Difference between revisions of "Tide Turner"

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| type              = weapon
 
| type              = weapon
 
| image              = Tide Turner.png
 
| image              = Tide Turner.png
| used-by            = [[Demoman]]
+
| used-by            = {{used by|Demoman}}
 
| slot              = secondary
 
| slot              = secondary
 
| equip-region      = arms
 
| equip-region      = arms
 
| contributed-by    = {{Backpack Item Link|76561198035010936|2687867763}}
 
| contributed-by    = {{Backpack Item Link|76561198035010936|2687867763}}
| released          = {{Patch name|6|18|2014}}<br />([[Love & War Update]])
+
| released          = {{Patch name|6|18|2014}}
 +
| released-major    = Love & War Update
 
| availability      = {{avail|drop|craft|purchase|collectors}}
 
| availability      = {{avail|drop|craft|purchase|collectors}}
 +
| marketable        = yes
 
| numbered          = no
 
| numbered          = no
 
| medieval          = yes
 
| medieval          = yes
| ammo-carried      = N/A
+
| ammo-carried      = {{common string|N/A}}
 
| show-ammo          = off
 
| show-ammo          = off
 +
| reload            = Recharge
 
| loadout            = yes
 
| loadout            = yes
   | level            = Level 1-100 Shield
+
   | item-kind        = {{item kind|Shield}}
   | item-description = Alt-Fire: Charge towards your enemies. Gain a mini crit melee strike after impacting an enemy at distance.
+
   | item-description = {{item description|Tide Turner}}
   | att-1-positive  = +15% fire damage resistance on wearer
+
   | att-1-positive  = {{attribute|DmgTaken_From_Fire_Reduced|15}}
   | att-2-positive  = +15% explosive damage resistance on wearer
+
   | att-2-positive  = {{attribute|DmgTaken_From_Blast_Reduced|15}}
   | att-3-positive  = Full turning control while charging
+
   | att-3-positive  = {{attribute|ChargeTurnControlFull}}
   | att-4-positive  = Melee kills refill 75% of your charge meter.
+
   | att-4-positive  = {{attribute|KillsRefillMeter|75}}
   | att-5-negative  = Taking damage while shield charging reduces charge time.
+
   | att-5-negative  = {{attribute|LoseDemoChargeOnDamageWhenCharging}}
 
}}
 
}}
  
{{Quotation|'''The Demoman''' on turn control|Imagine if I hadn't been drunk!|sound=Demoman_cheers03.wav}}
+
{{Quotation|'''The Demoman''' on turn control|Imagine if I hadn't been drunk!|sound=Demoman cheers03.wav}}
  
 
The '''Tide Turner''' is a [[Steam Workshop|community-created]] [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]]. It is a worn-down ship steering wheel with various pieces broken off.
 
The '''Tide Turner''' is a [[Steam Workshop|community-created]] [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]]. It is a worn-down ship steering wheel with various pieces broken off.
  
It functions similarly to the [[Chargin' Targe]]; however, it also gives full turning control while charging, and any kills obtained with [[Weapons#demomanmelee|melee weapon]]s will instantly replenish 75% of the charge meter. However, being damaged while charging reduces the remaining charge time on a one-to-one basis; for example, taking 42 damage will subtract 42% from the remaining charge meter. Note that using the [[Claidheamh Mòr]] does not change how much charge is deducted. Being damaged in the precise moment a charge is initiated will fully drain the charge meter, regardless of how much damage was dealt. Like the Demoman's other shields, it provides passive resistances to both fire and explosive damage, 15% each in this case.
+
The Tide Turner, like the [[Chargin' Targe]], allows the Demoman to perform a [[Charging]] maneuver for 1.75 seconds (or 2.25 seconds if equipped with the [[Claidheamh Mòr]]), with benefits including a temporary boost of speed, a shield bash, melee damage boosts which scale by distance, and the immediate removal of [[afterburn]], [[bleeding]], [[Mad Milk]] and [[Jarate]]. Heads gathered by the [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]] or [[Nessie's Nine Iron]] increase the damage of the shield bash by 5 damage each, at a maximum of 5 heads. Unlike other shields, the Tide Turner grants full turning control while charging, and any kills obtained with [[Weapons#demomanmelee|melee weapons]] instantly replenish 75% of the charge meter. However, being damaged while charging reduces the remaining charge time at a one-to-one ratio; for example, taking 42 damage subtracts 42% from the remaining charge meter. Being damaged at the precise moment a charge is initiated fully drains the charge meter, regardless of how much damage was dealt.
  
