Difference between revisions of "Reserve Shooter"

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m (Auto: EnforceCapitalization(Reserve Shooter), EnforceCapitalization(Pyro) (Review RC#773654))
 
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{{Redirects here|Reserve|Aladdin's Private Reserve}}
 
{{Item infobox
 
{{Item infobox
 
| type            = weapon
 
| type            = weapon
 
| image            = Reserve Shooter.png
 
| image            = Reserve Shooter.png
| used-by          = [[Soldier]], [[Pyro]]
+
| 3d-image-1      = Reserve Shooter
 +
| 3d-image-2      = Reserve Shooter Festivized
 +
| 3d-button-1      = default
 +
| 3d-button-2      = colored_pair
 +
| 3d-viewname-1    = Default
 +
| 3d-viewname-2    = Festivized
 +
| kill-icon-2      = hadouken
 +
| kill-tooltip-2  = Pyro Taunting only
 +
| used-by          = {{used by|Soldier|Pyro}}
 
| slot            = secondary
 
| slot            = secondary
 
| contributed-by  = {{Backpack Item Link|76561197970342156|326070684}}
 
| contributed-by  = {{Backpack Item Link|76561197970342156|326070684}}
| released        = [[Über Update]]
+
| released        = {{Patch name|6|23|2011}}
| availability    = {{avail|drop|craft|purchase}}
+
| released-major  = Über Update
 +
| availability    = {{avail|drop|craft|purchase|crate34-strange|crate103-strange|collectors|warpaint}}
 
| trade            = yes
 
| trade            = yes
 
| gift            = yes
 
| gift            = yes
 +
| marketable      = yes
 
| numbered        = yes
 
| numbered        = yes
| ammo-loaded      = 3
+
| ammo-loaded      = 4
 
| ammo-carried    = 32
 
| ammo-carried    = 32
 +
| reload          = Single
 
| loadout          = yes
 
| loadout          = yes
   | level         = Level 10 Shotgun
+
   | item-kind      = {{item kind|Shotgun}}
   | att-1-positive = +15% faster weapon switch speed
+
  | item-level     = 10
   | att-2-positive = Mini-crits airborne targets for 3 seconds after switch
+
   | att-1-positive = {{attribute|MiniCritAirborneEnemies}}
   | att-3-negative = -50% clip size
+
   | att-2-positive = {{attribute|SingleWepDeployBonus|20}}
 +
   | att-3-negative = {{attribute|ClipSize_Negative|-34}}
 
}}
 
}}
{{Quotation|'''The Soldier''' displays proper airshot technique|And that is how you do it, men!|sound=Soldier_autocappedintelligence02.wav}}
 
The '''Reserve Shooter''' is a [[Weapons#soldiersecondary|secondary weapon]] for the [[Soldier]] and [[Pyro]]. It is a pump-action {{botignore|shotgun}} with a wooden forend and stock, and an olive-shaded metal barrel and receiver. A star within a circle is visible on the weapon.
 
  
At the cost of having only three shells per magazine, this weapon increases the speed in which the user switches between weapons by 15%. It is also able to deliver [[mini-crits]] to airborne targets for 3 seconds after switching to it. Unlike the [[Direct Hit]], the mini-crits from the Reserve Shooter are awarded even if the enemy was not launched into the air by explosive damage.
+
{{Quotation|'''Reserve Shooter''' publicity blurb|Military scientists were at first dumbfounded by the request made by soldiers of the airborne divisions to make a gun with the same firepower in a smaller package. It's usually their job to put vastly more firepower in a package that's the same size or much bigger. Grudgingly the work was completed, and this was the result, a compact shotgun.}}
 +
 
 +
The '''Reserve Shooter''' is a [[Steam Workshop|community-created]] [[Weapons#soldiersecondary|secondary weapon]] for the {{cl|Soldier}} and {{cl|Pyro}}. It is a compact pump-action {{botignore|shotgun}} with wooden furniture, an olive-shaded metal frame, and a white U.S. army insignia on the right side of the receiver.
 +
 
 +
The Reserve Shooter has a magazine capacity of 2 less shells compared to the [[Shotgun]], but can be switched to 20% faster. Additionally, the Reserve Shooter deals [[Critical hits#Mini-crits|Mini-Crits]] against targets launched into the air by explosions, enemies using the [[Grappling Hook]], and enemy Pyros flying via the [[Thermal Thruster]].
 +
 
