Difference between revisions of "Vita-Saw"

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{{Item infobox
 
{{Item infobox
| type             = weapon
+
| type               = weapon
| team-colors     = yes
+
| team-colors       = yes
| skin-image-red   = RED Überneedle.png
+
| skin-image-red     = RED Überneedle.png
| skin-image-blu   = BLU Überneedle.png
+
| skin-image-blu     = BLU Überneedle.png
| used-by         = [[Medic]]
+
| used-by           = {{used by|Medic}}
| slot             = melee
+
| slot               = melee
| contributed-by   = {{Backpack Item Link|152279192|Idletard}} <br/> {{Backpack Item Link|152279749|Daimao}}
+
| contributed-by     = {{Backpack Item Link|76561197982751575|152279192}}<br>{{Backpack Item Link|76561197984476370|152279749}}
| released         = [[Mann-Conomy Update]]
+
| released          = {{Patch name|9|30|2010}}
| availability     = Drop, Craft, [[Crate#Series .231|Uncrate (#1)]]
+
| released-major    = Mann-Conomy Update
| ammo-loaded     = N/A
+
| availability       = {{avail|drop|craft|crate1|collectors}}
| ammo-carried     = N/A
+
| marketable        = yes
| loadout         = yes
+
| numbered          = no
   | level         = Level 5 Bonesaw
+
| ammo-loaded       = {{common string|N/A}}
   | att-1-positive = On death up to 20% of your stored ÜberCharge is retained.
+
| ammo-carried       = {{common string|N/A}}
   | att-2-negative = -10 max health on wearer
+
| loadout           = yes
 +
   | item-kind        = {{item kind|Bonesaw}}
 +
  | item-level       = 5
 +
  | item-description = {{item description|Vita-Saw}}
 +
   | att-1-positive   = {{attribute|UberchargeSavedOnHit}}
 +
   | att-2-negative   = {{attribute|MaxHealth_Negative|-10}}
 
}}
 
}}
{{Quotation|'''The Medic'''|Did zat sting? '''Saw'''-ry!|sound=Medic_specialcompleted01.wav}}
 
  
The '''Vita-Saw''', pronounced "vie-tah saw", is a [[Contribution page|community-made]] [[melee]] weapon for the [[Medic]]. It appears as a rusty gas pump handle, outfitted with a long needle and a blood-stained knife underneath, with a [[jiggle bones|liquid-filled]] container connected to the top of the main part of the weapon. A small skull and bones symbol, coupled with eight tally marks, has been etched into the flat of the blade.
+
{{Quotation|'''The Medic''' on saws with needles|Did that sting? '''"Saw-ry!"'''|sound=Medic specialcompleted01.wav}}
  
When equipped, this weapon lowers the Medic's maximum [[health]] by 10 to a total of 140. On the other hand, it will allow the player to retain up to 20% of an [[ÜberCharge]] upon death. For example, dying with a 12% charge will cause the Medic to retain the 12% charge upon respawning, while dying with a charge of more than 20%, such as 45% of a full charge, will only retain a maximum of 20%. The retention will occur even if an ÜberCharge is deployed, as long as the remaining charge does not deplete below 20%.  
+
The '''Vita-Saw''' ({{pronounce|vaɪtɑːsɔː}} {{respell|veye|tah-saw}}) is a [[Steam Workshop|community-created]] [[Weapons#medicmelee|melee weapon]] for the [[Medic]]. It is a rusty gas pump handle that has been outfitted with both a long needle and blood-stained knife underneath, and with a container connected to the top of the main part of the weapon, filled with a team-colored [[Jiggle bones|liquid]] with a slight [[Self-illumination|glow]] to it. A small skull and bones symbol, coupled with eight tally marks, has been etched into the flat of the blade.
  
The ÜberCharge stored will be kept if the player were to switch teams, but will be lost if they were to change class. The Vita-Saw stores charge upon death, and therefore the Medic can use a different melee weapon while building charge, or even change melee loadout while respawning. So long as he dies with it equipped and doesn't change classes, the Medic will respawn with his previous ÜberCharge percentage, to the maximum limit of 20%. An ÜberCharge is always lost when the round ends.
+
When equipped, this weapon lowers the Medic's maximum [[health]] by 10, reducing his total health to 140. On the other hand, every hit against an enemy using the Vita-Saw "collects" their organs (also spawning a purely-cosmetic generic organ [[Gibs|gib]]). After dying, the Medic [[respawn]]s with whatever [[ÜberCharge]] value they died with, but only up to a maximum based on the number of organs harvested in the previous life, each organ allowing 15% ÜberCharge to be retained, to a maximum of 60%.
  
