Difference between revisions of "Double Cross"

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{{Map
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{{Other uses|this=the map|for=the cosmetic item of a similar name|Doublecross-Comm}}
|TYPE=Capture the Flag
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{{Map infobox
|FILE_NAME=ctf_doublecross
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  | map-status                = official
|IMAGE=Dc01.jpg
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  | map-game-type            = Capture the Flag
 +
  | map-file-name            = ctf_doublecross
 +
  | map-image                = CTF DoubleCross RedBase.png
 +
  | map-released              = {{Patch name|12|17|2009}}
 +
  | map-released-major        = WAR! Update
 +
  | map-environment          = Industrial, alpine
 +
  | map-setting              = Night time
 +
  | map-has-deep-water        = yes
 +
  | map-hazards              = [[Environmental death#Pitfalls|Pitfall]]
 +
  | map-pickups-health-small  = 8
 +
  | map-pickups-health-medium = 1
 +
  | map-pickups-ammo-small    = 6
 +
  | map-pickups-ammo-medium  = 2
 
}}
 
}}
  
'''Double Cross''' is a Capture the Flag map. It was released with the [[WAR! Update]] as an official map.
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{{Quotation|'''[http://www.teamfortress.com/war/maps/ The WAR! Update]'''|In the middle of the night, two bridges span a bottomless chasm of certain doom. (Said bridges span the chasm in the day also, but the gate is locked.) Secret bases concealed behind the unassuming facades of a factory and a farm built next door to each other fool absolutely no one in the area, who sometimes gather around to “watch all them mercenaries fight over that Spy base."}}
  
=== Overview ===
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'''Double Cross''' is a [[Capture the Flag]] map added in the [[WAR! Update]]. It is a set of opposing buildings with a bridge over a cliff connecting the two. A railway track runs beneath the bridge, connecting the two sewers in the base.
{{Quotation|[http://www.teamfortress.com/war/maps/  WAR! Update - CTF_Doublecross]|"In the middle of the night, two bridges span a bottomless chasm of certain doom. (Said bridges span the chasm in the day also, but the gate is locked.) Secret bases concealed behind the unassuming facades of a factory and a farm built next door to each other fool absolutely no one in the area, who sometimes gather around to “watch all them mercenaries fight over that spy base."
 
  
Doublecross is a fast-paced map that promises a lot of turnaround, with fighting focused on the main bridge and plenty of ways to fall off of it (or cause others to). The secondary train bridge below is perfect for sneakier classes, and provides a number of secret tunnels."}}
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== Locations ==
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{{HelpfulOverviewNote}}
 +
 
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=== Central area ===
 +
*'''Main Bridge''': Directly opposite each team's spawn room on the floor below lies the main bridge, linking the two bases. A truck, crates, and dirt are scattered across it, partially blocking sight-lines. There is a single toll booth on both sides, each with a small health kit inside.  This bridge offers a direct route to the enemy courtyard and Intelligence room.
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*'''Train Bridge''': Below and perpendicular to the Main Bridge is the Train Bridge. This can be reached from the Main Bridge via a set of stairs on either side. The Train Bridge offers access to each base's extensive sewer system, with a medium health kit placed in the precise center of the bridge itself. A bottomless pit lies below it - falling off this bridge is certain death. No train ever uses the bridge at any point.
  
