Difference between revisions of "User:B.Graydient/Classes Reimagined"
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= Summary = | = Summary = | ||
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[[User:Ethereal/Frisnu's Classes Reimagined|Link to original page]] | [[User:Ethereal/Frisnu's Classes Reimagined|Link to original page]] | ||
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* Removed Madcap. | * Removed Madcap. | ||
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{| class="wikitable grid collapsible" width="100%" | {| class="wikitable grid collapsible" width="100%" | ||
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| Blocks sprays and decals by default. Players can unblock sprays and decals for specific players or block sprays and decals for specific players while off and requests can be sent to unblock sprays but once denied or accepted cannot be sent again. Can also be set to ''No One'' and ''Everyone''. Replaces ''Disable Sprays''. | | Blocks sprays and decals by default. Players can unblock sprays and decals for specific players or block sprays and decals for specific players while off and requests can be sent to unblock sprays but once denied or accepted cannot be sent again. Can also be set to ''No One'' and ''Everyone''. Replaces ''Disable Sprays''. | ||
|} | |} | ||
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= Classes = | = Classes = | ||
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== Scout == | == Scout == | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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<br>{{buff|200% damage bonus on ricochet}}<br>{{nerf|60% damage penalty}} | <br>{{buff|200% damage bonus on ricochet}}<br>{{nerf|60% damage penalty}} | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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| [https://steamcommunity.com/workshop/filedetails/?id=1906694479 Choccy Bonk] | | [https://steamcommunity.com/workshop/filedetails/?id=1906694479 Choccy Bonk] | ||
| {{Info}} This is a custom weapon.<br>{{Info}} This weapon recharges every 10s and has a consumption time of 1.2s. | | {{Info}} This is a custom weapon.<br>{{Info}} This weapon recharges every 10s and has a consumption time of 1.2s. | ||
− | |{{buff|Recharges through time}}<br>{{buff|Drink to restore all health | + | |{{buff|Recharges through time}}<br>{{buff|Drink to restore all health}}<br>{{buff|Alt-FIre: Throw at teammates, acting as a small healthpack}}<br>{{nerf|Cannot pick up health packs}} |
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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<br>{{buff|Bauble inflicts 5s of Bleed}}<br>{{buff|25% increase in recharge rate}}<br>{{nerf|60% melee damage penalty}}<br>{{nerf|40% bauble damage penalty}} | <br>{{buff|Bauble inflicts 5s of Bleed}}<br>{{buff|25% increase in recharge rate}}<br>{{nerf|60% melee damage penalty}}<br>{{nerf|40% bauble damage penalty}} | ||
|} | |} | ||
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== Soldier == | == Soldier == | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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<br>{{buff|While active: User manually controls the youngest owned rocket}}<br>{{buff|Projectile cannot be deflected}}<br>{{buff|Projectile penetrates players}}<br>{{buff|Does not use ammo}}<br>{{nerf|80% damage penalty vs. buildings}}<br>{{nerf|66% damage penalty}}<br>{{nerf|33% smaller clip size}}<br>{{nerf|60% less ramp-up}} | <br>{{buff|While active: User manually controls the youngest owned rocket}}<br>{{buff|Projectile cannot be deflected}}<br>{{buff|Projectile penetrates players}}<br>{{buff|Does not use ammo}}<br>{{nerf|80% damage penalty vs. buildings}}<br>{{nerf|66% damage penalty}}<br>{{nerf|33% smaller clip size}}<br>{{nerf|60% less ramp-up}} | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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| {{buff| Fall damage immunity on wearer}}<br>{{buff|Looking down and attacking will launch you into the air}}<br>{{nerf|Damage vulnerability increases with airtime, up to 50% over 4s until landing}}<br>{{nerf|100% faster ammo consumption}} | | {{buff| Fall damage immunity on wearer}}<br>{{buff|Looking down and attacking will launch you into the air}}<br>{{nerf|Damage vulnerability increases with airtime, up to 50% over 4s until landing}}<br>{{nerf|100% faster ammo consumption}} | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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| {{buff|50% push force bonus}}<br>{{buff| 65% push force bonus vs. burning players}}<br>{{nerf|33% shorter afterburn duration}}<br>{{nerf|50% smaller ammo capacity}}<br>{{nerf|66% damage penalty}} | | {{buff|50% push force bonus}}<br>{{buff| 65% push force bonus vs. burning players}}<br>{{nerf|33% shorter afterburn duration}}<br>{{nerf|50% smaller ammo capacity}}<br>{{nerf|66% damage penalty}} | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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| {{buff|Deals 5x fall damage to anyone you land on}}<br>{{buff|Propels wearer in the direction they are aiming}}<br>{{buff|Two charges that recharge every 20s each}}<br>{{buff|Fall damage immunity on wearer}}<br>{{nerf|No afterburn effect}} | | {{buff|Deals 5x fall damage to anyone you land on}}<br>{{buff|Propels wearer in the direction they are aiming}}<br>{{buff|Two charges that recharge every 20s each}}<br>{{buff|Fall damage immunity on wearer}}<br>{{nerf|No afterburn effect}} | ||
|} | |} | ||
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== Demoman == | == Demoman == | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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| {{buff|25% faster projectile speed}}<br>{{buff|70% faster fuse time on grenades}}<br>{{nerf|25% smaller explosion radius}}<br>{{nerf|25% smaller clip size}} | | {{buff|25% faster projectile speed}}<br>{{buff|70% faster fuse time on grenades}}<br>{{nerf|25% smaller explosion radius}}<br>{{nerf|25% smaller clip size}} | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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| {{buff|Charging increases firing rate, up to 200%}}<br>{{buff|Charging increases the number of stickybombs fired, up to 8}}<br>{{buff|25% faster reload speed}}<br>{{nerf|15% damage penalty}}<br>{{nerf|33% slower firing speed}}<br>{{nerf|Charging does not increase projectile speed}} | | {{buff|Charging increases firing rate, up to 200%}}<br>{{buff|Charging increases the number of stickybombs fired, up to 8}}<br>{{buff|25% faster reload speed}}<br>{{nerf|15% damage penalty}}<br>{{nerf|33% slower firing speed}}<br>{{nerf|Charging does not increase projectile speed}} | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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| {{buff|Ammo boxes collectives give Charge}}<br>{{nerf|20% decrease in charge recharge rate}} | | {{buff|Ammo boxes collectives give Charge}}<br>{{nerf|20% decrease in charge recharge rate}} | ||
|} | |} | ||
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== Heavy == | == Heavy == | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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|- | |- | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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| {{buff|Charge forwards and push enemies aside! One 1s charge that recharges through time and/or melee damage (30s/125 melee damage)}}<br>{{nerf|Replaces your shotgun}} | | {{buff|Charge forwards and push enemies aside! One 1s charge that recharges through time and/or melee damage (30s/125 melee damage)}}<br>{{nerf|Replaces your shotgun}} | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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| {{buff|Press 'Jump' to reverse gravity, cannot be done when you cannot typically cannot jump}}<br>{{buff|Melee crits while airborne and in normal gravity}}<br>{{nerf|50% decrease in air control on wearer}}<br>{{nerf|Cannot jump on wearer}}<br> {{nerf|50% damage penalty}} | | {{buff|Press 'Jump' to reverse gravity, cannot be done when you cannot typically cannot jump}}<br>{{buff|Melee crits while airborne and in normal gravity}}<br>{{nerf|50% decrease in air control on wearer}}<br>{{nerf|Cannot jump on wearer}}<br> {{nerf|50% damage penalty}} | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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| {{buff|200% more consumables}}<br>{{nerf|50% faster consumption rate}}<br>{{nerf|100% increase in total recharge time (60s total, 20s each)}}<br>{{nerf|75% less heal effect (75hp)}} | | {{buff|200% more consumables}}<br>{{nerf|50% faster consumption rate}}<br>{{nerf|100% increase in total recharge time (60s total, 20s each)}}<br>{{nerf|75% less heal effect (75hp)}} | ||
|} | |} | ||
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== Engineer == | == Engineer == | ||
