Difference between revisions of "Itemtest"

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(Preference implies it's preferred, but not necessarily always used (which would mean the bug is not a bug). It's also called a setting everywhere else)
 
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{{stub}}
 
 
{{Map infobox
 
{{Map infobox
| file-name = item_test
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  | map-status      = dev
| game-type =  
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  | map-file-name  = itemtest
| map-image = Item_test.jpg
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  | map-image       = Item_test.jpg
| map-environment = Industrial
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  | map-environment = Industrial
| map-setting = Indoor
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  | map-setting     = Indoor
| map-items = none
 
 
}}
 
}}
{{Quotation|'''The Sniper''' conducting a survey on his newly crafted items.|How's that bullet feel? Feel good? Huh?|sound=Sniper_revenge09.wav}}
 
  
'''Item Test''' is a testing map released with the [[Australian Christmas]] update. It appears as a modified version of the [[BLU]] [[spawn room]] from the [[Control Point]] map [[Gorge]].
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{{Quotation|'''The Heavy'''|Yes. I like this new weapon.|sound=Heavy_specialweapon09.wav}}
  
The map allows modellers to easily test their creations in a controlled environment, with the option to save and load multiple configuration setups quickly.  
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'''Itemtest''' is a testing map released with the [[Australian Christmas]] update. It is a modified version of the [[BLU]] team's [[Respawn|spawn room]] from the [[Control Point (game mode)|Control Point]] map [[Gorge]].
  
The map consist of a resupply cabinet in the top center section of the map. To the top left hand side there is a small walkway that bends halfway through.  After dying, the player respawns in a few certain locations on the map.
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The map allows modellers to easily test their creations in a controlled environment, with the option to save and load multiple configuration setups quickly. For normal players, it provides a means to preview combinations of [[cosmetic items]], [[Paint Can|paints]], and [[particle effects]].
  
[[Image:Item Test Small Walkway.PNG|300px|right|thumb|This is a picture of the walkway to the left of the main room, taken from the corner where the walkway turns.]]
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The map consists of a Resupply locker in the top center section of the map. To the top left hand side there is a small walkway that bends halfway through. After dying, the player respawns in a few certain locations on the map.
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It is important to note that certain unlockable weapons, when spawned onto a player, do not work as intended. For example, weapons that change the [[ragdoll]] of a dead player (such as the [[Saxxy]]) also do not work. This is because Itemtest loads the item's model, but not the unique stats, so the stats are shared with the default weapon the unlockable weapon is based upon.
  
 
== Functionality ==
 
== Functionality ==
 +
Itemtest can be accessed by typing {{code|map itemtest}} into the console. Once loaded, using the console command "{{code|itemtest}}" or pressing {{key|F7}} displays the item testing menu, containing controls for the addition of custom models. Up to four items can be equipped on each class.
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The testing menu also includes functions to spawn and manipulate multiple [[bots]] with varying behaviours (such as running, crouching, etc). A second command "{{code|itemtest_botcontrols}}" pulls up a smaller HUD menu with options to alter bot behaviour quickly without the need to bring up the full test menu, making it ideal to [[scripting|bind]] to a specified key.
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The menu also allows custom configurations to be saved and loaded quickly. Configurations are stored in files with the "{{code|.itf}}" extension, and by default are saved to the player's {{code|cfg}} directory in {{code|/team fortress 2/tf/cfg/}}.
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== Update history ==
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'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
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* Added Itemtest to the game.
  
The console command "{{code|testitem}}" will display the item testing menu, containing controls for the addition of custom models. Up to 4 items can be equipped on each class.  
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'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
 +
* The map's filename was changed from {{code|item_test}} to {{code|itemtest}}.
  
The testing menu also includes functions to spawn and manipulate multiple [[bots]] with varying behaviours (such as running, crouching, etc). A second command "{{code|testitem_botcontrols}}" pulls up a smaller HUD menu with options to alter bot behaviour quickly without the need to bring up the full test menu, making it ideal to [[scripting|bind]] to a specified key.
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'''{{Patch name|4|18|2011}}'''
 +
* Fixed the "itemtest" command.
  
The menu also allows custom configurations to be saved and loaded quickly. Configurations are stored in files with the "{{code|.itf}}" extension, and by default are saved to the player's {{code|cfg}} directory in {{code|/team fortress 2/tf/cfg/}}.
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'''{{Patch name|6|8|2011}}'''
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* Fixed the server automatically creating votes while in [[training]] or using itemtest.
  
== Bugs ==
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'''{{Patch name|7|10|2013}}'''
 +
* {{Undocumented}} Added Resupply Cabinet and respawn area.
 +
* {{Undocumented}} Fixed BLU spawns all being in the same place.
  
