Difference between revisions of "Vita-Saw"
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{{Item infobox | {{Item infobox | ||
− | | type | + | | type = weapon |
− | | team-colors | + | | team-colors = yes |
− | | skin-image-red | + | | skin-image-red = RED Überneedle.png |
− | | skin-image-blu | + | | skin-image-blu = BLU Überneedle.png |
− | | used-by | + | | used-by = {{used by|Medic}} |
− | | slot | + | | slot = melee |
− | | contributed-by | + | | contributed-by = {{Backpack Item Link|76561197982751575|152279192}}<br>{{Backpack Item Link|76561197984476370|152279749}} |
− | | released | + | | released = {{Patch name|9|30|2010}} |
− | | availability | + | | released-major = Mann-Conomy Update |
− | | ammo-loaded | + | | availability = {{avail|drop|craft|crate1|collectors}} |
− | | ammo-carried | + | | marketable = yes |
− | | loadout | + | | numbered = no |
− | | | + | | ammo-loaded = {{common string|N/A}} |
− | | level | + | | ammo-carried = {{common string|N/A}} |
− | | att-1-positive = | + | | loadout = yes |
− | | att-2-negative = -10 | + | | item-kind = {{item kind|Bonesaw}} |
+ | | item-level = 5 | ||
+ | | item-description = {{item description|Vita-Saw}} | ||
+ | | att-1-positive = {{attribute|UberchargeSavedOnHit}} | ||
+ | | att-2-negative = {{attribute|MaxHealth_Negative|-10}} | ||
}} | }} | ||
− | |||
− | The ''' | + | {{Quotation|'''The Medic''' on saws with needles|Did that sting? '''"Saw-ry!"'''|sound=Medic specialcompleted01.wav}} |
− | + | The '''Vita-Saw''' ({{pronounce|vaɪtɑːsɔː}} {{respell|veye|tah-saw}}) is a [[Steam Workshop|community-created]] [[Weapons#medicmelee|melee weapon]] for the [[Medic]]. It is a rusty gas pump handle that has been outfitted with both a long needle and blood-stained knife underneath, and with a container connected to the top of the main part of the weapon, filled with a team-colored [[Jiggle bones|liquid]] with a slight [[Self-illumination|glow]] to it. A small skull and bones symbol, coupled with eight tally marks, has been etched into the flat of the blade. | |
− | + | When equipped, this weapon lowers the Medic's maximum [[health]] by 10, reducing his total health to 140. On the other hand, every hit against an enemy using the Vita-Saw "collects" their organs (also spawning a purely-cosmetic generic organ [[Gibs|gib]]). After dying, the Medic [[respawn]]s with whatever [[ÜberCharge]] value they died with, but only up to a maximum based on the number of organs harvested in the previous life, each organ allowing 15% ÜberCharge to be retained, to a maximum of 60%. | |
− | + | If the player kills an enemy [[Demoman]] wielding the [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]] or [[Nessie's Nine Iron]], a [[Soldier]] wielding the [[Air Strike]], a [[Sniper]] wielding the [[Bazaar Bargain]], or a Medic wielding the Vita-Saw, they receive an amount of organs relative to the kills or organs the victim had collected. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | The ÜberCharge stored is kept if the player switches teams, but is lost if they change [[classes]]. The Vita-Saw stores charge upon death, and therefore the Medic can use a different melee weapon while building charge or even change melee loadout while respawning. So long as he dies with it equipped and does not change classes, the Medic respawns with his previous ÜberCharge percentage to the maximum limit of 60%. An ÜberCharge is always lost when a round ends (when the objective of the game is met; i.e. all points in a map are captured).<!-- may need reconfirmation after new update --> | |
− | |||
− | |||
− | ==Blueprint== | + | Similar to the [[Ubersaw]], the vial fills up with a team-colored liquid as an ÜberCharge is built and drain as it is deployed. |
