Difference between revisions of "Control point timing"
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− | + | {{Quotation|'''The Soldier'''|This point is mine! Do you understand that?|sound=Soldier_autocappedcontrolpoint02.wav}} | |
− | + | The following is a list of information on '''control point timing'''. | |
== Base capture times == | == Base capture times == | ||
− | + | The '''base capture times''' are the rates to capture each control point depending on the amount of people (the multiplier) that are on the [[Control point (objective)|control point]]. The capture speed grows as a [[Wikipedia:Harmonic number|harmonic number]] depending on the number of capturing players. <!-- BAH Server be too stupid for nice formula: <math>Capture speed=\sum_{i=1}^numplayers \frac{1}{i}.</math> --> | |
− | The base capture times are the rates to capture each point depending on the amount of people (the multiplier) that are on the [[Control point]]. | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
Line 12: | Line 11: | ||
! class = "header" | Rate | ! class = "header" | Rate | ||
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×1 |
− | | align = "center" | {{Decimal Align | NUM = {{ | + | | {{Decimal Align| NUM = {{Metrics/Capture return|1}} }} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|1}} * 100 round 0 }}% |
+ | |- | ||
+ | | align = "center" | ×2 | ||
+ | | {{Decimal Align| NUM = {{Metrics/Capture return|2}} }} | ||
+ | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|2}} * 100 round 0 }}% | ||
+ | |- | ||
+ | | align = "center" | ×3 | ||
+ | | {{Decimal Align| NUM = {{Metrics/Capture return|3}} }} | ||
+ | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|3}} * 100 round 0 }}% | ||
+ | |- | ||
+ | | align = "center" | ×4 | ||
+ | | {{Decimal Align| NUM = {{Metrics/Capture return|4}} }} | ||
+ | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|4}} * 100 round 0 }}% | ||
+ | |- | ||
+ | | align = "center" | ×5 | ||
+ | | {{Decimal Align| NUM = {{Metrics/Capture return|5}} }} | ||
+ | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|5}} * 100 round 0 }}% | ||
+ | |- | ||
+ | | align = "center" | ×6 | ||
+ | | {{Decimal Align| NUM = {{Metrics/Capture return|6}} }} | ||
+ | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|6}} * 100 round 0 }}% | ||
+ | |- | ||
+ | | align = "center" | ×7 | ||
+ | | {{Decimal Align| NUM = {{Metrics/Capture return|7}} }} | ||
+ | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|7}} * 100 round 0 }}% | ||
+ | |- | ||
+ | | align = "center" | ×8 | ||
+ | | {{Decimal Align| NUM = {{Metrics/Capture return|8}} }} | ||
+ | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|8}} * 100 round 0 }}% | ||
+ | |- | ||
+ | | align = "center" | ×9 | ||
+ | | {{Decimal Align| NUM = {{Metrics/Capture return|9}} }} | ||
+ | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|9}} * 100 round 0 }}% | ||
+ | |- | ||
+ | | align = "center" | ×10 | ||
+ | | {{Decimal Align| NUM = {{Metrics/Capture return|10}} }} | ||
+ | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|10}} * 100 round 0 }}% | ||
+ | |- | ||
+ | | align = "center" | ×11 | ||
+ | | {{Decimal Align| NUM = {{Metrics/Capture return|11}} }} | ||
+ | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|11}} * 100 round 0 }}% | ||
+ | |- | ||
+ | | align = "center" | ×12 | ||
+ | | {{Decimal Align| NUM = {{Metrics/Capture return|12}} }} | ||
+ | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|12}} * 100 round 0 }}% | ||
+ | |- | ||
+ | | align = "center" | ×13 | ||
+ | | {{Decimal Align| NUM = {{Metrics/Capture return|13}} }} | ||
+ | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|13}} * 100 round 0 }}% | ||
+ | |- | ||
+ | | align = "center" | ×14 | ||
+ | | {{Decimal Align| NUM = {{Metrics/Capture return|14}} }} | ||
+ | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|14}} * 100 round 0 }}% | ||
+ | |- | ||
+ | | align = "center" | ×15 | ||
+ | | {{Decimal Align| NUM = {{Metrics/Capture return|15}} }} | ||
+ | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|15}} * 100 round 0 }}% | ||
+ | |- | ||
+ | | align = "center" | ×16 | ||
+ | | {{Decimal Align| NUM = {{Metrics/Capture return|16}} }} | ||
+ | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|16}} * 100 round 0 }}% | ||
+ | |- | ||
+ | | align = "center" | ×17 | ||
+ | | {{Decimal Align| NUM = {{Metrics/Capture return|17}} }} | ||
+ | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|17}} * 100 round 0 }}% | ||
+ | |- | ||
+ | | align = "center" | ×18 | ||
+ | | {{Decimal Align| NUM = {{Metrics/Capture return|18}} }} | ||
+ | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|18}} * 100 round 0 }}% | ||
