Difference between revisions of "Diamondback"
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{{Item infobox | {{Item infobox | ||
| type = Weapon | | type = Weapon | ||
− | | image = | + | | image = Diamondback IMG.png |
− | | used-by = | + | | used-by = {{used by|Spy}} |
− | | slot = | + | | slot = secondary |
− | | contributed-by = | + | | contributed-by = {{Backpack Item Link|76561197993552969|439956382}}<br>{{Backpack Item Link|76561197970911865|430946998}} |
− | | released = | + | | released = {{Patch name|8|18|2011}} |
− | | availability = | + | | released-major = Manno-Technology Bundle |
+ | | availability = {{avail|drop|craft|purchase|promotional-expired|crate41-strange|collectors}} | ||
| trade = yes | | trade = yes | ||
| gift = yes | | gift = yes | ||
+ | | marketable = yes | ||
| numbered = yes | | numbered = yes | ||
| ammo-loaded = 6 | | ammo-loaded = 6 | ||
Line 15: | Line 16: | ||
| reload = Clip | | reload = Clip | ||
| loadout = yes | | loadout = yes | ||
− | | level | + | | item-kind = {{item kind|Revolver}} |
− | | att-1-positive = | + | | item-level = 5 |
− | | att-2-negative = -15 | + | | att-1-positive = {{attribute|SapperKillsCollectCrits}} |
− | | att-3-negative = | + | | att-2-negative = {{attribute|DamageDone_Negative|-15}} |
+ | | att-3-negative = {{attribute|CritChance_Disabled}} | ||
}} | }} | ||
− | |||
− | |||
− | + | {{Quotation|'''The Spy''' gaining crits from sapped buildings|I murdered your toys as well.|sound=Spy specialcompleted05.wav}} | |
− | It is awarded | + | The '''Diamondback''' is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[Weapons#spysecondary|secondary weapon]] for the [[Spy]]. It is based on the [[wikia:w:c:deusex:Diamond Back .357|Diamond Back .357]] from the video game ''[[Deus Ex: Human Revolution]]''; a futuristic metal Revolver with a black grip, front sight, and cylinder. |
+ | |||
+ | The Diamondback has the ability to store up to 35 [[critical hits]] for later use. One critical hit is stored for each enemy [[backstab]]bed, or for each [[Buildings|building]] that is destroyed while being [[Sapper|sapped]] (regardless of whether or not the Sapper is what actually destroys the building). However, any stored critical hits are lost upon death, and any buildings destroyed with the Spy's Sapper attached while he is dead do not grant any critical hits. In addition, the weapon's base damage is 15% lower than the [[Revolver]], and it cannot roll for random critical hits. In [[Mann vs. Machine]], sapped [[Robots]] do not grant critical hits upon their destruction, but can still be backstabbed to store a crit. | ||
+ | |||
+ | The Diamondback was awarded in [[Genuine]] quality to players who pre-purchased ''Deus Ex: Human Revolution'' on [[Steam]] before August 26, 2011. | ||
+ | |||
+ | The kill icon for the Diamondback was contributed by {{Steamid|76561197997182322}}. | ||
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type | + | | type = [[Hitscan]] |
− | | | + | | damagetype = Bullet |
− | + | | rangetype = Ranged | |
− | | | ||
− | |||
− | | ramp up | + | | damage = yes |
− | | point blank | + | | base = 34 |
− | | medium range | + | | fall off = 18 |
− | | long range | + | | ramp up = 51 |
− | | crit | + | | point blank = 46-51 |
− | | minicrit | + | | medium range = 31-37 |
− | | function times | + | | long range = 18-19 |
− | | attack interval | + | | pellet spread = 80 |
− | | reload | + | | crit = 102 |
− | | spread recovery | + | | minicrit = 46-69 |
+ | | function times = yes | ||
+ | | attack interval = 0.5 s | ||
+ | | reload = 1.133 s | ||
+ | | spread recovery = 1.25 s | ||
}} | }} | ||
+ | |||
+ | {{Weapon Demonstration}} | ||
== Crafting == | == Crafting == | ||
{{See also|Crafting}} | {{See also|Crafting}} | ||
− | ===Blueprint=== | + | |
+ | === Blueprint === | ||
{{Blueprint | {{Blueprint | ||
| ingredient-1 = Reclaimed Metal | | ingredient-1 = Reclaimed Metal | ||
Line 55: | Line 66: | ||
| ingredient-3 = Dead Ringer | | ingredient-3 = Dead Ringer | ||
| result = Diamondback | | result = Diamondback | ||
+ | }} | ||
+ | {{Blueprint | autoresult = Spy secondary}} | ||
+ | |||
+ | == Strange variant == | ||
+ | {{Strange item info | ||
+ | | item-type = {{item kind|Revolver}} | ||
+ | | rankson = kills | ||
+ | | rankson2 = | ||
+ | | festive = | ||
+ | | att-1-positive = {{attribute|SapperKillsCollectCrits}} | ||
+ | | att-2-negative = {{attribute|DamageDone_Negative|-15}} | ||