+ | |||
+ | The kill icon for the Vita-Saw was contributed by {{Steamid|76561197976113694}}. | ||
+ | |||
+ | The Vita-Saw was later [https://steamcommunity.com/sharedfiles/filedetails/?id=146832631 contributed] to the Steam Workshop, at [[Valve]]'s request. | ||
+ | |||
+ | == Damage and function times == | ||
+ | {{Damage table | ||
+ | | identical = [[Bonesaw]] | ||
+ | | damagetype = Melee | ||
+ | | rangetype = Melee | ||
+ | |||
+ | | damage = yes | ||
+ | | base = 65 | ||
+ | | crit = 195 | ||
+ | | minicrit = 88 | ||
+ | |||
+ | | function times = yes | ||
+ | | attack interval = 0.8 s | ||
+ | }} | ||
+ | |||
+ | == Health == | ||
+ | {{Main|Health}} | ||
+ | {{Class health pack and overheal table|overheal|medic=yes}} | ||
+ | |||
+ | {{Weapon Demonstration}} | ||
+ | |||
+ | == Crafting == | ||
+ | {{See also|Crafting}} | ||
+ | |||
+ | === Blueprint === | ||
{{Blueprint | {{Blueprint | ||
− | | ingredient-1 = | + | | ingredient-1 = Übersaw |
− | | ingredient-2 = | + | | ingredient-2 = Scrap Metal |
+ | |ingredient-2-amount = 2 | ||
| result = Vita-Saw | | result = Vita-Saw | ||
+ | }} | ||
+ | {{Blueprint | autoresult = Medic Melee}} | ||
+ | |||
+ | === As a crafting ingredient === | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Vita-Saw | ||
+ | | ingredient-2 = Scrap Metal | ||
+ | | result = Amputator | ||
}} | }} | ||
− | ==Related | + | == Related achievements == |
+ | === {{Class link|Medic}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Medic|FYI I am a Medic}} | | 1 = {{Show achievement|Medic|FYI I am a Medic}} | ||
Line 50: | Line 86: | ||
}} | }} | ||
− | == | + | == Update history == |
− | '''[[ | + | {{Update history| |
− | * Taunting with the Vita-Saw now plays the old | + | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]]) |
− | + | * The Vita-Saw was added to the game. | |
− | + | ||
+ | '''{{Patch name|10|6|2010}}''' | ||
+ | * {{undocumented}} Gave the Vita-Saw a unique [[crafting]] recipe. | ||
+ | |||
+ | '''{{Patch name|11|19|2010}}''' | ||
+ | * [[Taunts|Taunting]] with the Vita-Saw now plays the old Ubersaw taunt - a deeper viola tone. Previously it shared a taunt with the Bonesaw.<ref>[https://www.youtube.com/watch?v=06jnZeQCTvc YouTube video]</ref> | ||
− | + | '''{{Patch name|12|2|2010}}''' | |
− | + | * The mesh's smoothing groups were fixed resulting in a clean, hard-edged look as opposed to the molten appearance it had before. | |
− | |||
− | |||
− | * | ||
− | |||
− | |||
− | ==Gallery== | + | '''{{Patch name|12|21|2010}}''' |
+ | * {{Undocumented}} The Vita-Saw was added to the crafting blueprint for the [[Amputator]]. | ||
+ | |||
+ | '''{{Patch name|1|7|2011}}''' | ||
+ | * The Vita-Saw was given a unique [[kill icon]]. | ||
+ | |||
+ | '''{{Patch name|2|14|2011}}''' | ||
+ | * Fixed melee attacks not destroying remote detonation pipes (Stickybombs). | ||
+ | |||
+ | '''{{Patch name|3|15|2011}}''' | ||
+ | * The crafting cost of the Vita-Saw was changed from 2 Reclaimed Metal and a Ubersaw to 2 Scrap Metal and a Ubersaw. | ||
+ | * The crafting cost of the [[Amputator]] was changed from 1 Reclaimed Metal and a Vita-Saw to 1 Scrap Metal and a Vita-Saw. | ||
+ | |||
+ | '''{{Patch name|6|10|2011}}''' | ||
+ | * Fixed the Vita-Saw not displaying the Medic's ÜberCharge progress. | ||
+ | |||
+ | '''{{Patch name|11|12|2013}}''' | ||
+ | * Added [[Collector's]] quality. | ||
+ | |||
+ | '''{{Patch name|7|3|2015}}''' | ||
+ | * Fixed the Vitasaw{{sic}} no longer giving its ÜberCharge bonus after death. | ||
+ | |||
+ | '''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]]) | ||
+ | * Changed attributes: | ||
+ | ** Added Organs collecting concept. Each hit with the Vita-Saw harvests the victim's organs. Preserves 15% ubercharge{{sic}} per Organ harvested on-death. Effect caps at 60% total ubercharge. | ||