__TOC__
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=== Bases ===
== Goal ==
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*'''Intelligence Room''': The Intelligence sits in the middle of a small room below and to the left of each team's spawn room. It has three access points: An upper gantry leading towards the spawn, the main doorway leading to the courtyard, and another doorway leading to a refuse area, which can be reached from the Battlements.  In the Intelligence room, the [[Announcer]] security panel featured in [[Meet the Spy]] can be seen; this will light up displaying the appropriate message if the Intelligence is taken.
Your team must capture the opposing team's [[Intelligence]] continuously until you reach the game's capture limit (default limit is 3) whilst preventing the enemy from achieving the same.  
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*'''Courtyard''': Opposite the main base entrance and below the spawn room is the Courtyard. This open area links the Main Bridge to the Intelligence room, as well as the spawn to the Intelligence room via an upper gantry. There is a small shed here, providing access to the Sewers via a short drop.  A small health kit and ammo box can be found underneath the gantry.
 +
*'''Battlements''': A small Sniper deck can be accessed from the spawn room. This runs parallel to and looks out over the Main Bridge, with each team's deck opposite the other. From here the Intelligence room may also be accessed via a short drop into the refuse area.
 +
*'''Sewers''': The bottom level of each base is comprised of a network of tunnels and maintenance rooms. They are accessed from either inside the base via stairwell near the entrance, the shed in the Courtyard, or from a one-way chute in the spawn room dropping into a pool of deep water. Both sewers exit to the Train Bridge. A small health kit and a medium ammo crate can be found at the foot of the stairs.
  
== Locations ==
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<gallery widths=150px heights=90px>
<gallery widths=150px heights=90px caption="Screenshots of some locations">
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File:CTF DoubleCross RedBase.png|Exterior of [[RED]] base.
File:Dc01.jpg|Exterior of [[RED]] base
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File:CTF DoubleCross BluBase.png|Main Bridge and [[BLU]] base.
File:Dc02.jpg|Main bridge and [[BLU]] base
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File:CTF DoubleCross Courtyard.png|Courtyard leading to the Intelligence Room.
File:Dc03.jpg|Courtyard leading to the Intel room
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File:CTF DoubleCross Intel.png|BLU's Intelligence Room.
File:Dc04.jpg|BLU's Intel room
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File:CTF DoubleCross Chasm.png|Deep chasm with Train Bridge.
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File:CTF DoubleCross Sewer.png|Basement sewer of [[RED]] base.
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File:CTF DoubleCross BaseEntrance.png|Entrance to [[RED]] base.
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File:CTF DoubleCross Refuse.png|Refuse drop to Intelligence Room.
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File:Double Cross Saucer.png|A [[Saucers|UFO]] seen on Double Cross in the {{Patch name|9|10|2015}}.
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File:Doublecross board.png|The security alarm panels in BLU intelligence.
 
</gallery>
 
</gallery>
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==Helpful overview==
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[[File:Double Cross overview with lines.png|left|500px|Double Cross's locations]]
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<big>1.Main Bridge
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2.Train Bridge
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3.Battlements
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4.Courtyard
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5.Intelligence Room</big>
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{{clr}}
 +
 +
== Strategy ==
 +
{{map strategy link|Double Cross|main=yes|stub=yes}}
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 +
== Update history ==
 +
{{Update history|
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'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
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* Added Double Cross to the game.
 +
 +
'''{{Patch name|1|6|2010}}'''
 +
* Reduced the number of moons in ctf_doublecross. Before the patch, 7 moons could be seen on the map's skyline.
 +
 +
'''{{Patch name|2|3|2010}}'''
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* Fixed the map not ending correctly when using mp_timelimit.
 +
* Changed to prevent Engineers from building on top of the shack in each base.
 +
 +
'''{{Patch name|2|23|2010}}'''
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* Improved clipping to prevent players from getting to unintended places.
 +
 +
'''{{Patch name|2|9|2012}}'''
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* Added a [[respawn]]room visualizer to the dropdown spawn exit to prevent griefing
 +
 +
'''{{Patch name|8|10|2012}}'''
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* {{Undocumented}} Added a "[[Carrier tank]]" to this map.
 +
 +
'''{{Patch name|9|10|2015}}'''
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* {{Undocumented}} Added [[saucers]] and posters to Double Cross.
 +
 +
'''{{Patch name|11|25|2015}}'''
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* {{Undocumented}} Removed Saucers and Posters from all maps.
 +
 +
'''{{Patch name|2|29|2016}}'''
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* Updated several maps to support [[Competitive Mode]].
 +
 +
'''{{Patch name|7|18|2024}} #1''' ([[Summer 2024 Update]])
 +
* Fixed an incorrect team-colored material in the BLU base.
 +
 +
'''{{Patch name|7|25|2024}} #1'''
 +
* Fixed an incorrect team-colored material in the BLU base for real this time.
 +
}}
  