+ | | att-3-negative = {{attribute|CritChance_Disabled}} | ||
+ | | can deal damage = yes | ||
+ | | can deal gib damage = no | ||
+ | | can headshot = no | ||
+ | | can reflect projectiles = no | ||
+ | | can deal posthumous damage = no | ||
+ | | can extinguish = no | ||
+ | | can deal long range damage = yes | ||
+ | | notes = | ||
+ | }} | ||
+ | |||
+ | == Related achievements == | ||
+ | === {{class link|Spy}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Spy|A Cut Above}} | ||
}} | }} | ||
== Update history == | == Update history == | ||
− | ''' | + | {{Update history| |
− | *The Diamondback was added to the game. | + | '''{{Patch name|8|18|2011}}''' ([[Manno-Technology Bundle]]) |
+ | * The Diamondback was added to the game. | ||
+ | |||
+ | '''{{Patch name|8|23|2011}}''' | ||
+ | * Fixed an infinite crits exploit using The Diamondback. | ||
+ | * Added draw/recoil forces for The Diamondback. | ||
+ | * Added crit fire force for The Diamondback. | ||
+ | |||
+ | '''{{Patch name|9|6|2011}}''' | ||
+ | * The Diamondback now correctly gets guaranteed crits if an Engineer changes class while their buildings are sapped. | ||
+ | |||
+ | '''{{Patch name|3|22|2012}}''' | ||
+ | * {{Undocumented}} Added [[Strange]] quality. | ||
+ | |||
+ | '''{{Patch name|11|12|2013}}''' | ||
+ | * Added [[Collector's]] quality. | ||
+ | |||
+ | '''{{Patch name|12|20|2013}}''' | ||
+ | * Changed attribute: | ||
+ | ** Backstab kills now gains a [[Critical hits|critical]] attack. | ||
+ | |||
+ | '''{{Patch name|2|11|2015}} #1''' | ||
+ | * Fixed the Diamondback accumulating crits for backstabbing [[ÜberCharge]] players. | ||
+ | }} | ||
− | == | + | == Unused content == |
− | * | + | * There are unused particles that resemble the particles used for [[Particle effects#Marked For Death effects|Marked for Death]]. |
+ | |||
+ | == Bugs == | ||
+ | * Players do not earn any critical hits for sapped buildings destroyed with non-critical Diamondback shots. | ||
+ | * If a Spy performs backstabs or saps buildings with a different secondary weapon equipped, the crits are retroactively awarded as soon as the Spy switches to the Diamondback via a [[Respawn#Resupply|Resupply]] locker or by picking up a dropped Diamondback. | ||
+ | ** However, picking up another secondary weapon while having a picked up Diamondback results in the stored crits disappearing.<ref>[https://www.youtube.com/watch?v=CMswZIeidL0 Diamondback pick up bug]</ref> | ||
+ | * Destroying a building with a guaranteed-critical Diamondback shot earns another guaranteed crit; however, the counter displays as having 0 stored crits. Firing once sets the counter to the correct value. | ||
+ | * Like all of the Spy's secondary weapons except the [[Revolver]] and the [[Enforcer]], the Spy does not actually put any bullets into the cylinder while reloading, due to the model lacking a speedloader. | ||
+ | * The crits counter overlaps with the Cloak meter when using the Minimal HUD advanced option. | ||
+ | |||
+ | == Trivia == | ||
+ | * The Diamondback's design in ''Team Fortress 2'' resembles how the Diamond Back .357 looks when it is upgraded with a Laser Sight and Explosive Rounds, instead of its default, unmodified appearance. | ||
+ | * In ''Deus Ex: Human Revolution'', the Diamond Back .357 uses a break-action reload system with a removable cylindrical magazine based on the [[w:Dardick tround|Dardick Tround]] concept, and not the traditional swing-out revolving cylinder it uses in ''Team Fortress 2''. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File: | + | File:Diamondback 1st person RED.png|RED first-person view. |
+ | File:Diamondback 1st person BLU.png|BLU first-person view. | ||
+ | File:Steam Deus Ex Promo.PNG|Promotional Steam pop-up for the ''Deus Ex'' items. | ||
+ | File:Diamondback deus ex art.png|The Diamondback, as it appears in ''Deus Ex''. | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
− | *[[Spy strategy#Diamondback|Diamondback strategy]] | + | * [[Basic Spy strategy#Diamondback|Diamondback strategy]] |
+ | * ''[[Deus Ex: Human Revolution]]'' | ||
− | {{ | + | == References == |
− | {{Promo | + | <references/> |
+ | |||
+ | {{Manno-Technology Nav}} | ||
+ | {{Promo Nav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Spy Nav}} | {{Spy Nav}} | ||
− | [[Category: | + | |
+ | [[Category:Deus Ex: Human Revolution items]] |
Latest revision as of 23:13, 1 September 2023
“ | I murdered your toys as well.