+ | |||
+ | '''{{Patch name|11|1|2017}}''' | ||
+ | * {{undocumented}} Updated the description of the Vita-Saw. | ||
+ | |||
+ | '''{{Patch name|12|13|2017}}''' | ||
+ | * Updated the Vita-Saw so victims spawn random internal organs on hit. | ||
+ | |||
+ | '''{{Patch name|3|28|2018}} #1''' | ||
+ | * Fixed being able to collect organs with the Vita-Saw during a truce. | ||
+ | }} | ||
+ | |||
+ | == Bugs == | ||
+ | * The "Organs" display overlaps with the "Energy" upgrade display in [[Mann vs. Machine]] on the HUD. | ||
+ | * Due to [[lag compensation]], the "Organs" counter may display an incorrect number of organs.<ref>[https://www.youtube.com/watch?v=YP0suB3Q6pQ Organ counter bug]</ref> | ||
+ | * Firing any primary weapon and switching to the Vita-Saw before the projectile hits an enemy causes an organ to spawn when the projectile hits them. This is merely visual and does not go towards the organ count. | ||
+ | |||
+ | == Notes == | ||
+ | * The Vita-Saw was announced to have '''Allows you to see enemy health''' attribute in the {{Patch name|4|14|2011}} ([[Hatless Update]]). This did not happen, and the incorrect information was removed from the official release note. This stat would be later introduced in another Medic melee weapon, the [[Solemn Vow]]. | ||
+ | |||
+ | == Trivia == | ||
+ | [[File:Bioshock Needle.png|thumb|150px|right|The ADAM Harvester from ''BioShock''.]] | ||
+ | * The Vita-Saw strongly resembles the ADAM Harvester from the ''[[w:Bioshock|BioShock]]'' series. | ||
+ | <!-- (source needed) * Due to this weapon's strong resemblance to the ADAM Harvester from the ''BioShock'' series (seen to the right), Valve requested and subsequently received permission from 2K Games to include it in ''Team Fortress 2''. | ||
+ | ** The connection to ''BioShock'' is further reinforced in the name, which is a reference to the Vita-Chambers from ''Bioshock''. The Vita-Saw and Vita-Chambers even share similar functions. In ''BioShock'', the Vita-Chambers respawn the player with a portion of their health and EVE, the energy used to perform abilities. Similarly, the Vita-Saw will respawn the player with a portion of their ÜberCharge after death. | ||
+ | ** Due to copyright reasons, this item is not sold in the [[Mann Co. Store]]. --> | ||
+ | |||
+ | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Vita-Saw 1st person red | + | File:Vita-Saw 1st person red.png|[[RED]] first-person view. |
− | File:Vita-Saw 1st person blu | + | File:Vita-Saw 1st person blu.png|[[BLU]] first-person view. |
+ | File:Steamworkshop tf2 vita-saw thumb.jpg|Steam Workshop thumbnail for the Vita-Saw. | ||
</gallery> | </gallery> | ||
− | ==References== | + | == References == |
− | <references /> | + | <references/> |
− | ==See also== | + | == See also == |
− | *[[Medic strategy#Vita-Saw|Vita-Saw strategy]] | + | * [[Basic Medic strategy#Vita-Saw|Vita-Saw strategy]] |
− | {{ | + | {{Mann-Conomy Nav}} |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Medic Nav}} | {{Medic Nav}} | ||
+ | |||
+ | [[Category:Jiggleboned]] | ||
+ | [[Category:Self-illuminated]] |
Latest revision as of 18:13, 1 September 2023
“ | Did that sting? "Saw-ry!"
Click to listen
— The Medic on saws with needles
|
” |
The Vita-Saw (/vaɪtɑːsɔː/ veye-tah-saw) is a community-created melee weapon for the Medic. It is a rusty gas pump handle that has been outfitted with both a long needle and blood-stained knife underneath, and with a container connected to the top of the main part of the weapon, filled with a team-colored liquid with a slight glow to it. A small skull and bones symbol, coupled with eight tally marks, has been etched into the flat of the blade.
