Difference between revisions of "Lakeside"
m (Bolded something) |
BrazilianNut (talk | contribs) m |
||
(13 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
− | |||
{{Map infobox | {{Map infobox | ||
− | | game-type | + | | map-status = community |
− | | file-name | + | | map-game-type = King of the Hill |
+ | | map-file-name = koth_lakeside_final | ||
| map-image = koth_lakeside.jpg | | map-image = koth_lakeside.jpg | ||
− | | | + | | map-released = {{Patch name|2|24|2011}} |
+ | | map-released-major = Community Map Pack Update | ||
| map-environment = Egyptian | | map-environment = Egyptian | ||
| map-setting = Daylight, sunny | | map-setting = Daylight, sunny | ||
− | | map-deep-water | + | | map-has-deep-water = yes |
− | | map-health | + | | map-pickups-health-small = 6 |
− | | map-health | + | | map-pickups-health-medium = 2 |
− | | map-health | + | | map-pickups-health-large = 1 |
− | | map-ammo | + | | map-pickups-ammo-small = 4 |
− | | map-ammo | + | | map-pickups-ammo-medium = 2 |
− | | map-ammo | + | | map-pickups-ammo-large = 1 |
− | | map-stamp-link = | + | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/132352 |
− | | map-bots | + | | map-has-bots = yes |
}} | }} | ||
− | |||
− | |||
− | '''Lakeside''' is a community-created [[King of the Hill]] map added in the [[Community Map Pack Update]]. It is set in an ancient Egyptian temple along the shore of a large lake. | + | {{Quotation|'''[https://www.teamfortress.com/communitymappack/ Community Map Pack Update]'''|In 2630 BC, the ancient Egyptians hauled up massive amounts of stone from this dig site for their pyramid-shaped tombs. Now, millennia later, honor their effort by filling those tombs to brimming with bullet-riddled, shrapnel-filled corpses in this fast-paced King of the Hill map.}} |
+ | |||
+ | '''Lakeside''' is a [[Steam Workshop|community-created]] [[King of the Hill]] map added in the [[Community Map Pack Update]]. It is set in an ancient Egyptian temple along the shore of a large lake. | ||
This map is also the map used for the [[Spectral Halloween Special]], as the Halloween-themed [[Ghost Fort]]. | This map is also the map used for the [[Spectral Halloween Special]], as the Halloween-themed [[Ghost Fort]]. | ||
== Locations == | == Locations == | ||
− | + | {{HelpfulOverviewNote}}<br> | |
:''Also Note: {{RB|Left|right}} or {{RB|right|left}} options show the positions from both sides. The first options apply when on the RED Team, and the second options apply when on the BLU Team. | :''Also Note: {{RB|Left|right}} or {{RB|right|left}} options show the positions from both sides. The first options apply when on the RED Team, and the second options apply when on the BLU Team. | ||
+ | |||
* '''Spawn Rooms''': The area where each team spawns has one [[Respawn|Resupply Locker]], located inside a fairly large room. At the front of the room, two doors, leading left and right, lead to the '''Team Courtyard'''. | * '''Spawn Rooms''': The area where each team spawns has one [[Respawn|Resupply Locker]], located inside a fairly large room. At the front of the room, two doors, leading left and right, lead to the '''Team Courtyard'''. | ||
− | * '''Team Courtyards''': Each team has an area immediately outside of their '''Spawn Room''', that is blocked off into three [[Chokepoint | + | * '''Team Courtyards''': Each team has an area immediately outside of their '''Spawn Room''', that is blocked off into three [[Chokepoint]]s, an entrance through a '''small wooden structure''' ({{RB|left|right}}), an entrance through a '''chiseled-sandstone archway''' (middle), and a long, '''winding tunnel''' through a natural rocky formation ({{RB|right|left}}). Each team's tunnel Chokepoint has two [[Health|Small Health Pickups]] in it. |
