Difference between revisions of "Mann Manor"

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{{Maps that formerly had Haunted Halloween Gift Pickups}}
 
{{Map infobox
 
{{Map infobox
| game-type                   = Control Point
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  | map-status                  = community
| file-name                   = cp_manor_event
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  | map-game-type               = Control Point (attack/defend)
| map-image                  = mannmanor_cp_01.png
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  | map-file-name               = cp_manor_event
| developer                  = [[Valve]]<br />{{steamid|id|Y_M|Tim "YM" Johnson}}<br />{{steamid|id|Emeriastone|Alex "Rexy" Kreeger}}
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  | map-image                  = mannmanor_cp_01.png
| map-environment            = Halloween
+
  | map-released                = {{Patch name|10|27|2010}}
| map-setting                = Nighttime, overcast
+
  | map-released-major          = Scream Fortress Update
| map-hazards                = [[Pumpkin bomb]]s,<br />[[Horseless Headless Horsemann]],<br/ >[[Environmental_death#Pit Fall Death|Pit]]
+
  | map-environment            = Halloween
| map-health-pickups-small    = 6
+
  | map-setting                = Nighttime, overcast
| map-health-pickups-medium  = 9
+
  | map-hazards                = [[Pumpkin bomb]]s,<br>[[Horseless Headless Horsemann]],<br>[[Environmental death#Pitfalls|Pit]]
| map-health-pickups-large    = 1
+
  | map-has-pyrovision          = yes
| map-ammo-pickups-small      = 4
+
  | map-pickups-health-small    = 6
| map-ammo-pickups-medium    = 6
+
  | map-pickups-health-medium  = 9
| map-ammo-pickups-large      = 2
+
  | map-pickups-health-large    = 1
| map-special-pickups-hhgift  = yes
+
  | map-pickups-ammo-small      = 4
| map-special-pickups-pumpkin = yes
+
  | map-pickups-ammo-medium    = 6
| map-stamp-link              = http://steamcommunity.com/stats/TF2/leaderboards/30393
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  | map-pickups-ammo-large      = 2
 +
  | map-pickups-special-sgg    = yes
 +
  | map-pickups-special-pumpkin = yes
 +
  | map-stamp-link              = https://steamcommunity.com/stats/TF2/leaderboards/30393
 +
  | map-has-bots                = yes
 
}}
 
}}
  
 
{{Quotation|Scream Fortress|Also, what's that behind you? Oh, it's just someone drinking a bottle of sparkling water. '''Oh wait it's a skeleton!''' ''[sound of creaking door]''}}
 
{{Quotation|Scream Fortress|Also, what's that behind you? Oh, it's just someone drinking a bottle of sparkling water. '''Oh wait it's a skeleton!''' ''[sound of creaking door]''}}
  
'''Mann Manor''' is a Halloween-themed [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map introduced with the [[Scream Fortress Update]] on [[October 27, 2010 Patch|October 27, 2010]]. It and [[Mountain Lab]] were winners of [[TF2Maps.net]]'s [[Art Pass Contest]].
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'''Mann Manor''' is a [[Steam Workshop|community-made]] [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map. It is a night-time map set in and around the old, decaying mansion of [[Non-player characters#Blutarch and Redmond Mann|Redmond Mann]]. It shares elements with other [[Halloween map]]s as well as having some gameplay elements that were unique to the map when it was released, such as the [[Horseless Headless Horsemann]], a neutral [[w:boss (video gaming)|boss]] that periodically spawns at contested points on the map and mercilessly attacks all players. Also, in keeping with the Halloween spirit, [[Pumpkin bomb]] hazards frequently spawn around the map and [[Halloween pumpkins]] can be dropped by killed players.
  
Mann Manor is set at night in and around the old, decaying mansion of [[Non-player characters#Blutarch and Redmond Mann|Redmond Mann]]. In keeping with the Halloween spirit, [[Pumpkin bomb]] hazards frequently spawn around the map and [[Halloween pumpkins]] can be dropped by killed players. During any round with ten players or more, [[Haunted Halloween Gift]]s will appear at random locations, one at a time. The first player to touch one when it appears is awarded with a [[Halloween Masks|class-based paper mask]] and the ''Masked Mann'' achievement. Additionally, Mann Manor features the [[Horseless Headless Horsemann]], a neutral {{w|boss (video gaming)|boss}} that periodically spawns at contested points and mercilessly attacks players from both teams.
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This map introduced the original [[Haunted Halloween Gift]]s. Prior to [[Scream Fortress 2015]], Haunted Halloween Gifts would appear at random locations, one at a time, for each player individually {{n}} only the player for which the gift has spawned would see the spawn and obtain notifications. Upon picking up the gift, the player would receive a [[Halloween Masks|class-based paper bag mask]].
 +
 