*'''The Main Bridge''': Directly opposite and below each team's spawn room is the main bridge, which links the two bases.  A truck, crates and dirt lie across it, partially blocking sightlines.  On either side is a toll booth with a small health kit inside.  This bridge offers a direct route to the enemy courtyard and intel room.
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== Trivia ==
*'''The Train Bridge''': Below and running at an angle to the Main Bridge is the Train Bridge.  This can be reached from the Main Bridge via a set of stairs on either side.  The Train Bridge offers access to each bases' extensive sewer system, and it has a medium health kit in the middle.  A bottomless pit yawns below it.
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* Security alarm panels, much like those featured in ''[[Meet the Spy]]'', appear in each teams' Intelligence room with the panels 'ALERT', 'INTELLIGENCE' and 'CAPTURED' lighting up when the enemy team has taken the Intelligence.
*'''The Intel Room''': The [[Intelligence]] sits in the middle of a small room below and to the left of each team's spawn room.  It has three access points: An upper gantry leading towards the spawn, the main doorway leading to the courtyard, and another doorway leading to a refuse area, which can be reached from the Battlements.  In the Intel Room the [[Announcer]] security panel featured in [[Meet the Spy]] can be seen; this will light up displaying the appropriate message if the Intelligence is taken.
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* The main menu will display a full-color image of Double Cross during a [[Full Moon]].
*'''The Courtyard''': Opposite the main base entrance and below the spawn room is the Courtyard.  This open area links the Main Bridge to the Intel Room, as well as the spawn to the Intel Room via an upper gantry.  There is a small shed here from which the sewers can be reached via a short drop.  A small health kit and ammo box can be found underneath the gantry.
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* According to Iikka, the map's creator, this map was originally planned to be 5-Control Point, and its original name was [[Nightfall (Control Point)|Nightfall]].<ref>[https://nodraw.net/2010/01/interview-iikka/ Impromptu Interview: Iikka Keranen]</ref> The map was developed after the release of Team Fortress 2 in 2007, but after a while it was abandoned, giving preference to the development of [[Badlands (Control Point)|Badlands]].
*'''The Battlements''': A small Sniper deck can be accessed from the Spawn.  This runs parallel to and looks out over the Main Bridge, with each team's deck opposite the other.  From here the Intel Room may also be accessed via a short drop into the refuse area.
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** The name of the map had to be changed due to the fact that a community map PLR [[Nightfall]] was released before the WAR! Update.
*'''The Sewers''': Underneath each base is a network of tunnels. These can be accessed from inside the base via a set of stairs near the entrance, the shed in the Courtyard, and from a one way chute which drops into a pool of water from the spawn.  These lead onto the Train Bridge.  A small health kit and a medium ammo crate can be found underneath the stairs.
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*** The skybox for Double Cross still bears the filename <code>sky_nightfall_01</code>.
 +
* A "double cross" is an act of betrayal.
 +
** Here, it refers to the two crossings: the vehicle bridge above, and the train bridge below.
  
== Common strategies ==
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== See also ==
*[[Scout]]s may find it easier to use the sewer system to get to the enemy intelligence, as most of the enemy forces will be concentrated on the bridge.
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* [[Doublefrost]]
*[[Spy|Spies]] may also find the sewer system useful in order to get into the base quickly and without provoking attention.
 
*The sewer access shed in the courtyard is an excellent way to avoid the main entrance if you are looking for an escape route with the Intel.
 