 +
[[Taunts|Taunting]] as Pyro with the Reserve Shooter equipped results in the [[Hadouken]] kill taunt.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| identical        = {{item link|Shotgun}}
 +
| type             = [[Hitscan]]
 +
| damagetype      = {{common string|Bullet}}
 +
| rangetype        = {{common string|Ranged}}
  
| damage             = yes
+
| damage           = yes
|  pellet count     = 10
+
|  pellet count   = 10
|  base             = 6 / pellet
+
|  base           = 6 / pellet
|  fall off         = 3 / pellet
+
|  fall off       = {{tooltip|3.168|Long range}} / pellet
|  ramp up           = 9 / pellet
+
|  ramp up         = {{tooltip|9|Point blank}} / pellet
|  point blank       = {{tooltip|86-90|138-144 damage / second}}
+
|  point blank     = 9-90
|  medium range     = {{tooltip|24-67|38-107 damage / second}}
+
|  medium range   = 6-60
|  long range       = {{tooltip|3-26|5-17 damage / second}}
+
|  long range     = 3-32
|  crit             = 18 / pellet
+
| pellet spread  = 30
|  minicrit         = 8.1 / pellet
+
|  crit           = 18 / pellet
 +
|  minicrit       = {{tooltip|8.1|Long range}} - {{tooltip|12.2|Point blank}} / pellet
  
| function times     = yes
+
| function times   = yes
|  attack interval   = 0.625 s
+
|  attack interval = 0.625 s
|  reload first     = 1.0 s
+
|  reload first   = 1.0 s
|  reload more       = 0.5 s
+
|  reload more     = 0.5 s
 
}}
 
}}
  
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== Crafting ==
 
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
 +
 
=== Blueprint ===
 
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
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=== As a crafting ingredient ===
 
=== As a crafting ingredient ===
{{Blueprint
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{{Blueprint|autoresult=Airborne Armaments}}
| ingredient-1 = Reserve Shooter
+
 
| ingredient-2 = Refined Metal
+
== Strange variant ==
| ingredient-2-amount = 4
+
{{Strange item info
| result = Jumper's Jeepcap
+
| item-type = {{item kind|Shotgun}}
 +
| rankson = kills
 +
  | att-1-positive = {{attribute|MiniCritAirborneEnemies}}
 +
  | att-2-positive = {{attribute|SingleWepDeployBonus|20}}
 +
  | att-3-negative = {{attribute|ClipSize_Negative|-34}}
 +
| can be equipped by soldier or demo = yes
 +
| can deal long range damage = yes
 +
| can deal taunt damage = yes
 
}}
 
}}
  
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| 2 = {{Show achievement|Soldier|For Whom the Shell Trolls}}
 
| 2 = {{Show achievement|Soldier|For Whom the Shell Trolls}}
 
}}
 
}}
 +
  
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Pyro|Combined Fire}}
 
| 1 = {{Show achievement|Pyro|Combined Fire}}
      {{Show achievement|Pyro|Freezer Burn}}
 
 
| 2 = {{Show achievement|Pyro|OMGWTFBBQ}}
 
| 2 = {{Show achievement|Pyro|OMGWTFBBQ}}
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
'''[[June 23, 2011 Patch]]''' ([[Über Update]])
+
{{Update history | '''{{Patch name|6|23|2011}}''' ({{update link|Über Update}})
 
* The Reserve Shooter was added to the game.
 
* The Reserve Shooter was added to the game.
  
'''[[June 28, 2011 Patch]]'''
+
'''{{Patch name|6|28|2011}}'''
 
* Fixed a bug where the Reserve Shooter would Mini-Crit against swimming targets.
 
* Fixed a bug where the Reserve Shooter would Mini-Crit against swimming targets.
* Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Über Update.
+
* Added/Refined recoil/draw/Crit/reload forces for the Reserve Shooter.
  
'''[[October 13, 2011 Patch]]''' ([[Manniversary Update & Sale]])
+
'''{{Patch name|10|13|2011}}''' ({{update link|Manniversary Update & Sale}})
* {{Undocumented}} The Reserve Shooter can now be equipped by the [[Pyro]].
+
* {{Undocumented}} The Reserve Shooter can now be equipped by the Pyro.
 +
 
 +
'''{{Patch name|12|1|2011}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|7|12|2013}}'''
 +
* Fixed the Pyro not using the correct model for the Reserve Shooter.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|2|7|2014}}'''
 +
* Changed attributes:
 +
** Increased clip size from 3 to 4.
 +
** Time to Mini-Crit airborne targets changed from 3 to 5.
 +
 
 +
'''{{Patch name|12|17|2015}}''' ({{update link|Tough Break Update}})
 +
* Changed attributes:
 +
** No longer boosts all-around switch speed (previously was 15% all-around), instead boosts switch-to speed by 20% and switch-from speed by 15%.
 +
** No longer Mini-Crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
 +
 
 +
'''{{Patch name|10|20|2017}}''' ({{update link|Jungle Inferno Update}})
 +
* Changed attributes:
 +
** Attacks on targets knocked into the air by Pyro airblast no longer Mini-Crit.
 +
** Attacks on targets flying via the Thermal Thruster Mini-Crit.
 +
 
