary fire at the same time causes the animation of letting go of the arrow without firing it to play on repeat.

Gallery

See also

References

  1. game\client\tf\c_tf_projectile_arrow.cpp:L36