Difference between revisions of "Viaduct"

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{{Map infobox
 
{{Map infobox
|game-type=King Of The Hill
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  | map-status                = official
|file-name=koth_viaduct
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  | map-game-type             = King of the Hill
|map-image=Viaduct_01.jpg
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  | map-file-name             = koth_viaduct
 +
  | map-image                 = Viaduct 01.jpg
 +
  | map-released              = {{Patch name|8|13|2009}}
 +
  | map-released-major        = Classless Update
 +
  | map-environment          = Alpine
 +
  | map-setting              = Daylight, snowy
 +
  | map-has-pyrovision        = yes
 +
  | map-pickups-health-medium = 4
 +
  | map-pickups-ammo-medium  = 6
 +
  | map-has-bots              = yes
 
}}
 
}}
  
{{Quotation|http://www.teamfortress.com/classless/day02.php|...Both teams start at the base of a low hill, and will have to climb to get to the capture point at the hill’s peak. The various elevations of the map and multiple routes to the central point guarantee some frenzied battles as the point changes hands during gameplay.}}
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{{Quotation|'''The Classless Update'''|...Both teams start at the base of a low hill, and will have to climb to get to the capture point at the hill’s peak. The various elevations of the map and multiple routes to the central point guarantee some frenzied battles as the point changes hands during gameplay.}}
  
'''Viaduct''' is a [[King of the Hill]] map. It and along with [[Nucleus (King of the Hill)|Nucleus]] and [[Sawmill (King of the Hill|Sawmill]] were released with ''The Classless Update'' as the first official King of the Hill maps for Team Fortress 2.  
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'''Viaduct''' is a [[King of the Hill]] map. Along with [[Nucleus (King of the Hill)|Nucleus]] and [[Sawmill (King of the Hill)|Sawmill]], it was released with the [[Classless Update]] as the first official King of the Hill map for ''[[Team Fortress 2]]''.  
  
So far, Viaduct is the only King of the Hill map developed by Valve from scratch and was the first official map to feature a snow theme, as a unique variation of the map's alpine setting.
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== Locations ==
 +
{{HelpfulOverviewNote}}
 +
* '''The Summit''': The highest area of Viaduct, where the control point is located.
 +
* '''The Hill''': A hill with '''Ledges''' overlooking the point, one on each side.
 +
* '''The Shack''': A concrete platform and lean-to shack with a Medium Ammo Pickup back under the Viaduct, a common nesting location.
 +
* '''The Stairs''': The access from the Shack to the Medium Health and Ammo Pickups and route from Spawn.
 +
* '''The Scullery (House)''': Fringing the Summit on either side is a building, with a sheltered '''Catwalk''' leading to the Ledge.
 +
* '''The Valley''': The small low area behind the Scullery house between the Spawn area exits.
 +
* '''Spawn Yard''': Between the Spawn and the Valley is the Yard which gives way to the three entrances to the Valley.
  
Your goal is to capture the control point and defend it for a duration of 3 minutes.
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<gallery widths=140px heights=80px>
 +
File:viaduct point.jpg | The Summit, Control Point
 +
File:viaduct house.jpg | The Scullery (House)
 +
File:viaduct houseinterior.jpg | The Scullery, interior
 +
File:viaduct hill.jpg | The Hill and Catwalk, overlooking the point
 +
File:viaduct choke.jpg | Valley
 +
File:viaduct spawnarea.jpg | Spawn Yard
 +
File:viaduct spawn.jpg | Spawn, interior
 +
</gallery>
  
== Locations ==
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== Helpful overview ==
* '''The Summit''' &ndash; The topmost area of Viaduct, where the Control Point is located.
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[[File:Viaduct overview with lines.png|left|Viaduct's locations|400px]]
*'''The Scullery''' &ndash; Fringing the summit on either side is a building, with sheltered catwalks leading onto ledges on either side.
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<big>1. Spawn Yard
 +
2. Transition Building
 +
3. Valley
 +
4. Scullery (House)
 +
5. Stairs
 +
6. Hills
 +
7. Control Point summit</big>
  
 +
{{clr}}
 
== Strategy ==
 
== Strategy ==
*[[Sniper]]s can and will be a huge nuisance on this map &ndash; the sheltered catwalks, the area underneath and the ledges on either side all have great sightlines and are difficult to hit from the point itself.  This is compounded by the fact there are no side routes, which makes Scouting and Spying difficult.
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{{main|Community Viaduct strategy}}
*The ledges are an excellent place for a [[Sentry Gun|Sentry]].  If the point has been taken by the enemy, consider setting up in the lower area with the health pack/ammo crate to the left of the Scullery, and teleporting your colleagues in.
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{{community strategy stub link}}
*[[Demoman|Demomen]] are an excellent choice on this map &ndash; they can clear the point both defensively and offensively, shell the ledges and act as an anti-Sniper and Engineer class.  
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* The small lower areas looking onto the capture point are good Sentry Gun locations. A good setup there can hold of the enemies from the point and allow your team to control the mid. Just beware of enemy [[Sniper]]s if you decide to set up here.
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== Control Point timing ==
 +
{{Control Point Timing/Official Map}}
 +
 
 +
== Update history ==
 +
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 +
* Added Viaduct to the game.
 +
 