 +
Since Scream Fortress 2015, Halloween Masks are available through completing [[Merasmissions]] ([[Contracts|Halloween Contracts]]), or through the [[Halloween Transmute]] feature. Haunted Halloween Gift drops have also been replaced by "Ghost Gargoyle" pickups, which interact with the [[Soul Gargoyle]] backpack item (obtained during Scream Fortress 2015 or later Halloween Events) and give the player points, which both raise the "Souls Collected" value on the Soul Gargoyle, and count towards completing Merasmissions.
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 +
Mann Manor was released as an official community-developed map with the [[Scream Fortress Update]], due to winning the [https://TF2Maps.net TF2Maps.net] [[Art Pass Contest]].
 +
 
 +
== Locations ==
 +
{{HelpfulOverviewNote}}
 +
=== Control Point A ===
 +
* '''BLU Spawn''': The [[BLU]] spawn is a small rectangular room with three exits. Two are to the front of the base through a shutter door, and one is rightwards through a small house into the Yard.
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* '''Control Point''': The first control point is nested against the side of the [[RED]] facility. Behind it is an elevated platform from which enemies returning to the battle from spawn may appear. Although this control point takes longer to capture than any other on any map, its proximity to the attackers' spawn and distance from the defenders' spawn usually make it very easy for BLU to seize. When the point is captured, the shortcut used by RED team is closed.
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* '''Tunnel''': A rock archway to one side provides a medium health kit and a main highway for both teams' travel.
 +
* '''Shed''': The house across from the tunnel contains a large health kit and ammo crate, making it a popular sentry location.
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* '''Warehouse''': The small two-floor building directly across from the point, connects to BLU's spawn yard.
 +
* '''Yard''': The yard outside BLU's spawn, connects to the warehouse and the main chokepoint.
 +
 
 +
=== Control Point B ===
 +
* '''Control Point''': The second point is located inside a wood structure overlooked by the main entrance to the RED base. Many corners and edges outside the base make for numerous sentry locations, and long sightlines make it a popular area for Snipers. An elevated outcrop on the far side of the building makes for an excellent Sniper nest, but also an easy entry point into the base by explosive jumping Soldiers and Demomen. The defenders in this area tend to stay near the RED base, using it to force the enemies to get close before attacking. However, this sometimes leads to fairly easy captures when attackers are able to slip by.
 +
* '''Cliffs''': The cliff that rest atop the tunnel. Popular sniping spot for attackers. A jump from the cliff can be made to the small house next to the rocky outcrop.
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* '''Small House''': The house situated next to the capture point's shack. Its entrance faces opposite the defenders and offers good cover.
 +
* '''Base Entrance''': The base entrance has two sets of stairs on both of its sides. One leads to an overlook of the yard and entrance to the top floor of RED's base, while the other leads to Point A.
 +
 
 +
=== Control Point C ===
 +
* '''Control Point''': The final control point is in the heart of the RED facility, surrounded by a pit on three sides. The large room is accessible from almost every direction, including above - a large hole in the roof allows Soldiers and Demomen to rain explosives down on RED Engineers if the defenders do not control the area. Because the control point is surrounded by a lethal fall, an effective tactic is for defending Pyros to come directly out of the spawn point and airblast foes off of the point - if they do not land in the pit, they are sent all the way to the other side of it.
 +
* '''Lower Entrance Tunnels''': From the main entrance are two tunnels. The long way leads directly to the final control point while the other leads to the command room.
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* '''Upper Entrance Tunnels''': Above the main entrance is a tunnel that leads to the top floor.
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* '''Top Floor''': The top floor leads to the overlook above the point and a hallway containing a series of stairs that lead to the point.
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* '''Command Room''': The room at the end of one of the tunnels from the main entrance. One of its walls is a giant window from which the point can be observed.
 +
* '''RED Spawn''': A two-story spawn. The bottom level has two exits to the left and right of Point C, while the top exit has staircases leading down to C or up to the Top Level.
 +
 