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|- | |- | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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| {{buff|Alt-Fire: Use 100 metal to pick up your targeted buildings from long range, buildings go through a quick unbuilding animation before being your hands.}}<br>{{buff|Fires a special bolt that restores that can repair your buildings, each up to 50 health and costing up to 20 metal, to friendly buildings.}}<br>{{nerf|50% less max primary reserve ammo on wearer}}<br>{{nerf|33% smaller clip size}}<br>{{nerf|33% damage penalty}} | | {{buff|Alt-Fire: Use 100 metal to pick up your targeted buildings from long range, buildings go through a quick unbuilding animation before being your hands.}}<br>{{buff|Fires a special bolt that restores that can repair your buildings, each up to 50 health and costing up to 20 metal, to friendly buildings.}}<br>{{nerf|50% less max primary reserve ammo on wearer}}<br>{{nerf|33% smaller clip size}}<br>{{nerf|33% damage penalty}} | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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| {{buff|Does not use ammo}}<br>{{buff|No reload necessary}}<br>{{buff|200% damage bonus}}<br>{{buff|On Hit: Crits on other players wielding this weapon}}<br>{{buff|Up to 40% (1% : 5) faster deploy speed depending on your sentry’s ammo}}<br>{{nerf|Per Shot: -22 ammo in your sentry (halved cost for rockets)}}<br>{{nerf|230% slower firing speed}} | | {{buff|Does not use ammo}}<br>{{buff|No reload necessary}}<br>{{buff|200% damage bonus}}<br>{{buff|On Hit: Crits on other players wielding this weapon}}<br>{{buff|Up to 40% (1% : 5) faster deploy speed depending on your sentry’s ammo}}<br>{{nerf|Per Shot: -22 ammo in your sentry (halved cost for rockets)}}<br>{{nerf|230% slower firing speed}} | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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{{buff|Causes a small explosion on swing with no-self damage}}<br>{{nerf|30% damage penalty}} | {{buff|Causes a small explosion on swing with no-self damage}}<br>{{nerf|30% damage penalty}} | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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| Replaces teleporters with engipads. | | Replaces teleporters with engipads. | ||
Rotate Engipads to switch between a Speedpad and a Jumppad. | Rotate Engipads to switch between a Speedpad and a Jumppad. | ||
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|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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| {{Info}} Rotating the blueprint allows the player to build a Jump Pad or a Speedpad. Speedpad provides a +50%, that ends after 3 seconds or upon combat. Jumppad acts like the player launchers in the Pass Time gamemode. Engipads have a health of 150, construction cost of 25 Metal, and have a Base Deploy time of 10s, but are functional after 5s. | | {{Info}} Rotating the blueprint allows the player to build a Jump Pad or a Speedpad. Speedpad provides a +50%, that ends after 3 seconds or upon combat. Jumppad acts like the player launchers in the Pass Time gamemode. Engipads have a health of 150, construction cost of 25 Metal, and have a Base Deploy time of 10s, but are functional after 5s. | ||
|} | |} | ||
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== Medic == | == Medic == | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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|- | |- | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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<br>{{buff|Restores through time and/or healing dealt (60s/750 Healing, does not count overhealing)}}<br>{{buff|Can cover yourself in God-Defying Water}}<br>{{nerf|Heresy meter starts empty}} | <br>{{buff|Restores through time and/or healing dealt (60s/750 Healing, does not count overhealing)}}<br>{{buff|Can cover yourself in God-Defying Water}}<br>{{nerf|Heresy meter starts empty}} | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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<br>{{buff|40% slower overheal decay for non-Über overheal}}<br>{{buff|20% more overheal}}<br>{{nerf|15% slower heal rate}} | <br>{{buff|40% slower overheal decay for non-Über overheal}}<br>{{buff|20% more overheal}}<br>{{nerf|15% slower heal rate}} | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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| {{buff|On Heal Target Death: Gain one guaranteed critical melee strike for 3 seconds.}}<br>{{nerf|Marked for Death while active and shortly after}} | | {{buff|On Heal Target Death: Gain one guaranteed critical melee strike for 3 seconds.}}<br>{{nerf|Marked for Death while active and shortly after}} | ||
|} | |} | ||
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== Sniper == | == Sniper == | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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| {{buff|35% damage bonus}}<br>{{buff|75% added ramp-up}}<br>{{buff|60% faster reload speed}}<br>{{buff|Can headshot while unscoped}}<br>{{buff|Double Headshot! Quick secession (0.5s) headshots on the same target make the second headshot crit}}<br>{{buff|This weapon reloads each shot individually}}<br>{{nerf|Mini-crits on headshot}}<br>{{nerf|75% smaller clip size}}<br>{{nerf|50% added fall-off}}<br>{{nerf|No scope}} | | {{buff|35% damage bonus}}<br>{{buff|75% added ramp-up}}<br>{{buff|60% faster reload speed}}<br>{{buff|Can headshot while unscoped}}<br>{{buff|Double Headshot! Quick secession (0.5s) headshots on the same target make the second headshot crit}}<br>{{buff|This weapon reloads each shot individually}}<br>{{nerf|Mini-crits on headshot}}<br>{{nerf|75% smaller clip size}}<br>{{nerf|50% added fall-off}}<br>{{nerf|No scope}} | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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| {{buff|No fall-off}}<br>{{nerf|No ramp-up}} | | {{buff|No fall-off}}<br>{{nerf|No ramp-up}} | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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| {{buff|Alt-Fire: Throw a boomerang that and returns after 1s or upon hit}}<br>{{buff|Mini-crits while returning}}<br>{{nerf|40% damage penalty}}<br>{{nerf|No active melee while thrown}} | | {{buff|Alt-Fire: Throw a boomerang that and returns after 1s or upon hit}}<br>{{buff|Mini-crits while returning}}<br>{{nerf|40% damage penalty}}<br>{{nerf|No active melee while thrown}} | ||
|} | |} | ||
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== Spy == | == Spy == | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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|- | |- | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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}}<br>{{nerf|No invisibility}} | }}<br>{{nerf|No invisibility}} | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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<br>{{buff|Hold fire up to 4s to increase damage up to 300%}}<br>{{nerf|Holding fire decreases projectile speed down to 33%}}<br>{{nerf|Backstabs deal normal critical damage}}<br>{{nerf|150% slower firing speed}}<br>{{nerf|15% damage penalty}} | <br>{{buff|Hold fire up to 4s to increase damage up to 300%}}<br>{{nerf|Holding fire decreases projectile speed down to 33%}}<br>{{nerf|Backstabs deal normal critical damage}}<br>{{nerf|150% slower firing speed}}<br>{{nerf|15% damage penalty}} | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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Regenerates every 15 seconds. | Regenerates every 15 seconds. | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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Sentries cannot detect you for 4 seconds after breaking disguise. | Sentries cannot detect you for 4 seconds after breaking disguise. | ||
|} | |} | ||
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== Multi-Class == | == Multi-Class == | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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| {{buff|40% less fall-off}}<br>{{buff|Holding fire charges this weapon over the course of a second; increasing damage and accuracy at the cost of pellets}}<br>{{nerf|20% slower firing speed}}<br>{{nerf|33% smaller clip size}} | | {{buff|40% less fall-off}}<br>{{buff|Holding fire charges this weapon over the course of a second; increasing damage and accuracy at the cost of pellets}}<br>{{nerf|20% slower firing speed}}<br>{{nerf|33% smaller clip size}} | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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| {{buff|50% more ramp-up}}<br>{{buff|40% faster firing speed}}<br>{{nerf|75% smaller clip size}} | | {{buff|50% more ramp-up}}<br>{{buff|40% faster firing speed}}<br>{{nerf|75% smaller clip size}} | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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| {{buff|35% less damage from blast jumping}}<br>{{buff|Can jump while shield charging}}<br>{{buff|Increases charge count from shields by +1}}<br>{{buff|+100% increase in turning control while charging}}<br>{{buff|While shield is equipped: +15% faster move speed on wearer}}<br>{{buff|Deployed Parachutes slow your descent (63%). Can be redeployed in the air.}}<br>{{nerf|Damage taken (Total, 100) while parachute deployment fastens descent (down to 0%) & decreases air control (up to -50%) until grounded}}<br>{{nerf|Replaces primary}} | | {{buff|35% less damage from blast jumping}}<br>{{buff|Can jump while shield charging}}<br>{{buff|Increases charge count from shields by +1}}<br>{{buff|+100% increase in turning control while charging}}<br>{{buff|While shield is equipped: +15% faster move speed on wearer}}<br>{{buff|Deployed Parachutes slow your descent (63%). Can be redeployed in the air.}}<br>{{nerf|Damage taken (Total, 100) while parachute deployment fastens descent (down to 0%) & decreases air control (up to -50%) until grounded}}<br>{{nerf|Replaces primary}} | ||
|} | |} | ||
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=Gamemodes= | =Gamemodes= | ||
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==Arena== | ==Arena== | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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|- | |- | ||