When equipped, this weapon lowers the Medic's maximum health by 10, reducing his total health to 140. On the other hand, every hit against an enemy using the Vita-Saw "collects" their organs (also spawning a purely-cosmetic generic organ gib). After dying, the Medic respawns with whatever ÜberCharge value they died with, but only up to a maximum based on the number of organs harvested in the previous life, each organ allowing 15% ÜberCharge to be retained, to a maximum of 60%.
If the player kills an enemy Demoman wielding the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron, a Soldier wielding the Air Strike, a Sniper wielding the Bazaar Bargain, or a Medic wielding the Vita-Saw, they receive an amount of organs relative to the kills or organs the victim had collected.
The ÜberCharge stored is kept if the player switches teams, but is lost if they change classes. The Vita-Saw stores charge upon death, and therefore the Medic can use a different melee weapon while building charge or even change melee loadout while respawning. So long as he dies with it equipped and does not change classes, the Medic respawns with his previous ÜberCharge percentage to the maximum limit of 60%. An ÜberCharge is always lost when a round ends (when the objective of the game is met; i.e. all points in a map are captured).
Similar to the Ubersaw, the vial fills up with a team-colored liquid as an ÜberCharge is built and drain as it is deployed.
The kill icon for the Vita-Saw was contributed by Psyke .
The Vita-Saw was later contributed to the Steam Workshop, at Valve's request.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 65 |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Health
Class | Health | Overheal | Quick-Fix Overheal |
---|---|---|---|
Medic | 150 | 225 | 189 |
With the Vita-Saw equipped | 140 | 210 | 176 |
Demonstration
Crafting
Blueprint
Ubersaw | Scrap Metal | Vita-Saw | ||
+ | x2 | = |
Class Token - Medic | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Vita-Saw | Scrap Metal | Amputator | ||
+ | = |
Related achievements
Medic
|
|
Update history
- The Vita-Saw was added to the game.
- [Undocumented] Gave the Vita-Saw a unique crafting recipe.
- Taunting with the Vita-Saw now plays the old Ubersaw taunt - a deeper viola tone. Previously it shared a taunt with the Bonesaw.[1]
- The mesh's smoothing groups were fixed resulting in a clean, hard-edged look as opposed to the molten appearance it had before.
- [Undocumented] The Vita-Saw was added to the crafting blueprint for the Amputator.
- The Vita-Saw was given a unique kill icon.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- The crafting cost of the Vita-Saw was changed from 2 Reclaimed Metal and a Ubersaw to 2 Scrap Metal and a Ubersaw.
- The crafting cost of the Amputator was changed from 1 Reclaimed Metal and a Vita-Saw to 1 Scrap Metal and a Vita-Saw.
- Fixed the Vita-Saw not displaying the Medic's ÜberCharge progress.
- Added Collector's quality.
- Fixed the Vitasaw(sic) no longer giving its ÜberCharge bonus after death.
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Changed attributes:
- Added Organs collecting concept. Each hit with the Vita-Saw harvests the victim's organs. Preserves 15% ubercharge(sic) per Organ harvested on-death. Effect caps at 60% total ubercharge.
- [Undocumented] Updated the description of the Vita-Saw.
- Updated the Vita-Saw so victims spawn random internal organs on hit.
- Fixed being able to collect organs with the Vita-Saw during a truce.
Bugs
- The "Organs" display overlaps with the "Energy" upgrade display in Mann vs. Machine on the HUD.
- Due to lag compensation, the "Organs" counter may display an incorrect number of organs.[2]
- Firing any primary weapon and switching to the Vita-Saw before the projectile hits an enemy causes an organ to spawn when the projectile hits them. This is merely visual and does not go towards the organ count.
Notes
- The Vita-Saw was announced to have Allows you to see enemy health attribute in the April 14, 2011 Patch (Hatless Update). This did not happen, and the incorrect information was removed from the official release note. This stat would be later introduced in another Medic melee weapon, the Solemn Vow.
Trivia
- The Vita-Saw strongly resembles the ADAM Harvester from the BioShock series.
Gallery
References
See also
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|