 +
== Helpful overview ==
 +
[[File:Mann Manor overview with lines.png|left|Mann Manor's locations|500px]]
 +
<big>1. Yard
 +
2. Warehouse
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3. House
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4. Tunnel
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5. Shed
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6. Cliffs
 +
7. Lower Entrance Tunnels
 +
8. Upper Entrance Tunnels
 +
9. Top Floor (surrounding the final control point)</big>
 +
{{clr}}
  
 
== Horseless Headless Horsemann ==
 
== Horseless Headless Horsemann ==
 
{{main|Horseless Headless Horsemann}}
 
{{main|Horseless Headless Horsemann}}
  
[[Image:Horsemann.png|thumb|150px|left|In-game screenshot]]
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[[File:Horsemann.png|thumb|125px|left|In-game screenshot]]
  
Mann Manor is the first map to feature something like the Horseless Headless Horsemann – a giant, hostile entity that will chase and kill members of both teams. He has a great deal of health, can kill any player in just one attack, and moves as fast as the [[Scout]]. Additionally, the Horseless Headless Horsemann is capable of manuevering around obstacles and climbing slopes, but cannot jump. Thus, defeating him requires a good deal of effort and cooperation from multiple players from either team.
+
Mann Manor was the first map to feature an enemy like the Horseless Headless Horsemann – a giant, hostile entity that chases and kills members of both teams. He has a great deal of health, can severely wound any player with one attack, and moves as fast as the [[Scout]]. Additionally, the Horseless Headless Horsemann is capable of maneuvering around obstacles and climbing slopes, but cannot jump. Thus, defeating him requires a good deal of effort and cooperation from multiple players from either team.
  
The Horseless Headless Horsemann will spawn at whichever capture point is being disputed. It will single out and chase one player randomly determined to be "It". A player who is "It" will be notified via an on-screen message and can be identified by a white skull and crossbones icon which floats above their head. A player will be designated as "It" until he is killed, is far enough away from the Horseless Headless Horsemann, or is in an area inaccessible to the Horseless Headless Horsemann, such as the respawn room, in which then another player will be randomly assigned as "It". Additionally, a player can pass the "It" status to an enemy by hitting him with a [[melee]] weapon.  
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The Horseless Headless Horsemann spawns at whichever capture point is being disputed. He singles out and chases one player randomly determined to be "It", slaying any other players unfortunate enough to be caught between him and his target. A player who is "It" is notified via an on-screen message and can be identified by a white skull and crossbones icon which floats above their head, similar to the effect from being [[marked for death]]. A player is designated as "It" until they are killed, are far enough away from the Horseless Headless Horsemann, survive for 30 seconds, or are in an area inaccessible to the Horseless Headless Horsemann, such as the respawn room, in which case another player is randomly assigned as "It". Additionally, a player can hit an enemy player with a melee weapon to pass the "It" status to them.
 
 
<!--
 
== Locations==
 
=== Capture point A ===
 
=== Capture point B ===
 
=== Capture point C ===
 
  
 +
{{clr}}
 
== Strategy ==
 
== Strategy ==
=== Capture point A ===
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{{map strategy link|Mann Manor|main=yes|stub=yes}}
=== Capture point B ===
 
=== Capture point C ===
 
-->
 
  
 
== Control Point Timing ==
 
== Control Point Timing ==
 
{{Control Point Timing/Official Map}}
 
{{Control Point Timing/Official Map}}
  
[[File:Mann Manor overview.png|thumb|top|Overview of the map.]]
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== Related achievements ==
 +
{{see also|Obtaining Halloween achievements}}
  
==Strategy==
+
=== {{Achiev type link|scarechievements}} ===
{{main|Community Mann Manor strategy}}
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{{Achievement table
 +
| 1 = {{Show achievement|Halloween|Attack o' Lantern}}
 +
      {{Show achievement|Halloween|Scared Stiff}}
 +
| 2 = {{Show achievement|Halloween|Candy Coroner}}
 +
}}
  
== Related achievements ==
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=== [[File:Pumpkin.png|20px|link=Scarechievements{{if lang}}]] [[Scarechievements]] ===
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=== {{Achiev type link|ghostchievements}} ===
 