! style="background:#F9D483;" | {{map link|Nucleus|Nucleus (Arena)}} | ! style="background:#F9D483;" | {{map link|Nucleus|Nucleus (Arena)}} | ||
− | | [[File:Arenanucleus. | + | | [[File:Arenanucleus.png|160px|link=Nucleus (Arena){{if lang}}]] |
| {{code|arena_nucleus}} | | {{code|arena_nucleus}} | ||
|- | |- | ||
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| {{code|arena_yunshu}} | | {{code|arena_yunshu}} | ||
|} | |} | ||
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==Capture the Flag== | ==Capture the Flag== | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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* Added [[Convoy]] to the map pool. | * Added [[Convoy]] to the map pool. | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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| {{code|ctf_convoy_v2}} | | {{code|ctf_convoy_v2}} | ||
|} | |} | ||
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==Control Point== | ==Control Point== | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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* Removed [[Erebus]] and [[Junction]] from the map pool. | * Removed [[Erebus]] and [[Junction]] from the map pool. | ||
|} | |} | ||
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{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
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|- | |- | ||
! style="background:#F9D483;" | {{italics|{{map link|Process}}}} | ! style="background:#F9D483;" | {{italics|{{map link|Process}}}} | ||
− | | [[File:Cp process middle point. | + | | [[File:Cp process middle point.png|160px|link=Process{{if lang}}]] |
| {{code|cp_process_final}} | | {{code|cp_process_final}} | ||
|- | |- | ||
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|- | |- | ||
! style="background:#F9D483;" | {{italics|{{map link|Sunshine}}}} | ! style="background:#F9D483;" | {{italics|{{map link|Sunshine}}}} | ||
− | | [[File:Sunshine main. | + | | [[File:Sunshine main.png|160px|link=Sunshine{{if lang}}]] |
| {{code|cp_sunshine}} | | {{code|cp_sunshine}} | ||
|- | |- | ||
! style="background:#F9D483;" | {{italics|{{map link|Snakewater}}}} | ! style="background:#F9D483;" | {{italics|{{map link|Snakewater}}}} | ||
− | | [[File:Snakewater_mid. | + | | [[File:Snakewater_mid.png|160px|link=Snakewater{{if lang}}]] |
| {{code|cp_snakewater_final1}} | | {{code|cp_snakewater_final1}} | ||
|- | |- | ||
! style="background:#F9D483;" | {{italics|{{map link|Standin}}}} | ! style="background:#F9D483;" | {{italics|{{map link|Standin}}}} | ||
− | | [[File:Cp standin B. | + | | [[File:Cp standin B.png|160px|link=Standin{{if lang}}]] |
| {{code|cp_standin_final}} | | {{code|cp_standin_final}} | ||
|- | |- | ||
Line 1,684: | Line 1,622: | ||
| {{code|cp_heart_of_the_oak}} | | {{code|cp_heart_of_the_oak}} | ||
|} | |} | ||
− | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
Line 1,793: | Line 1,730: | ||
| {{code|cp_mojave}} | | {{code|cp_mojave}} | ||
|} | |} | ||
− | |||
==King of the Hill== | ==King of the Hill== | ||
− | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
Line 1,805: | Line 1,740: | ||
* Added [https://steamcommunity.com/sharedfiles/filedetails/?id=1130780387 Luftangriff], [[Bagel]] and [https://steamcommunity.com/sharedfiles/filedetails/?id=2967708872 Camp Saxton] to the map pool. | * Added [https://steamcommunity.com/sharedfiles/filedetails/?id=1130780387 Luftangriff], [[Bagel]] and [https://steamcommunity.com/sharedfiles/filedetails/?id=2967708872 Camp Saxton] to the map pool. | ||
|} | |} | ||
− | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
Line 1,839: | Line 1,773: | ||
|- | |- | ||
! style="background:#F9D483;" | {{italics|{{map link|Harvest}}}} | ! style="background:#F9D483;" | {{italics|{{map link|Harvest}}}} | ||
− | | [[File:KOTH Harvest Farmhouse. | + | | [[File:KOTH Harvest Farmhouse.png|160px|link=Harvest{{if lang}}]] |
| {{code|koth_harvest_final}} | | {{code|koth_harvest_final}} | ||
|- | |- | ||
Line 1,942: | Line 1,876: | ||
| {{code|koth_campsaxton}} | | {{code|koth_campsaxton}} | ||
|} | |} | ||
− | |||
==Payload== | ==Payload== | ||
− | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
Line 1,955: | Line 1,887: | ||
*Removed [[Hellstone]], [[Brimstone (map)]], [[Gravestone]], [[Terror]] and [[Wutville]] from the map pool. | *Removed [[Hellstone]], [[Brimstone (map)]], [[Gravestone]], [[Terror]] and [[Wutville]] from the map pool. | ||
|} | |} | ||
− | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
Line 1,965: | Line 1,896: | ||
|- | |- | ||
! width="110px" style="background:#F9D483" | {{map link|Badwater Basin}} | ! width="110px" style="background:#F9D483" | {{map link|Badwater Basin}} | ||
− | | [[File:Plbadwater. | + | | [[File:Plbadwater.png|160px|link=Badwater Basin{{if lang}}]] |
| {{code|pl_badwater}} | | {{code|pl_badwater}} | ||
|- | |- | ||
Line 2,021: | Line 1,952: | ||
|- | |- | ||
! style="background:#F9D483" | {{italics|{{map link|Hoodoo}}}} | ! style="background:#F9D483" | {{italics|{{map link|Hoodoo}}}} | ||
− | | [[File:Plhoodoo. | + | | [[File:Plhoodoo.png|160px|link=Hoodoo{{if lang}}]] |
| {{code|pl_hoodoo_final}} | | {{code|pl_hoodoo_final}} | ||
|- | |- | ||
Line 2,088: | Line 2,019: | ||
| {{code|pl_rumford}} | | {{code|pl_rumford}} | ||
|} | |} | ||
− | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
Line 2,125: | Line 2,055: | ||
| {{code|plr_valentine}} | | {{code|plr_valentine}} | ||
|} | |} | ||
− | |||
==Player Destruction== | ==Player Destruction== | ||
− | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
Line 2,137: | Line 2,065: | ||
*Added [https://steamcommunity.com/sharedfiles/filedetails/?id=2890208830 Atom Smash], [https://steamcommunity.com/sharedfiles/filedetails/?id=2941114271 Tomb], [https://steamcommunity.com/sharedfiles/filedetails/?id=2966821677 Street] and [https://steamcommunity.com/sharedfiles/filedetails/?id=3028896377&searchtext= Kodama] to the map pool. | *Added [https://steamcommunity.com/sharedfiles/filedetails/?id=2890208830 Atom Smash], [https://steamcommunity.com/sharedfiles/filedetails/?id=2941114271 Tomb], [https://steamcommunity.com/sharedfiles/filedetails/?id=2966821677 Street] and [https://steamcommunity.com/sharedfiles/filedetails/?id=3028896377&searchtext= Kodama] to the map pool. | ||
|} | |} | ||
− | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
Line 2,190: | Line 2,117: | ||
| {{code|pd_kodama}} | | {{code|pd_kodama}} | ||
|} | |} | ||
− | |||
==Mann vs. Machine== | ==Mann vs. Machine== | ||
− | |||
{| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100% | {| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100% | ||
Line 2,203: | Line 2,128: | ||
* Updated Upgrades, various balance changes has been made. | * Updated Upgrades, various balance changes has been made. | ||
|} | |} | ||
− | |||
{| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100% | {| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100% | ||
Line 2,313: | Line 2,237: | ||
Scorched Syntax | Scorched Syntax | ||
|} | |} | ||
− | |||
{| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100% | {| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100% | ||
Line 2,377: | Line 2,300: | ||
| style="border:1px solid #333;" | Afterburn effect and duration increases by 25%. | | style="border:1px solid #333;" | Afterburn effect and duration increases by 25%. | ||
|} | |} | ||
− | |||
− | |||
− | |||
{| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100% | {| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100% | ||
Line 2,600: | Line 2,520: | ||
* {{item link|Overdose}} | * {{item link|Overdose}} | ||
|} | |} | ||
− | |||
− | |||
− | |||
{| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100% | {| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100% | ||
Line 2,659: | Line 2,576: | ||
* {{item link|Family Business}} | * {{item link|Family Business}} | ||
* {{item link|Panic Attack}} | * {{item link|Panic Attack}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| style="border:1px solid #333;" | '''+25% Buff Duration''' | | style="border:1px solid #333;" | '''+25% Buff Duration''' | ||
Line 2,720: | Line 2,632: | ||
* {{item link|Diamondback}} | * {{item link|Diamondback}} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | + | | style="border:1px solid #333;" | '''+15% Recharge Rate''' |
| style="border:1px solid #333;" rowspan=3 | {{class link|Scout}} | | style="border:1px solid #333;" rowspan=3 | {{class link|Scout}} | ||
* {{item link|Bonk! Atomic Punch}} | * {{item link|Bonk! Atomic Punch}} | ||
Line 2,726: | Line 2,638: | ||
* {{item link|Mad Milk}} ({{item link|Mutated Milk}}) | * {{item link|Mad Milk}} ({{item link|Mutated Milk}}) | ||
* {{item link|Flying Guillotine}} | * {{item link|Flying Guillotine}} | ||
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | {{class link|Pyro}} |
* {{item link|Gas Passer}} | * {{item link|Gas Passer}} | ||
− | | style="border:1px solid #333;" | + | | style="border:1px solid #333;" | 250 |
− | + | | style="border:1px solid #333;" | 4 | |
− | + | | style="border:1px solid #333;" | Recharge rate is also applied to recharge rate done by damage or healing, while also increasing the base rate that builds over time. | |
− | | style="border:1px solid #333;" | ||
− | | style="border:1px solid #333;" | ||
|- | |- | ||
| style="border:1px solid #333;" | '''+100% Max Misc Ammo''' | | style="border:1px solid #333;" | '''+100% Max Misc Ammo''' | ||
+ | | style="border:1px solid #333;" rowspan=2 | {{class link|Sniper}} | ||
+ | * {{item link|Jarate}} ({{item link|Self-Aware Beauty Mark}}) | ||
| style="border:1px solid #333;" | 350 | | style="border:1px solid #333;" | 350 | ||