Similar to the [[Übersaw]], the vial will fill up with a team-colored liquid as an ÜberCharge is built, before draining as it is deployed.
+
If the player kills an enemy [[Demoman]] wielding the [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]] or [[Nessie's Nine Iron]], a [[Soldier]] wielding the [[Air Strike]], a [[Sniper]] wielding the [[Bazaar Bargain]], or a Medic wielding the Vita-Saw, they receive an amount of organs relative to the kills or organs the victim had collected.
 +
 
 +
The ÜberCharge stored is kept if the player switches teams, but is lost if they change [[classes]]. The Vita-Saw stores charge upon death, and therefore the Medic can use a different melee weapon while building charge or even change melee loadout while respawning. So long as he dies with it equipped and does not change classes, the Medic respawns with his previous ÜberCharge percentage to the maximum limit of 60%. An ÜberCharge is always lost when a round ends (when the objective of the game is met; i.e. all points in a map are captured).<!-- may need reconfirmation after new update -->
 +
 
 +
Similar to the [[Ubersaw]], the vial fills up with a team-colored liquid as an ÜberCharge is built and drain as it is deployed.
 +
 
 +
The kill icon for the Vita-Saw was contributed by {{Steamid|76561197976113694}}.
 +
 
 +
The Vita-Saw was later [https://steamcommunity.com/sharedfiles/filedetails/?id=146832631 contributed] to the Steam Workshop, at [[Valve]]'s request.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| identical = [[Bonesaw]]
+
| identical       = [[Bonesaw]]
| damage             = yes
+
| damagetype      = Melee
|  base             = 65
+
| rangetype        = Melee
|  crit             = 195
+
 
|  minicrit         = 88
+
| damage           = yes
|  point blank      = {{tooltip|59-72|81.25 / s}}
+
|  base           = 65
| function times     = yes
+
|  crit           = 195
|  attack interval   = 0.8 s
+
|  minicrit       = 88
 +
 
 +
| function times   = yes
 +
|  attack interval = 0.8 s
 
}}
 
}}
 +
 +
== Health ==
 +
{{Main|Health}}
 +
{{Class health pack and overheal table|overheal|medic=yes}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
  
===Blueprint===
+
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Übersaw
 
| ingredient-1 = Übersaw
 
| ingredient-2 = Scrap Metal
 
| ingredient-2 = Scrap Metal
| ingredient-2-amount = 2
+
|ingredient-2-amount = 2
 
| result = Vita-Saw
 
| result = Vita-Saw
 
}}
 
}}
 
{{Blueprint | autoresult = Medic Melee}}
 
{{Blueprint | autoresult = Medic Melee}}
  
=== As a Crafting Ingredient ===
+
=== As a crafting ingredient ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Vita-Saw
 
| ingredient-1 = Vita-Saw
Line 59: Line 78:
 
}}
 
}}
  
== Related Achievements ==
+
== Related achievements ==
=== {{class link|Medic}} ===
+
=== {{Class link|Medic}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Medic|FYI I am a Medic}}
 
| 1 = {{Show achievement|Medic|FYI I am a Medic}}
Line 68: Line 87:
  
 
== Update history ==
 
== Update history ==
'''[[September 30, 2010 Patch]]''' ([[The Mann-Conomy Update]])
+
{{Update history|
 +
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 
* The Vita-Saw was added to the game.
 
* The Vita-Saw was added to the game.
  