{{Achievement table
 
{{Achievement table
| col1 = {{Show achievement|Halloween|Attack o' Lantern}}
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| 1 = {{Show achievement|Halloween|Sleepy Holl0wnd}}
        {{Show achievement|Halloween|Scared Stiff}}
+
      {{Show achievement|Halloween|Gored!}}
| col2 = {{Show achievement|Halloween|Candy Coroner}}
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| 2 = {{Show achievement|Halloween|Masked Mann}}
 
}}
 
}}
  
=== [[File:Ghostchievements icon.png|20px|link=Ghostchievements]] [[Ghostchievements]] ===
+
== Update history ==
{{Achievement table
+
{{Update history|
| col1 = {{Show achievement|Halloween|Sleepy Holl0wnd}}
+
'''{{Patch name|10|27|2010}}''' ([[Scream Fortress Update]])
        {{Show achievement|Halloween|Gored!}}
+
* Added Mann Manor to the game.
| col2 = {{Show achievement|Halloween|Masked Mann}}
+
 
 +
'''{{Patch name|10|28|2010}}'''
 +
* Improved clipping to prevent players from getting out of the map and to fix various exploit ledges.
 +
 
 +
'''{{Patch name|10|29|2010}}'''
 +
* Fixed players who are spectating teammates being able to collect the Haunted Halloween Gift in Mann Manor.
 +
 
 +
'''{{Patch name|11|3|2010}}'''
 +
* Fixed Engineers being able to build under the final capture point in Mann Manor.
 +
 
 +
'''{{Patch name|8|27|2013}}'''
 +
* Fixed players building in rafters.
 +
 
 +
'''{{Patch name|10|18|2024}}'''
 +
* Fixed an invalid [[Soul Gargoyle]] location on Mann Manor.
 
}}
 
}}
 +
 +
== Trivia ==
 +
* Mann Manor is located in the city of Manne-upon-Thames.
 +
* Mann Manor is the birthplace of [[Non-player characters#Blutarch and Redmond Mann|Redmond]], [[Non-player characters#Blutarch and Redmond Mann|Blutarch]], & [[Non-player characters#Gray Mann|Gray]] Mann.
  
 
== Gallery ==
 
== Gallery ==
 
=== Screenshots ===
 
=== Screenshots ===
 
<gallery>
 
<gallery>
File:mannmanor_cp_02.png|Capture point A
+
File:mannmanor cp 02.png|Capture point A.
File:mannmanor_cp_03.png|Capture point B
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File:mannmanor cp 03.png|Capture point B.
File:mannmanor_cp_04.png|Capture point C
+
File:mannmanor cp 04.png|Capture point C.
 
</gallery>
 
</gallery>
  
 
=== Portraits ===
 
=== Portraits ===
Here are shown all the portraits that are found in the mansion
 
 
<gallery>
 
<gallery>
File:Portrait_1_skin_1.png|Portrait of [[Non-Player characters#Emily?|Emily]].
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File:Portrait 1 skin 1.png|Portrait of the [[Non-Player characters#Administrator|Administrator]] (or a relative), only seen via {{code|[[noclip]]}}.
 
File:Blutarch and Redmond portrait.png|Portrait of Blutarch and Redmond Mann.
 
File:Blutarch and Redmond portrait.png|Portrait of Blutarch and Redmond Mann.
 
File:Painting 2.png|Painting of [[Gravel Pit]].
 
File:Painting 2.png|Painting of [[Gravel Pit]].
File:Painting 3.png|Painting of [[Badlands]]
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File:Painting 3.png|Painting of [[Badlands (Control Point)|Badlands]].
 
File:Painting 4.png|Painting of [[Badwater Basin]].
 
File:Painting 4.png|Painting of [[Badwater Basin]].
File:Painting 5.png|Painting of [[Badlands]]
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File:Painting 5.png|Painting of Badlands.
File:Painting 6.png|Painting of [[Granary]].
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File:Painting 6.png|Painting of [[Granary (Control Point)|Granary]].
 
File:Painting 7.png|Painting of [[Dustbowl]].
 
File:Painting 7.png|Painting of [[Dustbowl]].
File:Cp_manor_crest.jpg|[[NPC#Blutarch and Redmond Mann|Redmond Mann's]] family crest as seen on the tablecloths in the manor.
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File:Cp manor crest.jpg|Redmond Mann's family crest as seen on the tablecloths in the manor.
 