The strength of the charge is indicated in a meter in the [[HUD]] which changes color as it depletes. Using a melee weapon in conjunction with the charge will provide extra damage potential. For example, when the meter is white or green, a melee attack will only do normal damage. At the yellow color, essentially half of the charge distance, striking will add [[Critical hits#Mini-crits|mini-crit]] damage. Finally, moving the full distance and attacking at red will give it a full-power [[Critical hits|critical hit]]. Unlike the Chargin' Targe, the player get only a melee mini-crit swing immediately after bashing into a player depend on charge depleted, mini-crits occur at less 25% charge meter depleted. While charging, any enemy in the direct path will be bashed by the Splendid Screen provided the player does not end the charge prematurely by attacking. The shield bashed damage scales over distance.
+
The Tide Turner's downsides include its lower passive resistance to both fire and explosive damage, 15% each in this case (lower than both the [[Chargin' Targe]] and the [[Splendid Screen]]). Additionally, the maximum damage boost gained by charging with a melee weapon is only a [[Critical hits#Mini-crits|Mini-Crit]], compared to the [[Critical hits|Critical hit]] gained by charging almost the full distance with the other shields.
  
The Tide Turner was [http://steamcommunity.com/sharedfiles/filedetails/?id=83866405 contributed] to the Steam Workshop under the name "The Wheel of Misfortune".
+
The Tide Turner was [https://steamcommunity.com/sharedfiles/filedetails/?id=83866405 contributed] to the Steam Workshop.
  
==Damage==
+
== Damage and function times ==
{{See also|Damage}}
+
{{Damage table
Alternate fire initiates a charge attack, which deals damage on its own, or may be used in conjunction with another weapon.
+
| damage         = yes
* Charge Damage: 50 melee damage (if shield connects with enemy at the end of the charge - 0 otherwise) + 10 per [[Eyelander|head]] (up to 5 heads).
+
| damagetype      = Melee
* Mini-crit charge damage: 68 (if shield connects with enemy at the end of the charge - 0 otherwise) + 13 per [[Eyelander|head]] (up to 5 heads).
+
| rangetype      = Melee
** The shield damage is affected by weapon damage spread, it is not a constant number.
 
* Charge Speed
 
** Normal: {{Metrics/Speed|C=demoman|S=shield}} [[Hammer unit]]s/sec, or {{Math/Relative speed|{{Metrics/Speed|C=demoman|S=shield}}}}%.
 
** [[Scotsman's Skullcutter]] equipped: {{Metrics/Speed|C=demoman|S=shield|M=scotsman's skullcutter}} Hammer units/sec, or {{Math/Relative speed|{{Metrics/Speed|C=demoman|S=shield|M=scotsman's skullcutter}}}}%.
 
  
==Function times==
+
| base            = {{Tooltip|50|Damage scales from 31.4% to full over 0.90s of charging}} (+5 per [[Eyelander|{{Tooltip|head|Up to 5 heads}}]])
* Charge Interval: 12 seconds
+
| minicrit        = {{Tooltip|68|Up to 101 damage with 5 heads}}
**Charge Interval: 0 seconds when a melee kill with the [[Claidheamh Mòr]] is made
+
| function times = yes
**Charge Interval: 0 seconds when a melee kill is made while the [[Ali Baba's Wee Booties]] or [[Bootlegger]] is equipped
+
| max charge time = {{Tooltip|1.75 s|2.25 s with the Claidheamh Mòr equipped}}
 +
| recharge        = {{Tooltip|12 s|Refills 75% charge on melee kill}}
 +
}}
  
Times are approximate and determined by community testing.
+
'''''Note:''' The [[Claidheamh Mòr]] and [[Ali Baba's Wee Booties]] or [[Bootlegger]] refill 25% charge on melee kill, and the [[Persian Persuader]] refills with [[ammo]] pickups or 20% charge on hit.''
 +
 
 +
== Speed ==
 +
{{Charging speed}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
===Blueprint===
+
 
 +
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
  | ingredient-1 = Reclaimed Metal
 
  | ingredient-1 = Reclaimed Metal
Line 61: Line 66:
 
