Difference between revisions of "Control point timing"

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m (1 revision: Imported from TF2 Wiki.)
(Decay rates: Removed mention of no longer accessible cvar as well.)
 
(60 intermediate revisions by 15 users not shown)
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The following is a list of information on '''Control Point Timing'''. All information, except for 1x capture speeds, are approximate determinations derived from tests.
+
{{Quotation|'''The Soldier'''|This point is mine! Do you understand that?|sound=Soldier_autocappedcontrolpoint02.wav}}
  
__TOC__
+
The following is a list of information on '''control point timing'''.
  
 
== Base capture times ==
 
== Base capture times ==
 
+
The '''base capture times''' are the rates to capture each control point depending on the amount of people (the multiplier) that are on the [[Control point (objective)|control point]]. The capture speed grows as a [[Wikipedia:Harmonic number|harmonic number]] depending on the number of capturing players. <!-- BAH Server be too stupid for nice formula: <math>Capture speed=\sum_{i=1}^numplayers \frac{1}{i}.</math> -->
The base capture times are the rates to capture each point depending on the amount of people (the multiplier) that are on the [[Control point]].  
 
  
 
{| class="wikitable grid"
 
{| class="wikitable grid"
Line 12: Line 11:
 
! class = "header" | Rate
 
! class = "header" | Rate
 
|-
 
|-
| align = "center" | x1
+
| align = "center" | &times;1
| align = "center" | {{Decimal Align | NUM = {{Control Point Timing/Decay|1}} | P = 2 }}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|1}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|1}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|1}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;2
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|2}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|2}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;3
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|3}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|3}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;4
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|4}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|4}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;5
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|5}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|5}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;6
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|6}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|6}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;7
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|7}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|7}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;8
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|8}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|8}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;9
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|9}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|9}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;10
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|10}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|10}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;11
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|11}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|11}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;12
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|12}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|12}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;13
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|13}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|13}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;14
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|14}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|14}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;15
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|15}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|15}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;16
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|16}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|16}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;17
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|17}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|17}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;18
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|18}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|18}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;19
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|19}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|19}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x2
+
| align = "center" | &times;20
| align = "center" | {{Decimal Align | NUM = {{Control Point Timing/Decay|2}} | P = 2 }}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|20}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|2}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|20}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x3
+
| align = "center" | &times;21
| align = "center" | {{Decimal Align | NUM = {{Control Point Timing/Decay|3}} | P = 2 }}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|21}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|3}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|21}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x4
+
| align = "center" | &times;22
| align = "center" | {{Decimal Align | NUM = {{Control Point Timing/Decay|4}} | P = 2 }}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|22}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|4}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|22}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x5
+
| align = "center" | &times;23
| align = "center" | {{Decimal Align | NUM = {{Control Point Timing/Decay|5}} | P = 2 }}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|23}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|5}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|23}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x6
+
| align = "center" | &times;24
| align = "center" | {{Decimal Align | NUM = {{Control Point Timing/Decay|6}} | P = 2 }}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|24}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|6}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|24}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x7
+
| align = "center" | &times;25
| align = "center" | {{Decimal Align | NUM = {{Control Point Timing/Decay|7}} | P = 2 }}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|25}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|7}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|25}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x8
+
| align = "center" | &times;26
| align = "center" | {{Decimal Align | NUM = {{Control Point Timing/Decay|8}} | P = 2 }}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|26}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|8}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|26}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;27
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|27}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|27}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;28
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|28}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|28}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;29
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|29}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|29}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;30
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|30}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|30}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;31
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|31}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|31}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;32
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|32}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|32}} * 100 round 0 }}%
 
|}
 
|}
  
 
=== Note to map makers ===
 
=== Note to map makers ===
 
+
The [[vdc:Trigger_capture_area|trigger_capture_area entity]] defines the time it takes to capture a control point, but not in a clear way. The number of seconds to capture a control point is <code>2 * area_time_to_cap * team_numcap_2</code> (and/or <code>team_numcap_3</code>). In other words, the number you set in [[Hammer Editor]] is actually half of its real value in-game.
The [http://developer.valvesoftware.com/wiki/Trigger_capture_area trigger_capture_area] defines the time it takes to cap a point, but not in a clear way. The number of seconds to capture a point is <code>2 * area_time_to_cap * team_numcap_2</code>. (and/or <code>team_numcap_3</code>). In other words, the number you set in hammer is actually half its real value, in-game.
 
