Difference between revisions of "Air Strike"
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{{Item infobox | {{Item infobox | ||
| type = weapon | | type = weapon | ||
| image = Air Strike.png | | image = Air Strike.png | ||
− | | used-by = | + | | 3d-image-1 = Air Strike |
+ | | 3d-image-2 = Air Strike Projectile | ||
+ | | 3d-image-3 = Air Strike Festivized | ||
+ | | 3d-button-1 = default_half | ||
+ | | 3d-button-2 = default_half | ||
+ | | 3d-button-3 = colored_pair | ||
+ | | 3d-viewname-1 = Default | ||
+ | | 3d-viewname-2 = Projectile | ||
+ | | 3d-viewname-3 = Festivized | ||
+ | | used-by = {{used by|Soldier}} | ||
| slot = primary | | slot = primary | ||
+ | | weapon-script = tf_weapon_air_strike | ||
| contributed-by = {{Backpack Item Link|76561197996543132|2707165484}} | | contributed-by = {{Backpack Item Link|76561197996543132|2707165484}} | ||
| released = {{Patch name|6|18|2014}} | | released = {{Patch name|6|18|2014}} | ||
− | | availability = {{avail|drop|craft|purchase}} | + | | released-major = Love & War Update |
+ | | availability = {{avail|drop|craft|purchase|collectors|warpaint}} | ||
+ | | marketable = yes | ||
| numbered = no | | numbered = no | ||
| medieval = no | | medieval = no | ||
− | | ammo-loaded = | + | | ammo-loaded = 4-8 |
| ammo-carried = 20 | | ammo-carried = 20 | ||
| reload = Single | | reload = Single | ||
| loadout = yes | | loadout = yes | ||
− | | | + | | item-kind = {{item kind|Rocket Launcher}} |
− | + | | att-1-positive = {{attribute|RocketJumpDmgReduction|-15}} | |
− | | att-1-positive = | + | | att-2-positive = {{attribute|RocketJumpAttackRateBonus}} |
− | | att-2-positive = | + | | att-3-positive = {{attribute|ExtraRocketsOnKill}} |
− | | att-3- | + | | att-4-negative = {{attribute|DamageDone_Negative|-15}} |
− | | att-4-negative = - | + | | att-5-negative = {{attribute|BlastRadius_Decreased|-10}} |
− | | att-5-negative = | ||
− | |||
}} | }} | ||
− | + | {{Quotation|'''The Soldier''' on air-to-land missiles|''I am the perfect avian killing machine!''|sound=Soldier item birdhead round start03.wav}} | |
− | + | The '''Air Strike''' is a [[Steam Workshop|community-created]] [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is a green atom bomb-shaped {{botignore|rocket launcher}} with a white checkered pattern near the front and tannish wooden handles. It fires a green and white missile with fins on the front and back of the projectile. | |
− | + | The [[projectiles]] fired by this weapon deal 15% less damage (both to enemies and the Soldier when rocket jumping) and have a 10% smaller explosion radius. While [[rocket jump]]ing, the time between attacks is reduced by 65% (185% increase in attack speed), explosion radius is further reduced by 20% (which is 28% smaller compared to a standard rocket's splash radius), and the rockets fired produce white contrails. In addition, on each kill using the weapon, its clip size is increased by one, up to 8 rockets after 4 kills. The reduced delay between shots applies whenever a rocket is fired while already rocket jumping; therefore the rocket used to rocket jump in the first place does not have the speed bonus, but conversely firing a rocket mid-rocket jump and then landing still has the shorter delay before firing again, even though the next rocket does not have a splash damage penalty since the player is no longer rocket jumping. | |
− | The Air Strike was [ | + | The reduced damage and blast radius does not affect the push forces from rocket jumping when compared to the [[Rocket Launcher]]. |
+ | |||
+ | As an added advantage, if the player kills an enemy [[Demoman]] wielding the [[Eyelander]] or its [[reskins]], another Soldier wielding the Air Strike, a [[Sniper]] wielding the [[Bazaar Bargain]], or a [[Medic]] wielding the [[Vita-Saw]], the player receives an amount of kills relative to the kills or organs stored by the enemy player. | ||
