Difference between revisions of "King of the Hill"

From Team Fortress Wiki
Jump to: navigation, search
(Update history)
 
(60 intermediate revisions by 35 users not shown)
Line 1: Line 1:
[[Image:Viaduct 01.jpg|thumb|right|300px|[[Viaduct]]]]
+
{{update|Missing related achievements, lacks descriptive gameplay section}}
{{Quotation|'''The Classless Update'''|Since their discovery in 1895, hills have fascinated kings.}}
+
[[Image:Viaduct 01.jpg|thumb|right|300px|The hill on [[Viaduct]].]]
 +
{{Quotation|'''[[The Classless Update]]'''|Since their discovery in 1895, hills have fascinated kings.}}
 +
 
 +
'''King of the Hill''' is a game mode similar to [[Arena]] in its simplicity. King of the Hill focuses on a single [[Control Point (objective)|control point]] at the center of the map, which is neutral and locked at the beginning of the round. Teams must make their way to the control point and capture it when it becomes available. Once the point is captured by a team, their team clock will start a three minute countdown (seven for [[Ghost Fort]]). If the enemy team manages to capture the point back, their clock will start counting down while the other team's clock freezes at the time the point was recaptured. A team wins once they own the point and their clock runs down to zero. If a team's time elapses but the other team is in the middle of capturing the control point, [[Overtime]] occurs; the first team must fully reverse the capture (or, if it is overtaken, recapture it) to win.
  
'''King of the Hill''' is similar to [[Arena]]. King of the Hill focuses on a single [[Control Point (objective)|control point]] at the center of the map, which is unowned and locked at the beginning of the round. Teams must make their way to the Control Point and capture it when it becomes available. Once the point is captured by a team, their team clock will start a three minute countdown. If the enemy team manages to capture the point back, their clock will start counting down while the other team's clock freezes at the time the point was recaptured. A team wins once they own the point and their three minutes is expired. If a team's time elapses but the other team is in the middle of capturing the control point, [[Overtime]] occurs; the first team must fully reverse the capture (or, if it is overtaken, recapture it) to win.
 
 
== Strategy ==
 
== Strategy ==
 
{{main|Community King of the Hill Strategy}}
 
{{main|Community King of the Hill Strategy}}
  
==King of the Hill maps==
+
== Maps ==
 +
{{Main|List of maps}}
 +
 
 
King of the Hill maps carry the '''koth_''' prefix; community maps are identified with italic font.
 
King of the Hill maps carry the '''koth_''' prefix; community maps are identified with italic font.
 +
{{Maps table|King of the Hill}}
 +
 +
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 +
* Added King of the Hill mode.
 +
* Added maps: Nucleus (King of the Hill), Sawmill (King of the Hill), and Viaduct.
 +
 +
'''{{Patch name|10|29|2009}}''' ([[Haunted Halloween Special]])
 +
* Added maps: Harvest and Harvest Event.
 +
 +
'''{{Patch name|2|24|2011}}''' ([[Community Map Pack Update]])
 +
* Added map: Lakeside.
 +
 +
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
 +
* Added map: Badlands (King of the Hill).
 +
 +
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
 +
* Added map: Eyeaduct.
 +
 +
'''{{Patch name|8|10|2012}}'''
 +
* Added map: Kong King.
 +
 +
'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]])
 +
* Added map: Ghost Fort.
 +
 +
'''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]])
 +
* Added map: Suijin.
 +
 +
'''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]])
 +
* Added map: Probed.
 +
 +
'''{{Patch name|10|28|2015}}''' ([[Scream Fortress 2015]])
 +
* Added map: Moonshine Event.
 +
 +
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 +
* Added map: Highpass.
 +
 +
'''{{Patch name|10|21|2016}}''' ([[Scream Fortress 2016]])
 +
* Added map: Maple Ridge Event.
 +
 +
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
 +
* Added map: Brazil and Lazarus.
 +
 +
'''{{Patch name|10|19|2018}}''' ([[Scream Fortress 2018]])
 +
* Added maps: Cauldron and Slasher.
 +
 +
'''{{Patch name|10|10|2019}}''' ([[Scream Fortress 2019]])
 +
* Added map: Laughter.
 +
 +
'''{{Patch name|10|1|2020}}''' ([[Scream Fortress 2020]])
 +
* Added maps: Megalo and Moldergrove.
 +
 +
'''{{Patch name|10|5|2021}}''' ([[Scream Fortress 2021]])
 +
* Added maps: Los Muertos and Sinthetic.
 +
 +
'''{{Patch name|12|2|2021}}''' ([[Smissmas 2021]])
 +
* Added map: Cascade.
 +
 +
'''{{Patch name|10|5|2022}}''' ([[Scream Fortress 2022]])
 +
* Added map: Soul-Mill.
 +
 +
'''{{Patch name|7|12|2023}}''' ([[Summer 2023 Update]])
 +
* Added maps: Rotunda and Sharkbay.
 +
 +
'''{{Patch name|10|9|2023}} #1''' ([[Scream Fortress 2023]])
 +
* Added map: Slime.
 +
 +
'''{{Patch name|12|7|2023}}''' ([[Smissmas 2023]])
 +
* Added maps: Krampus and Snowtower.
 +
 +
'''{{Patch name|7|18|2024}} #1''' ([[Summer 2024 Update]])
 +
* Added maps: Cachoeira and Megaton.
 +
 +
'''{{Patch name|10|10|2024}} #1''' ([[Scream Fortress 2024]])
 +
* Added map: Toxic.
 +
}}
  