}}
 
}}
 
{{Blueprint|autoresult=Demoman secondary}}
 
{{Blueprint|autoresult=Demoman secondary}}
 +
 
=== As a crafting ingredient ===
 
=== As a crafting ingredient ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-1 = Reclaimed Metal
| ingredient-2 = Reclaimed Metal
+
| ingredient-1-amount = 2
| ingredient-3 = Tide Turner
+
| ingredient-2 = Tide Turner
 
| result = Quickiebomb Launcher
 
| result = Quickiebomb Launcher
 
}}
 
}}
  
 
== Related achievements ==
 
== Related achievements ==
=== [[File:Achieved.png|20px|link=Achievements]] [[achievements|General]] ===
+
=== {{Achiev type link|general}} ===
{{Show achievement|General|Emergency Brake}}
+
{{Achievement table
 +
| 1 = {{Show achievement|General|Emergency Brake}}
 +
}}
 +
 
  
 
=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
 
{{Achievement table
 
{{Achievement table
| 1 = {{Show achievement|Demoman|Beat Me Up, Scotty}}
+
| 1 = {{Show achievement|Demoman|Chain Reaction}}
      {{Show achievement|Demoman|Chain Reaction}}
+
      {{Show achievement|Demoman|The Targe Charge}}
| 2 = {{Show achievement|Demoman|The Targe Charge}}
+
| 2 = {{Show achievement|Demoman|U-Turn}}
      {{Show achievement|Demoman|U-Turn}}
 
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
{{Update history|'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
+
{{Update history | '''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 
* The Tide Turner was added to the game.
 
* The Tide Turner was added to the game.
  
Line 103: Line 111:
 
** Fall damage will no longer decrease charge when charging.
 
** Fall damage will no longer decrease charge when charging.
 
** Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage.
 
** Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage.
** {{undocumented}} Changed 75 charge on charge kill to 75 charge on melee kill.
+
** {{Undocumented}} Changed 75 charge on charge kill to 75 charge on melee kill.
  
 
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
* Now grants mini-crit instead of full-crit on charge bash.
+
* Changed attributes:
* Reduced resistances to 15%.
+
** Shield bash now deals damage at all ranges, scaled by distance.
}}
+
** Melee damage boost after shield bash is based on amount of charge consumed. Now provides Mini-Crit at 25% depleted.
 +
** Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate).
 +
** Now grants Mini-Crit instead of full-Crit on charge bash.
 +
** Reduced resistances to 15%.
 +
 
 +
'''{{Patch name|3|20|2023}}'''
 +
* Fixed missing localization string in the recipe for the Tide Turner.}}
 +
 
 +
== Bugs ==
 +
* This weapon does not glow in the world view when Crit-boosted.
 +
* While equipped, if the player spectates another player in first-person mode while dead, upon respawning the shield appears where the spectated player was while you respawned. The shield is non-interactive and can be seen through walls, textures, and players.
 +
* Getting a taunt kill with a melee weapon does not refill the charge meter.
  
 
== Trivia ==
 
== Trivia ==
* The item's name references the expression "turn the tide"; the expression means to change or reverse the outcome of a situation (such as a battle).
+
* The item's name is a combination of the expression "turn the tide", meaning to change or reverse the outcome of a situation (such as a battle), and "tight turner", referring to the full turning control.
  
 
== Gallery ==
 
== Gallery ==
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</gallery>
 
</gallery>
  
{{LoveAndWar Update Nav}}
+
{{Love And War Update Nav}}
 +
{{Allweapons Nav}}
 
{{Demoman Nav}}
 
{{Demoman Nav}}

Latest revision as of 00:37, 14 August 2024

Imagine if I hadn't been drunk!
The Demoman on turn control

The Tide Turner is a community-created secondary weapon for the Demoman. It is a worn-down ship steering wheel with various pieces broken off.

