Difference between revisions of "Soul-Mill"
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{{Map infobox | {{Map infobox | ||
− | | game-type | + | | map-status = community |
− | | file-name | + | | map-game-type = King of the Hill |
− | | map-image | + | | map-file-name = koth_sawmill_event |
− | | | + | | map-image = koth_sawmill_event.png |
− | | | + | | map-released = {{Patch name|10|5|2022}} |
− | + | | map-released-major = Scream Fortress 2022 | |
− | | map-environment | + | | map-environment = Halloween |
− | | map-setting | + | | map-setting = Nighttime, overcast |
+ | | map-has-deep-water = yes | ||
+ | | map-hazards = [[Saw blade]]s | ||
| map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/9259562 | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/9259562 | ||
− | | map | + | | map-pickups-special-sgg = yes |
− | + | | map-pickups-special-pumpkin = yes | |
− | |||
− | |||
− | |||
− | | map | ||
− | |||
− | |||
− | |||
}} | }} | ||
{{Quotation|'''Soul-Mill''' publicity blurb|The logs are back, and this time they're pining for revenge!}} | {{Quotation|'''Soul-Mill''' publicity blurb|The logs are back, and this time they're pining for revenge!}} | ||
− | '''Soul-Mill''' is a [[Steam Workshop|community-created]] [[King of the Hill]] map added in the [[Scream Fortress 2022]] update. | + | '''Soul-Mill''' is a [[Steam Workshop|community-created]] [[King of the Hill]] map added in the [[Scream Fortress 2022]] update. Transparent and ghoulish saws have replaced the metal ones near the point and one saw occasionally spawns moving around on various points in the map. |
Soul-Mill was [https://steamcommunity.com/sharedfiles/filedetails/?id=2845152717 contributed] to the Steam Workshop. | Soul-Mill was [https://steamcommunity.com/sharedfiles/filedetails/?id=2845152717 contributed] to the Steam Workshop. | ||
== Locations == | == Locations == | ||
− | * '''Waterfall''': Located on the right hand side of [[RED]]'s spawn area, | + | * '''Waterfall''': Located on the right hand side of [[RED]]'s spawn area, the waterfall flows down from a gray cliff into the center of a [[Water|large lake]]. Logs form a floating path across the lake, although the water itself is shallow. A mini health kit can be found in the center of the logs. There is also an obvious 'hidden' path that goes behind the waterfall and can be used in case of watchful enemy eyes. |
− | * '''The Cave''' | + | * '''The Cave''': A cavern makes a wide loop around one side of the map behind the waterfall featuring a medium health-pack, and can be defended at either end. |
− | * '''Log Shed''': On the right hand side of [[BLU]]'s spawn area is a wide shed | + | * '''Log Shed''': On the right hand side of [[BLU]]'s spawn area is a wide shed, standing over a flooded ditch filled with radioactive barrels, and coffins. A medium health kit sits on a pile of planks within the shed. |
− | * '''Center Shed''': The center of the map is dominated by a large shed that houses multiple entries for either team. Within the center of the shed is the map's control point. Two large, circular ghost [[Wikipedia:Head saw|Head Saws]] move linear to the control point, | + | * '''Center Shed''': The center of the map is dominated by a large shed that houses multiple entries for either team. Within the center of the shed is the map's control point. Two large, circular ghost [[Wikipedia:Head saw|Head Saws]] move linear to the control point, generating large amounts of noise, and serve as deadly obstacles to players as they attempt to capture the point. Logs are suspended above the area. |
− | * '''Rooftops''' | + | * '''Rooftops''': Outside each [[spawn room]] are walkways which lead to the roof of the building directly across from them. Another wooden plank connects these rooftops to the Alcoves inside the Center Shed. |
− | * '''The Alcoves''' | + | * '''The Alcoves''': On either side of the control point, perpendicular to the sides dominated by the blades, are two windowed ledges, with stairs leading down to the ground floor. |
+ | * '''The Underworld''': When the point is captured all players are transported to the Underworld. In it, a variety of overworld areas are shown, being twisted and corrupted by the haunted Hellscape. The Log Shed as well as the building on Red side that leads up to the roof are present. The large portal in the Underworld behind the main entrance functions as another way to escape, and offers additional damage resistances upon exit. The exits spawn players at the base of the waterfall instead of at spawns. | ||
<gallery widths=150px heights=80px> | <gallery widths=150px heights=80px> | ||
− | File:Soul-Mill The Waterfall.jpg|The Waterfall | + | File:Soul-Mill The Waterfall.jpg|The Waterfall. |
− | File:Soul-Mill The Log Shed.jpg|The Log Shed | + | File:Soul-Mill The Log Shed.jpg|The Log Shed. |
− | File:Soul-Mill Center Point.jpg|Inside the Center Shed, where the control point is located | + | File:Soul-Mill Center Point.jpg|Inside the Center Shed, where the control point is located. |