* '''Forts''': Outside the wooden and sandstone Chokepoints, each team has a large area that again, leads to more Chokepoints, but only two. On the {{RB|right|left}}, there is another Chokepoint running through a wooden structure, which leads to the '''Obelisks'''. Meanwhile, on the {{RB|left|right}}, there is a small wooden ramp that leads to an elevated area, which contains a small wooden deck, and a room to the {{RB|right|left}}, both of which are partially shielded from the '''Obelisks'''. On the deck, there are two [[Ammo|Small Ammo Pickups]] and a Small Health Pickup. Underneath the '''Fort''' is a small ground-level exit, which forms the second Chokepoint. This area leads to the '''Health Room''', which is shielded from the '''Obelisks''' by a wall. From the room at the top of the forts, a bridge runs along the top of the second wooden Chokepoint, which leads to the '''Ammunition Room'''. | * '''Forts''': Outside the wooden and sandstone Chokepoints, each team has a large area that again, leads to more Chokepoints, but only two. On the {{RB|right|left}}, there is another Chokepoint running through a wooden structure, which leads to the '''Obelisks'''. Meanwhile, on the {{RB|left|right}}, there is a small wooden ramp that leads to an elevated area, which contains a small wooden deck, and a room to the {{RB|right|left}}, both of which are partially shielded from the '''Obelisks'''. On the deck, there are two [[Ammo|Small Ammo Pickups]] and a Small Health Pickup. Underneath the '''Fort''' is a small ground-level exit, which forms the second Chokepoint. This area leads to the '''Health Room''', which is shielded from the '''Obelisks''' by a wall. From the room at the top of the forts, a bridge runs along the top of the second wooden Chokepoint, which leads to the '''Ammunition Room'''. | ||
* '''Ammunition Rooms''': Each Ammunition room is accessible directly from each '''Fort''' and from each tunnel Chokepoint leading from the '''Team Courtyard'''. It is a small tower to the {{RB|right|left}}, with a Medium Ammo Pickup. To its {{RB|left|right}}, there is a large, flat, elevated area made out of sandstone that connects seamlessly with the '''Fort''' and the tunnel, and leads into the '''Water Temple'''. | * '''Ammunition Rooms''': Each Ammunition room is accessible directly from each '''Fort''' and from each tunnel Chokepoint leading from the '''Team Courtyard'''. It is a small tower to the {{RB|right|left}}, with a Medium Ammo Pickup. To its {{RB|left|right}}, there is a large, flat, elevated area made out of sandstone that connects seamlessly with the '''Fort''' and the tunnel, and leads into the '''Water Temple'''. | ||
Line 37: | Line 38: | ||
* '''Obelisks (Control Point)''': This is another large, elevated, flat area made out of sandstone, with a Control Point in the middle and two large '''Obelisks''' pointing towards the sky, one for each team. The two '''Obelisks''' shield the Control Point from the '''Forts''', with the '''Obelisks''' being situated towards each respective '''Fort'''. Being elevated, any direction of attack towards the '''Obelisks''' tends to be from below, with the lengths of ground between each lower level of the '''Forts''' acting like a ditch. The '''Water Temple''' faces the '''Obelisks''', from the same elevation, and the whole stretch leading between the '''Obelisks''' and the '''Water Temple''' effectively creates another Chokepoint. As such, there is a small barricade within the the '''Water Temple''' that faces the '''Obelisks''' directly, which serves purely as a [[Sniper]] spot. | * '''Obelisks (Control Point)''': This is another large, elevated, flat area made out of sandstone, with a Control Point in the middle and two large '''Obelisks''' pointing towards the sky, one for each team. The two '''Obelisks''' shield the Control Point from the '''Forts''', with the '''Obelisks''' being situated towards each respective '''Fort'''. Being elevated, any direction of attack towards the '''Obelisks''' tends to be from below, with the lengths of ground between each lower level of the '''Forts''' acting like a ditch. The '''Water Temple''' faces the '''Obelisks''', from the same elevation, and the whole stretch leading between the '''Obelisks''' and the '''Water Temple''' effectively creates another Chokepoint. As such, there is a small barricade within the the '''Water Temple''' that faces the '''Obelisks''' directly, which serves purely as a [[Sniper]] spot. | ||