When spawning bots on the server, the RED team bots are scattered in several different places throughout the map while the BLU team bots spawn in one spot.
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== Notes ==
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* The {{code|itemtest}} console command can be used in any map, and is not limited only to the Itemtest map.<ref>[https://www.youtube.com/watch?v=jOyII3ZmxJM Using the {{code|itemtest}} console command on Turbine]</ref>
  
[[Image:BLU bots standing in one place.PNG|300px|left|thumb|Lots and lots of people!!]]
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== Bugs ==
 +
* It is possible to equip items on classes they are not intended for by spawning a bot of the class that can equip the item, equipping the item on them, and then using the Itemtest menu to change the bot's class.
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* Some items do not show up in the item selection menus, which means they cannot be equipped. These include:
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** [[Winger]]
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** [[Atomizer]]
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** [[Crusader's Crossbow]]
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** [[Machina]]
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** [[Shooting Star]]
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* Itemtest occasionally causes the game to crash when being used.
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* When equipping an item using the {{code|itemtest}} console command, the viewmodel may ignore the minimized viewmodel setting.
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* The [[Dragon's Fury]] can only be fired once upon being equipped.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Item_Test_Menu.png| Item Test Menu
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File:Item_Test_Menu.png|Item Test Menu
File:Item_Test_AddDialog.png| Add Item Dialog
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File:Item_Test_AddDialog.png|Add Item Dialog
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
* [[Contribution page]]
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* [[Steam Workshop]]
  
 
== External links ==
 
== External links ==
* "[http://teamfortress.com/post.php?id=4850&p=1 Back to the drawing board, genius!]" &ndash; [[TF2 Official Blog]] post, January 3, 2011.
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* "[https://teamfortress.com/post.php?id=4850&p=1 Back to the drawing board, genius!]" &ndash; [[TF2 Official Blog]] post, January 3, 2011.
  
 +
== References ==
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<references/>
  
{{AustralianChristmasNav}}
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{{Australian Christmas Nav}}
{{Maps}}
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{{Maps Nav}}

Latest revision as of 17:49, 26 October 2024

Itemtest
Item test.jpg
Basic Information
File name: itemtest
Developer(s): Valve
Map Info
Environment: Industrial
Setting: Indoor
Map Overview
Itemtest overview.png
Yes. I like this new weapon.
The Heavy

Itemtest is a testing map released with the Australian Christmas update. It is a modified version of the BLU team's spawn room from the Control Point map Gorge.

The map allows modellers to easily test their creations in a controlled environment, with the option to save and load multiple configuration setups quickly. For normal players, it provides a means to preview combinations of cosmetic items, paints, and particle effects.

The map consists of a Resupply locker in the top center section of the map. To the top left hand side there is a small walkway that bends halfway through. After dying, the player respawns in a few certain locations on the map.

It is important to note that certain unlockable weapons, when spawned onto a player, do not work as intended. For example, weapons that change the ragdoll of a dead player (such as the Saxxy) also do not work. This is because Itemtest loads the item's model, but not the unique stats, so the stats are shared with the default weapon the unlockable weapon is based upon.

Functionality

Itemtest can be accessed by typing map itemtest into the console. Once loaded, using the console command "itemtest" or pressing F7 displays the item testing menu, containing controls for the addition of custom models. Up to four items can be equipped on each class.

The testing menu also includes functions to spawn and manipulate multiple bots with varying behaviours (such as running, crouching, etc). A second command "itemtest_botcontrols" pulls up a smaller HUD menu with options to alter bot behaviour quickly without the need to bring up the full test menu, making it ideal to bind to a specified key.

The menu also allows custom configurations to be saved and loaded quickly. Configurations are stored in files with the ".itf" extension, and by default are saved to the player's cfg directory in /team fortress 2/tf/cfg/.

Update history

December 17, 2010 Patch (Australian Christmas)

  • Added Itemtest to the game.

April 14, 2011 Patch (Hatless Update)

  • The map's filename was changed from item_test to itemtest.

April 18, 2011 Patch

  • Fixed the "itemtest" command.

June 8, 2011 Patch

  • Fixed the server automatically creating votes while in training or using itemtest.

July 10, 2013 Patch

  • [Undocumented] Added Resupply Cabinet and respawn area.
  • [Undocumented] Fixed BLU spawns all being in the same place.

Notes

  • The itemtest console command can be used in any map, and is not limited only to the Itemtest map.[1]

Bugs

  • It is possible to equip items on classes they are not intended for by spawning a bot of the class that can equip the item, equipping the item on them, and then using the Itemtest menu to change the bot's class.
  • Some items do not show up in the item selection menus, which means they cannot be equipped. These include:
  • Itemtest occasionally causes the game to crash when being used.
  • When equipping an item using the itemtest console command, the viewmodel may ignore the minimized viewmodel setting.
  • The Dragon's Fury can only be fired once upon being equipped.

Gallery

See also

External links

References