 +
'''{{Patch name|8|25|2010}}'''
 +
* Reduced the capture time for the control point from 6 seconds to 3 seconds.
 +
 
 +
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
 +
* Viaduct has been haunted and is now... [[Eyeaduct]]!
 +
 
 +
'''{{Patch name|7|10|2013}}'''
 +
* Players can no longer build in spawn room rafters.
 +
 
 +
'''{{Patch name|2|29|2016}}'''
 +
* Updated several maps to support [[Competitive Mode]].
 +
 
 +
== Trivia ==
 +
* Valve initially claimed Viaduct to be the first-ever ''TF2'' map with snow. Due to the outcry from hundreds of community-members citing custom maps made before Viaduct, Valve rescinded this claim, and the employees responsible were "bludgeoned to pieces by ''[their]'' crack security team"<ref>[http://www.teamfortress.com/post.php?id=2732 "Theft is a Dish Best Served Cold" - TF2 Official Blog post, August 12, 2009.]</ref>.
 +
* Viaduct has two official "making of" videos created by Valve. The videos show how the map was designed and created from the ground-up to the final product using Valve's Hammer World Editor. The video also features a special version of [[Rocket Jump Waltz]]. ([[Creating Viaduct (Part 1)|Part 1]] and [[Creating Viaduct (Part 2)|Part 2]])
 +
 
 +
== References ==
 +
<references/>
  
== Control Point Timing ==
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== See also ==
{{Control Point Timing
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* [[Creating Viaduct (Part 1)]]
| NAME1 = Center Point
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* [[Creating Viaduct (Part 2)]]
| AREA1 = 6
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* [[Eyeaduct]]
| TEAM1 = 2
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* [[Product (competitive custom map)|Product]] ("Viaduct Pro")
}}
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==Trivia==
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== External links ==
* Valve initially claimed Viaduct to be the first-ever TF2 map with snow. Due to the outcry from hundreds of community-members citing custom maps made before Viaduct, Valve rescinded this claim and the employees responsible were "bludgeoned to pieces by ''[their]'' crack security team".
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* [https://www.teamfortress.com/classless/day02.php The Classless Update: Day 2 - King of the Hill game mode, Viaduct, Nucleus (King of the Hill) and Sawmill (King of the Hill) maps]
  
 +
{{Classless Update Nav}}
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{{Maps Nav}}
  
{{Maps nav}}
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[[Category:Quickplay maps]]
{{Languages}}
 

Latest revision as of 23:20, 2 May 2024

Viaduct
Viaduct 01.jpg
Basic Information
Map type: King of the Hill
File name: koth_viaduct
Released: August 13, 2009 Patch
(Classless Update)
Variants: Eyeaduct
Developer(s): Valve
Map Info
Environment: Alpine
Setting: Daylight, snowy
Pyrovision Support: Yes
Bot support: Yes
Map Items
Healthico.png Health Kits: Mediumhealth.png ×4
Ammoico.png Ammo Boxes: Mediumammo.png ×6
Map Photos
Loading screen photos.
Map Overview
Viaduct overview.png
...Both teams start at the base of a low hill, and will have to climb to get to the capture point at the hill’s peak. The various elevations of the map and multiple routes to the central point guarantee some frenzied battles as the point changes hands during gameplay.
The Classless Update

Viaduct is a King of the Hill map. Along with Nucleus and Sawmill, it was released with the Classless Update as the first official King of the Hill map for Team Fortress 2.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

  • The Summit: The highest area of Viaduct, where the control point is located.
  • The Hill: A hill with Ledges overlooking the point, one on each side.
  • The Shack: A concrete platform and lean-to shack with a Medium Ammo Pickup back under the Viaduct, a common nesting location.
  • The Stairs: The access from the Shack to the Medium Health and Ammo Pickups and route from Spawn.
  • The Scullery (House): Fringing the Summit on either side is a building, with a sheltered Catwalk leading to the Ledge.
  • The Valley: The small low area behind the Scullery house between the Spawn area exits.
  • Spawn Yard: Between the Spawn and the Valley is the Yard which gives way to the three entrances to the Valley.

Helpful overview

Viaduct's locations
1. Spawn Yard
2. Transition Building
3. Valley
4. Scullery (House)
5. Stairs
6. Hills
7. Control Point summit

Strategy

Main article: Community Viaduct strategy

Control Point timing

Control Point Multiplier Seconds
Control Point ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760


Update history

August 13, 2009 Patch (Classless Update)

  • Added Viaduct to the game.

August 25, 2010 Patch

  • Reduced the capture time for the control point from 6 seconds to 3 seconds.

October 27, 2011 Patch (Very Scary Halloween Special)

  • Viaduct has been haunted and is now... Eyeaduct!

July 10, 2013 Patch

  • Players can no longer build in spawn room rafters.

February 29, 2016 Patch

Trivia

  • Valve initially claimed Viaduct to be the first-ever TF2 map with snow. Due to the outcry from hundreds of community-members citing custom maps made before Viaduct, Valve rescinded this claim, and the employees responsible were "bludgeoned to pieces by [their] crack security team"[1].
  • Viaduct has two official "making of" videos created by Valve. The videos show how the map was designed and created from the ground-up to the final product using Valve's Hammer World Editor. The video also features a special version of Rocket Jump Waltz. (Part 1 and Part 2)

References

See also

External links