Difference between revisions of "Gas Passer"
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GrampaSwood (talk | contribs) (Undo edit by KitChaos (Talk) (3779242) Please provide proof of this, as it adds a way the bug can be triggered) (Tag: Undo) |
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This weapon has a "Gas" meter that fills up slowly over time and with damage dealt. Unlike other rechargeable weapons, the meter starts out empty when the Pyro first spawns or equips the item, is not filled or affected by touching a [[Respawn#Resupply|resupply locker]], and charge is retained upon death and respawning. The meter takes 60 seconds and/or 750 damage dealt to fill, after which the Gas Passer can be pulled out. | This weapon has a "Gas" meter that fills up slowly over time and with damage dealt. Unlike other rechargeable weapons, the meter starts out empty when the Pyro first spawns or equips the item, is not filled or affected by touching a [[Respawn#Resupply|resupply locker]], and charge is retained upon death and respawning. The meter takes 60 seconds and/or 750 damage dealt to fill, after which the Gas Passer can be pulled out. | ||
− | The Gas Passer acts somewhat like the [[Jarate]] or [[Mad Milk]] while being able to be thrown approximately twice as far; upon being thrown, it leaves a team-colored gas cloud on the floor that lingers for around 5 seconds. If the gas can bursts in midair, the gas cloud slowly descends during its lifetime, potentially reaching the floor. The Gas Passer can also be used to extinguish burning teammates. | + | The Gas Passer acts somewhat like the [[Jarate]] or [[Mad Milk]] while being able to be thrown approximately twice as far; upon being thrown, it leaves a team-colored gas cloud on the floor that lingers for around 5 seconds. If the gas can bursts in midair, the gas cloud slowly descends during its lifetime, potentially reaching the floor. The Gas Passer can also be used to extinguish burning teammates and [[soaked]] enemies are considered "wet", allowing use with the [[Neon Annihilator]] to obtain a [[Critical hits|Critical hit]] on a player after they are hit with the Gas Passer. |
Any enemy that comes in contact with the gas cloud is doused with gasoline for 10 seconds (5 if constantly healed). Doused enemies, including other Pyros, suffer from [[afterburn]] if they take ''any'' form of damage, including bullets and projectiles. The afterburn effect lasts for 10 seconds. If the victim lingers in the gas cloud, the afterburn duration is ''not'' reset. | Any enemy that comes in contact with the gas cloud is doused with gasoline for 10 seconds (5 if constantly healed). Doused enemies, including other Pyros, suffer from [[afterburn]] if they take ''any'' form of damage, including bullets and projectiles. The afterburn effect lasts for 10 seconds. If the victim lingers in the gas cloud, the afterburn duration is ''not'' reset. | ||
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== Function times == | == Function times == | ||
{{Damage table | {{Damage table | ||
− | | effect | + | | effect = Any damage dealt inflicts afterburn to affected enemies. |
− | | function times = yes | + | | damage = yes |
− | | recharge | + | | afterburn = {{tooltip|4 / tick|8 / s}}<br>80 total<br>{{tooltip|1 / tick ([[Degreaser]] only)|2 / s}}<br>20 total |
− | | effect time | + | | afterburn minicrit = {{tooltip|5 / tick|10 / s}}<br>100 total<br>{{tooltip|2 / tick (Degreaser only)|4 / s}}<br>40 total |
+ | | afterburn time = 10 s | ||
+ | | function times = yes | ||
+ | | recharge = {{tooltip|60 s / 750 Damage|Every second accounts to about 12.5 points of damage. This is not limited to fire damage.}} | ||
+ | | effect time = On player: 10 s / {{tooltip|5 s|On a continuously healed target by any type of Medi Gun or Dispenser}}<br>On ground: 5 s | ||
}} | }} | ||
− | {{Weapon Demonstration}} | + | {{Weapon Demonstration}} |
== Crafting == | == Crafting == | ||
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'''{{Patch name|1|5|2023}}''' | '''{{Patch name|1|5|2023}}''' | ||
* {{Undocumented}} The Gas Passer can now be [[Crafting|crafted]]. | * {{Undocumented}} The Gas Passer can now be [[Crafting|crafted]]. | ||
+ | |||
+ | '''{{Patch name|7|18|2024}} #1''' ([[Summer 2024 Update]]) | ||
+ | * Fixed the [[Neon Annihilator]] not getting Crit-attacks when hitting players covered with gas. | ||
}} | }} | ||
− | |||
− | |||
− | |||
== Bugs == | == Bugs == | ||
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* The Gas Passer can be thrown through any wall, given the player is close enough. | * The Gas Passer can be thrown through any wall, given the player is close enough. | ||
* A Sniper wearing the [[Darwin's Danger Shield]] cannot be ignited by the Gas Passer. | * A Sniper wearing the [[Darwin's Danger Shield]] cannot be ignited by the Gas Passer. | ||
+ | * Having a full charge on the item, and then ending the round and switching teams, will result in the can being able to be pulled out (as though it was full) but does not allow the holder to throw. | ||
== Gallery == | == Gallery == |
Latest revision as of 20:05, 3 August 2024
“ | Heh dum dummad! ("That's not Jarate!")