File:Soul-Mill The Cave Behind The Waterfall.jpg|Caves behind the waterfall. | File:Soul-Mill The Cave Behind The Waterfall.jpg|Caves behind the waterfall. | ||
File:Soul-Mill Roof Leading To Point.jpg|Roof entrance to the point. | File:Soul-Mill Roof Leading To Point.jpg|Roof entrance to the point. | ||
File:Soul-Mill Side Entrance Into Point.jpg|Side entrance to the point. | File:Soul-Mill Side Entrance Into Point.jpg|Side entrance to the point. | ||
File:Soul-Mill Side Yard.jpg|Yard outside spawn. | File:Soul-Mill Side Yard.jpg|Yard outside spawn. | ||
+ | File:Soulmill underworld.jpg|An overview of Soulmill Underworld. | ||
+ | File:Soulmill underworld exit.jpg|The Underworld's exit portal. | ||
</gallery> | </gallery> | ||
+ | |||
+ | == Strategy == | ||
+ | {{main|Community Soul-Mill strategy}} | ||
+ | {{community strategy stub link}} | ||
== Update history == | == Update history == | ||
− | '''{{Patch name|10|5|2022}}''' ([[Scream Fortress 2022]]) | + | {{Update history | '''{{Patch name|10|5|2022}}''' ([[Scream Fortress 2022]]) |
* Added Soul-Mill to the game. | * Added Soul-Mill to the game. | ||
Line 60: | Line 59: | ||
'''{{Patch name|10|11|2022}} #1''' | '''{{Patch name|10|11|2022}} #1''' | ||
* Fixed RED team portal to the underworld not enabling. | * Fixed RED team portal to the underworld not enabling. | ||
+ | |||
+ | '''{{Patch name|10|27|2023}}''' | ||
+ | * Added spells to the Underworld Forest to encourage players to travel there. | ||
+ | * Added {{code|[[vdc:trigger_hurt|trigger_hurts]]}} to prevent spawn camping in the Underworld Forest. | ||
+ | * Added the [[Skeletons|Skeleton King]] to randomly spawn after cap. | ||
+ | * Added an additional Skeleton Consort for him as well. | ||
+ | * Reduced the amount of particles in the Underworld Harvest. | ||
+ | * Removed a custom texture since it wasn't needed. | ||
+ | * Minor clipping changes. | ||
+ | * Added an ammo pack to the cave. | ||
+ | * Removed a few [[pumpkin bomb]]s since they hurt player movement too much. | ||
+ | * Added a loss-coverage program for Red team. | ||
+ | * Cleaned up some waste. | ||
+ | |||
+ | '''{{Patch name|10|30|2023}}''' | ||
+ | * Fixed missing model and material. | ||
+ | |||
+ | '''{{Patch name|12|7|2023}}''' ([[Smissmas 2023]]) | ||
+ | * Updated {{code|koth_sawmill_event}} to fix missing material. | ||
+ | |||
+ | '''{{Patch name|8|2|2024}}''' | ||
+ | * Removed the spells in the underworld since players could spawn camp with them too easily | ||
+ | * Increased the time players get Crits and health from the underworld after leaving | ||
+ | * Added some additional effects to the secret exit from the underworld | ||
+ | |||
+ | '''{{Patch name|8|13|2024}}''' | ||
+ | * Removed stray spell.}} | ||
+ | |||
+ | == Bugs == | ||
+ | * Near the Log Shed, Waterfall, and the two rooms with the small ammo pack near both of the locations is a missing texture. | ||
+ | |||
+ | == Trivia == | ||
+ | * This map features several references to popular horror media: | ||
+ | ** Near the side entrance to the point, there is a skeleton that has been impaled by a chainsaw, which references ''[[w:Evil Dead II|Evil Dead II]]''. | ||
+ | ** Outside of BLU spawn there is a hockey mask with an axe through it, which references ''[[w:Friday the 13th Part III|Friday The 13th Part III]]''. | ||
+ | ** Towards RED side, near the point there is a saw trap located behind a wall, which references the game ''[[w:Until Dawn|Until Dawn]]'', where a similar trap is encountered, and references the [[w:Saw (Franchise)|''Saw'' movie franchise]]. | ||
+ | * Towards BLU side, near the entrance to the Log Shed is a [[Unarmed Combat|small arm]] severed by a mouse trap. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:Soul-Mill Chainsaw.png|The chainsaw-impaled skeleton. | ||
+ | File:Soul-Mill mask.png|Hockey mask with an axe through it. | ||
+ | File:Soul-Mill sawtrap.png|The saw trap near mid. | ||
+ | File:Soul-Mill mouse trap.png|Severed mouse-trap arm. | ||
+ | File:Soul-Mill Portal.png|Hidden portal leading out into the waterfall area. | ||
+ | File:Soul-Mill Workshop image.jpg|Steam Workshop thumbnail for Soul-Mill. | ||
+ | </gallery> | ||
{{Scream Fortress 2022 Nav}} | {{Scream Fortress 2022 Nav}} | ||
+ | {{Halloween Map Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} |
Latest revision as of 22:17, 14 August 2024
Soul-Mill | |
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Basic Information | |
Map type: | King of the Hill |
File name: | koth_sawmill_event
|
Released: | October 5, 2022 Patch (Scream Fortress XIV) |
Variants: | Sawmill (Arena), Sawmill (Capture the Flag), Sawmill (King of the Hill) and SnowVille |
Developer(s): | Eric "Erk" Browning Aeon "Void" Bollig Juniper Alex "FGD5" Stewart |
Map Info | |
Environment: | Halloween |
Setting: | Nighttime, overcast |
Hazards: | Saw blades |
Deep Water: | Yes |
Map Items | |
![]() |
![]() ![]() |
Map Photos | |
Map Overview | |
Map Stamp | |
![]() | |
Supporters Leaderboard |
“ | The logs are back, and this time they're pining for revenge!