Click to listen
— The Spy gaining crits from sapped buildings
|
” |
The Diamondback is a community-created promotional secondary weapon for the Spy. It is based on the Diamond Back .357 from the video game Deus Ex: Human Revolution; a futuristic metal Revolver with a black grip, front sight, and cylinder.
The Diamondback has the ability to store up to 35 critical hits for later use. One critical hit is stored for each enemy backstabbed, or for each building that is destroyed while being sapped (regardless of whether or not the Sapper is what actually destroys the building). However, any stored critical hits are lost upon death, and any buildings destroyed with the Spy's Sapper attached while he is dead do not grant any critical hits. In addition, the weapon's base damage is 15% lower than the Revolver, and it cannot roll for random critical hits. In Mann vs. Machine, sapped Robots do not grant critical hits upon their destruction, but can still be backstabbed to store a crit.
The Diamondback was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.
The kill icon for the Diamondback was contributed by Ani .
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 51 |
Base damage | 100% | 34 |
Maximum fall-off | 52.8% | 18 |
Point blank | 46-51 | |
Medium range | 31-37 | |
Long range | 18-19 | |
Pellet spread | 80:1 | |
Critical | 102 | |
Mini-crit | 46-69 | |
Function times | ||
Attack interval | 0.5 s | |
Reload | 1.133 s | |
Spread recovery | 1.25 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Frontier Justice | Dead Ringer | Diamondback | |||
+ | + | = |
Class Token - Spy | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Strange variant
Related achievements
Spy
|
Update history
- The Diamondback was added to the game.
- Fixed an infinite crits exploit using The Diamondback.
- Added draw/recoil forces for The Diamondback.
- Added crit fire force for The Diamondback.
- The Diamondback now correctly gets guaranteed crits if an Engineer changes class while their buildings are sapped.
- [Undocumented] Added Strange quality.
- Added Collector's quality.
- Changed attribute:
- Backstab kills now gains a critical attack.
- Fixed the Diamondback accumulating crits for backstabbing ÜberCharge players.
Unused content
- There are unused particles that resemble the particles used for Marked for Death.
Bugs
- Players do not earn any critical hits for sapped buildings destroyed with non-critical Diamondback shots.
- If a Spy performs backstabs or saps buildings with a different secondary weapon equipped, the crits are retroactively awarded as soon as the Spy switches to the Diamondback via a Resupply locker or by picking up a dropped Diamondback.
- However, picking up another secondary weapon while having a picked up Diamondback results in the stored crits disappearing.[1]
- Destroying a building with a guaranteed-critical Diamondback shot earns another guaranteed crit; however, the counter displays as having 0 stored crits. Firing once sets the counter to the correct value.
- Like all of the Spy's secondary weapons except the Revolver and the Enforcer, the Spy does not actually put any bullets into the cylinder while reloading, due to the model lacking a speedloader.
- The crits counter overlaps with the Cloak meter when using the Minimal HUD advanced option.
Trivia
- The Diamondback's design in Team Fortress 2 resembles how the Diamond Back .357 looks when it is upgraded with a Laser Sight and Explosive Rounds, instead of its default, unmodified appearance.
- In Deus Ex: Human Revolution, the Diamond Back .357 uses a break-action reload system with a removable cylindrical magazine based on the Dardick Tround concept, and not the traditional swing-out revolving cylinder it uses in Team Fortress 2.
Gallery
See also
References
|
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|