Difference between revisions of "Overdose"
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{{Item infobox | {{Item infobox | ||
− | | type | + | | type = weapon |
− | | team-colors | + | | 3d-image-1 = Overdose |
− | | used-by | + | | 3d-image-3 = Syringe |
− | | slot | + | | 3d-button-1 = colored_pair |
− | | released | + | | 3d-button-3 = colored_pair |
− | | availability | + | | 3d-viewname-1 = Default |
− | | numbered | + | | 3d-viewname-3 = Syringe |
− | | ammo-loaded | + | | team-colors = yes |
− | | ammo-carried | + | | used-by = {{used by|Medic}} |
− | | loadout | + | | slot = primary |
− | | | + | | released = {{Patch name|6|23|2011}} |
− | | level | + | | released-major = Über Update |
− | | | + | | availability = {{avail|drop|craft|purchase|crate39-strange|collectors}} |
− | | att- | + | | marketable = yes |
+ | | numbered = no | ||
+ | | ammo-loaded = 40 | ||
+ | | ammo-carried = 150 | ||
+ | | reload = Clip | ||
+ | | loadout = yes | ||
+ | | item-kind = {{item kind|Syringe Gun Prototype}} | ||
+ | | item-level = 5 | ||
+ | | item-description = {{item description|Overdose}} | ||
+ | | att-1-negative = {{attribute|DamageDone_Negative|-15}} | ||
}} | }} | ||
− | {{Quotation|'''Overdose''' publicity blurb| | + | |
+ | {{Quotation|'''Overdose''' publicity blurb|[A]ttention hepatitis fans: What heritage set would be complete without a rusty old gun that shoots dirty needles?}} | ||
+ | |||
The '''Overdose''' is a [[Weapons#medicprimary|primary weapon]] for the [[Medic]]. It is a prototype [[Syringe Gun]], sporting a white and team-colored needle disposal container in place of a needle cache. | The '''Overdose''' is a [[Weapons#medicprimary|primary weapon]] for the [[Medic]]. It is a prototype [[Syringe Gun]], sporting a white and team-colored needle disposal container in place of a needle cache. | ||
− | This weapon deals | + | This weapon deals 15% less damage to enemies compared to the default Syringe Gun. However, as the Medic builds up his [[ÜberCharge]], his movement speed increases by 2% for every 10% of ÜberCharge gained, for a total increase of 20% at 100% ÜberCharge, resulting in the Medic moving at 128% speed. This bonus only applies when the Overdose is the active weapon. |
The Overdose was previously tested in ''[[Team Fortress 2 Beta]]'' as the Beta Syringe Gun. | The Overdose was previously tested in ''[[Team Fortress 2 Beta]]'' as the Beta Syringe Gun. | ||
Line 24: | Line 35: | ||
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type | + | | type = [[Projectiles|Projectile]] |
+ | | damagetype = Bullet | ||
+ | | rangetype = Ranged | ||
− | | damage | + | | damage = yes |
− | | base | + | | base = <div style="float:left">Players:</div>9<br/><div style="float:left">[[Buildings]]:</div> 8 |
− | | fall off | + | | fall off = {{tooltip|4|Long range}} |
− | | | + | | ramp up = {{tooltip|10|Point blank}} |
− | | ramp up | + | | ramp up % = 111 |
− | + | | crit = 26 | |
− | | | + | | minicrit = {{tooltip|11|Long range}} - {{tooltip|14|Point blank}} |
− | | | ||
− | |||
− | |||
− | | function times | + | | function times = yes |
− | | attack interval | + | | attack interval = 0.105 s |
− | | reload | + | | reload = 1.305 s |
}} | }} | ||
+ | |||
+ | {{Weapon Demonstration}} | ||
== Item set == | == Item set == | ||
{{set|The Clinical Trial}} | {{set|The Clinical Trial}} | ||
− | {{ | + | == Crafting == |
+ | {{See also|Crafting}} | ||
− | + | === Blueprint === | |
− | |||
− | ===Blueprint=== | ||
{{Blueprint | {{Blueprint | ||
| ingredient-1 = Reclaimed Metal | | ingredient-1 = Reclaimed Metal | ||
Line 60: | Line 71: | ||
}} | }} | ||
− | == | + | == Strange variant == |
− | {{ | + | {{Strange item info |
− | + | | item-type = {{item kind|Syringe Gun Prototype}} | |
− | + | | rankson = kills | |
− | + | | rankson2 = | |
− | + | | festive = | |
− | + | | item-description = {{item description|Overdose}} | |
+ | | att-1-negative = {{attribute|DamageDone_Negative|-15}} | ||
+ | | can deal damage = yes | ||
+ | | can deal gib damage = no | ||
+ | | can headshot = no | ||
+ | | can reflect projectiles = no | ||
+ | | can deal posthumous damage = yes | ||
+ | | can extinguish = no | ||