</gallery>
 
</gallery>
  
 
=== Concept art ===
 
=== Concept art ===
 
<gallery>
 
<gallery>
File:manor_paintover_concept_01.jpg|An early paint-over concept of the overall design of Mann Manor.  
+
File:manor paintover concept 01.jpg|An early paint-over concept of the overall design of Mann Manor.
File:clocktower_paintover_concept_01.jpg|An early paint-over concept of the clocktower.  
+
File:clocktower paintover concept 01.jpg|An early paint-over concept of the clocktower.
File:scrapped_emily_portrait_01.jpg|Another portrait of [[Non-Player characters#Emily?|Emily?]], left unfinished and unused due to time and content. This painting is a direct homage to the painting [[Wikipedia:Olympia (Manet)|Olympia]] by Édouard Manet, one of [http://steamcommunity.com/id/Emeriastone Rexy's] favorite classical painters.  
+
File:scrapped emily portrait 01.jpg|Another portrait of Administrator.
File:Unused_redmond_portrait.jpg|An unused portrait of Redmond Mann. Originally, this painting hung at control point C, but after a last minute QA session (between YM and Rexy), the painting was not included as it was deemed a major weakness in the map's potential. A new portrait of Redmond was created and included in the shipped version. 
+
File:Unused redmond portrait.jpg|An unused portrait of Redmond Mann.
 
</gallery>
 
</gallery>
  
 
=== Easter eggs ===
 
=== Easter eggs ===
There are nine rubber duckies hidden throughout the map. While previous statements claim this is homage to a gaming community [http://steamcommunity.com/id/Emeriastone Rexy] belonged to, he has stated this was merely a fun Easter egg and was implemented instead by [http://steamcommunity.com/id/Y_M YM]. There are also other hidden animals, such as a spider and frog.
+
There are nine rubber duckies hidden throughout the map. There are also other hidden animals, such as a spider and frog.
 +
 
 
<gallery perrow=4>
 
<gallery perrow=4>
File:Cp_manor_duck01.jpg|The first duck is hidden under the ramp in the shed directly to the right of BLU's spawn point.
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File:Cp manor duck01.jpg|The first duck is hidden under the ramp in the shed directly to the right of BLU's spawn point.
File:Cp_manor_duck02.jpg|The second duck is hidden in the room with coffins on the first floor of the building directly ahead of BLU's spawn point.
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File:Cp manor duck02.jpg|The second duck is hidden in the room with coffins on the first floor of the building directly ahead of BLU's spawn point.
File:Cp_manor_duck03.jpg|The third duck is hidden under the staircase in the building between BLU's spawn point and point A.
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File:Cp manor duck03.jpg|The third duck is hidden under the staircase in the building between BLU's spawn point and point A.
File:Cp_manor_duck04.jpg|The fourth duck is hidden in the inaccessible shed to the left on the way from point A to point B.
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File:Cp manor duck04.jpg|The fourth duck is hidden in the inaccessible shed to the left on the way from point A to point B.
File:Cp_manor_duck05.jpg|The fifth duck is hidden to the left of the face of the manor, behind the wooden fence. It's easier to see when standing on top of the building on point B.
+
File:Cp manor duck05.jpg|The fifth duck is hidden to the left of the face of the manor, behind the wooden fence. It is easier to see when standing on top of the building on point B.
File:Cp_manor_duck06.jpg|The sixth duck is hidden in the bucket on the second floor of the manor, in the gallery leading to the balcony facing point B.
+
File:Cp manor duck06.jpg|The sixth duck is hidden in the bucket on the second floor of the manor, in the gallery leading to the balcony facing point B.
File:Cp_manor_duck07.jpg|The seventh duck is hidden under the table in the corner of the room with the fireplace on the second floor of the manor.
+
File:Cp manor duck07.jpg|The seventh duck is hidden under the table in the corner of the room with the fireplace on the second floor of the manor.
File:Cp_manor_duck08.jpg|The eighth duck is hidden in the bookshelf on the second (inaccessible) floor of the library, near point C.  
+
File:Cp manor duck08.jpg|The eighth duck is hidden in the bookshelf on the second (inaccessible) floor of the library, near point C.
File:Cp_manor_duck09.jpg|The ninth duck is hidden behind the locked doors to [[NPC#Blutarch and Redmond Mann|Redmond's]] room adjacent to RED's spawn point.
+
File:Cp manor duck09.jpg|The ninth duck is hidden behind the locked doors to Redmond's room adjacent to RED's spawn point.
File:Cp_manor_ip.jpg|[http://www.2fort2furious.com/ 2fort2furious'] IP address on the wall in front of BLU's spawn point.
+
File:Cp manor ip.jpg|[http://www.2fort2furious.com/ 2fort2furious'] IP address on the wall in front of BLU's spawn point.
File:Cp_manor_frog.jpg|A frog hidden behind the slightly open doors to the right of the fireplace.
+
File:Cp manor frog.jpg|A frog hidden behind the slightly open doors to the right of the fireplace.
File:Cp_manor_spider.jpg|A spider hidden on top of the fireplace.
+
File:Cp manor spider.jpg|A spider hidden on top of the fireplace.
 +
File:Cp manor spider02.jpg|A spider hidden near the roof of the building on point B.
 +
File:Mann Manor Scarecrow.png|The scarecrow outside of the map wearing a white [[Ghastly Gibus]].
 