| style="border:1px solid #333;" | 2 | | style="border:1px solid #333;" | 2 | ||
| style="border:1px solid #333;" | Gives one extra throwable per level. | | style="border:1px solid #333;" | Gives one extra throwable per level. | ||
+ | |- | ||
| style="border:1px solid #333;" | '''-35% Speed On Target''' | | style="border:1px solid #333;" | '''-35% Speed On Target''' | ||
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
Line 2,793: | Line 2,706: | ||
|- | |- | ||
|} | |} | ||
− | |||
− | |||
− | |||
{| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100% | {| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100% | ||
Line 2,830: | Line 2,740: | ||
|- | |- | ||
| style="border:1px solid #333;" | '''Explosive Gardener''' | | style="border:1px solid #333;" | '''Explosive Gardener''' | ||
− | | style="border:1px solid #333;" colspan | + | | style="border:1px solid #333;" colspan=2 | {{class link|Soldier}} |
* {{item link|Market Gardener}} | * {{item link|Market Gardener}} | ||
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
Line 2,853: | Line 2,763: | ||
| style="border:1px solid #333;" | Marks one target at a time, similar to the [[Fan O'War]], on hit with either the Sandman or its baseball projectile. The time will be reduced to 7 seconds if the target is a giant robot. | | style="border:1px solid #333;" | Marks one target at a time, similar to the [[Fan O'War]], on hit with either the Sandman or its baseball projectile. The time will be reduced to 7 seconds if the target is a giant robot. | ||
|} | |} | ||
− | |||
− | |||
− | |||
{| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100% | {| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100% | ||
Line 2,876: | Line 2,783: | ||
|- | |- | ||
|} | |} | ||
− | |||
− | |||
− | |||
{| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100% | {| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100% | ||
Line 2,911: | Line 2,815: | ||
| style="border:1px solid #333;" | Damage, explosion radius, charge recharge rate increases by +50% per point. | | style="border:1px solid #333;" | Damage, explosion radius, charge recharge rate increases by +50% per point. | ||
|} | |} | ||
− | |||
− | |||
− | |||
{| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100% | {| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100% | ||
Line 2,959: | Line 2,860: | ||
| style="border:1px solid #333;" | Players can stand further away from the Dispenser to gain Ammo, Metal, and Health. | | style="border:1px solid #333;" | Players can stand further away from the Dispenser to gain Ammo, Metal, and Health. | ||
|} | |} | ||
− | |||
− | |||
− | |||
{| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100% | {| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100% | ||
Line 2,993: | Line 2,891: | ||
| style="border:1px solid #333;" | Upgrades all existing buildings to Level 3 and fully restores their health. | | style="border:1px solid #333;" | Upgrades all existing buildings to Level 3 and fully restores their health. | ||
|} | |} | ||
− | |||
==Medieval Mode== | ==Medieval Mode== | ||
− | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
Line 3,009: | Line 2,905: | ||
* Added [[Morrigan Alley]], [https://steamcommunity.com/sharedfiles/filedetails/?id=927880734 Burghausen], [https://steamcommunity.com/sharedfiles/filedetails/?id=666366518&searchtext= Helm's Deep], [https://steamcommunity.com/sharedfiles/filedetails/?id=2969351710&searchtext= Ye Olde] and [https://steamcommunity.com/sharedfiles/filedetails/?id=2868099268 Carribbean] to the map pool. | * Added [[Morrigan Alley]], [https://steamcommunity.com/sharedfiles/filedetails/?id=927880734 Burghausen], [https://steamcommunity.com/sharedfiles/filedetails/?id=666366518&searchtext= Helm's Deep], [https://steamcommunity.com/sharedfiles/filedetails/?id=2969351710&searchtext= Ye Olde] and [https://steamcommunity.com/sharedfiles/filedetails/?id=2868099268 Carribbean] to the map pool. | ||
|} | |} | ||
− | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
Line 3,046: | Line 2,941: | ||
| {{code|cp_caribbean}} | | {{code|cp_caribbean}} | ||
|} | |} | ||
− | |||
{|class="wikitable collapsible {{{state|collapsed}}}" width="100%" style="text-align:center" | {|class="wikitable collapsible {{{state|collapsed}}}" width="100%" style="text-align:center" | ||
Line 3,178: | Line 3,072: | ||
| width="128px" | {{item link|Dead Ringer}} | | width="128px" | {{item link|Dead Ringer}} | ||
|} | |} | ||
− | |||
==Mannpower== | ==Mannpower== | ||
− | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
Line 3,191: | Line 3,083: | ||
|- | |- | ||
|} | |} | ||
− | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" |
Latest revision as of 06:50, 23 July 2024
Contents
Summary
Overall Changes |
---|
Requirements for a non-valve server:
|
Settings Changes and Default Settings Changes | ||
---|---|---|
Note |
| |
Default POV | 90 | |
Fast weapon switch | Yes | |
Play a sound when the Sniper Rifle is fully charged | Yes | |
Medic: Medi Gun continues healing without holding down fire button | Yes | |
Medic: Injured teammates automatically call out | Yes | |
Use minimized viewmodels | Yes | |
Unblock sprays and decals | Friends Only | Blocks sprays and decals by default. Players can unblock sprays and decals for specific players or block sprays and decals for specific players while off and requests can be sent to unblock sprays but once denied or accepted cannot be sent again. Can also be set to No One and Everyone. Replaces Disable Sprays. |
Classes
Scout
Primaries | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Scattergun |
NO CHANGES | NO CHANGES |
![]() Force-A-Nature |
![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Shortstop |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Soda Popper |
![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Baby Face's Blaster |
![]() |
![]() ![]() ![]() |
![]() Back Scatter |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
Ricochet | ![]() ![]() |
This weapon fires a baseball that ricochets.
|
Secondaries | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Bonk! Atomic Punch |
![]() ![]() ![]() |
![]() ![]() |
![]() Crit-a-Cola |
![]() ![]() ![]() ![]() |
![]() ![]() |
![]() Mad Milk |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Coated enemies have 60% total damage-to-health between all affected.
|
![]() Flying Guillotine |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
Nailgun | ![]() ![]() |
This weapon fires high-velocity nails (1200 Hu) instead of bullets.
|
Choccy Bonk | ![]() ![]() |
![]() ![]() ![]() ![]() |
Melees | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Bat |
![]() |
Alt-Fire: Fires a ball that recharges every 10s. |
![]() Sandman |
![]() |
![]() ![]() ![]() ![]() |
![]() Boston Basher |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() Candy Cane |
![]() |
![]() ![]() ![]() |
![]() Sun-on-a-Stick |
![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Fan O'War |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Killing someone via melee instantly dominates them
|
![]() Atomizer |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Wrap Assassin |
![]() ![]() ![]() ![]() |
Killing someone via melee instantly dominates them
|
Soldier
Primaries | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Rocket Launcher |
![]() |
|
![]() Direct Hit |
![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Black Box |
![]() ![]() |
![]() ![]() ![]() |
![]() Rocket Jumper |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() Liberty Launcher |
![]() |
![]() ![]() ![]() ![]() |
![]() Cow Mangler 5000 |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() Beggar's Bazooka |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() Air Strike |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
Secondaries | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Buff Banner |
![]() ![]() ![]() ![]() |
![]() ![]() Rage charges through damage done. Melees provide 2x Rage and Rage while active. Provides an offensive buff that causes self and nearby (500 Hu) teammates to do mini-crits for 10s, requires and consumes full rage. |
![]() Gunboats |
![]() ![]() |
![]() ![]() ![]() |
![]() Battalion's Backup |
![]() ![]() ![]() |
![]() ![]() Rage charges through damage done. Melees provide 2x Rage and Rage while active. Provides a defensive buff that protects nearby team members from crits, incoming sentry damage by 50% and 35% from all other sources to self and nearby (500 Hu) teammates, requires and consumes full rage. |
![]() Concheror |
![]() ![]() ![]() ![]() |
![]() ![]() Rage charges through damage done. Melees provide 2x Rage and Rage while active. Provides a group speed (35%) buff with damage done giving health (35%) to self and nearby (500 Hu) teammates, requires and consumes full rage. |
![]() Mantreads |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Reserve Shooter |
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() Righteous Bison |
![]() ![]() ![]() |
Fires small energy beams instead of bullets Killing someone via small energy beam instantly dominates them
|
Melees | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Shovel |
NO CHANGES | NO CHANGES |
![]() Equalizer |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() Market Gardener |
![]() ![]() |
![]() ![]() ![]() |
![]() Disciplinary Action |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
Pyro
Pyro - Class Changes | |
---|---|
|
Primaries | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Flame Thrower |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Alt-Fire: Airblast! Reflects projectiles, disables stickybombs, pushes enemies and removes debuffs.
