Difference between revisions of "Ravine"
m |
|||
(18 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
{{Map infobox | {{Map infobox | ||
− | |game-type=Arena | + | | map-status = official |
− | |file-name=arena_ravine | + | | map-game-type = Arena |
− | |map-image=arenaravine.jpg | + | | map-file-name = arena_ravine |
− | | map-environment = Desert | + | | map-image = arenaravine.jpg |
− | | map-setting = Daylight, sunny | + | | map-released = {{Patch name|8|19|2008}} |
− | | map-ammo | + | | map-released-major = Heavy Update |
− | | map-ammo | + | | map-environment = Desert |
+ | | map-setting = Daylight, sunny | ||
+ | | map-pickups-ammo-medium = 4 | ||
+ | | map-pickups-ammo-large = 2 | ||
}} | }} | ||
− | {{Quotation|[ | + | {{Quotation|[https://www.teamfortress.com/heavy/arena.htm No time for crying!]|In contrast to Lumberyard, the other new Arena map, Ravine has a far more open ground level with emphasis on control of four key choke points. A series of canals in Ravine’s lower level provide an excellent opportunity for stealth kills and flanking maneuvers. Like all arena maps, the capture point in the middle becomes active after 60 seconds.}} |
'''Ravine''' is an [[Arena]] map. Ravine, along with [[Lumberyard]], [[Well (Arena)]], [[Badlands (Arena)]] and [[Granary (Arena)]], was released with the [[Heavy Update]] as one of the first official Arena maps for ''[[Team Fortress 2]]''. | '''Ravine''' is an [[Arena]] map. Ravine, along with [[Lumberyard]], [[Well (Arena)]], [[Badlands (Arena)]] and [[Granary (Arena)]], was released with the [[Heavy Update]] as one of the first official Arena maps for ''[[Team Fortress 2]]''. | ||
− | |||
− | |||
== Introduction Video == | == Introduction Video == | ||
{{youtube|DF2DO6ESMUc}} | {{youtube|DF2DO6ESMUc}} | ||
+ | |||
== Locations == | == Locations == | ||
− | |||
− | |||
− | |||
*'''Shack:''' The central shack houses that the capture point. There are numerous ways to enter this room, including a small manhole to jump down and surprise the player's victims. | *'''Shack:''' The central shack houses that the capture point. There are numerous ways to enter this room, including a small manhole to jump down and surprise the player's victims. | ||
*'''Well:''' Being one of few official maps with [[water]], there is a small pool located to the left or right out of [[spawn]], depending on which team they are on. At first glance, it may not appear deep enough to douse the player from a [[Pyro]]'s [[Fire|flames]], but near the sewer drains, they may crouch and become fully submerged. | *'''Well:''' Being one of few official maps with [[water]], there is a small pool located to the left or right out of [[spawn]], depending on which team they are on. At first glance, it may not appear deep enough to douse the player from a [[Pyro]]'s [[Fire|flames]], but near the sewer drains, they may crouch and become fully submerged. | ||
Line 27: | Line 26: | ||
<gallery widths=150px heights=80px> | <gallery widths=150px heights=80px> | ||
− | File:Ravine cap.jpg | Cap area. | + | File:Ravine red spawn.png|Red spawn. |
− | File:Ravine house.jpg | House next to the point. | + | File:Ravine blu spawn.png|Blu spawn. |
− | File:Ravine well.jpg | Well area. | + | File:Ravine cap.jpg|Cap area. |
− | File:Ravine yard.jpg | Yard area next to spawn. | + | File:Ravine house.jpg|House next to the point. |
+ | File:Ravine well.jpg|Well area. | ||
+ | File:Ravine well under.png|Inside well area behind the point. | ||
+ | File:Ravine tunnel.jpg|Tunnel area. | ||
+ | File:Ravine yard.jpg|Yard area next to spawn. | ||
+ | |||
</gallery> | </gallery> | ||
+ | |||
+ | == Strategy == | ||
+ | {{map strategy link|Ravine|main=yes|stub=yes}} | ||
+ | |||
+ | == Control point timing == | ||
+ | {{Control Point Timing/Official Map}} | ||
== Update history == | == Update history == | ||
− | ''' | + | '''{{Patch name|8|19|2008}}''' ([[Heavy Update]]) |
* Added Ravine to the game. | * Added Ravine to the game. | ||
− | + | '''{{Patch name|3|22|2012}}''' | |
− | {{ | + | * Minor visual and performance improvements |
− | |||
− | |||
− | * | ||
− | |||
− | |||
− | |||
− | {{ | + | {{Heavy Update Nav}} |
− | + | {{Maps Nav}} | |
− | {{Maps |
Latest revision as of 15:10, 17 January 2024
Ravine | |
---|---|
Basic Information | |
Map type: | Arena |
File name: | arena_ravine
|
Released: | August 19, 2008 Patch (Heavy Update) |
Developer(s): | Valve |
Map Info | |
Environment: | Desert |
Setting: | Daylight, sunny |
Map Items | |
Ammo Boxes: | ×4 • ×2 |
Map Photos | |
Map Overview | |
“ | In contrast to Lumberyard, the other new Arena map, Ravine has a far more open ground level with emphasis on control of four key choke points. A series of canals in Ravine’s lower level provide an excellent opportunity for stealth kills and flanking maneuvers. Like all arena maps, the capture point in the middle becomes active after 60 seconds.
|
” |
Ravine is an Arena map. Ravine, along with Lumberyard, Well (Arena), Badlands (Arena) and Granary (Arena), was released with the Heavy Update as one of the first official Arena maps for Team Fortress 2.
Introduction Video
Locations
- Shack: The central shack houses that the capture point. There are numerous ways to enter this room, including a small manhole to jump down and surprise the player's victims.
- Well: Being one of few official maps with water, there is a small pool located to the left or right out of spawn, depending on which team they are on. At first glance, it may not appear deep enough to douse the player from a Pyro's flames, but near the sewer drains, they may crouch and become fully submerged.
- House: Opposite side from the Well is the house. There is a small underpass below it, and next to that are stairs which lead to its interior. From its interior is a ramp which leads to a drop down above the point.
- Yards: Outside each teams spawn by the house side is a large yard. The yard gives entrance to the house, ravine below the point, and the base building roof. It contains a large metal crate and a concrete block used for cover.
Strategy
Main article: Community Ravine strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Control point timing
Control Point | Multiplier | Seconds | ||
---|---|---|---|---|
Capture point | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Update history
August 19, 2008 Patch (Heavy Update)
- Added Ravine to the game.
- Minor visual and performance improvements
|