'''[[November 19, 2010 Patch]]'''
+
'''{{Patch name|10|6|2010}}'''
* Taunting with this weapon now plays the old [[Übersaw]] [[taunt]] - a deeper viola tone. Previously it shared a taunt with the [[Bonesaw]]. <ref>http://www.youtube.com/watch?v=06jnZeQCTvc</ref>
+
* {{undocumented}} Gave the Vita-Saw a unique [[crafting]] recipe.
 +
 
 +
'''{{Patch name|11|19|2010}}'''
 +
* [[Taunts|Taunting]] with the Vita-Saw now plays the old Ubersaw taunt - a deeper viola tone. Previously it shared a taunt with the Bonesaw.<ref>[https://www.youtube.com/watch?v=06jnZeQCTvc YouTube video]</ref>
 +
 
 +
'''{{Patch name|12|2|2010}}'''
 +
* The mesh's smoothing groups were fixed resulting in a clean, hard-edged look as opposed to the molten appearance it had before.
 +
 
 +
'''{{Patch name|12|21|2010}}'''
 +
* {{Undocumented}} The Vita-Saw was added to the crafting blueprint for the [[Amputator]].
 +
 
 +
'''{{Patch name|1|7|2011}}'''
 +
* The Vita-Saw was given a unique [[kill icon]].
 +
 
 +
'''{{Patch name|2|14|2011}}'''
 +
* Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
 +
 
 +
'''{{Patch name|3|15|2011}}'''
 +
* The crafting cost of the Vita-Saw was changed from 2 Reclaimed Metal and a Ubersaw to 2 Scrap Metal and a Ubersaw.
 +
* The crafting cost of the [[Amputator]] was changed from 1 Reclaimed Metal and a Vita-Saw to 1 Scrap Metal and a Vita-Saw.
 +
 
 +
'''{{Patch name|6|10|2011}}'''
 +
* Fixed the Vita-Saw not displaying the Medic's ÜberCharge progress.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|7|3|2015}}'''
 +
* Fixed the Vitasaw{{sic}} no longer giving its ÜberCharge bonus after death.
  
'''[[December 2, 2010 Patch]]'''
+
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
* The mesh's smoothing groups were fixed resulting in clean, hard-edged look as opposed to the molten appearance it had before.
+
* Changed attributes:
 +
** Added Organs collecting concept. Each hit with the Vita-Saw harvests the victim's organs. Preserves 15% ubercharge{{sic}} per Organ harvested on-death. Effect caps at 60% total ubercharge.
  
'''[[December 21, 2010 Patch]]'''
+
'''{{Patch name|11|1|2017}}'''
* {{Undocumented}} The weapon was added in the [[crafting]] blueprint for the [[Amputator]].
+
* {{undocumented}} Updated the description of the Vita-Saw.
  
'''[[January 7, 2011 Patch]]'''
+
'''{{Patch name|12|13|2017}}'''
* This weapon was given a unique [[kill icon]].
+
* Updated the Vita-Saw so victims spawn random internal organs on hit.
  
'''[[February 14, 2011 Patch]]'''
+
'''{{Patch name|3|28|2018}} #1'''
* Fixed [[melee]] attacks not destroying remote detonation pipes (Stickybombs).
+
* Fixed being able to collect organs with the Vita-Saw during a truce.
 +
}}
  
'''[[March 15, 2011 Patch]]'''
+
== Bugs ==
* {{Undocumented}} The crafting cost of the Vita-Saw was reduced from one [[Reclaimed Metal]] + Übersaw to two [[Scrap Metal]] + Übersaw.
+
* The "Organs" display overlaps with the "Energy" upgrade display in [[Mann vs. Machine]] on the HUD.
* {{Undocumented}} The crafting cost of the Amputator was reduced from two Reclaimed Metal + Vita-Saw to two Scrap Metal + Vita-Saw.
+
* Due to [[lag compensation]], the "Organs" counter may display an incorrect number of organs.<ref>[https://www.youtube.com/watch?v=YP0suB3Q6pQ Organ counter bug]</ref>
 +
* Firing any primary weapon and switching to the Vita-Saw before the projectile hits an enemy causes an organ to spawn when the projectile hits them. This is merely visual and does not go towards the organ count.
  
==Bugs==
+
== Notes ==
*Upon taunting, the needle of the weapon will noticably clip with the Medic's neck.
+
* The Vita-Saw was announced to have '''Allows you to see enemy health''' attribute in the {{Patch name|4|14|2011}} ([[Hatless Update]]). This did not happen, and the incorrect information was removed from the official release note. This stat would be later introduced in another Medic melee weapon, the [[Solemn Vow]].
  