Airblast has 5 charges, removing debuffs from teammates restores a charge. |
![]() Backburner |
![]() ![]() |
![]() ![]() ![]() |
![]() Degreaser |
![]() |
![]() ![]() ![]() ![]() |
![]() Phlogistinator |
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() Dragon's Fury |
![]() ![]() ![]() ![]() |
Uses a shared pressure tank for Primary Fire & Alt-Fire
Launches fireballs instead of a steady stream of fire
|
Combuster | ![]() ![]() |
![]() ![]() ![]() ![]() |
Fire Lance | ![]() |
This weapon has inverse damage fall off
Airblast Hitbox has less width and height, but more length
|
Intepridus | ![]() |
![]() ![]() ![]() ![]() |
Secondaries | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Flare Gun |
![]() ![]() |
Deals triple damage to burning enemies.
|
![]() Detonator |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() Manmelter |
![]() |
![]() ![]() |
![]() Scorch Shot |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Gas Passer |
![]() ![]() ![]() |
![]() ![]() ![]() |
The Tinder Tanker | ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Melees | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Fire Axe |
![]() ![]() |
Cauterize: Gives 25 health and 6s of 4 health every half-second on teammate hit. |
![]() Axtinguisher |
![]() ![]() ![]() |
Cauterize: Gives 20% base health in a radius (1100 Hu) to teammates on kill.
|
![]() Homewrecker |
![]() ![]() |
Cauterize: +5 health per second in a radius (450 Hu) to teammates and self while active.
|
![]() Powerjack |
![]() ![]() ![]() |
Cauterize: +5 health per second in a radius (450 Hu) to teammates and self while active.
|
![]() Back Scratcher |
![]() |
Cauterize: 8s of +50% health from all sources to teammates on hit.
|
![]() Sharpened Volcano Fragment |
![]()
|
Cauterize: Gives afterburn inflicting shots to teammates on hit for 5s.
|
![]() Third Degree |
![]() ![]() ![]() ![]() ![]() |
Cauterize: Gives 25 health that can overheal.
|
![]() Neon Annihilator |
![]() ![]() ![]() ![]() |
Cauterize: Gives highlight inflicting shots to teammates on hit for 5s.
|
![]() Hot Hand |
![]() ![]() ![]() |
Cauterize: Gives a (15%) speed boost on a radius (450 Hu) to teammates and self while active.
|
Backpack | ||
---|---|---|
Weapon | Changes | Full new stats |
Compressed Air Tank | ![]() ![]() |
Afterburn adds a 5% compounding damage vulnerability each second. |
![]() Fireman's Essentials |
![]() ![]() |
![]() ![]() ![]() Afterburn halves healing, gives 5 damage each half-second & a 20% slower firing speed to victim. |
![]() Spawn Camper |
![]() ![]() |
Gives +3 health each half second to all who dealt damage to afterburned targets, gives a burst of healing based on afterburn duration on target's death. |
![]() Thermal Thruster |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Demoman
Primaries | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Grenade Launcher |
NO CHANGES | NO CHANGES |
![]() Loch-n-Load |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Ali Baba's Wee Booties |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Loose Cannon |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
Iron Boarder | ![]() |
![]() ![]() ![]() ![]() |
Triple Threat | ![]() ![]() |
![]() ![]() ![]() ![]() |
Second Primaries | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Stickybomb Launcher |
NO CHANGES | NO CHANGES |
![]() Chargin' Targe |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Scottish Resistance |
![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Sticky Jumper |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() Splendid Screen |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Tide Turner |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Quickiebomb Launcher |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Groundbreaker | ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
The Soft Blow | ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
Melees | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Bottle |
NO CHANGES | NO CHANGES |
![]() Eyelander |
![]() ![]() |
![]() ![]() ![]() |
![]() Scotsman's Skullcutter |
![]() ![]() |
![]() ![]() |
![]() Ullapool Caber |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() Claidheamh Mòr |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Persian Persuader |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
Heavy
Heavy - Class Changes | |
---|---|
|
Primaries | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Minigun |
![]() ![]() |
|
![]() Natascha |
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() Brass Beast |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() Tomislav |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Huo-Long Heater |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
Defenders of Moscow | ![]() ![]() ![]() |
This weapon will be shown on your back while inactive.
|
Secondaries | ||
---|---|---|
Weapon | Changes | Full new stats |
Sub-Sandwich Shotgun | ![]() |
![]() ![]() ![]() ![]() |
Tactagatling | ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Counterrevolutionary's Clobber | ![]() ![]() |
![]() ![]() |
Melees | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Fists |
![]() ![]() |
|
![]() Killing Gloves of Boxing |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() Gloves of Running Urgently |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Warrior's Spirit |
![]() |
![]() ![]() |
![]() Fists of Steel |
![]() |
![]() ![]() ![]() ![]() |
![]() Eviction Notice |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Holiday Punch |
![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
Gravitating Congratulator | ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Lunchbox | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Sandvich |
NO CHANGES | Eat to restore 300 health.
Restores every 30s or on health pickup while not injured. Alt-Fire: Share a Sandvich with a friend, Acts as a medium health kit |
![]() Dalokohs Bar |
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() Buffalo Steak Sandvich |
![]() |
![]() ![]() ![]() ![]() |
![]() Second Banana |
NO CHANGES | ![]() ![]() ![]() |
Fast Food | ![]() |
![]() ![]() |
Meatlover's Mania | ![]() |
![]() ![]() ![]() ![]() |
Engineer
Engineer - Class Changes | |
---|---|
|
Primaries | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Frontier Justice |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Widowmaker |
![]() |
![]() ![]() ![]() |
![]() Pomson 6000 |
![]() ![]() |
Fires small energy beams instead of bullets
|
![]() Rescue Ranger |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Secondaries | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Wrangler |
![]() ![]() ![]() ![]() ![]() |
Take manual control of your Sentry Gun while active.
Sentry are disabled for 1s after being unwrangled. |
![]() Short Circuit |
![]() ![]() ![]() |
Launches a projectile-consuming energy ball. Costs 65 metal.
Summoning another orb deletes your current one.
|
Portable Provisions | ![]() |
![]() ![]() ![]() |
Twenty Six-Shooter, Mk. II | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Melees | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Wrench |
![]() ![]() ![]() ![]() ![]() |
|
![]() Gunslinger |
![]() ![]() |
Replaces Sentry with Mini-Sentry
|
![]() Southern Hospitality |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() Jag |
![]() |
![]() ![]() ![]() ![]() |
![]() Eureka Effect |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
Rocket Wrist | ![]() |
Replaces Sentry with two Rocket Sentries
|
PDAs | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() |
NO CHANGES | NO CHANGES |
![]() |
![]() |
Replaces teleporters with engipads.
Rotate Engipads to switch between a Speedpad and a Jumppad. |
Medic
Medic - Class Changes | |
---|---|
|
Primaries | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Syringe Gun |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Increases critical healing on teammate hits, by -5 seconds.
Increases Übercharge rate by +20% for 5 seconds on hit, up to +100%. Reloads 25% of clip passively per second while inactive. |
![]() Blutsauger |
![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Crusader's Crossbow |
![]() ![]() ![]() |
Provides healing to teammates on enemies on hit, scales up with distance. Reloads while inactive. |
![]() Overdose |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Lancer | ![]() ![]() |
![]() ![]() ![]()
|
Slayer's Sacrament | ![]() ![]() |
Coated players have debuff immunity, up to +10 health per second & damage taken is changed to being taken over time.