 +
'''{{Patch name|12|21|2017}}''' ({{update link|Smissmas 2017}})
 +
* Added [[Festivizer|Festivized]] variant.
 +
 
 +
'''[Unknown Date]'''
 +
* The Pyro now fully uses c_reserve_shooter_p in both client view and world view.}}
  
 
== Bugs ==
 
== Bugs ==
* When Soldier taunts with this weapon, the [[Shotgun]] sounds are used.
+
* The attribute '''{{attribute|MiniCritAirborneEnemies}}''' is incorrect, as targets launched with the [[Grappling Hook]] no longer take Mini-Crit damage as of {{patch name|10|1|2020}}.
* When being pumped, the forend clips through the metal ring that is attached to the barrels.
 
* While reloading, it is possible to force the reload animation to loop endlessly by holding both the primary and alt-fire buttons after reloading at least one shell. This can be similarly performed with the [[Frontier Justice]], [[Family Business]] and Shotgun.
 
* The World model for the Pyro's Reserve Shooter has the shell and slide sticking out below the shell loading port.
 
* If a Pyro airblasts an enemies downward, they will take mini-crit damage from the Reserve Shooter as if they were in the air until they jump.
 
* When looking at the Reserve Shooter from the Pyro loadout, it will still count it in the Airborne Armaments item set.
 
  
 
== Trivia ==
 
== Trivia ==
* A Reserve Shooter is someone who provides backup for the front lines should any error occur.
+
* As with most {{botignore|shotguns}} in the game, the Reserve Shooter is a left-handed {{botignore|shotgun}} (as shown by the ejection port being visible on the left hand side of the gun), despite both [[Soldier]] and [[Pyro]] holding it right-handed. A right-handed {{botignore|shotgun}} has the ejection port on its right side to prevent ejected shells from striking the user.
* According to concept art, the Reserve Shooter was originally designed for the [[Engineer]], as the concept art shows an Engineer's gloved hand holding it.
 
  
 
== Gallery ==
 
== Gallery ==
 +
{{Tabs
 +
| noalign = 1
 +
| width = 90%
 +
| title = {{common string|Gallery}}
 +
| orientation = horizontal
 +
| icon1 = {{class name|Soldier}}
 +
| icon2 = {{class name|Pyro}}
 +
| icon3 = {{common string|Other}}
 +
| content1 = <nowiki></nowiki>
 +
<gallery>
 +
File:Reserve Shooter 1st person RED.png|[[RED]] first-person view.
 +
File:Reserve Shooter 1st person BLU.png|[[BLU]] first-person view.
 +
File:Reserve Shooter First Person Festivized Soldier Variant RED.png|RED [[Festivizer|Festivized]] variant.
 +
File:Reserve Shooter First Person Festivized Soldier Variant BLU.png|BLU Festivized variant.
 +
</gallery>
 +
| content2 = <nowiki></nowiki>
 
<gallery>
 
<gallery>
File:Reserve Shooter 1st person RED.png|[[Soldier]] RED first-person view.
+
File:Reserve Shooter 1st person Pyro.png|First-person view.
File:Reserve Shooter 1st person BLU.png|[[Soldier]] BLU first-person view.
+
File:Reserve Shooter First Person Festivized Pyro Variant RED.png|RED Festivized variant.
File:Reserve_Shooter_Concept.png|Reserve Shooter concept artwork
+
File:Reserve Shooter First Person Festivized Pyro Variant BLU.png|BLU Festivized variant.
File:Reserve Shooter Concepts 1.png|Reserve Shooter concept art
 
File:Reserve_Shooter_Concepts_2.png|Reserve Shooter concept art
 
 
</gallery>
 
</gallery>
 +
| content3 = <nowiki></nowiki>
 +
<gallery>
 +
File:Reserve Shooter Concept.png|Reserve Shooter model tests.
 +
File:Reserve Shooter Concepts 1.png|Reserve Shooter concept art.
 +
File:Reserve Shooter Concepts 2.png|Reserve Shooter concept art.
 +
</gallery>
 +
}}
  
 
== See also ==
 
== See also ==
* [[Aerial]]
+
* [[Basic Soldier strategy#Reserve Shooter|Reserve Shooter strategy (Soldier)]]
* [[Soldier strategy#Reserve Shooter|Reserve Shooter strategy (Soldier)]]
+
* [[Basic Pyro strategy#Reserve Shooter|Reserve Shooter strategy (Pyro)]]
* [[Pyro strategy#Reserve Shooter|Reserve Shooter strategy (Pyro)]]
 
 
 
  
{{UberUpdateNav}}
+
{{Über Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Soldier Nav}}
 