+ | |||
+ | The Air Strike was [https://steamcommunity.com/sharedfiles/filedetails/?id=90381722 contributed] to the Steam Workshop. | ||
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type = [[Projectile]] | + | | type = [[Projectiles|Projectile]] |
| damagetype = Explosive | | damagetype = Explosive | ||
| rangetype = Ranged | | rangetype = Ranged | ||
| damage = yes | | damage = yes | ||
− | | base = | + | | base = 76 |
| ramp up % = 125 | | ramp up % = 125 | ||
− | | ramp up = | + | | ramp up = 96 |
− | | fall off = | + | | fall off = 40 |
− | + | | point blank = 90-95 | |
− | | point blank = | + | | medium range = 42-75 |
− | | medium range = | + | | long range = 20-40 |
− | | long range = | + | | minicrit = 103-129 |
− | | minicrit = | + | | crit = 230 |
− | | crit = | ||
| splash damage = yes | | splash damage = yes | ||
| splash min % = 50 | | splash min % = 50 | ||
− | | splash radius = {{tooltip| | + | | splash radius = {{tooltip|2.5m|8.19 ft, 131 Hammer units}}<br/><div style="float:left">Rocket jumping:</div> {{tooltip|2m|6.56 ft,105 Hammer units}} |
− | | splash reduction = 1% / {{Tooltip|2. | + | | splash reduction = 1% / {{Tooltip|5.25m|2 ft, 2.62 Hammer units}}<br/><div style="float:left">Rocket jumping:</div> 1% / {{tooltip|4.18m|1.6 ft, 2.09 Hammer units}} |
− | | selfdamage = | + | | selfdamage = 23-75 |
− | | selfdamage jump = | + | | selfdamage jump = 23-39 |
| function times = yes | | function times = yes | ||
− | | attack interval = 0.8 s | + | | attack interval = <div style="float:left">Normal:</div> 0.8 s<br><div style="float:left">Rocket jumping:</div> 0.28 s |
| reload first = 0.92 s | | reload first = 0.92 s | ||
| reload more = 0.8 s | | reload more = 0.8 s | ||
}} | }} | ||
− | ==Crafting== | + | {{Weapon Demonstration}} |
+ | |||
+ | == Crafting == | ||
{{See also|Crafting}} | {{See also|Crafting}} | ||
− | ===Blueprint=== | + | |
+ | === Blueprint === | ||
{{Blueprint | {{Blueprint | ||
| ingredient-1 = Reclaimed Metal | | ingredient-1 = Reclaimed Metal | ||
Line 73: | Line 88: | ||
{{Blueprint|autoresult=Soldier primary}} | {{Blueprint|autoresult=Soldier primary}} | ||
+ | === As a crafting ingredient === | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Reclaimed Metal | ||
+ | | ingredient-2 = Reclaimed Metal | ||
+ | | ingredient-3 = Air Strike | ||
+ | | result = Iron Bomber | ||
+ | }} | ||
+ | |||
+ | == Strange variant == | ||
+ | {{Strange item info | ||
+ | | item-type = {{item kind|Rocket Launcher}} | ||
+ | | rankson = kills | ||
+ | | att-1-positive = {{attribute|RocketJumpDmgReduction|-15}} | ||
+ | | att-2-positive = {{attribute|RocketJumpAttackRateBonus}} | ||
+ | | att-3-positive = {{attribute|ExtraRocketsOnKill}} | ||
+ | | att-4-negative = {{attribute|DamageDone_Negative|-15}} | ||
+ | | att-5-negative = {{attribute|BlastRadius_Decreased|-10}} | ||
+ | | can deal gib damage = yes | ||
+ | | can deal posthumous damage = yes | ||
+ | | can be equipped by soldier or demo = yes | ||
+ | | can deal long range damage = yes | ||
+ | }} | ||
== Related achievements == | == Related achievements == | ||
=== {{class link|Soldier}} === | === {{class link|Soldier}} === | ||
{{Achievement table | {{Achievement table | ||
− | | 1 = {{Show achievement|Soldier|Bombs Away!}} | + | | 1 = {{Show achievement|Soldier|Backdraft Dodger}} |
− | | 2 = {{Show achievement|Soldier|Maximum Potential}} | + | {{Show achievement|Soldier|Bombs Away!}} |
+ | {{Show achievement|Soldier|Crockets Are Such B.S.}} | ||
+ | {{Show achievement|Soldier|Death from Above}} | ||
+ | {{Show achievement|Soldier|Duty Bound}} | ||
+ | | 2 = {{Show achievement|Soldier|For Whom the Shell Trolls}} | ||
+ | {{Show achievement|Soldier|Maximum Potential}} | ||
+ | {{Show achievement|Soldier|Mutually Assured Destruction}} | ||
+ | {{Show achievement|Soldier|Tri-Splatteral Damage}} | ||
