Difference between revisions of "Selbyen"

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(Directly from one of the creators: https://steamcommunity.com/sharedfiles/filedetails/?id=3007501484)
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{{ra}}
 
{{stub}}
 
 
 
{{Map infobox
 
{{Map infobox
   | game-type                 = Player Destruction
+
   | map-status        = community
   | file-name                 = pd_selbyen
+
  | map-game-type     = Player Destruction
   | map-image                 = Pd_selbyen.png
+
   | map-file-name     = pd_selbyen
   | release-date              = {{Patch name|7|12|2023}}<br>([[Summer 2023 Update]])
+
   | map-image         = Pd_selbyen.png
   | developer                = [https://steamcommunity.com/id/blaholtzen blaholtzen]<br>[https://steamcommunity.com/id/fgd5 FGD5]<br>[https://steamcommunity.com/id/MegapiemanPHD MegapiemanPHD]<br>[https://steamcommunity.com/id/nanoco1000 Lo-fi Longcat]<br>[https://steamcommunity.com/id/0212121232321 Rhamkin (seal mapper)]<br>[https://steamcommunity.com/id/zythetf2 zythe_]
+
   | map-released      = {{Patch name|7|12|2023}}
   | map-stamp-link           = https://steamcommunity.com/stats/TF2/leaderboards/11230230
+
   | map-released-major = Summer 2023 Update
 +
   | map-stamp-link     = https://steamcommunity.com/stats/TF2/leaderboards/11230230
 
}}
 
}}
  
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'''Selbyen''' is a [[Steam Workshop|community-created]] [[Player Destruction]] map. The map takes place in a small Norwegian fishing village. Each team fights to feed the Seal the most fish before it is released into the ocean. Like other [[Player Destruction#Maps|Player Destruction maps]], players pick up items (buckets of fish) that drop from other players on death. These items must then be delivered to the drop-off point — a Seal that periodically spawns and galumphs through the center of the map into the sea. This map features close-quarters fighting between buildings in the village as well as open areas near the sea.
 
'''Selbyen''' is a [[Steam Workshop|community-created]] [[Player Destruction]] map. The map takes place in a small Norwegian fishing village. Each team fights to feed the Seal the most fish before it is released into the ocean. Like other [[Player Destruction#Maps|Player Destruction maps]], players pick up items (buckets of fish) that drop from other players on death. These items must then be delivered to the drop-off point — a Seal that periodically spawns and galumphs through the center of the map into the sea. This map features close-quarters fighting between buildings in the village as well as open areas near the sea.
 +
 +
This map features its own [[Announcer|announcer]], the [[Community announcers#Fisherman and Seal|Fisherman]].
  
 
Selbyen was [https://steamcommunity.com/sharedfiles/filedetails/?id=2889125525 contributed] to the Steam Workshop.
 
Selbyen was [https://steamcommunity.com/sharedfiles/filedetails/?id=2889125525 contributed] to the Steam Workshop.
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* '''The Seashore''': A rocky beach that has multiple rocks as cover, it is also the Seal's final destination before leaving.
 
* '''The Seashore''': A rocky beach that has multiple rocks as cover, it is also the Seal's final destination before leaving.
 
* '''The Docks''': Symmetrical docks that contain a medium health kit and medium ammo pack.
 
* '''The Docks''': Symmetrical docks that contain a medium health kit and medium ammo pack.
* '''Spawn Rooms''': A small building behind a larger team-colored building that serves as both team's one and only spawnroom.
+
* '''Spawn Rooms''': 2 small buildings behind a larger team-colored building that serves as both team's spawnarea.
 
* '''RED Building''': The larger team-colored building of the [[RED]] team which has a souvenir shop named "Real Seal Souvenir".
 
* '''RED Building''': The larger team-colored building of the [[RED]] team which has a souvenir shop named "Real Seal Souvenir".
 
* '''BLU Building''': The larger team-colored building of the [[BLU]] team which has a fish shop named "Frode's Fresh Fish".
 