+ | |- | ||
+ | | align = "center" | ×19 | ||
+ | | {{Decimal Align| NUM = {{Metrics/Capture return|19}} }} | ||
+ | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|19}} * 100 round 0 }}% | ||
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×20 |
− | + | | {{Decimal Align| NUM = {{Metrics/Capture return|20}} }} | |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|20}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×21 |
− | + | | {{Decimal Align| NUM = {{Metrics/Capture return|21}} }} | |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|21}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×22 |
− | + | | {{Decimal Align| NUM = {{Metrics/Capture return|22}} }} | |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|22}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×23 |
− | + | | {{Decimal Align| NUM = {{Metrics/Capture return|23}} }} | |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|23}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×24 |
− | + | | {{Decimal Align| NUM = {{Metrics/Capture return|24}} }} | |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|24}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×25 |
− | + | | {{Decimal Align| NUM = {{Metrics/Capture return|25}} }} | |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|25}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×26 |
− | | align = "center" | {{Decimal Align | NUM = {{ | + | | {{Decimal Align| NUM = {{Metrics/Capture return|26}} }} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|26}} * 100 round 0 }}% |
+ | |- | ||
+ | | align = "center" | ×27 | ||
+ | | {{Decimal Align| NUM = {{Metrics/Capture return|27}} }} | ||
+ | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|27}} * 100 round 0 }}% | ||
+ | |- | ||
+ | | align = "center" | ×28 | ||
+ | | {{Decimal Align| NUM = {{Metrics/Capture return|28}} }} | ||
+ | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|28}} * 100 round 0 }}% | ||
+ | |- | ||
+ | | align = "center" | ×29 | ||
+ | | {{Decimal Align| NUM = {{Metrics/Capture return|29}} }} | ||
+ | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|29}} * 100 round 0 }}% | ||
+ | |- | ||
+ | | align = "center" | ×30 | ||
+ | | {{Decimal Align| NUM = {{Metrics/Capture return|30}} }} | ||
+ | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|30}} * 100 round 0 }}% | ||
+ | |- | ||
+ | | align = "center" | ×31 | ||
+ | | {{Decimal Align| NUM = {{Metrics/Capture return|31}} }} | ||
+ | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|31}} * 100 round 0 }}% | ||
+ | |- | ||
+ | | align = "center" | ×32 | ||
+ | | {{Decimal Align| NUM = {{Metrics/Capture return|32}} }} | ||
+ | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|32}} * 100 round 0 }}% | ||
|} | |} | ||
=== Note to map makers === | === Note to map makers === | ||
− | + | The [[vdc:Trigger_capture_area|trigger_capture_area entity]] defines the time it takes to capture a control point, but not in a clear way. The number of seconds to capture a control point is <code>2 * area_time_to_cap * team_numcap_2</code> (and/or <code>team_numcap_3</code>). In other words, the number you set in [[Hammer Editor]] is actually half of its real value in-game. | |
− | The [ | ||
== Decay rates == | == Decay rates == | ||
− | + | The '''decay time''' of a control point (the time it takes to go from almost captured to 0% captured) is 90 seconds by default. During Overtime, the decay rate is six times faster than normal, meaning that the decay time is effectively 15 seconds. | |
− | + | When a point is neutral, and a team is reverting capture progress made by the enemy team, the decay rate is equal to the capture rate. | |
− | === [[ | + | == Map-specific times == |
+ | === [[Arena]] === | ||
+ | {| style="width: 100%; max-width: 800px;" | ||
+ | |- style="vertical-align:top;" | ||
+ | | <h4 style='display: none'>Badlands (Arena)</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (Arena)}} | ||
+ | | <h4 style='display: none'>Byre</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Byre}} | ||
+ | | <h4 style='display: none'>Granary (Arena)</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Granary (Arena)}} | ||
+ | |- | ||
+ | | colspan="3" height="10" | | ||
+ | |- style="vertical-align:top;" | ||
+ | | <h4 style='display: none'>Lumberyard</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Lumberyard}} | ||
+ | | <h4 style='display: none'>Nucleus (Arena)</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Nucleus (Arena)}} | ||
+ | | <h4 style='display: none'>Offblast</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Offblast}} | ||
+ | |- | ||