</gallery>
 
</gallery>
 
== Update history ==
 
'''[[October 27, 2010 Patch]]''' ([[Scream Fortress|Scream Fortress Update]])
 
* Added Mann Manor to the game.
 
 
'''[[October 28, 2010 Patch]]'''
 
* Improved clipping to prevent players from getting out of the map and to fix various exploit ledges.
 
 
'''[[October 29, 2010 Patch]]'''
 
* Fixed players who are spectating teammates being able to collect the Haunted Halloween Gift in Mann Manor.
 
 
'''[[November 3, 2010 Patch]]'''
 
* Fixed Engineers being able to build under the final capture point in Mann Manor.
 
 
== Trivia ==
 
* Tim "YM" Johnson, one of the developers of Mann Manor, is also known for developing [[Hoodoo]], another official map.
 
* Mann Manor and [[Mountain Lab]] are both winners of the [[Art Pass Contest]] and thus share the same layout
 
* Ghostly voices that spout phrases can be heard throughout the map. Sounds include "[[Natascha...]]", "Stop touching stuff!", a man laughing manically, and a woman laughing playfully.
 
* Players can see Redmond Mann sitting in his chair with his Life-Extender Machine in an adjacent, inaccessible room through the RED spawn room closest to C. Using the [[Cheats#noclip|noclip]] cheat to fly through the glass door will show that only the arm and cranium of Redmond are present from the front.
 
* If noclip is used to go past the door to the right of point A, a painting of [[Non-Player characters#Emily?|Emily]] can be found on a wall.
 
* Redmond's crest, which is embroidered on the tablecloths in the manor, is adorned with the words "UBER", "KRITZ", and "VICTORY". These phrases were likely placed by map developer, Tim "YM" Johnson, in reference to his [[Community (quality)|Community]] [[Medi Gun]] and Community [[Kritzkrieg]].
 
* Originally, a version of the mansion chair prop existed with an animated sequence to make the chair "move" by itself several times over a 2-minute loop. This was cut from the shipped map, and appears only in the piano room of the contest entry version, <tt>artpass_ym.bsp</tt>.
 
* A scarecrow wearing a [[Ghastly Gibus]] using the paint texture resides in the Pumpkin patch behind the [[BLU]] team's spawn room.
 
  
 
== External links ==
 
== External links ==
* [http://www.teamfortress.com/screamfortress/ Scream Fortress Update]
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* [https://www.teamfortress.com/screamfortress/ Scream Fortress Update]
* [http://forums.tf2maps.net/showthread.php?t=15017 Map thread] on [[TF2Maps.net]]
+
* [https://forums.tf2maps.net/showthread.php?t=15017 Map thread] on [http://TF2Maps.net TF2Maps.net]
  
{{ScreamFortressNav}}
+
{{Scream Fortress Nav}}
{{Maps nav}}
+
{{Halloween Map Nav}}
 +
{{Maps Nav}}