+ | {{Show achievement|Soldier|Where Eagles Dare}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{Class link|Pyro}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Pyro|Hotshot}} | ||
+ | | 2 = {{Show achievement|Pyro|Pilot Light}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{Class link|Heavy}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|heavy|Crock Block}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{Class link|Sniper}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Sniper|Eagle Eye}} | ||
+ | | 2 = {{Show achievement|Sniper|Jumper Stumper}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{Achiev type link|snakewater}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Snakewater|Mutually Air-Sured-Destruction}} | ||
}} | }} | ||
== Update history == | == Update history == | ||
+ | {{Update history| | ||
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) | '''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) | ||
* The Air Strike was added to the game. | * The Air Strike was added to the game. | ||
+ | |||
+ | '''{{Patch name|8|13|2014}}''' | ||
+ | * {{Undocumented}} Added [[Strange]] quality. | ||
+ | |||
+ | '''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]]) | ||
+ | * Changed attributes: | ||
+ | ** Removed -25% clip size attribute. | ||
+ | ** Reduced radius penalty from -15% to -10% | ||
+ | ** Reduced damage penalty from -25% to -15% | ||
+ | ** Rocket jump blast damage reduction reduced from -25% to -15% | ||
+ | |||
+ | '''{{Patch name|12|17|2015}}''' ([[Tough Break Update]]) | ||
+ | * Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock). | ||
+ | |||
+ | '''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]]) | ||
+ | * Added [[Festivizer|Festivized]] variant. | ||
+ | }} | ||
+ | |||
+ | == Unused content == | ||
+ | * The Air Strike has a [[Media:Airstrike_Crit_Sound.wav|unique critical sound effect]] in the {{code|tf2_sound_misc}} VPK. | ||
== Bugs == | == Bugs == | ||
− | * | + | * If a Pyro kills a player with a reflected Air Strike rocket, the kill is still added to the kill counter and clip size of the Air Strike. |
== Trivia == | == Trivia == | ||
− | * An airstrike is an attack on a specific objective by military aircraft during an offensive mission. | + | * An [[w:Airstrike|airstrike]] is an attack on a specific objective by military aircraft during an offensive mission. |
− | * The projectile fired by the Air Strike resembles the shape of a miniature [[ | + | ** Futhermore, airstrikes are usually in the form of multiple air-launched projectiles aimed at a target, which is what this weapon is designed for. |
+ | * The projectile fired by the Air Strike resembles the shape of a miniature [[w:Surface-to-air missile|Surface-to-Air Missile]]. | ||
+ | * The Air Strike resembles the [[w:Little Boy|Little Boy]] atomic weapon used on the city of [[w:Atomic bombings of Hiroshima and Nagasaki|Hiroshima]] in [[w:World War II|World War II]]. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Air Strike First Person.png|First-person view. | File:Air Strike First Person.png|First-person view. | ||
+ | File:Air Strike First Person Festivized RED.png|[[RED]] [[Festivizer|Festivized]] variant. | ||
+ | File:Air Strike First Person Festivized BLU.png|[[BLU]] Festivized variant. | ||
File:Air Strike Projectile.png|Projectile. | File:Air Strike Projectile.png|Projectile. | ||
File:Air strike workshop.jpeg|Steam Workshop thumbnail for the Air Strike. | File:Air strike workshop.jpeg|Steam Workshop thumbnail for the Air Strike. | ||
</gallery> | </gallery> | ||
− | {{ | + | == See also == |
+ | * [[Basic Soldier strategy#Air Strike|Air Strike strategy]] | ||
+ | |||
+ | {{Love And War Update Nav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
− | {{Soldier Nav}} | + | {{Soldier Nav|state=collapsed}} |
Latest revision as of 09:57, 24 October 2024
“ | I am the perfect avian killing machine!