+ | | colspan="3" height="10" | | ||
+ | |- style="vertical-align:top;" | ||
+ | | <h4 style='display: none'>Ravine</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Ravine}} | ||
+ | | <h4 style='display: none'>Sawmill (Arena)</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sawmill (Arena)}} | ||
+ | | <h4 style='display: none'>Watchtower</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Watchtower}} | ||
+ | |- | ||
+ | | colspan="3" height="10" | | ||
+ | |- style="vertical-align:top;" | ||
+ | | <h4 style='display: none'>Well (Arena)</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Well (Arena)}} | ||
+ | |} | ||
− | + | === [[Control Point (game mode)|Standard Control Point]] === | |
− | {{Control Point Timing | + | {| style="width: 100%; max-width: 800px;" |
− | | | + | |- style="vertical-align:top;" |
− | | | + | | <h4 style='display: none'>5Gorge</h4> |
− | | | + | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = 5Gorge}} |
− | }} | + | | <h4 style='display: none'>Badlands (Control Point)</h4> |
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (Control Point)}} | ||
+ | | <h4 style='display: none'>Coldfront</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Coldfront}} | ||
+ | |- | ||
+ | | colspan="3" height="10" | | ||
+ | |- style="vertical-align:top;" | ||
+ | | <h4 style='display: none'>Fastlane</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Fastlane}} | ||
+ | | <h4 style='display: none'>Freight</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Freight}} | ||
+ | | <h4 style='display: none'>Foundry</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Foundry}} | ||
+ | |- | ||
+ | | colspan="3" height="10" | | ||
+ | |- style="vertical-align:top;" | ||
+ | | <h4 style='display: none'>Granary (Control Point)</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Granary (Control Point)}} | ||
+ | | <h4 style='display: none'>Fastlane</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gullywash}} | ||
+ | | <h4 style='display: none'>Metalworks</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Metalworks}} | ||
+ | |- | ||
+ | | colspan="3" height="10" | | ||
+ | |- style="vertical-align:top;" | ||
+ | | <h4 style='display: none'>Powerhouse</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Powerhouse}} | ||
+ | | <h4 style='display: none'>Process</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Process}} | ||
+ | | <h4 style='display: none'>Sinshine</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sinshine}} | ||
+ | |- | ||
+ | | colspan="3" height="10" | | ||
+ | |- style="vertical-align:top;" | ||
+ | | <h4 style='display: none'>Sunshine</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sunshine}} | ||
+ | | <h4 style='display: none'>Snakewater</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Snakewater}} | ||
+ | | <h4 style='display: none'>Standin</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Standin}} | ||
+ | |- | ||
+ | | colspan="3" height="10" | | ||
+ | |- style="vertical-align:top;" | ||
+ | | <h4 style='display: none'>Vanguard</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Vanguard}} | ||
+ | | <h4 style='display: none'>Well (Control Point)</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Well (Control Point)}} | ||
+ | | <h4 style='display: none'>Yukon</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Yukon}} | ||
+ | |} | ||
− | + | === [[Control Point (game mode)#Attack/Defend|Attack/Defend]] === | |
− | {{Control Point Timing | + | {| style="width: 100%; max-width: 800px;" |
− | | | + | |- style="vertical-align: top;" |
− | | | + | | <h4 style='display: none'>DeGroot Keep</h4> |
− | | | + | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Degroot Keep}} |
− | }} | + | | <h4 style='display: none'>Dustbowl (Control Point)</h4> |
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Dustbowl (Control Point)}} | ||
+ | | <h4 style='display: none'>Egypt</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Egypt}} | ||
+ | |- | ||
+ | | colspan="3" height="10" | | ||
+ | |- style="vertical-align: top;" | ||
+ | | <h4 style='display: none'>Gorge</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gorge}} | ||
+ | | <h4 style='display: none'>Gorge Event</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gorge Event}} | ||
+ | | <h4 style='display: none'>Gravel Pit</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gravel Pit}} | ||
+ | |- | ||
+ | | colspan="3" height="10" | | ||
+ | |- style="vertical-align: top;" | ||
+ | | <h4 style='display: none'>Junction</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Junction}} | ||