  
 
== Decay rates ==
 
== Decay rates ==
  
Decay rates are inversely proportional of the base capture time. This means that the shorter the base capture time is, the longer the decay rates are. During [[overtime]] the Control point times decay at an expedited rate.
+
The '''decay time''' of a control point (the time it takes to go from almost captured to 0% captured) is 90 seconds by default. During Overtime, the decay rate is six times faster than normal, meaning that the decay time is effectively 15 seconds.
  
== Map specific times ==
+
When a point is neutral, and a team is reverting capture progress made by the enemy team, the decay rate is equal to the capture rate.
  
=== [[Maps#Arena|Arena]] ===
+
== Map-specific times ==
 +
=== [[Arena]] ===
 +
{| style="width: 100%; max-width: 800px;"
 +
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Badlands (Arena)</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (Arena)}}
 +
| <h4 style='display: none'>Byre</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Byre}}
 +
| <h4 style='display: none'>Granary (Arena)</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Granary (Arena)}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Lumberyard</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Lumberyard}}
 +
| <h4 style='display: none'>Nucleus (Arena)</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Nucleus (Arena)}}
 +
| <h4 style='display: none'>Offblast</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Offblast}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Ravine</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Ravine}}
 +
| <h4 style='display: none'>Sawmill (Arena)</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sawmill (Arena)}}
 +
| <h4 style='display: none'>Watchtower</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Watchtower}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Well (Arena)</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Well (Arena)}}
 +
|}
  
==== [[Badlands (Arena)]] ====
+
=== [[Control Point (game mode)|Standard Control Point]] ===
{{Control Point Timing
+
{| style="width: 100%; max-width: 800px;"
| NAME1 = Center Point
+
|- style="vertical-align:top;"
| AREA1 = 6
+
| <h4 style='display: none'>5Gorge</h4>
| TEAM1 = 3
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = 5Gorge}}
}}
+
| <h4 style='display: none'>Badlands (Control Point)</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (Control Point)}}
 +
| <h4 style='display: none'>Coldfront</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Coldfront}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Fastlane</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Fastlane}}
 +
| <h4 style='display: none'>Freight</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Freight}}
 +
| <h4 style='display: none'>Foundry</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Foundry}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Granary (Control Point)</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Granary (Control Point)}}
 +
| <h4 style='display: none'>Fastlane</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gullywash}}
 +
| <h4 style='display: none'>Metalworks</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Metalworks}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Powerhouse</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Powerhouse}}
 +
| <h4 style='display: none'>Process</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Process}}
 +
| <h4 style='display: none'>Sinshine</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sinshine}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Sunshine</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sunshine}}
 +
| <h4 style='display: none'>Snakewater</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Snakewater}}
 +
| <h4 style='display: none'>Standin</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Standin}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Vanguard</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Vanguard}}
 +
| <h4 style='display: none'>Well (Control Point)</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Well (Control Point)}}
 +
| <h4 style='display: none'>Yukon</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Yukon}}
 +
|}
  
==== [[Granary (Arena)]] ====
+
=== [[Control Point (game mode)#Attack/Defend|Attack/Defend]] ===
{{Control Point Timing
+
{| style="width: 100%; max-width: 800px;"
| NAME1 = Center Point
+
|- style="vertical-align: top;"
| AREA1 = 6
+
| <h4 style='display: none'>DeGroot Keep</h4>
| TEAM1 = 3
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Degroot Keep}}
}}
+
| <h4 style='display: none'>Dustbowl (Control Point)</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Dustbowl (Control Point)}}
 +
| <h4 style='display: none'>Egypt</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Egypt}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align: top;"
 +
| <h4 style='display: none'>Gorge</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gorge}}
 +
| <h4 style='display: none'>Gorge Event</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gorge Event}}
 +
| <h4 style='display: none'>Gravel Pit</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gravel Pit}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align: top;"
 +
| <h4 style='display: none'>Junction</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Junction}}
 +
| <h4 style='display: none'>Mann Manor</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Mann Manor}}
 +
| <h4 style='display: none'>Mercenary Park</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Mercenary Park}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align: top;"
 +
| <h4 style='display: none'>Mossrock</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Mossrock}}
 +
| <h4 style='display: none'>Mountain Lab</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Mountain Lab}}
 +
| <h4 style='display: none'>Snowplow</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Snowplow}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align: top;"
 +
| <h4 style='display: none'>Steel</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Steel}}
 +
|}
  