Click to listen
— The Soldier on air-to-land missiles
|
” |
The Air Strike is a community-created primary weapon for the Soldier. It is a green atom bomb-shaped rocket launcher with a white checkered pattern near the front and tannish wooden handles. It fires a green and white missile with fins on the front and back of the projectile.
The projectiles fired by this weapon deal 15% less damage (both to enemies and the Soldier when rocket jumping) and have a 10% smaller explosion radius. While rocket jumping, the time between attacks is reduced by 65% (185% increase in attack speed), explosion radius is further reduced by 20% (which is 28% smaller compared to a standard rocket's splash radius), and the rockets fired produce white contrails. In addition, on each kill using the weapon, its clip size is increased by one, up to 8 rockets after 4 kills. The reduced delay between shots applies whenever a rocket is fired while already rocket jumping; therefore the rocket used to rocket jump in the first place does not have the speed bonus, but conversely firing a rocket mid-rocket jump and then landing still has the shorter delay before firing again, even though the next rocket does not have a splash damage penalty since the player is no longer rocket jumping.
The reduced damage and blast radius does not affect the push forces from rocket jumping when compared to the Rocket Launcher.
As an added advantage, if the player kills an enemy Demoman wielding the Eyelander or its reskins, another Soldier wielding the Air Strike, a Sniper wielding the Bazaar Bargain, or a Medic wielding the Vita-Saw, the player receives an amount of kills relative to the kills or organs stored by the enemy player.
The Air Strike was contributed to the Steam Workshop.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 96 |
Base damage | 100% | 76 |
Maximum fall-off | 52.8% | 40 |
Point blank | 90-95 | |
Medium range | 42-75 | |
Long range | 20-40 | |
Critical | 230 | |
Mini-crit | 103-129 | |
Splash damage | ||
Minimum splash | 50% | 2.5m Rocket jumping: 2m
|
Damage reduction | 1% / 5.25m Rocket jumping: 1% / 4.18m
| |
Self-damage | 23-75 | |
Self damage (rocket jump) | 23-39 | |
Function times | ||
Attack interval | Normal: 0.8 sRocket jumping: 0.28 s
| |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Beggar's Bazooka | Gunboats | Air Strike | |||
+ | + | = |
Class Token - Soldier | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Reclaimed Metal | Reclaimed Metal | Air Strike | Iron Bomber | |||
+ | + | = |
Strange variant
Related achievements
Soldier
|
|
Pyro
|
|
Heavy
|
Sniper
|
|
Snakewater achievements
|
Update history
- The Air Strike was added to the game.
- [Undocumented] Added Strange quality.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attributes:
- Removed -25% clip size attribute.
- Reduced radius penalty from -15% to -10%
- Reduced damage penalty from -25% to -15%
- Rocket jump blast damage reduction reduced from -25% to -15%
December 17, 2015 Patch (Tough Break Update)
- Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock).
December 21, 2017 Patch (Smissmas 2017)
- Added Festivized variant.
Unused content
- The Air Strike has a unique critical sound effect in the
tf2_sound_misc
VPK.
Bugs
- If a Pyro kills a player with a reflected Air Strike rocket, the kill is still added to the kill counter and clip size of the Air Strike.
Trivia
- An airstrike is an attack on a specific objective by military aircraft during an offensive mission.
- Futhermore, airstrikes are usually in the form of multiple air-launched projectiles aimed at a target, which is what this weapon is designed for.
- The projectile fired by the Air Strike resembles the shape of a miniature Surface-to-Air Missile.
- The Air Strike resembles the Little Boy atomic weapon used on the city of Hiroshima in World War II.
Gallery
RED Festivized variant.
BLU Festivized variant.
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|