* '''BLU Building''': The larger team-colored building of the [[BLU]] team which has a fish shop named "Frode's Fresh Fish".
 +
 +
<gallery widths=140px heights=80px>
 +
File:Selbyen Van.png|The van from which the Seal emerges periodically.
 +
File:pd Selbyen BLU building.png|BLU building.
 +
File:pd Selbyen BLU Spawn1.png|One of the BLU spawnrooms.
 +
File:pd Selbyen BLU Spawn2.png|Ditto.
 +
File:pd Selbyen Frodes Fresh Fish.png|Fish shop "Frode's Fresh Fish".
 +
File:pd Selbyen RED building.png|RED building.
 +
File:pd Selbyen RED Spawn1.png|One of the RED spawnrooms.
 +
File:pd Selbyen RED Spawn2.png|Ditto.
 +
File:pd Selbyen Real Seal Souvenir.png|Souvenir shop "Real Seal Souvenir".
 +
File:pd Selbyen The center building.png|The center small yellow building.
 +
File:pd Selbyen BLU dock.png|BLU dock.
 +
File:pd Selbyen RED dock.png|RED dock.
 +
File:pd Selbyen The Seashore.png|The seashore.
 +
File:Selbyen bay overview.png|Overview of the bay where the Seal enters the ocean.
 +
</gallery>
  
 
== Strategy ==
 
== Strategy ==
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== Update history ==
 
== Update history ==
{{Update history|
+
{{Update history | '''{{Patch name|7|12|2023}} #1''' ([[Summer 2023 Update]])
'''{{Patch name|7|12|2023}} #1''' ([[Summer 2023 Update]])
 
 
* Added Selbyen to the game.
 
* Added Selbyen to the game.
  
 
'''{{Patch name|7|20|2023}} #1'''
 
'''{{Patch name|7|20|2023}} #1'''
* Fixed exploit that would let you build in spawn
+
* Fixed the Strange Filter prefix.
* Seal will now select a random skin every time it teleports to the break room (3 possible skins)
+
* Fixed exploit that would let you build in spawn.
* Adjusted oob seal animation timings
+
* Seal will now select a random skin every time it teleports to the break room (3 possible skins).
* Fixed seal swimming animation
+
* Adjusted oob seal animation timings.
* Added missing resupply cabinet on the Blu side
+
* Fixed seal swimming animation.
* Added some missing clipping that would let players build in undesirable places
+
* Added missing resupply cabinet on the Blu side.
* Fixed some floating windows
+
* Added some missing clipping that would let players build in undesirable places.
* Fixed some props clipping through stuff
+
* Fixed some floating windows.
* Fixed some displacements clipping through stuff
+
* Fixed some props clipping through stuff.
* Fixed some displacement seams
+
* Fixed some displacements clipping through stuff.
* Fixed some visible {{ent|nodraw|nodraws}}
+
* Fixed some displacement seams.
* Fixed some z-fighting
+
* Fixed some visible {{ent|nodraw|nodraws}}.
* Various detailing additions
+
* Fixed some z-fighting.
}}
+
* Various detailing additions.
 +
 
 +
'''{{Patch name|7|28|2023}}'''
 +
* Added 0.05 second delay to {{code|pd_logic_player_destruction}} "finale length".
 +
* Added lights in some areas to prevent dark spots.
 +
* Remade dock side stair geometry to make it cleaner and steeper.
 +
* Extended/added some walls to block sightlines at mid.
 +
* Fixed seal floating too high above the ground in certain spots.
 +
* Slowed down seal swimming animation.
 +
* Clipping improvements.
 +
* Optimization improvements.
 +
* Various detailing additions and improvements.
 +
 
 +
'''{{Patch name|8|31|2023}}'''
 +
* Fixed door stuck exploit.
 +
* Major optimization improvements (thanks yrrzy!).
 +
** Added/moved some {{code|[[vdc:func_occluder|func_occluders]]}}.
 +
** Hinting adjustments.
 +
** Added [[skybox]]es and {{code|[[vdc:func_areaportal|func_areaportals]]}} to separate areas better.
 +
** Added {{code|[[vdc:func_areaportalwindow|func_areaportalwindows]]}} to unload spawn building interiors.
 +
** Turned some small brushes into {{code|[[vdc:func_detail|func_details]]}}.
 +
** Adjusted some prop fades.
 +
** Fixed slight misalignment of the yellow center buildings roof structure.
 +
** Better lighting under the docks.
 +
** Minor detailing changes.
 +
 