==== [[Lumberyard]] ====
+
=== [[King of the Hill]] ===
{{Control Point Timing
+
{| style="width: 100%; max-width: 800px;"
| NAME1 = Center Point
+
|- style="vertical-align: top;"
| AREA1 = 4
+
| <h4 style='display: none'>Badlands (King of the Hill)</h4>
| TEAM1 = 3
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (King of the Hill)}}
}}
+
| <h4 style='display: none'>Brazil</h4>
 
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Brazil}}
==== [[Nucleus|Nucleus (Arena)]] ====
+
| <h4 style='display: none'>Eyeaduct</h4>
{{Control Point Timing
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Eyeaduct}}
| NAME1 = Center Point
+
|-
| AREA1 = 4
+
| colspan="3" height="10" |
| TEAM1 = 3
+
|- style="vertical-align: top;"
}}
+
| <h4 style='display: none'>Ghost Fort</h4>
 
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Ghost Fort}}
==== [[Offblast]] ====
+
| <h4 style='display: none'>Harvest</h4>
{{Control Point Timing
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Harvest}}
| NAME1 = Center Point
+
| <h4 style='display: none'>Harvest Event</h4>
| AREA1 = 6
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Harvest Event}}
| TEAM1 = 1
+
|-
}}
+
| colspan="3" height="10" |
 
+
|- style="vertical-align: top;"
==== [[Ravine]] ====
+
| <h4 style='display: none'>Highpass</h4>
{{Control Point Timing
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Highpass}}
| NAME1 = Center Point
+
| <h4 style='display: none'>Kong King</h4>
| AREA1 = 6
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Kong King}}
| TEAM1 = 3
+
| <h4 style='display: none'>Lakeside</h4>
}}
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Lakeside}}
 
+
|-
==== [[Sawmill|Sawmill (Arena)]] ====
+
| colspan="3" height="10" |
{{Control Point Timing
+
|- style="vertical-align: top;"
| NAME1 = Center Point
+
| <h4 style='display: none'>Lazarus</h4>
| AREA1 = 4
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Lazarus}}
| TEAM1 = 3
+
| <h4 style='display: none'>Maple Ridge Event</h4>
}}
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Maple Ridge Event}}
 
+
| <h4 style='display: none'>Moonshine Event</h4>
==== [[Watchtower]] ====
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Moonshine Event}}
{{Control Point Timing
+
|-
| NAME1 = Center Point
+
| colspan="3" height="10" |
| AREA1 = 4
+
|- style="vertical-align: top;"
| TEAM1 = 3
+
| <h4 style='display: none'>Nucleus (King of the Hill)</h4>
}}
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Nucleus (King of the Hill)}}
 
+
| <h4 style='display: none'>Probed</h4>
==== [[Well (Arena)]] ====
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Probed}}
{{Control Point Timing
+
| <h4 style='display: none'>Sawmill (King of the Hill)</h4>
| NAME1 = Center Point
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sawmill (King of the Hill)}}
| AREA1 = 6
+
|-
| TEAM1 = 3
+
| colspan="3" height="10" |
}}
+
|- style="vertical-align: top;"
 
+
| <h4 style='display: none'>Suijin</h4>
=== [[Maps#Standard Control Point|Standard Control Point]] ===
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Suijin}}
 