{| class="wikitable" cellpadding=2 style="text-align:center;"
+
== Gallery ==
|- style="height: 20px;"
+
<!--
! class="header"  |Name
+
No need to include images of other KOTH map huds, just the Harvest one is fine!
! class="header"  |Picture
+
-->
! class="header"  |File&nbsp;name
+
<gallery>
|-
+
File:HUD KOTH.png|The HUD on King of the Hill.
|style="background-color:#F9D483;" |'''''[[Harvest]]'''''
+
File:Gamemode_koth.png|The main menu illustration used for King of the Hill prior to the {{update link|Meet Your Match Update}}.
| [[File:KOTH Harvest Farmhouse.PNG|160px|link=Harvest]]
+
</gallery>
| width="60px" |{{code|koth_harvest_final}}
 
|-
 
|style="background-color:#F9D483;" |'''''[[Harvest Event]]'''''
 
| [[File:Koth harvest event bluspawn.jpg|160px|link=Harvest Event]]
 
| width="60px" |{{code|koth_harvest_event}}
 
|-
 
|style="background-color:#F9D483;" |'''''[[Lakeside]]'''''
 
| [[File:Koth lakeside.jpg|160px|link=Lakeside]]
 
| width="60px" |{{code|koth_lakeside_final}}
 
|-
 
|style="background-color:#F9D483;" |'''[[Nucleus (King of the Hill)|Nucleus<br>(King of the Hill)]]'''
 
| [[File:Nucleus.PNG|160px|link=Nucleus (King of the Hill)]]
 
| width="60px" |{{code|koth_nucleus}}
 
|-
 
|style="background-color:#F9D483;" |'''[[Sawmill (King of the Hill)|Sawmill<br>(King of the Hill)]]'''
 
| [[File:Kothsawmill.jpg|160px|link=Sawmill (King of the Hill)]]
 
| width="60px" |{{code|koth_sawmill}}
 
|-
 
|style="background-color:#F9D483;" |'''[[Viaduct]]'''
 
| [[File:Viaduct 01.jpg|160px|link=Viaduct]]
 
| width="60px" |{{code|koth_viaduct}}
 
|-
 
|style="background-color:#F9D483;" |'''[[Badlands]]'''
 
| [[File:Badlands2.png|160px|link=Viaduct]]
 
| width="60px" |{{code|koth_badlands}}
 
|}
 
  
{{ClasslessUpdateNav}}
+
{{Classless Update Nav}}
{{maps}}
+
{{Maps}}
 
[[Category:Game modes]]
 
[[Category:Game modes]]

Latest revision as of 21:41, 13 October 2024

The hill on Viaduct.
Since their discovery in 1895, hills have fascinated kings.

King of the Hill is a game mode similar to Arena in its simplicity. King of the Hill focuses on a single control point at the center of the map, which is neutral and locked at the beginning of the round. Teams must make their way to the control point and capture it when it becomes available. Once the point is captured by a team, their team clock will start a three minute countdown (seven for Ghost Fort). If the enemy team manages to capture the point back, their clock will start counting down while the other team's clock freezes at the time the point was recaptured. A team wins once they own the point and their clock runs down to zero. If a team's time elapses but the other team is in the middle of capturing the control point, Overtime occurs; the first team must fully reverse the capture (or, if it is overtaken, recapture it) to win.

Strategy

Main article: Community King of the Hill Strategy

Maps

Main article: List of maps

King of the Hill maps carry the koth_ prefix; community maps are identified with italic font.