* '''Ammunition Archway''': This is a very small area that directly faces the '''Water Temple''', but lies on the other side of the '''Obelisks'''. It doesn't lead anywhere, as the rest of the area is blocked off by a fence. However, under the '''Ammunition Archway''' there lies a Large Ammo Pickup. There is only one '''Ammunition Archway'''. | * '''Ammunition Archway''': This is a very small area that directly faces the '''Water Temple''', but lies on the other side of the '''Obelisks'''. It doesn't lead anywhere, as the rest of the area is blocked off by a fence. However, under the '''Ammunition Archway''' there lies a Large Ammo Pickup. There is only one '''Ammunition Archway'''. | ||
− | ==Helpful overview== | + | |
− | [[ | + | == Helpful overview == |
− | <big>1.Team | + | [[File:Lakeside overview with lines.png|left|Lakeside's locations|550px]] |
+ | <big>1.Team Courtyards | ||
2.Small Wooden Structure chokepoint | 2.Small Wooden Structure chokepoint | ||
3.Sandstone Archway chokepoint | 3.Sandstone Archway chokepoint | ||
Line 53: | Line 55: | ||
Green circle: The Hill/control point</big> | Green circle: The Hill/control point</big> | ||
+ | |||
== Strategy == | == Strategy == | ||
{{main|Community Lakeside strategy}} | {{main|Community Lakeside strategy}} | ||
+ | {{community strategy stub link}} | ||
== Control Point timing == | == Control Point timing == | ||
Line 67: | Line 71: | ||
'''{{Patch name|9|10|2015}}''' | '''{{Patch name|9|10|2015}}''' | ||
− | * {{Undocumented}} Added [[ | + | * {{Undocumented}} Added [[saucers]] and posters to Lakeside. |
'''{{Patch name|11|25|2015}}''' | '''{{Patch name|11|25|2015}}''' | ||
* {{Undocumented}} Removed Saucers and Posters from all maps. | * {{Undocumented}} Removed Saucers and Posters from all maps. | ||
+ | |||
+ | == Bugs == | ||
+ | * Some buildings may appear translucent or invisible, this is because they use a 3D [[Skybox]] to render the prop. | ||
+ | * Players can get stuck on the wooden frame exiting from the Winding Tunnel. This is because part of the tunnel displacement extends into the wooden frame. The only way to escape is by dying. | ||
+ | * Rarely, players can "float" on the hieroglyphic walls if they rub against a specific section of them. They can also walk on a section of the Obelisk walls, despite no visual surface to walk on. | ||
+ | * In the spawn room, players are able to build Sentry Guns and Dispensers through the boarded up window near the Resupply Locker. | ||
== Trivia == | == Trivia == | ||
− | [[File:Egypt Hieroglyphs.png|thumb|150px|The | + | [[File:Egypt Hieroglyphs.png|thumb|150px|The hieroglyphics]] |
+ | |||
* This map has the same hieroglyphics on the walls as the Attack/Defend map [[Egypt]]. These include a [[Heavy]] with his [[Minigun]], a [[Sapper]], two small [[Sticky Bombs]], a large Sticky Bomb, a level one [[Sentry Gun]], the [[Backstab]] symbol, a simplified Demoman face, a crocodile, an [[Ubersaw]], a [[Soldier]] (sitting down), the Team Fortress logo, a hamburger and what could be construed as a [[Pyro]] (mainly because of an [[Fire Axe|axe-like]] protrusion at the front of a silhouetted figure). | * This map has the same hieroglyphics on the walls as the Attack/Defend map [[Egypt]]. These include a [[Heavy]] with his [[Minigun]], a [[Sapper]], two small [[Sticky Bombs]], a large Sticky Bomb, a level one [[Sentry Gun]], the [[Backstab]] symbol, a simplified Demoman face, a crocodile, an [[Ubersaw]], a [[Soldier]] (sitting down), the Team Fortress logo, a hamburger and what could be construed as a [[Pyro]] (mainly because of an [[Fire Axe|axe-like]] protrusion at the front of a silhouetted figure). | ||