Latest revision as of 23:09, 24 October 2024

Note: ​This map was originally released with Haunted Halloween Gifts spawning on the map during Halloween Events; this feature was replaced with Soul Gargoyles in Scream Fortress 2015.
Mann Manor
Mannmanor cp 01.png
Basic Information
Map type: Attack/Defend
File name: cp_manor_event
Released: October 27, 2010 Patch
(Scream Fortress Update)
Variants: Mountain Lab
Developer(s): Valve
Tim "YM" Johnson
Alex "Rexy" Kreeger
Map Info
Environment: Halloween
Setting: Nighttime, overcast
Hazards: Pumpkin bombs,
Horseless Headless Horsemann,
Pit
Pyrovision Support: Yes
Bot support: Yes
Map Items
Healthico.png Health Kits: Healthbar.png ×6  •  Healthpie.png ×9  •  
Health Cauldron.png ×1
Ammoico.png Ammo Boxes: Smallammo.png ×4   •   Mediumammo.png ×6   •  
Largeammo.png ×2
TF2 crosshair.png Special: Gargoyle Ghost.png   •   Pumpkin.png
Map Photos
Loading screen photos.
Map Overview
Mann Manor overview.png
Map Stamp
Item icon Map Stamp - Mann Manor.png
Supporters Leaderboard
Also, what's that behind you? Oh, it's just someone drinking a bottle of sparkling water. Oh wait it's a skeleton! [sound of creaking door]
— Scream Fortress

Mann Manor is a community-made Attack/Defend Control Point map. It is a night-time map set in and around the old, decaying mansion of Redmond Mann. It shares elements with other Halloween maps as well as having some gameplay elements that were unique to the map when it was released, such as the Horseless Headless Horsemann, a neutral boss that periodically spawns at contested points on the map and mercilessly attacks all players. Also, in keeping with the Halloween spirit, Pumpkin bomb hazards frequently spawn around the map and Halloween pumpkins can be dropped by killed players.

This map introduced the original Haunted Halloween Gifts. Prior to Scream Fortress 2015, Haunted Halloween Gifts would appear at random locations, one at a time, for each player individually  –  only the player for which the gift has spawned would see the spawn and obtain notifications. Upon picking up the gift, the player would receive a class-based paper bag mask.

Since Scream Fortress 2015, Halloween Masks are available through completing Merasmissions (Halloween Contracts), or through the Halloween Transmute feature. Haunted Halloween Gift drops have also been replaced by "Ghost Gargoyle" pickups, which interact with the Soul Gargoyle backpack item (obtained during Scream Fortress 2015 or later Halloween Events) and give the player points, which both raise the "Souls Collected" value on the Soul Gargoyle, and count towards completing Merasmissions.

Mann Manor was released as an official community-developed map with the Scream Fortress Update, due to winning the TF2Maps.net Art Pass Contest.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

Control Point A

  • BLU Spawn: The BLU spawn is a small rectangular room with three exits. Two are to the front of the base through a shutter door, and one is rightwards through a small house into the Yard.
  • Control Point: The first control point is nested against the side of the RED facility. Behind it is an elevated platform from which enemies returning to the battle from spawn may appear. Although this control point takes longer to capture than any other on any map, its proximity to the attackers' spawn and distance from the defenders' spawn usually make it very easy for BLU to seize. When the point is captured, the shortcut used by RED team is closed.
  • Tunnel: A rock archway to one side provides a medium health kit and a main highway for both teams' travel.
  • Shed: The house across from the tunnel contains a large health kit and ammo crate, making it a popular sentry location.
  • Warehouse: The small two-floor building directly across from the point, connects to BLU's spawn yard.
  • Yard: The yard outside BLU's spawn, connects to the warehouse and the main chokepoint.

Control Point B

  • Control Point: The second point is located inside a wood structure overlooked by the main entrance to the RED base. Many corners and edges outside the base make for numerous sentry locations, and long sightlines make it a popular area for Snipers. An elevated outcrop on the far side of the building makes for an excellent Sniper nest, but also an easy entry point into the base by explosive jumping Soldiers and Demomen. The defenders in this area tend to stay near the RED base, using it to force the enemies to get close before attacking. However, this sometimes leads to fairly easy captures when attackers are able to slip by.
  • Cliffs: The cliff that rest atop the tunnel. Popular sniping spot for attackers. A jump from the cliff can be made to the small house next to the rocky outcrop.
  • Small House: The house situated next to the capture point's shack. Its entrance faces opposite the defenders and offers good cover.
  • Base Entrance: The base entrance has two sets of stairs on both of its sides. One leads to an overlook of the yard and entrance to the top floor of RED's base, while the other leads to Point A.