Damage taken while under effects is up to 15 damage per half-second, 50 if damage taken would be fatal.
|
Secondaries | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Medi Gun |
NO CHANGES | NO CHANGES |
![]() Kritzkrieg |
NO CHANGE | Übercharge grants crits
|
![]() Quick-Fix |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Übercharge increases healing by +200%, applies healing to self and grants immunity to movement-impairing effects
|
![]() Vaccinator |
![]() |
Press your reload/bound key to change Übercharge type.
|
Booster Shot | ![]() |
Übercharge sets max overheal to +200%.
|
Melees | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Bonesaw |
NO CHANGES | NO CHANGES |
![]() Ubersaw |
![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Vita-Saw |
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() Amputator |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]()
|
![]() Solemn Vow |
![]() |
![]() ![]() |
Sniper
Primaries | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Sniper Rifle |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() Huntsman |
![]() ![]() ![]() ![]() ![]() ![]() |
Fires arrows instead of bullets
Hold primary fire to draw (and charge) the arrow; press secondary fire to retract the arrow.
|
![]() Sydney Sleeper |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() Bazaar Bargain |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Machina |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Hitman's Heatmaker |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Classic |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Poacher's Pride | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Secondaries | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() SMG |
![]() ![]() ![]() ![]() |
|
![]() Jarate |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Coated enemies have a 40% total damage vulnerability spread between all affected.
|
![]() Razorback |
![]() |
![]() ![]() ![]() |
![]() Darwin's Danger Shield |
![]() |
![]() ![]() ![]() While wet or under 50% health:
|
![]() Cozy Camper |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() Cleaner's Carbine |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Hinterland Hitter | ![]() |
![]() ![]() |
Melees | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Kukri |
NO CHANGES | NO CHANGES |
![]() Tribalman's Shiv |
![]() |
![]() ![]() ![]() |
![]() Bushwacka |
No changes | ![]() ![]() |
![]() Shahanshah |
![]() |
![]() ![]() |
![]() |
![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Ranger's Returner |
![]() |
![]() ![]() ![]() ![]() |
Spy
Spy - Class Changes | |
---|---|
|
Primaries | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Revolver |
NO CHANGES | Deals 33% less damage vs. sapped targets. |
![]() Ambassador |
![]() ![]() |
![]() ![]() ![]() ![]() |
![]() L'Etranger |
![]() ![]() |
![]() ![]() ![]() |
![]() Enforcer |
![]() |
![]() ![]() ![]() |
![]() Diamondback |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
Sleeper Agent | ![]() |
Fires darts instead of bullets
|
Secondaries | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Invis Watch |
![]() ![]() ![]() |
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies |
![]() Cloak and Dagger |
![]() |
Cloak Type: Motion Sensitive.
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping into enemies will make you slightly visible to enemies.
Cloak drain rate based on movement speed. |
![]() Dead Ringer |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cloak Type: Feign Death.
Leave a fake corpse on taking damage
and temporarily gain invisibility, speed and damage resistance.
|
Trespasser | ![]() |
Cloak Type: Automatic
Instantly become invisible when in the eyesight of enemies within a (1100Hu) radius
|
Le Fantôme | ![]() |
Cloak Type: Phase
|
Melees | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Knife |
![]() ![]() |
Attack an enemy from behind to Backstab them for a one hit kill. |
![]() Your Eternal Reward |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() Conniver's Kunai |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() Big Earner |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Spy-cicle |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
The Blademaster | ![]() |
Backstab will act as a normal hit if it deals less damage then one.
|
[ Character Assassination] | ![]() ![]() |
![]() ![]() ![]() |
The Lobster | ![]() ![]() |
Throwable knife. Travels on an arc.
|
Gadgets | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Sapper |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Place on enemies to slowly drain away at their max health.
Disables buildings and disables health packs and ammo packs being able to be picked up from the enemy team. Placing a sapper does not remove your disguise and sappers are removed upon melee swing or death. |
![]() Red-Tape Recorder |
![]() |
![]() ![]() |
Polaroid Mole | ![]() |
Fire to scope in and take a photo of the enemy to highlight them to teammates. Only one can be marked.
|
Timely Demise | ![]() ![]() |
Throw down a bomb.
Explodes 3 seconds after landing. Deactivated via melee swing or death. Regenerates every 15 seconds. |
Disguise Kit | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Disguise Kit |
![]() ![]() ![]() ![]() ![]() |
Use to disguise as teammates or enemies.
Press 'Reload' while active to switch between disguise and spy speed. Sentries cannot detect you for 4 seconds after breaking disguise. |
Multi-Class
Multi-Class Shotguns | ||
---|---|---|
Note |
| |
Weapon | Changes | Full new stats |
![]() Panic Attack |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Family Business |
![]() |
![]() ![]() ![]() |
Short Round | ![]() |
![]() ![]() ![]() ![]() ![]() |
Steady Shot | ![]() |
![]() ![]() ![]() ![]() |
Multi-Class Pistols | ||
---|---|---|
Note |
| |
Weapon | Changes | Full new stats |
![]() Pistol |
![]() ![]() ![]() ![]() |
|
![]() Winger |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Pretty Boy's Pocket Pistol |
![]() ![]() |
![]() ![]() ![]() ![]() |
Peebee & Jay | ![]() ![]() |
![]() ![]() ![]() ![]() |
Trailblazer | ![]() |
![]() ![]() ![]() |
Multi-Class Melees | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() Pain Train |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() Half-Zatoichi |
![]() |
![]() ![]() |
Multi-Class Miscs | ||
---|---|---|
Weapon | Changes | Full new stats |
![]() B.A.S.E. Jumper |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Gamemodes
Arena
Arena changes | |
---|---|
Arena Maps | ||
---|---|---|
Name | Picture | File name |
Badlands | ![]() |
arena_badlands
|
Byre | ![]() |
arena_byre
|
Granary | ![]() |
arena_granary
|
Graveyard | ![]() |
arena_lumberyard_event
|
Lumberyard | ![]() |
arena_lumberyard
|
Nucleus | ![]() |
arena_nucleus
|
Offblast | ![]() |
arena_offblast_final
|
Perks | ![]() |
arena_perks
|
Ravine | ![]() |
arena_ravine
|
Sawmill | arena_sawmill
| |
Watchtower | ![]() |
arena_watchtower
|
Well | ![]() |
arena_well
|
Discovery | N/A | arena_discovery
|
Yunshu | N/A | arena_yunshu
|
Capture the Flag
Capture the Flag changes | |
---|---|
|
CTF Maps | ||
---|---|---|
Name | Picture | File name |
2Fort | ![]() |
ctf_2fort
|
2Fort Invasion | ![]() |
ctf_2fort_invasion
|
Crasher | ![]() |
ctf_crasher
|
Double Cross | ![]() |
ctf_doublecross
|
Doublefrost | ![]() |
ctf_doublecross_snowy
|
Frosty | ![]() |
ctf_frosty
|
Helltrain | ![]() |
ctf_helltrain_event
|
Landfall | ![]() |
ctf_landfall
|
Pelican Peak | ![]() |
ctf_pelican_peak
|
Sawmill | ![]() |
ctf_sawmill
|
Snowfall | ![]() |
ctf_snowfall_final
|
Turbine | ![]() |
ctf_turbine
|
Well | ![]() |
ctf_well
|
Convoy | ![]() |
ctf_convoy_v2
|
Control Point
Control Point changes | |
---|---|
|
Symmetrical Control Point Maps | ||
---|---|---|
Name | Picture | File name |
5Gorge | ![]() |
cp_5gorge
|
Badlands | ![]() |
cp_badlands
|
Coldfront | ![]() |
cp_coldfront
|
Fastlane | ![]() |
cp_fastlane
|
Foundry | ![]() |
cp_foundry
|
Freight | ![]() |
cp_freight_final1
|
Granary | ![]() |
cp_granary
|
Gullywash | ![]() |
cp_gullywash_final1
|
Metalworks | ![]() |
cp_metalworks
|
Powerhouse | ![]() |
cp_powerhouse
|
Process | ![]() |
cp_process_final
|
Reckoner | ![]() |
cp_reckoner
|
Sinshine | ![]() |
cp_sunshine_event
|
Sunshine | ![]() |
cp_sunshine
|
Snakewater | ![]() |
cp_snakewater_final1
|
Standin | ![]() |
cp_standin_final
|
Vanguard | ![]() |
cp_vanguard
|
Well | ![]() |
cp_well
|
Yukon | ![]() |
cp_yukon_final
|
Glassworks | N/A | cp_glassworks
|