— Soul-Mill publicity blurb
|
” |
Soul-Mill is a community-created King of the Hill map added in the Scream Fortress 2022 update. Transparent and ghoulish saws have replaced the metal ones near the point and one saw occasionally spawns moving around on various points in the map.
Soul-Mill was contributed to the Steam Workshop.
Locations
- Waterfall: Located on the right hand side of RED's spawn area, the waterfall flows down from a gray cliff into the center of a large lake. Logs form a floating path across the lake, although the water itself is shallow. A mini health kit can be found in the center of the logs. There is also an obvious 'hidden' path that goes behind the waterfall and can be used in case of watchful enemy eyes.
- The Cave: A cavern makes a wide loop around one side of the map behind the waterfall featuring a medium health-pack, and can be defended at either end.
- Log Shed: On the right hand side of BLU's spawn area is a wide shed, standing over a flooded ditch filled with radioactive barrels, and coffins. A medium health kit sits on a pile of planks within the shed.
- Center Shed: The center of the map is dominated by a large shed that houses multiple entries for either team. Within the center of the shed is the map's control point. Two large, circular ghost Head Saws move linear to the control point, generating large amounts of noise, and serve as deadly obstacles to players as they attempt to capture the point. Logs are suspended above the area.
- Rooftops: Outside each spawn room are walkways which lead to the roof of the building directly across from them. Another wooden plank connects these rooftops to the Alcoves inside the Center Shed.
- The Alcoves: On either side of the control point, perpendicular to the sides dominated by the blades, are two windowed ledges, with stairs leading down to the ground floor.
- The Underworld: When the point is captured all players are transported to the Underworld. In it, a variety of overworld areas are shown, being twisted and corrupted by the haunted Hellscape. The Log Shed as well as the building on Red side that leads up to the roof are present. The large portal in the Underworld behind the main entrance functions as another way to escape, and offers additional damage resistances upon exit. The exits spawn players at the base of the waterfall instead of at spawns.
Strategy
Main article: Community Soul-Mill strategy
![]() | “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 5, 2022 Patch (Scream Fortress 2022)
- Added Soul-Mill to the game.
- Fixed players sometimes spawning inside each other.
- Fixed a bug where players could be stuck with low-gravity.
- Fixed a bug where players could hit their head on the kill trigger for catapulted enemies appearing from the underworlds deathpit.
- Fixed RED team portal to the underworld not enabling.
- Added spells to the Underworld Forest to encourage players to travel there.
- Added
trigger_hurts
to prevent spawn camping in the Underworld Forest. - Added the Skeleton King to randomly spawn after cap.
- Added an additional Skeleton Consort for him as well.
- Reduced the amount of particles in the Underworld Harvest.
- Removed a custom texture since it wasn't needed.
- Minor clipping changes.
- Added an ammo pack to the cave.
- Removed a few pumpkin bombs since they hurt player movement too much.
- Added a loss-coverage program for Red team.
- Cleaned up some waste.
- Fixed missing model and material.
December 7, 2023 Patch (Smissmas 2023)
- Updated
koth_sawmill_event
to fix missing material.
- Removed the spells in the underworld since players could spawn camp with them too easily
- Increased the time players get Crits and health from the underworld after leaving
- Added some additional effects to the secret exit from the underworld
- Removed stray spell.
Bugs
- Near the Log Shed, Waterfall, and the two rooms with the small ammo pack near both of the locations is a missing texture.
Trivia
- This map features several references to popular horror media:
- Near the side entrance to the point, there is a skeleton that has been impaled by a chainsaw, which references Evil Dead II.
- Outside of BLU spawn there is a hockey mask with an axe through it, which references Friday The 13th Part III.
- Towards RED side, near the point there is a saw trap located behind a wall, which references the game Until Dawn, where a similar trap is encountered, and references the Saw movie franchise.
- Towards BLU side, near the entrance to the Log Shed is a small arm severed by a mouse trap.
Gallery
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