The Tide Turner, like the Chargin' Targe, allows the Demoman to perform a Charging maneuver for 1.75 seconds (or 2.25 seconds if equipped with the Claidheamh Mòr), with benefits including a temporary boost of speed, a shield bash, melee damage boosts which scale by distance, and the immediate removal of afterburn, bleeding, Mad Milk and Jarate. Heads gathered by the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron increase the damage of the shield bash by 5 damage each, at a maximum of 5 heads. Unlike other shields, the Tide Turner grants full turning control while charging, and any kills obtained with melee weapons instantly replenish 75% of the charge meter. However, being damaged while charging reduces the remaining charge time at a one-to-one ratio; for example, taking 42 damage subtracts 42% from the remaining charge meter. Being damaged at the precise moment a charge is initiated fully drains the charge meter, regardless of how much damage was dealt.

The Tide Turner's downsides include its lower passive resistance to both fire and explosive damage, 15% each in this case (lower than both the Chargin' Targe and the Splendid Screen). Additionally, the maximum damage boost gained by charging with a melee weapon is only a Mini-Crit, compared to the Critical hit gained by charging almost the full distance with the other shields.

The Tide Turner was contributed to the Steam Workshop.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 50 (+5 per head)
Mini-crit 68
Function times
Recharge time 12 s
Maximum charge time 1.75 s
Values are approximate and determined by community testing.

Note: The Claidheamh Mòr and Ali Baba's Wee Booties or Bootlegger refill 25% charge on melee kill, and the Persian Persuader refills with ammo pickups or 20% charge on hit.

Speed

Main article: Speed
Condition Speed (Hu/s)
Charging 750
Charging while wielding the Scotsman's Skullcutter 637.5

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Chargin' Targe Ali Baba's Wee Booties Tide Turner
Item icon Reclaimed Metal.png + Item icon Chargin' Targe.png + Item icon Ali Baba's Wee Booties.png = Item icon Tide Turner.png
Class Token - Demoman Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Scottish Resistance.png Item icon Chargin' Targe.png Item icon Sticky Jumper.png Item icon Splendid Screen.png
Item icon Tide Turner.png Item icon Quickiebomb Launcher.png Item icon B.A.S.E. Jumper.png

As a crafting ingredient

Reclaimed Metal Tide Turner Quickiebomb Launcher
Item icon Reclaimed Metal.pngx2 + Item icon Tide Turner.png = Item icon Quickiebomb Launcher.png

Related achievements

Achieved.png General achievements

Emergency Brake
Emergency Brake
Kill a charging Demoman.


Leaderboard class demoman.png Demoman

Chain Reaction
Chain Reaction
Get 3 kills within 6 seconds using the Demoman charge.


The Targe Charge
The Targe Charge
Charge and kill someone with your shield bash.
U-Turn
U-Turn
Kill an enemy that you couldn't see at the beginning of your charge.

Update history

June 18, 2014 Patch (Love & War Update)
  • The Tide Turner was added to the game.

June 19, 2014 Patch

  • Updated the Tide Turner to also refill the charge meter from impact kills.

June 20, 2014 Patch

  • Fixed the Tide Turner doing impact damage at any range.
  • Fixed the Tide Turner refilling the Charge meter on any decapitation.

December 22, 2014 Patch (Smissmas 2014)

  • Changed attributes:
    • Added Penalty: Taking damage while shield charging reduces remaining charging time.
    • Kills while charging now only add 75% meter on charge kills instead of 100%.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.
  • Changed attributes:
    • Self damage will no longer decrease charge when charging.
    • Fall damage will no longer decrease charge when charging.
    • Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage.
    • [Undocumented] Changed 75 charge on charge kill to 75 charge on melee kill.

December 17, 2015 Patch (Tough Break Update)

  • Changed attributes:
    • Shield bash now deals damage at all ranges, scaled by distance.
    • Melee damage boost after shield bash is based on amount of charge consumed. Now provides Mini-Crit at 25% depleted.
    • Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate).
    • Now grants Mini-Crit instead of full-Crit on charge bash.
    • Reduced resistances to 15%.

March 20, 2023 Patch

  • Fixed missing localization string in the recipe for the Tide Turner.

Bugs

  • This weapon does not glow in the world view when Crit-boosted.
  • While equipped, if the player spectates another player in first-person mode while dead, upon respawning the shield appears where the spectated player was while you respawned. The shield is non-interactive and can be seen through walls, textures, and players.
  • Getting a taunt kill with a melee weapon does not refill the charge meter.

Trivia

  • The item's name is a combination of the expression "turn the tide", meaning to change or reverse the outcome of a situation (such as a battle), and "tight turner", referring to the full turning control.

Gallery