+
| <h4 style='display: none'>Viaduct</h4>
==== [[Badlands]] ====
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Viaduct}}
{{Control Point Timing
+
|}
| NAME1 = Control point 1 & 5
 
| AREA1 = 1
 
| TEAM1 = 1
 
| NAME2 = Control point 2 & 4
 
| AREA2 = 8
 
| TEAM2 = 1
 
| NAME3 = Control point 3
 
| AREA3 = 10
 
| TEAM3 = 1
 
}}
 
 
 
==== [[Fastlane]] ====
 
{{Control Point Timing
 
| NAME1 = Control point 1 & 5
 
| AREA1 = 2
 
| TEAM1 = 1
 
| NAME2 = Control point 2 & 4
 
| AREA2 = 3
 
| TEAM2 = 2
 
| NAME3 = Control point 3
 
| AREA3 = 4
 
| TEAM3 = 3
 
}}
 
 
 
==== [[Freight]] ====
 
{{Control Point Timing
 
| NAME1 = Control point 1 & 5
 
| AREA1 = 2
 
| TEAM1 = 1
 
| NAME2 = Control point 2 & 4
 
| AREA2 = 3
 
| TEAM2 = 2
 
| NAME3 = Control point 3
 
| AREA3 = 3
 
| TEAM3 = 3
 
}}
 
 
 
==== [[Granary| Granary (CP)]] ====
 
{{Control Point Timing
 
| NAME1 = Control point 1 & 5
 
| AREA1 = 2
 
| TEAM1 = 1
 
| NAME2 = Control point 2 & 4
 
| AREA2 = 3
 
| TEAM2 = 2
 
| NAME3 = Control point 3
 
| AREA3 = 4
 
| TEAM3 = 3
 
}}
 
 
 
==== [[Well|Well (CP)]] ====
 
{{Control Point Timing
 
| NAME1 = Control point 1 & 5
 
| AREA1 = 1
 
| TEAM1 = 1
 
| NAME2 = Control point 2 & 4
 
| AREA2 = 3
 
| TEAM2 = 2
 
| NAME3 = Control point 3
 
| AREA3 = 4
 
| TEAM3 = 3
 
}}
 
 
 
==== [[Yukon]] ====
 
{{Control Point Timing
 
| NAME1 = Control point 1 & 5
 
| AREA1 = 2
 
| TEAM1 = 1
 
| NAME2 = Control point 2 & 4
 
| AREA2 = 8
 
| TEAM2 = 1
 
| NAME3 = Control point 3
 
| AREA3 = 9
 
| TEAM3 = 1
 
}}
 
 
 
=== [[Maps#Attack/Defend|Attack/Defend]] ===
 
 
 
==== [[Dustbowl|Dustbowl (CP)]] ====
 
{{Control Point Timing
 
| NAME1 = All control points
 
| AREA1 = 3
 
| TEAM1 = 1
 
}}
 
 
 
==== [[Egypt]] ====
 
{{Control Point Timing
 
| NAME1 = Control point 1-1
 
| AREA1 = 14
 
| TEAM1 = 1
 
| NAME2 = Control point 1-2
 
| AREA2 = 3
 
| TEAM2 = 1
 
| NAME3 = Control point 2-1
 
| AREA3 = 4
 
| TEAM3 = 1
 
| NAME4 = Control point 2-2
 
| AREA4 = 3
 
| TEAM4 = 1
 
| NAME5 = Control point 3-1
 
| AREA5 = 5
 
| TEAM5 = 1
 
| NAME6 = Control point 3-2
 
| AREA6 = 3
 
| TEAM6 = 1
 
}}
 
 
 
==== [[Gorge]] ====
 
{{Control Point Timing
 
| NAME1 = Control point 1
 
| AREA1 = 30
 
| TEAM1 = 1
 
| NAME2 = Control point 2
 
| AREA2 = 6
 
| TEAM2 = 1
 
| ROWS = 5
 
}}
 
 
 
==== [[Gravel Pit]] ====
 
{{Control Point Timing
 
| NAME1 = Control point A
 
| AREA1 = 30
 
| TEAM1 = 1
 
| NAME2 = Control point B
 
| AREA2 = 30
 
| TEAM2 = 1
 
| NAME3 = Control point C
 
| AREA3 = 6
 
| TEAM3 = 1
 
}}
 
 
 