Name Picture File name
Badlands Badlands2.png koth_badlands
Brazil Brazil main.jpg koth_brazil
Cachoeira Cachoeira.png koth_cachoeira
Cascade Koth cascade.png koth_cascade
Cauldron Koth bagel event.png koth_bagel_event
Eyeaduct Eyeaduct 1.png koth_viaduct_event
Ghost Fort GhostFortIsland.jpg koth_lakeside_event
Harvest KOTH Harvest Farmhouse.png koth_harvest_final
Harvest Event Koth harvest event bluspawn.jpg koth_harvest_event
Highpass KOTH Highpass.jpg koth_highpass
Kong King Kong King.png koth_king
Krampus Koth Krampus.png koth_krampus
Lakeside Koth lakeside.jpg koth_lakeside_final
Laughter Koth slaughter event.png koth_slaughter_event
Lazarus Lazarus main.jpg koth_lazarus
Los Muertos Koth los muertos.png koth_los_muertos
Maple Ridge Event Koth maple ridge event.png koth_maple_ridge_event
Megalo Koth megalo.png koth_megalo
Megaton Megaton.png koth_megaton
Moldergrove Koth undergrove event.png koth_undergrove_event
Moonshine Event Koth moonshine event.png koth_moonshine_event
Nucleus Nucleus.PNG koth_nucleus
Probed Koth probed.jpg koth_probed
Rotunda Koth rotunda.png koth_rotunda
Sawmill Environmental death Saw Blades.png koth_sawmill
Sharkbay Koth sharkbay.png koth_sharkbay
Sinthetic Koth synthetic event.png koth_synthetic_event
Slasher Koth slasher.png koth_slasher
Slime Koth slime.png koth_slime
Snowtower Koth snowtower.png koth_snowtower
Soul-Mill Koth sawmill event.png koth_sawmill_event
Suijin Suijin main.jpg koth_suijin
Toxic Koth toxic.png koth_toxic
Viaduct Viaduct 01.jpg koth_viaduct

Update history

August 13, 2009 Patch (Classless Update)
  • Added King of the Hill mode.
  • Added maps: Nucleus (King of the Hill), Sawmill (King of the Hill), and Viaduct.

October 29, 2009 Patch (Haunted Halloween Special)

  • Added maps: Harvest and Harvest Event.

February 24, 2011 Patch (Community Map Pack Update)

  • Added map: Lakeside.

April 14, 2011 Patch (Hatless Update)

  • Added map: Badlands (King of the Hill).

October 27, 2011 Patch (Very Scary Halloween Special)

  • Added map: Eyeaduct.

August 10, 2012 Patch

  • Added map: Kong King.

October 26, 2012 Patch (Spectral Halloween Special)

  • Added map: Ghost Fort.

July 2, 2015 Patch (Gun Mettle Update)

  • Added map: Suijin.

October 6, 2015 Patch (Invasion Community Update)

  • Added map: Probed.

October 28, 2015 Patch (Scream Fortress 2015)

  • Added map: Moonshine Event.

December 17, 2015 Patch (Tough Break Update)

  • Added map: Highpass.

October 21, 2016 Patch (Scream Fortress 2016)

  • Added map: Maple Ridge Event.

October 20, 2017 Patch (Jungle Inferno Update)

  • Added map: Brazil and Lazarus.

October 19, 2018 Patch (Scream Fortress 2018)

  • Added maps: Cauldron and Slasher.

October 10, 2019 Patch (Scream Fortress 2019)

  • Added map: Laughter.

October 1, 2020 Patch (Scream Fortress 2020)

  • Added maps: Megalo and Moldergrove.

October 5, 2021 Patch (Scream Fortress 2021)

  • Added maps: Los Muertos and Sinthetic.

December 2, 2021 Patch (Smissmas 2021)

  • Added map: Cascade.

October 5, 2022 Patch (Scream Fortress 2022)

  • Added map: Soul-Mill.

July 12, 2023 Patch (Summer 2023 Update)

  • Added maps: Rotunda and Sharkbay.

October 9, 2023 Patch #1 (Scream Fortress 2023)

  • Added map: Slime.

December 7, 2023 Patch (Smissmas 2023)

  • Added maps: Krampus and Snowtower.

July 18, 2024 Patch #1 (Summer 2024 Update)

  • Added maps: Cachoeira and Megaton.

October 10, 2024 Patch #1 (Scream Fortress 2024)

  • Added map: Toxic.

Gallery