* Near a patch of water outside a fence, there is a boat that says "Freeman - Airboat Tours" on the back, referencing the ''[[Half-Life|Half-Life 2]]'' Airboat, as well as the game series' protagonist, Gordon Freeman. This was also used in [[Mountain Lab]]. | * Near a patch of water outside a fence, there is a boat that says "Freeman - Airboat Tours" on the back, referencing the ''[[Half-Life|Half-Life 2]]'' Airboat, as well as the game series' protagonist, Gordon Freeman. This was also used in [[Mountain Lab]]. | ||
Line 85: | Line 96: | ||
File:lakeside5.jpg | File:lakeside5.jpg | ||
File:lakeside6.jpg | File:lakeside6.jpg | ||
+ | File:lakeside7.jpg | ||
+ | File:lakeside8.jpg | ||
</gallery> | </gallery> | ||
Line 91: | Line 104: | ||
{{Community Map Pack Nav}} | {{Community Map Pack Nav}} | ||
− | {{Maps | + | {{Maps Nav}} |
+ | |||
[[Category:Quickplay maps]] | [[Category:Quickplay maps]] |
Latest revision as of 14:23, 22 February 2024
Lakeside | |
---|---|
Basic Information | |
Map type: | King of the Hill |
File name: | koth_lakeside_final
|
Released: | February 24, 2011 Patch (Community Map Pack Update) |
Variants: | Ghost Fort |
Developer(s): | Valentin "3DNJ" Levillain |
Map Info | |
Environment: | Egyptian |
Setting: | Daylight, sunny |
Deep Water: | Yes |
Bot support: | Yes |
Map Items | |
Health Kits: | ×6 • ×2 • ×1 |
Ammo Boxes: | ×4 • ×2 • ×1 |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | In 2630 BC, the ancient Egyptians hauled up massive amounts of stone from this dig site for their pyramid-shaped tombs. Now, millennia later, honor their effort by filling those tombs to brimming with bullet-riddled, shrapnel-filled corpses in this fast-paced King of the Hill map.
|
” |
Lakeside is a community-created King of the Hill map added in the Community Map Pack Update. It is set in an ancient Egyptian temple along the shore of a large lake.
This map is also the map used for the Spectral Halloween Special, as the Halloween-themed Ghost Fort.
Contents
Locations
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.
- Also Note: Left/right or right/left options show the positions from both sides. The first options apply when on the RED Team, and the second options apply when on the BLU Team.
- Spawn Rooms: The area where each team spawns has one Resupply Locker, located inside a fairly large room. At the front of the room, two doors, leading left and right, lead to the Team Courtyard.
- Team Courtyards: Each team has an area immediately outside of their Spawn Room, that is blocked off into three Chokepoints, an entrance through a small wooden structure (left/right), an entrance through a chiseled-sandstone archway (middle), and a long, winding tunnel through a natural rocky formation (right/left). Each team's tunnel Chokepoint has two Small Health Pickups in it.
- Forts: Outside the wooden and sandstone Chokepoints, each team has a large area that again, leads to more Chokepoints, but only two. On the right/left, there is another Chokepoint running through a wooden structure, which leads to the Obelisks. Meanwhile, on the left/right, there is a small wooden ramp that leads to an elevated area, which contains a small wooden deck, and a room to the right/left, both of which are partially shielded from the Obelisks. On the deck, there are two Small Ammo Pickups and a Small Health Pickup. Underneath the Fort is a small ground-level exit, which forms the second Chokepoint. This area leads to the Health Room, which is shielded from the Obelisks by a wall. From the room at the top of the forts, a bridge runs along the top of the second wooden Chokepoint, which leads to the Ammunition Room.