Click to listen
— The Pyro
|
” |
The Gas Passer is a secondary weapon for the Pyro. It is a bent team-colored gas canister, filled with gas-like substance, with the Pyro's emblem painted on the front and two parallel orange/yellow lines near the bottom.
This weapon has a "Gas" meter that fills up slowly over time and with damage dealt. Unlike other rechargeable weapons, the meter starts out empty when the Pyro first spawns or equips the item, is not filled or affected by touching a resupply locker, and charge is retained upon death and respawning. The meter takes 60 seconds and/or 750 damage dealt to fill, after which the Gas Passer can be pulled out.
The Gas Passer acts somewhat like the Jarate or Mad Milk while being able to be thrown approximately twice as far; upon being thrown, it leaves a team-colored gas cloud on the floor that lingers for around 5 seconds. If the gas can bursts in midair, the gas cloud slowly descends during its lifetime, potentially reaching the floor. The Gas Passer can also be used to extinguish burning teammates and soaked enemies are considered "wet", allowing use with the Neon Annihilator to obtain a Critical hit on a player after they are hit with the Gas Passer.
Any enemy that comes in contact with the gas cloud is doused with gasoline for 10 seconds (5 if constantly healed). Doused enemies, including other Pyros, suffer from afterburn if they take any form of damage, including bullets and projectiles. The afterburn effect lasts for 10 seconds. If the victim lingers in the gas cloud, the afterburn duration is not reset.
Taunting with the Gas Passer equipped results in the Hadouken kill taunt.
The Gas Passer is automatically given to any player who completes the Pyroland Contract "The Gas Passer".
Contents
Function times
Damage and function times | ||
---|---|---|
Effect | Any damage dealt inflicts afterburn to affected enemies. | |
Damage | ||
Afterburn | 4 / tick 80 total 1 / tick (Degreaser only) 20 total | |
Afterburn (mini-crit) | 5 / tick 100 total 2 / tick (Degreaser only) 40 total | |
Function times | ||
Recharge time | 60 s / 750 Damage | |
Effect duration | On player: 10 s / 5 s On ground: 5 s | |
Afterburn duration | 10 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Pyro | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
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Related achievements
Pyro
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Update history
- Added the Gas Passer to the game.
- Updated the description for The Gas Passer
- Fixed the charge meters for The Phlogistinator and The Gas Passer overlapping in the HUD.
- Changes to the "Explode On Ignite" upgrade in Mann vs. Machine
- Damage from the upgrade no longer counts toward the refilling the item's charge meter.
- Fixed an issue where explosive damage could be reapplied for each target in the gas cloud.
- Fixed the triggering bot not taking explosion damage.
- Increased explosion damage to 350 (from 250).
- Added the Gas Passer to the list of weapons that can be found via random drops.
- [Undocumented] The Gas Passer can now be crafted.
July 18, 2024 Patch #1 (Summer 2024 Update)
- Fixed the Neon Annihilator not getting Crit-attacks when hitting players covered with gas.
Bugs
- Being soaked by the Gas Passer, then jumping with Rocket Jumper or Sticky Jumper still lights the user on fire. This is due to the gas effect triggering based on what the game considers as "taking a hit", which includes harmless explosions and fall damage.
- The Gas Passer does not appear when inspected from the backpack menu.
- The Gas Passer can be thrown through any wall, given the player is close enough.
- A Sniper wearing the Darwin's Danger Shield cannot be ignited by the Gas Passer.
- Having a full charge on the item, and then ending the round and switching teams, will result in the can being able to be pulled out (as though it was full) but does not allow the holder to throw.
Gallery
See also
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