*Conservative [[Engineer]]s can construct a reasonably effective [[Sentry]] at the top of the gantry in the Intel Room to guard it.  Be warned; building on the gantry in the courtyard will allow enemies who walk directly underneath it to get to the Intel Room untouched.  More adventurous Engineers may like to consider building in the enemy sewers.
 
*[[Soldier]]s and double jumping/[[Force-a-Nature]] wielding [[Scout]]s can reach the enemy Battlements in the same way they can on [[2Fort]].  From here, you have direct access to the Intel Room.  Also note that Soldiers, [[Demoman|Demomen]], and [[Scout]]s are the only classes that can escape over the balcony overlooking the refuse area to the Battlements.
 
*It is not too difficult to organise a strong push with offensive classes into the enemy courtyard, as unlike other CTF maps there are no killer Sentry locations.  If [[Medic]] backed [[Heavy|Heavies]] and Soldiers make it to the enemy base entrance, they will be in a good position to break into the Intel Room directly.  Be wary of classes attacking from the balcony leading from the spawn here.
 
*You can shoot directly into the enemy courtyard by hanging out a battlement window.
 
  
==Trivia==
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== References ==
*Doublecross shares some similarities with [[2Fort]], such as the Sniper decks that over look the main bridge as well as a sewer path that lies under each base.
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<references/>
*Security alarm panels, much like those featured in ''[[Meet the Spy]]'', appear in each teams' intel room with the panels 'ALERT', 'INTELLIGENCE' and 'CAPTURED' lighting up when the enemy team has taken the Intelligence.
 
*This isn't the first Valve map to bear the name "Doublecross".  The first Double Cross was an original Half-Life map designed for team deathmatch and was a sequel to the immensely popular Crossfire.  Like Crossfire, it involved a bunker which could be defended and one could activate a superweapon to kill everyone not inside the bunker.
 
*Before the [[January 6, 2010 Patch]], 7 moons could be seen on the map's skyline.
 
*The map's original name was Nightfall, but a community map PLR [[Nightfall]] was released before the WAR! Update.
 
  
== External Links ==
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== External links ==
*[http://www.teamfortress.com/war/maps/ ''WAR! Update'': VI Day - New maps]
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* [https://www.teamfortress.com/war/maps/ ''WAR! Update'': VI Day - New maps]
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* [https://www.nodraw.net/2010/01/interview-iikka/ Development History of Double Cross]
  
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{{War Update Nav}}
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{{Maps Nav}}
  
{{Maps nav}}
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[[Category:Quickplay maps]]
{{Languages}}
 

Latest revision as of 23:14, 25 July 2024

This article is about the map. For the cosmetic item of a similar name, see Doublecross-Comm.
Double Cross
CTF DoubleCross RedBase.png
Basic Information
Map type: Capture the Flag
File name: ctf_doublecross
Released: December 17, 2009 Patch
(WAR! Update)
Variants: Doublefrost
Developer(s): Valve
Map Info
Environment: Industrial, alpine
Setting: Night time
Hazards: Pitfall
Deep Water: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×8  •  Mediumhealth.png ×1
Ammoico.png Ammo Boxes: Smallammo.png ×6   •   Mediumammo.png ×2
Map Photos
Loading screen photos.
Map Overview
Double Cross overview.png
In the middle of the night, two bridges span a bottomless chasm of certain doom. (Said bridges span the chasm in the day also, but the gate is locked.) Secret bases concealed behind the unassuming facades of a factory and a farm built next door to each other fool absolutely no one in the area, who sometimes gather around to “watch all them mercenaries fight over that Spy base."