Reckoner | N/A | cp_reckoner
|
Heart of the Oak | N/A | cp_heart_of_the_oak
|
Attack/Defend Maps | ||
---|---|---|
Name | Picture | File name |
Altitude | ![]() |
cp_altitude
|
Coal Pit | ![]() |
cp_gravelpit_snowy
|
DeGroot Keep | ![]() |
cp_degrootkeep
|
Dustbowl | ![]() |
cp_dustbowl
|
Egypt | ![]() |
cp_egypt_final
|
Frostwatch | ![]() |
cp_frostwatch
|
Gorge | ![]() |
cp_gorge
|
Gorge Event | ![]() |
cp_gorge_event
|
Gravel Pit | ![]() |
cp_gravelpit
|
Hardwood | ![]() |
cp_hardwood_final
|
Lava Pit | ![]() |
cp_lavapit_final
|
Mann Manor | ![]() |
cp_manor_event
|
Mercenary Park | ![]() |
cp_mercenarypark
|
Mossrock | ![]() |
cp_mossrock
|
Mountain Lab | ![]() |
cp_mountainlab
|
Sandcastle | ![]() |
cp_degrootkeep_rats
|
Snowplow | ![]() |
cp_snowplow
|
Spookeyridge | ![]() |
cp_spookeyridge
|
Steel | ![]() |
cp_steel
|
Sulfur | ![]() |
cp_sulfur
|
Overgrown | N/A | cp_overgrown
|
Coilblaze | N/A | cp_coilblaze
|
Brew | N/A | cp_brew
|
Hardwood | N/A | cp_hardwood
|
Mojave | N/A | cp_mojave
|
King of the Hill
King of the Hill changes | |
---|---|
|
King of the Hill Maps | ||
---|---|---|
Name | Picture | File name |
Badlands | ![]() |
koth_badlands
|
Brazil | ![]() |
koth_brazil
|
Cascade | ![]() |
koth_cascade
|
Cauldron | ![]() |
koth_bagel_event
|
Eyeaduct | ![]() |
koth_viaduct_event
|
Ghost Fort | ![]() |
koth_lakeside_event
|
Harvest | ![]() |
koth_harvest_final
|
Harvest Event | ![]() |
koth_harvest_event
|
Highpass | ![]() |
koth_highpass
|
Kong King | ![]() |
koth_king
|
Lakeside | ![]() |
koth_lakeside_final
|
Laughter | ![]() |
koth_slaughter_event
|
Lazarus | ![]() |
koth_lazarus
|
Los Muertos | ![]() |
koth_los_muertos
|
Maple Ridge Event | ![]() |
koth_maple_ridge_event
|
Megalo | ![]() |
koth_megalo
|
Moldergrove | ![]() |
koth_undergrove_event
|
Moonshine Event | ![]() |
koth_moonshine_event
|
Nucleus | koth_nucleus
| |
Probed | ![]() |
koth_probed
|
Rotunda | ![]() |
koth_rotunda
|
Sawmill | ![]() |
koth_sawmill
|
Sharkbay | ![]() |
koth_sharkbay
|
Sinthetic | ![]() |
koth_synthetic_event
|
Slasher | ![]() |
koth_slasher
|
Slime | ![]() |
koth_slime
|
Soul-Mill | ![]() |
koth_sawmill_event
|
Suijin | ![]() |
koth_suijin
|
Viaduct | ![]() |
koth_viaduct
|
Luftangriff | N/A | koth_luftangriff
|
Bagel | ![]() |
koth_bagel
|
Camp Saxton | N/A | koth_campsaxton
|
Payload
Payload changes | |
---|---|
|
Payload Maps | ||
---|---|---|
Name | Picture | File name |
Badwater Basin | ![]() |
pl_badwater
|
Barnblitz | pl_barnblitz
| |
Bloodwater | ![]() |
pl_bloodwater
|
Borneo | ![]() |
pl_borneo
|
Bread Space | ![]() |
pl_breadspace
|
Cashworks | ![]() |
pl_cashworks
|
Chilly | ![]() |
pl_chilly
|
Corruption | ![]() |
pl_corruption
|
Enclosure | ![]() |
pl_enclosure_final
|
Frontier | ![]() |
pl_frontier_final
|
Frostcliff | ![]() |
pl_frostcliff
|
Ghoulpit | ![]() |
pl_sludgepit_event
|
Gold Rush | ![]() |
pl_goldrush
|
Hassle Castle | ![]() |
pl_hasslecastle
|
Hoodoo | ![]() |
pl_hoodoo_final
|
Phoenix | ![]() |
pl_phoenix
|
Pier | ![]() |
pl_pier
|
Polar | ![]() |
pl_coal_event
|
Precipice | ![]() |
pl_precipice_event_final
|
Rumford | ![]() |
pl_rumford_event
|
Snowycoast | ![]() |
pl_snowycoast
|
Spineyard | ![]() |
pl_spineyard
|
Swiftwater | ![]() |
pl_swiftwater
|
Thunder Mountain | ![]() |
pl_thundermountain
|
Upward | ![]() |
pl_upward
|
Venice | ![]() |
pl_venice
|
Extinction | N/A | pl_extinction
|
Valentine Valentine | N/A | pl_valentine
|
Cactus Canyon Redux | ![]() |
pl_cactuscanyonredux
|
Humidity | N/A | pl_humidity
|
Rumford | N/A | pl_rumford
|
Payload Race Maps | ||
---|---|---|
Name | Picture | File name |
Banana Bay | ![]() |
plr_bananabay
|
Bonesaw | ![]() |
plr_hacksaw_event
|
Helltower | ![]() |
plr_hightower_event
|
Hightower | ![]() |
plr_hightower
|
Nightfall | ![]() |
plr_nightfall_final
|
Pipeline | ![]() |
plr_pipeline
|
Valentine | N/A | plr_valentine
|
Player Destruction
Player Destruction changes | |
---|---|
|
Player Destruction Maps | ||
---|---|---|
Name | Picture | File name |
Farmageddon | ![]() |
pd_farmageddon
|
Mannsylvania | ![]() |
pd_mannsylvania
|
Monster Bash | ![]() |
pd_monster_bash
|
Pit of Death | ![]() |
pd_pit_of_death_event
|
Selbyen | ![]() |
pd_selbyen
|
SnowVille | ![]() |
pd_snowville_event
|
Watergate | ![]() |
pd_watergate
|
Atom Smash | N/A | pd_atomsmash
|
Tomb | N/A | pd_tomb
|
Street | N/A | pd_street
|
style="background:#F9D483;" Kodama | N/A | pd_kodama
|
Mann vs. Machine
MVM Changes | |||||
---|---|---|---|---|---|
|
Tour of Duties | ||||
---|---|---|---|---|
Name | Difficulty | Maps | Missions | |
Operation Oil Spill![]() |
Intermediate | Decoy | ||
Coal Town | ||||
Mannworks | ||||
Operation Steel Trap![]() |
Advanced | Decoy | ||
Coal Town | ||||
Mannworks | ||||
Operation Mecha Engine![]() |
Advanced | Decoy | ||
Bigrock | ||||
Operation Two Cities![]() |
Advanced | Mannhattan | ||
Rottenburg | ||||
Operation Gear Grinder![]() |
Expert | Decoy | ||
Coal Town | ||||
Mannworks | ||||
Operation Winter Trial | Advanced | Cyberia | ||
Brugge | ||||
Operation Overcharged Offense | Intermediate | |||
Area 52 | ||||
Hoovy Dam | ||||
Quetzal |
Scorched Syntax |
Classes' upgrades | |||||
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Upgrade | Classes | Cost | Level | Notes | |
+25% Blast Resistance | ![]() |
300 | 3 | Take less damage from explosions, including rocket jumps and sticky jumps. | |
+25% Bullet Resistance | 300 | 3 | Take less damage from hitscan weapons and taunt attacks. | ||
+10% Movement Speed | 200 | 3 | Adds 10% to movement speed. | ||
+20% Faster Switch TIme | 100 | 4 | Decreases switch time on wearer by 20%. | ||
+20% Jump Height | 100 | 3 | Jump higher and have immunity to fall-damage. | ||
+25% Fire Resistance | 150 | 3 | Take less damage from fire and afterburn. | ||
+20% Crit Resistance | 150 | 3 | Take less damage from critical hits. Makes critical hits taken have damage fall-off. | ||
Heath Specialist | 200 | 4 | +25 Health on kill and +4 health regeneration per point. | ||
Metal Specialist | ![]() |
200 | 4 | +50 max metal and +50 metal regenerated every 5 seconds per point. | |
Afterburn Specialist | ![]() |
200 | 4 | Afterburn effect and duration increases by 25%. |
Primary weapons' upgrades | |||||
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Upgrade | Weapons | Cost | Level | Notes | |
Destroy Projectiles | ![]() |
400 | 2 | Bullets destroy Rockets and Grenades mid-flight. Increased accuracy and frequency per level. | |
Stun Rage | 350 | 3 | Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate stunning hits. | ||
+1 Projectile Penetration | 400 | 3 | Projectiles penetrate an additional enemy player. | ||
Projectile Magnet | ![]()
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100 | 1 | Nearby Projectiles will head towards you while deployed, and projectiles taken will deal no damage to teammates. | |
+10% Damage Reduction | 250 | 4 | Increases the damage reduction of the Defenders of Moscow by 10% for self and 5% for teammates. | ||
+10% Faster Movement Speed while inactive | 200 | 3 | Adds 10% to movement speed while inactive. | ||
Grenade Specialist | ![]() |
500 | 4 | +25% grenade speed, blast radius and damage per point. | |
Rocket Specialist | ![]() |
400 | 4 | +25% rocket speed and damage per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point. | |
+25% Damage | ![]() |
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400 | 4 | |
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Explosive Headshot | ![]() |
350 | 4 | Headshots (lethal or otherwise) damage and slow enemies near the target. Rank increases damage (130 / 150 / 170 / 190) and explosion radius. | |
+25% Faster Charge | 200 | 4 | |||
Arrow Specialist | ![]() |
200 | 3 | Arrow deals 33% more damage and faster charge speed per point. +5s Bleed and 200% more Bleed damage per point. Automatically fires on full charge. Arrow pierces targets. | |
Ammo Expert | ![]()
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250 | 4 | Increases clip size and ammo capacity by +50% per point. Provides infinite reserve ammo with 4 points. | |
+20% Reload Speed | ![]() |
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250, 150, 100 | 3, 4 | |
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+10% Firing Speed | ![]() |
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100, 200, 350 | 4, 1, 6 | |
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Secondary weapons' upgrades | |||||
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Upgrade | Weapons | Cost | Level | Notes | |