+ | | <h4 style='display: none'>Mann Manor</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Mann Manor}} | ||
+ | | <h4 style='display: none'>Mercenary Park</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Mercenary Park}} | ||
+ | |- | ||
+ | | colspan="3" height="10" | | ||
+ | |- style="vertical-align: top;" | ||
+ | | <h4 style='display: none'>Mossrock</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Mossrock}} | ||
+ | | <h4 style='display: none'>Mountain Lab</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Mountain Lab}} | ||
+ | | <h4 style='display: none'>Snowplow</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Snowplow}} | ||
+ | |- | ||
+ | | colspan="3" height="10" | | ||
+ | |- style="vertical-align: top;" | ||
+ | | <h4 style='display: none'>Steel</h4> | ||
+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Steel}} | ||
+ | |} | ||
− | + | === [[King of the Hill]] === | |
− | { | + | {| style="width: 100%; max-width: 800px;" |
− | | | + | |- style="vertical-align: top;" |
− | | | + | | <h4 style='display: none'>Badlands (King of the Hill)</h4> |
− | | | + | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (King of the Hill)}} |
− | + | | <h4 style='display: none'>Brazil</h4> | |
− | + | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Brazil}} | |
− | + | | <h4 style='display: none'>Eyeaduct</h4> | |
− | {{Control Point Timing | + | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Eyeaduct}} |
− | | | + | |- |
− | | | + | | colspan="3" height="10" | |
− | + | |- style="vertical-align: top;" | |
− | }} | + | | <h4 style='display: none'>Ghost Fort</h4> |
− | + | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Ghost Fort}} | |
− | + | | <h4 style='display: none'>Harvest</h4> | |
− | {{Control Point Timing | + | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Harvest}} |
− | + | | <h4 style='display: none'>Harvest Event</h4> | |
− | | | + | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Harvest Event}} |
− | | | + | |- |
− | }} | + | | colspan="3" height="10" | |
− | + | |- style="vertical-align: top;" | |
− | + | | <h4 style='display: none'>Highpass</h4> | |
− | {{Control Point Timing | + | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Highpass}} |
− | | | + | | <h4 style='display: none'>Kong King</h4> |
− | + | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Kong King}} | |
− | | | + | | <h4 style='display: none'>Lakeside</h4> |
− | }} | + | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Lakeside}} |
− | + | |- | |
− | + | | colspan="3" height="10" | | |
− | + | |- style="vertical-align: top;" | |
− | + | | <h4 style='display: none'>Lazarus</h4> | |
− | + | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Lazarus}} | |
− | | | + | | <h4 style='display: none'>Maple Ridge Event</h4> |
− | + | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Maple Ridge Event}} | |
− | + | | <h4 style='display: none'>Moonshine Event</h4> | |
− | = | + | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Moonshine Event}} |
− | + | |- | |
− | | | + | | colspan="3" height="10" | |
− | | | + | |- style="vertical-align: top;" |
− | | | + | | <h4 style='display: none'>Nucleus (King of the Hill)</h4> |
− | + | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Nucleus (King of the Hill)}} | |
− | + | | <h4 style='display: none'>Probed</h4> | |
− | + | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Probed}} | |
− | {{Control Point Timing | + | | <h4 style='display: none'>Sawmill (King of the Hill)</h4> |
− | | | + | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sawmill (King of the Hill)}} |
− | | | + | |- |
− | + | | colspan="3" height="10" | | |
− | }} | + | |- style="vertical-align: top;" |
− | + | | <h4 style='display: none'>Suijin</h4> | |
− | + | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Suijin}} | |
− | + | | <h4 style='display: none'>Viaduct</h4> | |
− | + | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Viaduct}} | |
− | {{Control Point Timing | + | |} |
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− | === [[ | + | === [[Territorial Control]] === |
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+ | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Hydro}} | ||
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[[Category:Gameplay]] | [[Category:Gameplay]] | ||
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[[Category:Strategy]] | [[Category:Strategy]] | ||
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Latest revision as of 14:36, 6 March 2023
“ | This point is mine! Do you understand that?
Click to listen
— The Soldier
|
” |
The following is a list of information on control point timing.