+ | | can deal long range damage = yes | ||
+ | | notes = | ||
+ | }} | ||
− | + | == Related achievements == | |
− | + | === {{class link|Medic}} === | |
− | + | {{Achievement table | |
− | + | | 1 = {{Show achievement|Medic|Does It Hurt When I Do This?}} | |
+ | }} | ||
− | + | == Update history == | |
− | + | {{Update history | '''{{Patch name|6|23|2011}}''' ([[Über Update]]) | |
− | + | * The Overdose was added to the main game. | |
− | |||
− | |||
− | '''{{Patch name|6|23|2011}}''' ([[Über Update]]) | ||
− | * The Overdose was added to the main game | ||
'''{{Patch name|6|28|2011}}''' | '''{{Patch name|6|28|2011}}''' | ||
− | * Added/Refined recoil/draw/ | + | * Added/Refined recoil/draw/Crit/reload forces for the Overdose. |
− | '''{{Patch name|7|22|2011}}''' | + | '''{{Patch name|7|22|2011}}''' |
− | * {{Undocumented}} The damage bonus attribute was changed from "-10% damage done" to "-10% damage penalty" | + | * {{Undocumented}} The damage bonus attribute was changed from "-10% damage done" to "-10% damage penalty". |
'''{{Patch name|2|16|2012}}''' | '''{{Patch name|2|16|2012}}''' | ||
− | * Fixed playing incorrect sounds | + | * Fixed playing incorrect sounds for the Overdose. |
'''{{Patch name|2|23|2012}}''' | '''{{Patch name|2|23|2012}}''' | ||
− | * {{Undocumented}} Added [[Strange]] quality | + | * {{Undocumented}} Added [[Strange]] quality. |
'''{{Patch name|3|1|2012}}''' | '''{{Patch name|3|1|2012}}''' | ||
− | * Fixed not hearing third person weapon sounds | + | * Fixed not hearing third person weapon sounds. |
− | * Modified recoil force to more accurately reflect | + | * Modified recoil force to more accurately reflect sound effect. |
− | }} | + | |
+ | '''{{Patch name|3|22|2012}}''' | ||
+ | * {{Undocumented}} Fixed the Overdose projectiles not rendering for other players. | ||
+ | |||
+ | '''{{Patch name|6|18|2014}}''' | ||
+ | * {{Undocumented}} Fixed the air canister and trigger of the Overdose not moving when reloading and firing. | ||
+ | |||
+ | '''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]]) | ||
+ | * Updated description to better detail the weapon's features. | ||
+ | |||
+ | '''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]]) | ||
+ | * Changed attributes: | ||
+ | ** Increased movement speed bonus to +20% (from +10%). | ||
+ | ** Increased damage penalty to -15% (from -10%). | ||
+ | |||
+ | '''{{Patch name|1|5|2023}}''' | ||
+ | * Fixed a memory leak when firing syringes as Medic | ||
+ | * Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions) | ||
+ | * Fixed syringes triggering false hits on the client when [[Multiplayer options#Advanced multiplayer options|minimal view models]] are enabled or a custom view model FOV is set}} | ||
− | ==Bugs== | + | == Bugs == |
− | + | * If ÜberCharge is activated, then the Medic switches to the Overdose, the speed buff stays at whatever percentage the ÜberCharge was at at the time of the switch, instead of reducing while the charge drains. | |
− | + | * The syringe projectile is not entirely synchronized with the hitbox, leading to instances where the syringe can physically hit, disappear, make an impact sound, but do no damage.<ref>[https://www.youtube.com/watch?v=U0goM6XzQRQ Video] showing syringe hitting physically, but not doing damage.</ref> | |
− | * If | ||
− | ==Trivia== | + | == Trivia == |
− | *The model for the Overdose was shown on the revised promotional image for the Double Drop Week on June 2nd, 2011, on the official TF2 blog, before the weapon was released in the [[Über Update]].<ref> | + | * The model for the Overdose was shown on the revised promotional image for the [[Item drop system#Double Drop-Rate Week|Double Drop Week on June 2nd, 2011]], on the official TF2 blog, before the weapon was released in the [[Über Update]].<ref>https://www.teamfortress.com/post.php?id=5604&p=1</ref> |
− | *An {{botignore|overdose}} is a | + | * An {{botignore|overdose}} is a greater-than-recommended dosage of a drug which may result in illness or death. |
− | ==Gallery== | + | == Gallery == |
<gallery> | <gallery> | ||
− | File:Overdose 1st person RED.png|RED first-person view. | + | File:BLU_Overdose.png|[[BLU]] variant of the weapon. |