==Trivia==
+
== Trivia ==
[[File:Bioshock Needle.png|thumb|150px|right|The needle from Bioshock]]
+
[[File:Bioshock Needle.png|thumb|150px|right|The ADAM Harvester from ''BioShock''.]]
* This weapon was originally created by IdleTard (model) and Daimao (texture) as a replacement for the [[Übersaw]], hence its similarities to it. Community user Pie_Tony made an alternative texture for the weapon, but this was not used in the final version.
+
* The Vita-Saw strongly resembles the ADAM Harvester from the ''[[w:Bioshock|BioShock]]'' series.
* Due to this weapon's strong resemblance to the ADAM Harvester from the ''Bioshock'' series (seen to the right), Valve requested and subsequently received permission from 2K Games to include it in ''Team Fortress 2''.
+
<!-- (source needed) * Due to this weapon's strong resemblance to the ADAM Harvester from the ''BioShock'' series (seen to the right), Valve requested and subsequently received permission from 2K Games to include it in ''Team Fortress 2''.  
** The reference to Bioshock is further reinforced in the name, being a reference to the Vita-Chambers from ''Bioshock''. The Vita-Saw and Vita-Chambers even share similar functions; in ''Bioshock'', the Vita-Chambers respawn the player with spare EVE, the energy used to perform abilities, similarly to the Vita-Saw saving a portion of Übercharge after death.
+
** The connection to ''BioShock'' is further reinforced in the name, which is a reference to the Vita-Chambers from ''Bioshock''. The Vita-Saw and Vita-Chambers even share similar functions. In ''BioShock'', the Vita-Chambers respawn the player with a portion of their health and EVE, the energy used to perform abilities. Similarly, the Vita-Saw will respawn the player with a portion of their ÜberCharge after death.
**It is worth noting that the ADAM needles in ''Bioshock'' extracted the valuable resource, instead of merely retaining it.
+
** Due to copyright reasons, this item is not sold in the [[Mann Co. Store]]. -->
*The original name of the weapon model was the [http://www.facepunch.com/showthread.php?916605-TF2-Emporium-IX Gentzücken Battle Needle] before being officially added to the game.
 
  
==Gallery==
+
== Gallery ==
 
<gallery>
 
<gallery>
File:Vita-Saw 1st person red.png|RED first-person view.
+
File:Vita-Saw 1st person red.png|[[RED]] first-person view.
File:Vita-Saw 1st person blu.png|BLU first-person view.
+
File:Vita-Saw 1st person blu.png|[[BLU]] first-person view.
 +
File:Steamworkshop tf2 vita-saw thumb.jpg|Steam Workshop thumbnail for the Vita-Saw.
 
</gallery>
 
</gallery>
  
==See also==
+
== References ==
*[[Medic strategy#Vita-Saw|Vita-Saw strategy]]
+
<references/>
  
==References==
+
== See also ==
<references/>
+
* [[Basic Medic strategy#Vita-Saw|Vita-Saw strategy]]
  
{{MannConomyNav}}
+
{{Mann-Conomy Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Medic Nav}}
 
{{Medic Nav}}
 +
 
[[Category:Jiggleboned]]
 
[[Category:Jiggleboned]]
 +
[[Category:Self-illuminated]]

Latest revision as of 18:13, 1 September 2023

Did that sting? "Saw-ry!"
The Medic on saws with needles

The Vita-Saw (/vaɪtɑːsɔː/ veye-tah-saw) is a community-created melee weapon for the Medic. It is a rusty gas pump handle that has been outfitted with both a long needle and blood-stained knife underneath, and with a container connected to the top of the main part of the weapon, filled with a team-colored liquid with a slight glow to it. A small skull and bones symbol, coupled with eight tally marks, has been etched into the flat of the blade.

When equipped, this weapon lowers the Medic's maximum health by 10, reducing his total health to 140. On the other hand, every hit against an enemy using the Vita-Saw "collects" their organs (also spawning a purely-cosmetic generic organ gib). After dying, the Medic respawns with whatever ÜberCharge value they died with, but only up to a maximum based on the number of organs harvested in the previous life, each organ allowing 15% ÜberCharge to be retained, to a maximum of 60%.

If the player kills an enemy Demoman wielding the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron, a Soldier wielding the Air Strike, a Sniper wielding the Bazaar Bargain, or a Medic wielding the Vita-Saw, they receive an amount of organs relative to the kills or organs the victim had collected.