==== [[Junction]] ====
 
{{Control Point Timing
 
| NAME1 = Control point A
 
| AREA1 = 27
 
| TEAM1 = 1
 
| NAME2 = Control point B
 
| AREA2 = 27
 
| TEAM2 = 1
 
| NAME3 = Control point C
 
| AREA3 = 6
 
| TEAM3 = 1
 
}}
 
 
 
==== [[Steel]] ====
 
{{Control Point Timing
 
| NAME1 = Control point A
 
| AREA1 = 16
 
| TEAM1 = 1
 
| NAME2 = Control point B
 
| AREA2 = 16
 
| TEAM2 = 1
 
| NAME3 = Control point C
 
| AREA3 = 18
 
| TEAM3 = 1
 
| NAME4 = Control point D
 
| AREA4 = 18
 
| TEAM4 = 1
 
| NAME5 = Control point E
 
| AREA5 = 35
 
| TEAM5 = 1
 
| ROWS = 5
 
}}
 
 
 
=== [[Maps#King of the Hill|King of the Hill]] ===
 
 
 
==== [[Harvest|Harvest]] ====
 
{{Control Point Timing
 
| NAME1 = Center Point
 
| AREA1 = 4
 
| TEAM1 = 2
 
}}
 
 
 
==== [[Nucleus (King of the Hill)|Nucleus (KOTH)]] ====
 
{{Control Point Timing
 
| NAME1 = Center Point
 
| AREA1 = 4
 
| TEAM1 = 3
 
}}
 
 
 
==== [[Sawmill (King of the Hill)|Sawmill (KOTH)]] ====
 
{{Control Point Timing
 
| NAME1 = Center Point
 
| AREA1 = 6
 
| TEAM1 = 3
 
}}
 
 
 
==== [[Viaduct]] ====
 
{{Control Point Timing
 
| NAME1 = Center Point
 
| AREA1 = 6
 
| TEAM1 = 2
 
}}
 
  
=== [[Maps#Territorial Control|Territorial Control]] ===
+
=== [[Territorial Control]] ===
 +
<h4 style='display: none'>Hydro</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Hydro}}
  
==== [[Hydro]] ====
+
=== [[Training Mode]] ===
{{Control Point Timing
+
<h4 style='display: none'>Dustbowl (Training)</h4>
| NAME1 = Water control points
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Dustbowl (Training)}}
| AREA1 = 5
 
| TEAM1 = 1
 
| NAME2 = Last control points
 
| AREA2 = 2.5
 
| TEAM2 = 1
 
}}
 
  
 
{{Maps nav}}
 
{{Maps nav}}
 +
{{Template:Mapping nav}}
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 +
[[Category:Mapping]]
 
[[Category:Strategy]]
 
[[Category:Strategy]]
[[Category:Every page]]
 

Latest revision as of 14:36, 6 March 2023

This point is mine! Do you understand that?
The Soldier

The following is a list of information on control point timing.

Base capture times

The base capture times are the rates to capture each control point depending on the amount of people (the multiplier) that are on the control point. The capture speed grows as a harmonic number depending on the number of capturing players.

Multiplier Adjustment Rate
×1
1 .000
100%
×2
0 .667
150%
×3
0 .545
183%
×4
0 .480
208%
×5
0 .438
228%
×6
0 .408
245%
×7
0 .386
259%
×8
0 .368
272%
×9
0 .353
283%
×10
0 .341
293%
×11
0 .331
302%
×12
0 .322
310%
×13
0 .314
318%
×14
0 .308
325%
×15
0 .301
332%
×16
0 .296
338%
×17
0 .291
344%
×18
0 .286
350%
×19
0 .282
355%
×20
0 .278
360%
×21
0 .274
365%
×22
0 .271
369%
×23
0 .268
373%
×24
0 .265
378%
×25
0 .262
382%
×26
0 .259
385%
×27
0 .257
389%
×28
0 .255
393%
×29
0 .252
396%
×30
0 .250
399%
×31
0 .248
403%
×32
0 .246
406%

Note to map makers

The trigger_capture_area entity defines the time it takes to capture a control point, but not in a clear way. The number of seconds to capture a control point is 2 * area_time_to_cap * team_numcap_2 (and/or team_numcap_3). In other words, the number you set in Hammer Editor is actually half of its real value in-game.