{{Soldier Nav}}
 
{{Pyro Nav}}
 
{{Pyro Nav}}

Latest revision as of 14:06, 8 August 2024

"Reserve" redirects here. You may have been looking for Aladdin's Private Reserve.
Military scientists were at first dumbfounded by the request made by soldiers of the airborne divisions to make a gun with the same firepower in a smaller package. It's usually their job to put vastly more firepower in a package that's the same size or much bigger. Grudgingly the work was completed, and this was the result, a compact shotgun.
Reserve Shooter publicity blurb

The Reserve Shooter is a community-created secondary weapon for the Soldier and Pyro. It is a compact pump-action shotgun with wooden furniture, an olive-shaded metal frame, and a white U.S. army insignia on the right side of the receiver.

The Reserve Shooter has a magazine capacity of 2 less shells compared to the Shotgun, but can be switched to 20% faster. Additionally, the Reserve Shooter deals Mini-Crits against targets launched into the air by explosions, enemies using the Grappling Hook, and enemy Pyros flying via the Thermal Thruster.

Taunting as Pyro with the Reserve Shooter equipped results in the Hadouken kill taunt.

Damage and function times

See also: Damage
Identical to: Shotgun
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 9 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3.168 / pellet
Pellet count 10
Point blank 9-90
Medium range 6-60
Long range 3-32
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 12.2 / pellet
Function times
Attack interval 0.625 s
Reload (first) 1.0 s
Reload (consecutive) 0.5 s
Values are approximate and determined by community testing.

Demonstration

Item set

Main article: Item sets
The Airborne Armaments
Item icon World War Wednesday Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Frontier Justice Reserve Shooter
Item icon Reclaimed Metal.pngx2 + Item icon Frontier Justice.png = Item icon Reserve Shooter.png
Class Token - Soldier Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Buff Banner.png Item icon Gunboats.png Item icon Battalion's Backup.png Item icon Concheror.png
Item icon Mantreads.png Item icon Reserve Shooter.png Item icon Righteous Bison.png Item icon B.A.S.E. Jumper.png
Item icon Panic Attack.png
Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

As a crafting ingredient

Refined Metal Airborne Armaments weapon Jumper's Jeepcap
Item icon Refined Metal.pngx4 + Item icon Liberty Launcher.pngItem icon Reserve Shooter.pngItem icon Market Gardener.png = Item icon Jumper's Jeepcap.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Bomb Squaddie
Bomb Squaddie
Destroy 10 sticky bombs with the shotgun in a single life.


Worth a Thousand Words
Worth a Thousand Words
Provide the enemy with a freezecam of your 21 gun salute.
For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.


Leaderboard class pyro.png Pyro

Combined Fire
Combined Fire
Use your shotgun to finish off 20 players you've ignited.
OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Update history

June 23, 2011 Patch (Über Update)
  • The Reserve Shooter was added to the game.

June 28, 2011 Patch

  • Fixed a bug where the Reserve Shooter would Mini-Crit against swimming targets.
  • Added/Refined recoil/draw/Crit/reload forces for the Reserve Shooter.

October 13, 2011 Patch (Manniversary Update & Sale)

  • [Undocumented] The Reserve Shooter can now be equipped by the Pyro.

December 1, 2011 Patch

  • [Undocumented] Added Strange quality.

July 12, 2013 Patch

  • Fixed the Pyro not using the correct model for the Reserve Shooter.

November 12, 2013 Patch

February 7, 2014 Patch

  • Changed attributes:
    • Increased clip size from 3 to 4.
    • Time to Mini-Crit airborne targets changed from 3 to 5.

December 17, 2015 Patch (Tough Break Update)

  • Changed attributes:
    • No longer boosts all-around switch speed (previously was 15% all-around), instead boosts switch-to speed by 20% and switch-from speed by 15%.
    • No longer Mini-Crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.

October 20, 2017 Patch (Jungle Inferno Update)

  • Changed attributes:
    • Attacks on targets knocked into the air by Pyro airblast no longer Mini-Crit.
    • Attacks on targets flying via the Thermal Thruster Mini-Crit.

December 21, 2017 Patch (Smissmas 2017)

[Unknown Date]

  • The Pyro now fully uses c_reserve_shooter_p in both client view and world view.

Bugs

  • The attribute Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs is incorrect, as targets launched with the Grappling Hook no longer take Mini-Crit damage as of October 1, 2020 Patch.

Trivia

  • As with most shotguns in the game, the Reserve Shooter is a left-handed shotgun (as shown by the ejection port being visible on the left hand side of the gun), despite both Soldier and Pyro holding it right-handed. A right-handed shotgun has the ejection port on its right side to prevent ejected shells from striking the user.

Gallery

[hide]Gallery
  • Soldier
  • Pyro
  • Other
show;hide

See also