- Ammunition Rooms: Each Ammunition room is accessible directly from each Fort and from each tunnel Chokepoint leading from the Team Courtyard. It is a small tower to the right/left, with a Medium Ammo Pickup. To its left/right, there is a large, flat, elevated area made out of sandstone that connects seamlessly with the Fort and the tunnel, and leads into the Water Temple.
- Health Rooms: The Health Room is a small tower located to the far left/right, just below and to the left/right of the deck, which contains a Medium Health Pickup. There is one for both teams.
- Water Temple:The Water Temple, which can be accessed immediately from both Ammunition Rooms, is a large temple with a small pool of water in the middle of the room. The water is situated below floor level, and there is a small podium in the middle with a Large Health Pack on top of it. There is only one Water Temple, which is used by both teams. The Water Temple leads directly to the left/right, to the Obelisks.
- Obelisks (Control Point): This is another large, elevated, flat area made out of sandstone, with a Control Point in the middle and two large Obelisks pointing towards the sky, one for each team. The two Obelisks shield the Control Point from the Forts, with the Obelisks being situated towards each respective Fort. Being elevated, any direction of attack towards the Obelisks tends to be from below, with the lengths of ground between each lower level of the Forts acting like a ditch. The Water Temple faces the Obelisks, from the same elevation, and the whole stretch leading between the Obelisks and the Water Temple effectively creates another Chokepoint. As such, there is a small barricade within the the Water Temple that faces the Obelisks directly, which serves purely as a Sniper spot.
- Ammunition Archway: This is a very small area that directly faces the Water Temple, but lies on the other side of the Obelisks. It doesn't lead anywhere, as the rest of the area is blocked off by a fence. However, under the Ammunition Archway there lies a Large Ammo Pickup. There is only one Ammunition Archway.
Helpful overview
1.Team Courtyards 2.Small Wooden Structure chokepoint 3.Sandstone Archway chokepoint 4.Winding Tunnel chokepoint 5.Forts 6.Health Room 7.Ammunition Archway 8.Obelisk 9.Water Temple
Red diagonal lines: Red spawnroom Blue diagonal lines: Blu spawnroom
Green circle: The Hill/control point
Strategy
Main article: Community Lakeside strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Control Point timing
Control Point | Multiplier | Seconds | ||
---|---|---|---|---|
Control Point | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Update history
February 24, 2011 Patch (Community Map Pack Update)
- Added Lakeside to the game.
July 10, 2013 Patch (Summer Event 2013)
- Fixed rockets passing through terrain near the capture point.
- [Undocumented] Added saucers and posters to Lakeside.
- [Undocumented] Removed Saucers and Posters from all maps.
Bugs
- Some buildings may appear translucent or invisible, this is because they use a 3D Skybox to render the prop.
- Players can get stuck on the wooden frame exiting from the Winding Tunnel. This is because part of the tunnel displacement extends into the wooden frame. The only way to escape is by dying.
- Rarely, players can "float" on the hieroglyphic walls if they rub against a specific section of them. They can also walk on a section of the Obelisk walls, despite no visual surface to walk on.
- In the spawn room, players are able to build Sentry Guns and Dispensers through the boarded up window near the Resupply Locker.
Trivia
- This map has the same hieroglyphics on the walls as the Attack/Defend map Egypt. These include a Heavy with his Minigun, a Sapper, two small Sticky Bombs, a large Sticky Bomb, a level one Sentry Gun, the Backstab symbol, a simplified Demoman face, a crocodile, an Ubersaw, a Soldier (sitting down), the Team Fortress logo, a hamburger and what could be construed as a Pyro (mainly because of an axe-like protrusion at the front of a silhouetted figure).
- Near a patch of water outside a fence, there is a boat that says "Freeman - Airboat Tours" on the back, referencing the Half-Life 2 Airboat, as well as the game series' protagonist, Gordon Freeman. This was also used in Mountain Lab.
Gallery
See also
|