 +
'''{{Patch name|7|18|2024}} #1''' ([[Summer 2024 Update]])
 +
* Fixed an exploit that would allow Engineer to trap players using a teleporter behind a door.
 +
* Minor detailing changes.}}
  
 
== Trivia ==
 
== Trivia ==
* The Seal can be seen in a room out of bounds exercising on a beach blanket next to a bucket of fish, with pictures of the developer's pets adorning the walls in between deposit times.
+
* In between deposit times, the Seal can be seen in a room out of bounds exercising on a beach blanket next to a bucket of fish, with pictures of the developer's pets adorning the walls.
 
* The Seal is named Silvia.<ref>[https://web.archive.org/web/20230714182524/https://i.imgur.com/4Bx2raE.png Confirmation from one of the map creators]</ref>
 
* The Seal is named Silvia.<ref>[https://web.archive.org/web/20230714182524/https://i.imgur.com/4Bx2raE.png Confirmation from one of the map creators]</ref>
 
* The name '''Selbyen''' (meaning "Seal Town") is made up of two Norwegian words, "[[wiktionary:sel#Norwegian Bokmål|sel]]", meaning a seal (marine mammal), and "[[wiktionary:by#Norwegian Bokmål|by]]", meaning a town or city.
 
* The name '''Selbyen''' (meaning "Seal Town") is made up of two Norwegian words, "[[wiktionary:sel#Norwegian Bokmål|sel]]", meaning a seal (marine mammal), and "[[wiktionary:by#Norwegian Bokmål|by]]", meaning a town or city.
* Originally, the map was conceived as a [[King of the Hill]] map and used to be called ''Seal Sanctuary''.<ref>[https://i.imgur.com/d7EtTHd.png Early development history of the map]</ref>
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Selbyen Workshop image.jpg|Workshop thumbnail for Selbyen.
+
File:Selbyen Workshop image.jpg|Steam Workshop thumbnail for Selbyen.
 
File:Pickup Fish.png|The fish pickup.
 
File:Pickup Fish.png|The fish pickup.
File:Overview of the bay.png|Overview of the bay where the Seal enters the ocean.
+
File:Selbyen_Seal.png|One of the skins of the seal.
File:The shack that holds the seal inside.png|The secret shack.
+
File:Selbyen_Seal2.png|A lighter variant of the seal.
File:Secret shack.png|Inside the shack, featuring map signatures, pet photos, and the Seal exercising on a blanket.
+
File:Selbyen_Seal3.png|A darker variant of the seal.
 +
File:Selbyen seal shack.png|The secret shack.
 +
File:Selbyen Secret shack.png|Inside the shack, featuring map signatures, pet photos, and the Seal exercising on a blanket.
 +
File:Selbyen Secret shack 2.png|Different angle inside of the shack.
 
File:Selbyen signatures.png|Map signatures inside the shack.
 
File:Selbyen signatures.png|Map signatures inside the shack.
File:The van which releases the seal.png|The van from which the Seal will emerge periodically.
+
File:pd Selbyen Crabs and RED intel.png|Crabs with RED intelligence.
File:Relaxing seals.png|Some of the sunbathing seals found around the map.
+
File:Selbyen Relaxing seals.png|Some of the sunbathing seals found around the map.
 +
File:pd Selbyen rocks and seals.png|Rocks and lots of seals.
 +
File:pd Selbyen van and seals.png|Seals on a van and next to it.
 +
File:pd Selbyen Velkommen til Selbyen.png|Welcome to the fishing village "Selbyen".
 