+20% Damage | ![]() |
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500, 200 | 4, 6 | |
Ammo Expert | ![]()
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125, 250 | 3, 2 | Increases clip size and ammo capacity by +50% per point. Provides infinite reserve ammo with 4 points. | |
+20% Reload Speed | ![]() |
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100 | 4 | |
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+25% Buff Duration | ![]() |
250 | 4 | ||
+10% Firing Speed | ![]() |
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100, 200 | 4, 1 | |
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+15% Recharge Rate | ![]() |
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250 | 4 | Recharge rate is also applied to recharge rate done by damage or healing, while also increasing the base rate that builds over time. |
+100% Max Misc Ammo | ![]() |
350 | 2 | Gives one extra throwable per level. | |
-35% Speed On Target | 200 | 1 | Does not stack. | ||
+100% Charge Recharge Rate | ![]() |
150 | 4 | ||
-30% Push Force On Wearer | 100 | 3 | Reduced the push force from enemies' attack. | ||
+25% ÜberCharge Rate | ![]() |
300 | 4, 3, 1 | ||
Projectile Shield | 300 | 2 | Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width. | ||
+2s Über Duration | 250 | 3 | |||
Overheal Expert | 250 | 4 | +25% more Overheal, +50% longer duration per point. | ||
Healing Mastery | 250 | 4 | +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point. | ||
Canteen Specialist | 200 | 3 | Share Canteens with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work. |
Melee weapons' upgrades | |||||
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Upgrade | Weapons | Cost | Level | Notes | |
+10% Attack Speed | ![]()
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100 | 5 | Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster. | |
Blade Trained | ![]()
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350 | 5 | 33% damage bonus, melee range bonus and 2 seconds of Critical hits on kill per level; switching weapons retains critical hits. Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however. | |
Backstab Supreme | ![]()
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400 | 4 | Allows backstabs against giant robots at X% (out of 750) damage. Increases melee range by 25% and gives Critical hits on kill. Rank increases duration ( 2s, 4s, 6s, 8s). | |
Explosive Gardener | ![]() |
250 | 3 | Market Gardens (lethal or otherwise) damage near the target. Rank increases damage (150 / 170 / 190) and explosion radius. | |
+15% Recharge Rate | ![]()
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250 | 4 | Faster throwable recharge rate. | |
+100% Max Misc Ammo | 100 | 6 | Gives the Scout one extra throwable per level. | ||
Ball Marks Target | 500 | 1 | Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will be reduced to 7 seconds if the target is a giant robot. |
Quadrary weapons' upgrades | |||||
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Upgrade | Classes | Cost | Level | ||
Able to re-launch while already in-flight | ![]() |
100 | 1 | ||
Stun enemies when you land | 100 | 1 |
Gadget weapons' upgrades | |||||
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Upgrade | Weapons | Cost | Level | Notes | |
Robot Sapper Power | ![]() |
200 | 4 | Increases robot Sapper radius and duration. Increases Sapper duration by 1 second and the range by 100 hammer units. | |
How did we get here? | ![]()
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350 | 1 | Applies Mad Milk, Marked-For-Death, all 3 types of Afterburn, Jarate, Bleeding and Slow to marked enemy. | |
Explosion Expert | ![]() |
200 | 4 | Damage, explosion radius, charge recharge rate increases by +50% per point. |
Buildings' upgrades | |||||
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Upgrade | Buildings | Cost | Level | Notes | |
Disposable Sentry Gun | ![]() |
250 | 2 | Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the Combat Mini-Sentry from the Gunslinger and fires at the rate of normal level 1 Sentry Gun with one point and fires at the rate of a normal level 2 with two points. Once it runs out of ammunition, it self-destructs. | |
+100% Building Health | All Buildings | 250 | 4 | ||
+10% Sentry Firing Speed | ![]() ![]() Rocket Sentry |
350 | 3 | 10% faster sentry fire rate. | |
Crits against sentry targets | ![]() |
400 | 1 | Makes the player crit against mini-sentry and disposable sentry targets. | |
2-Way Teleporters | ![]() |
250 | 1 | Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first is teleported to the other side. | |
+100% Dispenser Range | ![]() |
100 | 3 | Players can stand further away from the Dispenser to gain Ammo, Metal, and Health. |
Canteens' upgrades | |||||
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Upgrade | Classes | Cost | Notes | ||
Become Crit Boosted | ![]() |
100 | Crits user and triples sentry fire rate for 5 seconds. | ||
Become Übercharged | 75 | ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existing Wrangler shields. | |||
Refill Clips and Ammo | 25 | Instantly refills almost all weapons' clips, ammunition and charge meters. Refills metal for Engineers. | |||
Teleport to Spawn | 10 | Instantly teleport to spawn and grants a 5 second speed boost. | |||
Building Upgrade | ![]() |
50 | Upgrades all existing buildings to Level 3 and fully restores their health. |
Medieval Mode
Medieval Mode changes | |
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Medieval Maps | ||
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Name | Picture | File name |
DeGroot Keep | ![]() |
cp_degrootkeep
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Sandcastle | ![]() |
cp_degrootkeep_rats
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Morrigan Alley | ![]() |
pl_morrigan_alley
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Burghausen | N/A | cp_burghausen
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Helm's Deep | N/A | pl_helms_deep
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Ye Olde | N/A | cp_ye_olde
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Caribbean | N/A | cp_caribbean
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Medieval weapons whitelist | ||||||||||
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Note |
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Secondary | ![]() |
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Bonk! Atomic Punch | Crit-a-Cola | Mad Milk | Flying Guillotine | Choccy Bonk | ||||||
Secondary | ![]() |
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Buff Banner | Gunboats | Battalion's Backup | Concheror | Mantreads | B.A.S.E. Jumper | |||||
Secondary | ![]() |
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Chargin' Targe | Splendid Screen | Tide Turner | ||||||||
Secondary | ![]() | |||||||||
Counterrevolutionary's Clobber | ||||||||||
Lunchbox | ![]() |
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Sandvich | Dalokohs Bar | Buffalo Steak Sandvich | Second Banana | Fast Food | Meatlover's Mania | |||||
Secondary | ![]() | |||||||||
Portable Provisions | ||||||||||
PDA | ![]() |
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PDA | Handy Pardner | |||||||||
Primary | ![]() |
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Crusader's Crossbow | Lancer | Slayer's Sacrament | ||||||||
Primary | ![]() | |||||||||
Huntsman | ||||||||||
Secondary | ![]() |
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Razorback | Darwin's Danger Shield | Cozy Camper | ||||||||
Disguise Kit | ![]() | |||||||||
Disguise Kit | ||||||||||
Watches | ![]() |
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Invis Watch | Cloak and Dagger | Dead Ringer |
Mannpower
Mannpower changes | |
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Mannpower Maps | ||
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Name | Picture | File name |
Foundry | ![]() |
ctf_foundry
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Gorge | ![]() |
ctf_gorge
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Hellfire | ![]() |
ctf_hellfire
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Thunder Mountain | ![]() |
ctf_thundermountain
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Hyperline | N/A | ctf_hyperline
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Hellpower | N/A | ctf_hellpower
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GUMP | N/A | pd_gump
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