+ | File:Overdose 1st person RED.png|[[RED]] first-person view. | ||
File:Overdose 1st person BLU.png|BLU first-person view. | File:Overdose 1st person BLU.png|BLU first-person view. | ||
− | File: | + | File:RED Syringe Gun Ammo.png|RED syringe. |
− | File: | + | File:BLU Syringe Gun Ammo.png|BLU syringe. |
+ | File:Second_Double_Drop-Rate_Week.png|The Overdose as seen in the Second Double Drop Week on June 2nd, 2011 promotional image | ||
</gallery> | </gallery> | ||
+ | |||
+ | == See also == | ||
+ | * [[Basic Medic strategy#Overdose|Overdose strategy]] | ||
== References == | == References == | ||
<references/> | <references/> | ||
− | + | {{Über Update Nav}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{ | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Medic Nav}} | {{Medic Nav}} |
Latest revision as of 16:30, 15 July 2024
“ | [A]ttention hepatitis fans: What heritage set would be complete without a rusty old gun that shoots dirty needles?
— Overdose publicity blurb
|
” |
The Overdose is a primary weapon for the Medic. It is a prototype Syringe Gun, sporting a white and team-colored needle disposal container in place of a needle cache.
This weapon deals 15% less damage to enemies compared to the default Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed increases by 2% for every 10% of ÜberCharge gained, for a total increase of 20% at 100% ÜberCharge, resulting in the Medic moving at 128% speed. This bonus only applies when the Overdose is the active weapon.
The Overdose was previously tested in Team Fortress 2 Beta as the Beta Syringe Gun.
Contents
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 111% | 10 |
Base damage | 100% | Players: 98 |
Maximum fall-off | 52.8% | 4 |
Critical | 26 | |
Mini-crit | 11 - 14 | |
Function times | ||
Attack interval | 0.105 s | |
Reload | 1.305 s | |
Values are approximate and determined by community testing. |
Demonstration
Item set
Main article: Item sets
Clinical Trial | |
---|---|
Effect |
No effect |
Crafting
See also: Crafting
Blueprint
Reclaimed Metal | Gloves of Running Urgently | Crusader's Crossbow | Overdose | |||
+ | + | = |
Class Token - Medic | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Strange variant
Related achievements
Medic
|
Update history
June 23, 2011 Patch (Über Update)
- The Overdose was added to the main game.
- Added/Refined recoil/draw/Crit/reload forces for the Overdose.
- [Undocumented] The damage bonus attribute was changed from "-10% damage done" to "-10% damage penalty".
- Fixed playing incorrect sounds for the Overdose.
- [Undocumented] Added Strange quality.
- Fixed not hearing third person weapon sounds.
- Modified recoil force to more accurately reflect sound effect.
- [Undocumented] Fixed the Overdose projectiles not rendering for other players.
- [Undocumented] Fixed the air canister and trigger of the Overdose not moving when reloading and firing.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
July 7, 2016 Patch (Meet Your Match Update)
- Changed attributes:
- Increased movement speed bonus to +20% (from +10%).
- Increased damage penalty to -15% (from -10%).
- Fixed a memory leak when firing syringes as Medic
- Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
- Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set
Bugs
- If ÜberCharge is activated, then the Medic switches to the Overdose, the speed buff stays at whatever percentage the ÜberCharge was at at the time of the switch, instead of reducing while the charge drains.
- The syringe projectile is not entirely synchronized with the hitbox, leading to instances where the syringe can physically hit, disappear, make an impact sound, but do no damage.[1]
Trivia
- The model for the Overdose was shown on the revised promotional image for the Double Drop Week on June 2nd, 2011, on the official TF2 blog, before the weapon was released in the Über Update.[2]
- An overdose is a greater-than-recommended dosage of a drug which may result in illness or death.
Gallery
See also
References
- ↑ Video showing syringe hitting physically, but not doing damage.
- ↑ https://www.teamfortress.com/post.php?id=5604&p=1
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|