Control Point C

  • Control Point: The final control point is in the heart of the RED facility, surrounded by a pit on three sides. The large room is accessible from almost every direction, including above - a large hole in the roof allows Soldiers and Demomen to rain explosives down on RED Engineers if the defenders do not control the area. Because the control point is surrounded by a lethal fall, an effective tactic is for defending Pyros to come directly out of the spawn point and airblast foes off of the point - if they do not land in the pit, they are sent all the way to the other side of it.
  • Lower Entrance Tunnels: From the main entrance are two tunnels. The long way leads directly to the final control point while the other leads to the command room.
  • Upper Entrance Tunnels: Above the main entrance is a tunnel that leads to the top floor.
  • Top Floor: The top floor leads to the overlook above the point and a hallway containing a series of stairs that lead to the point.
  • Command Room: The room at the end of one of the tunnels from the main entrance. One of its walls is a giant window from which the point can be observed.
  • RED Spawn: A two-story spawn. The bottom level has two exits to the left and right of Point C, while the top exit has staircases leading down to C or up to the Top Level.

Helpful overview

Mann Manor's locations
1. Yard
2. Warehouse
3. House
4. Tunnel
5. Shed
6. Cliffs
7. Lower Entrance Tunnels
8. Upper Entrance Tunnels
9. Top Floor (surrounding the final control point)

Horseless Headless Horsemann

Main article: Horseless Headless Horsemann
In-game screenshot

Mann Manor was the first map to feature an enemy like the Horseless Headless Horsemann – a giant, hostile entity that chases and kills members of both teams. He has a great deal of health, can severely wound any player with one attack, and moves as fast as the Scout. Additionally, the Horseless Headless Horsemann is capable of maneuvering around obstacles and climbing slopes, but cannot jump. Thus, defeating him requires a good deal of effort and cooperation from multiple players from either team.

The Horseless Headless Horsemann spawns at whichever capture point is being disputed. He singles out and chases one player randomly determined to be "It", slaying any other players unfortunate enough to be caught between him and his target. A player who is "It" is notified via an on-screen message and can be identified by a white skull and crossbones icon which floats above their head, similar to the effect from being marked for death. A player is designated as "It" until they are killed, are far enough away from the Horseless Headless Horsemann, survive for 30 seconds, or are in an area inaccessible to the Horseless Headless Horsemann, such as the respawn room, in which case another player is randomly assigned as "It". Additionally, a player can hit an enemy player with a melee weapon to pass the "It" status to them.

Strategy

Main article: Community Mann Manor strategy

Control Point Timing

Control Point Multiplier Seconds
Control Point A ×1
80 .000
×2
53 .333
×3
43 .636
×4
38 .400
Control Point B ×1
40 .000
×2
26 .667
×3
21 .818
×4
19 .200
Control Point C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760


Related achievements

See also: Obtaining Halloween achievements

Pumpkin.png Scarechievements

Attack o' Lantern
Attack o' Lantern
Cause the deaths of 5 players by exploding nearby pumpkin bombs.


Scared Stiff
Scared Stiff
Kill a player scared by a ghost.
Candy Coroner
Candy Coroner
Collect 20 Halloween pumpkins from dead players to unlock a hat.

Reward: Mildly Disturbing Halloween Mask


Ghostchievements icon.png Ghostchievements

Sleepy Holl0WND
Sleepy Holl0WND
Kill the Horseless Headless Horsemann.

Reward: Horseless Headless Horsemann's Head


Gored!
Gored!
Collect the Horseless Headless Horsemann's Haunted Metal Scrap.
Masked Mann
Masked Mann
Collect a Soul Gargoyle in Mann Manor.

Update history

October 27, 2010 Patch (Scream Fortress Update)
  • Added Mann Manor to the game.

October 28, 2010 Patch

  • Improved clipping to prevent players from getting out of the map and to fix various exploit ledges.

October 29, 2010 Patch

  • Fixed players who are spectating teammates being able to collect the Haunted Halloween Gift in Mann Manor.

November 3, 2010 Patch

  • Fixed Engineers being able to build under the final capture point in Mann Manor.

August 27, 2013 Patch

  • Fixed players building in rafters.

October 18, 2024 Patch

Trivia

  • Mann Manor is located in the city of Manne-upon-Thames.
  • Mann Manor is the birthplace of Redmond, Blutarch, & Gray Mann.

Gallery

Screenshots

Portraits

Concept art

Easter eggs

There are nine rubber duckies hidden throughout the map. There are also other hidden animals, such as a spider and frog.

External links