Contents
- 1 Base capture times
- 2 Decay rates
- 3 Map-specific times
- 3.1 Arena
- 3.2 Standard Control Point
- 3.2.1 5Gorge
- 3.2.2 Badlands (Control Point)
- 3.2.3 Coldfront
- 3.2.4 Fastlane
- 3.2.5 Freight
- 3.2.6 Foundry
- 3.2.7 Granary (Control Point)
- 3.2.8 Fastlane
- 3.2.9 Metalworks
- 3.2.10 Powerhouse
- 3.2.11 Process
- 3.2.12 Sinshine
- 3.2.13 Sunshine
- 3.2.14 Snakewater
- 3.2.15 Standin
- 3.2.16 Vanguard
- 3.2.17 Well (Control Point)
- 3.2.18 Yukon
- 3.3 Attack/Defend
- 3.4 King of the Hill
- 3.4.1 Badlands (King of the Hill)
- 3.4.2 Brazil
- 3.4.3 Eyeaduct
- 3.4.4 Ghost Fort
- 3.4.5 Harvest
- 3.4.6 Harvest Event
- 3.4.7 Highpass
- 3.4.8 Kong King
- 3.4.9 Lakeside
- 3.4.10 Lazarus
- 3.4.11 Maple Ridge Event
- 3.4.12 Moonshine Event
- 3.4.13 Nucleus (King of the Hill)
- 3.4.14 Probed
- 3.4.15 Sawmill (King of the Hill)
- 3.4.16 Suijin
- 3.4.17 Viaduct
- 3.5 Territorial Control
- 3.6 Training Mode
Base capture times
The base capture times are the rates to capture each control point depending on the amount of people (the multiplier) that are on the control point. The capture speed grows as a harmonic number depending on the number of capturing players.
Multiplier | Adjustment | Rate | ||
---|---|---|---|---|
×1 |
|
100% | ||
×2 |
|
150% | ||
×3 |
|
183% | ||
×4 |
|
208% | ||
×5 |
|
228% | ||
×6 |
|
245% | ||
×7 |
|
259% | ||
×8 |
|
272% | ||
×9 |
|
283% | ||
×10 |
|
293% | ||
×11 |
|
302% | ||
×12 |
|
310% | ||
×13 |
|
318% | ||
×14 |
|
325% | ||
×15 |
|
332% | ||
×16 |
|
338% | ||
×17 |
|
344% | ||
×18 |
|
350% | ||
×19 |
|
355% | ||
×20 |
|
360% | ||
×21 |
|
365% | ||
×22 |
|
369% | ||
×23 |
|
373% | ||
×24 |
|
378% | ||
×25 |
|
382% | ||
×26 |
|
385% | ||
×27 |
|
389% | ||
×28 |
|
393% | ||
×29 |
|
396% | ||
×30 |
|
399% | ||
×31 |
|
403% | ||
×32 |
|
406% |
Note to map makers
The trigger_capture_area entity defines the time it takes to capture a control point, but not in a clear way. The number of seconds to capture a control point is 2 * area_time_to_cap * team_numcap_2
(and/or team_numcap_3
). In other words, the number you set in Hammer Editor is actually half of its real value in-game.
Decay rates
The decay time of a control point (the time it takes to go from almost captured to 0% captured) is 90 seconds by default. During Overtime, the decay rate is six times faster than normal, meaning that the decay time is effectively 15 seconds.
When a point is neutral, and a team is reverting capture progress made by the enemy team, the decay rate is equal to the capture rate.
Map-specific times
Arena
Badlands (Arena)
|
Byre
|
Granary (Arena)
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lumberyard
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Nucleus (Arena)
|
Offblast
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ravine
|
Sawmill (Arena)
|
Watchtower
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Well (Arena)
|
Standard Control Point
5Gorge
|
Badlands (Control Point)
|
Coldfront
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fastlane
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Freight
|
Foundry
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Granary (Control Point)
|
Fastlane
|
Metalworks
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Powerhouse
|
Process
|
Sinshine
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sunshine
|
Snakewater
|
Standin
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vanguard
|
Well (Control Point)
|
Yukon
|
Attack/Defend
DeGroot Keep
|
Dustbowl (Control Point)
|
Egypt
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gorge
|
Gorge Event
|
Gravel Pit
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Junction
|
Mann Manor
|
Mercenary Park
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mossrock
|
Mountain Lab
|
Snowplow
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Steel
|
King of the Hill
Badlands (King of the Hill)
|
Brazil
|
Eyeaduct
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ghost Fort
|
Harvest
|
Harvest Event
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Highpass
|
Kong King
|
Lakeside
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lazarus
|
Maple Ridge Event
|
Moonshine Event
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Nucleus (King of the Hill)
|
Probed
|
Sawmill (King of the Hill)
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Suijin
|
Viaduct
|
Territorial Control
Hydro
Hydro | ||||
---|---|---|---|---|
Control Point | Multiplier | Seconds | ||
Center four control points | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Final control points | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Training Mode
Dustbowl (Training)
Dustbowl (Training) | ||||
---|---|---|---|---|
Control Point | Multiplier | Seconds | ||
All control points | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
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