</gallery>
 
</gallery>
  

Latest revision as of 22:34, 20 July 2024

Selbyen
Pd selbyen.png
Basic Information
Map type: Player Destruction
File name: pd_selbyen
Released: July 12, 2023 Patch
(Summer 2023 Update)
Developer(s): Joel "zythe_" Morscher
Rhafael "Rhamkin" Oliveira
Alex "FGD5" Stewart
Benjamin "blaholtzen" Blåholtz
Matthew "MegapiemanPHD" Simmons
Lo-fi Longcat
Map Photos
Loading screen photos.
Map Overview
Selbyen overview.png
Map Stamp
Item icon Map Stamp - Selbyen.png
Supporters Leaderboard
Selbyen is a small Norwegian fishing village that is also a tourist attraction because of all the seals that are released back to nature. This year, the mercs have decided to compete over who feeds the most fish to the seals as a publicity stunt. Of course, they'll be bringing their dirtiest tactics to do whatever they can to win.
Selbyen publicity blurb

Selbyen is a community-created Player Destruction map. The map takes place in a small Norwegian fishing village. Each team fights to feed the Seal the most fish before it is released into the ocean. Like other Player Destruction maps, players pick up items (buckets of fish) that drop from other players on death. These items must then be delivered to the drop-off point — a Seal that periodically spawns and galumphs through the center of the map into the sea. This map features close-quarters fighting between buildings in the village as well as open areas near the sea.

This map features its own announcer, the Fisherman.

Selbyen was contributed to the Steam Workshop.

Locations

  • The Van: A small yellow animal relocator van where the Seal comes from.
  • The Center Building: A small yellow building at the center of the map, it also contains a ramp downward onto the beach.
  • The Seashore: A rocky beach that has multiple rocks as cover, it is also the Seal's final destination before leaving.
  • The Docks: Symmetrical docks that contain a medium health kit and medium ammo pack.
  • Spawn Rooms: 2 small buildings behind a larger team-colored building that serves as both team's spawnarea.
  • RED Building: The larger team-colored building of the RED team which has a souvenir shop named "Real Seal Souvenir".
  • BLU Building: The larger team-colored building of the BLU team which has a fish shop named "Frode's Fresh Fish".

Strategy

Main article: Community Selbyen strategy

Update history

July 12, 2023 Patch #1 (Summer 2023 Update)
  • Added Selbyen to the game.

July 20, 2023 Patch #1

  • Fixed the Strange Filter prefix.
  • Fixed exploit that would let you build in spawn.
  • Seal will now select a random skin every time it teleports to the break room (3 possible skins).
  • Adjusted oob seal animation timings.
  • Fixed seal swimming animation.
  • Added missing resupply cabinet on the Blu side.
  • Added some missing clipping that would let players build in undesirable places.
  • Fixed some floating windows.
  • Fixed some props clipping through stuff.
  • Fixed some displacements clipping through stuff.
  • Fixed some displacement seams.
  • Fixed some visible nodraws.
  • Fixed some z-fighting.
  • Various detailing additions.

July 28, 2023 Patch

  • Added 0.05 second delay to pd_logic_player_destruction "finale length".
  • Added lights in some areas to prevent dark spots.
  • Remade dock side stair geometry to make it cleaner and steeper.
  • Extended/added some walls to block sightlines at mid.
  • Fixed seal floating too high above the ground in certain spots.
  • Slowed down seal swimming animation.
  • Clipping improvements.
  • Optimization improvements.
  • Various detailing additions and improvements.

August 31, 2023 Patch

  • Fixed door stuck exploit.
  • Major optimization improvements (thanks yrrzy!).
    • Added/moved some func_occluders.
    • Hinting adjustments.
    • Added skyboxes and func_areaportals to separate areas better.
    • Added func_areaportalwindows to unload spawn building interiors.
    • Turned some small brushes into func_details.
    • Adjusted some prop fades.
    • Fixed slight misalignment of the yellow center buildings roof structure.
    • Better lighting under the docks.
    • Minor detailing changes.

July 18, 2024 Patch #1 (Summer 2024 Update)

  • Fixed an exploit that would allow Engineer to trap players using a teleporter behind a door.
  • Minor detailing changes.

Trivia

  • In between deposit times, the Seal can be seen in a room out of bounds exercising on a beach blanket next to a bucket of fish, with pictures of the developer's pets adorning the walls.
  • The Seal is named Silvia.[1]
  • The name Selbyen (meaning "Seal Town") is made up of two Norwegian words, "sel", meaning a seal (marine mammal), and "by", meaning a town or city.

Gallery

References