Double Cross is a Capture the Flag map added in the WAR! Update. It is a set of opposing buildings with a bridge over a cliff connecting the two. A railway track runs beneath the bridge, connecting the two sewers in the base.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

Central area

  • Main Bridge: Directly opposite each team's spawn room on the floor below lies the main bridge, linking the two bases. A truck, crates, and dirt are scattered across it, partially blocking sight-lines. There is a single toll booth on both sides, each with a small health kit inside. This bridge offers a direct route to the enemy courtyard and Intelligence room.
  • Train Bridge: Below and perpendicular to the Main Bridge is the Train Bridge. This can be reached from the Main Bridge via a set of stairs on either side. The Train Bridge offers access to each base's extensive sewer system, with a medium health kit placed in the precise center of the bridge itself. A bottomless pit lies below it - falling off this bridge is certain death. No train ever uses the bridge at any point.

Bases

  • Intelligence Room: The Intelligence sits in the middle of a small room below and to the left of each team's spawn room. It has three access points: An upper gantry leading towards the spawn, the main doorway leading to the courtyard, and another doorway leading to a refuse area, which can be reached from the Battlements. In the Intelligence room, the Announcer security panel featured in Meet the Spy can be seen; this will light up displaying the appropriate message if the Intelligence is taken.
  • Courtyard: Opposite the main base entrance and below the spawn room is the Courtyard. This open area links the Main Bridge to the Intelligence room, as well as the spawn to the Intelligence room via an upper gantry. There is a small shed here, providing access to the Sewers via a short drop. A small health kit and ammo box can be found underneath the gantry.
  • Battlements: A small Sniper deck can be accessed from the spawn room. This runs parallel to and looks out over the Main Bridge, with each team's deck opposite the other. From here the Intelligence room may also be accessed via a short drop into the refuse area.
  • Sewers: The bottom level of each base is comprised of a network of tunnels and maintenance rooms. They are accessed from either inside the base via stairwell near the entrance, the shed in the Courtyard, or from a one-way chute in the spawn room dropping into a pool of deep water. Both sewers exit to the Train Bridge. A small health kit and a medium ammo crate can be found at the foot of the stairs.

Helpful overview

Double Cross's locations
1.Main Bridge
2.Train Bridge
3.Battlements
4.Courtyard
5.Intelligence Room

Strategy

Main article: Community Double Cross strategy

Update history

December 17, 2009 Patch (WAR! Update)
  • Added Double Cross to the game.

January 6, 2010 Patch

  • Reduced the number of moons in ctf_doublecross. Before the patch, 7 moons could be seen on the map's skyline.

February 3, 2010 Patch

  • Fixed the map not ending correctly when using mp_timelimit.
  • Changed to prevent Engineers from building on top of the shack in each base.

February 23, 2010 Patch

  • Improved clipping to prevent players from getting to unintended places.

February 9, 2012 Patch

  • Added a respawnroom visualizer to the dropdown spawn exit to prevent griefing

August 10, 2012 Patch

September 10, 2015 Patch

  • [Undocumented] Added saucers and posters to Double Cross.

November 25, 2015 Patch

  • [Undocumented] Removed Saucers and Posters from all maps.

February 29, 2016 Patch

July 18, 2024 Patch #1 (Summer 2024 Update)

  • Fixed an incorrect team-colored material in the BLU base.

July 25, 2024 Patch #1

  • Fixed an incorrect team-colored material in the BLU base for real this time.

Trivia

  • Security alarm panels, much like those featured in Meet the Spy, appear in each teams' Intelligence room with the panels 'ALERT', 'INTELLIGENCE' and 'CAPTURED' lighting up when the enemy team has taken the Intelligence.
  • The main menu will display a full-color image of Double Cross during a Full Moon.
  • According to Iikka, the map's creator, this map was originally planned to be 5-Control Point, and its original name was Nightfall.[1] The map was developed after the release of Team Fortress 2 in 2007, but after a while it was abandoned, giving preference to the development of Badlands.
    • The name of the map had to be changed due to the fact that a community map PLR Nightfall was released before the WAR! Update.
      • The skybox for Double Cross still bears the filename sky_nightfall_01.
  • A "double cross" is an act of betrayal.
    • Here, it refers to the two crossings: the vehicle bridge above, and the train bridge below.

See also

References

External links