The ÜberCharge stored is kept if the player switches teams, but is lost if they change classes. The Vita-Saw stores charge upon death, and therefore the Medic can use a different melee weapon while building charge or even change melee loadout while respawning. So long as he dies with it equipped and does not change classes, the Medic respawns with his previous ÜberCharge percentage to the maximum limit of 60%. An ÜberCharge is always lost when a round ends (when the objective of the game is met; i.e. all points in a map are captured).

Similar to the Ubersaw, the vial fills up with a team-colored liquid as an ÜberCharge is built and drain as it is deployed.

The kill icon for the Vita-Saw was contributed by Psyke .

The Vita-Saw was later contributed to the Steam Workshop, at Valve's request.

Damage and function times

See also: Damage
Identical to: Bonesaw
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Health

Main article: Health
Class Health Overheal Quick-Fix Overheal
Leaderboard class medic.png Medic 150 225 189
With the Vita-Saw equipped 140 210 176

Demonstration

Crafting

See also: Crafting

Blueprint

Ubersaw Scrap Metal Vita-Saw
Item icon Ubersaw.png + Item icon Scrap Metal.pngx2 = Item icon Vita-Saw.png
Class Token - Medic Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Ubersaw.png Item icon Vita-Saw.png Item icon Amputator.png Item icon Solemn Vow.png
Item icon Freedom Staff.png Item icon Ham Shank.png Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

As a crafting ingredient

Vita-Saw Scrap Metal Amputator
Item icon Vita-Saw.png + Item icon Scrap Metal.png = Item icon Amputator.png

Related achievements

Leaderboard class medic.png Medic

FYI I am A Medic
FYI I am A Medic
Use your bonesaw to kill a spy who has been calling for 'Medic!'.


Peer Review
Peer Review
Kill 10 Medics with your bone saw.
Sawbones
Sawbones
Hit enemies with your bonesaw 5 times in a row without dying or missing.

Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • The Vita-Saw was added to the game.

October 6, 2010 Patch

  • [Undocumented] Gave the Vita-Saw a unique crafting recipe.

November 19, 2010 Patch

  • Taunting with the Vita-Saw now plays the old Ubersaw taunt - a deeper viola tone. Previously it shared a taunt with the Bonesaw.[1]

December 2, 2010 Patch

  • The mesh's smoothing groups were fixed resulting in a clean, hard-edged look as opposed to the molten appearance it had before.

December 21, 2010 Patch

  • [Undocumented] The Vita-Saw was added to the crafting blueprint for the Amputator.

January 7, 2011 Patch

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

March 15, 2011 Patch

  • The crafting cost of the Vita-Saw was changed from 2 Reclaimed Metal and a Ubersaw to 2 Scrap Metal and a Ubersaw.
  • The crafting cost of the Amputator was changed from 1 Reclaimed Metal and a Vita-Saw to 1 Scrap Metal and a Vita-Saw.

June 10, 2011 Patch

  • Fixed the Vita-Saw not displaying the Medic's ÜberCharge progress.

November 12, 2013 Patch

July 3, 2015 Patch

  • Fixed the Vitasaw(sic) no longer giving its ÜberCharge bonus after death.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Changed attributes:
    • Added Organs collecting concept. Each hit with the Vita-Saw harvests the victim's organs. Preserves 15% ubercharge(sic) per Organ harvested on-death. Effect caps at 60% total ubercharge.

November 1, 2017 Patch

  • [Undocumented] Updated the description of the Vita-Saw.

December 13, 2017 Patch

  • Updated the Vita-Saw so victims spawn random internal organs on hit.

March 28, 2018 Patch #1

  • Fixed being able to collect organs with the Vita-Saw during a truce.

Bugs

  • The "Organs" display overlaps with the "Energy" upgrade display in Mann vs. Machine on the HUD.
  • Due to lag compensation, the "Organs" counter may display an incorrect number of organs.[2]
  • Firing any primary weapon and switching to the Vita-Saw before the projectile hits an enemy causes an organ to spawn when the projectile hits them. This is merely visual and does not go towards the organ count.

Notes

  • The Vita-Saw was announced to have Allows you to see enemy health attribute in the April 14, 2011 Patch (Hatless Update). This did not happen, and the incorrect information was removed from the official release note. This stat would be later introduced in another Medic melee weapon, the Solemn Vow.

Trivia

The ADAM Harvester from BioShock.
  • The Vita-Saw strongly resembles the ADAM Harvester from the BioShock series.

Gallery

References

See also