Decay rates

The decay time of a control point (the time it takes to go from almost captured to 0% captured) is 90 seconds by default. During Overtime, the decay rate is six times faster than normal, meaning that the decay time is effectively 15 seconds.

When a point is neutral, and a team is reverting capture progress made by the enemy team, the decay rate is equal to the capture rate.

Map-specific times

Arena

Badlands (Arena)

Badlands (Arena)
Control Point Multiplier Seconds
Both capture points ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Byre

Byre
Control Point Multiplier Seconds
Capture point ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720

Granary (Arena)

Granary (Arena)
Control Point Multiplier Seconds
Capture point ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Lumberyard

Lumberyard
Control Point Multiplier Seconds
Capture point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Nucleus (Arena)

Nucleus (Arena)
Control Point Multiplier Seconds
Capture point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Offblast

Offblast
Control Point Multiplier Seconds
Capture point ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Ravine

Ravine
Control Point Multiplier Seconds
Capture point ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Sawmill (Arena)

Sawmill (Arena)
Control Point Multiplier Seconds
Capture point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Watchtower

Watchtower
Control Point Multiplier Seconds
Capture point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Well (Arena)

Well (Arena)
Control Point Multiplier Seconds
Capture point ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Standard Control Point

5Gorge

5Gorge
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Badlands (Control Point)

Badlands (Control Point)
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
Control Point 3 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600

Coldfront

Coldfront
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
3 .000
×2
2 .000
×3
1 .636
×4
1 .440
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Fastlane

Fastlane
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Freight

Freight
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640

Foundry

Foundry
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Granary (Control Point)

Granary (Control Point)
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Fastlane

Gullywash
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
3 .800
×2
2 .533
×3
2 .073
×4
1 .824
Control Point 2 and 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
Control Point 3 ×1
19 .000
×2
12 .667
×3
10 .364
×4
9 .120

Metalworks

Metalworks
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
Control Point 3 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600

Powerhouse

Powerhouse
Control Point Multiplier Seconds
Control Point 1 and 3 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 2 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600

Process

Process
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720
Control Point 3 ×1
22 .000
×2
14 .667
×3
12 .000
×4
10 .560

Sinshine

Sinshine
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .600
×2
3 .067
×3
2 .509
×4
2 .208
Control Point 2 and 4 ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720
Control Point 3 ×1
22 .000
×2
14 .667
×3
12 .000
×4
10 .560

Sunshine

Sunshine
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .600
×2
3 .067
×3
2 .509
×4
2 .208
Control Point 2 and 4 ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720
Control Point 3 ×1
22 .000
×2
14 .667
×3
12 .000
×4
10 .560

Snakewater

Snakewater
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .600
×2
3 .067
×3
2 .509
×4
2 .208
Control Point 2 and 4 ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720
Control Point 3 ×1
22 .000
×2
14 .667
×3
12 .000
×4
10 .560

Standin

Standin
Control Point Multiplier Seconds
All control points ×1
44 .000
×2
29 .333
×3
24 .000
×4
21 .120

Vanguard

Vanguard
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
3 .600
×2
2 .400
×3
1 .964
×4
1 .728
Control Point 2 and 4 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640
Control Point 3 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600

Well (Control Point)

Well (Control Point)
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
2 .000
×2
1 .333
×3
1 .091
×4
0 .960
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Yukon

Yukon
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
3 .800
×2
2 .533
×3
2 .073
×4
1 .824
Control Point 2 and 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
Control Point 3 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640

Attack/Defend

DeGroot Keep

DeGroot Keep
Control Point Multiplier Seconds
Control Point A ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
Control Point B ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
Control Point C ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800

Dustbowl (Control Point)

Dustbowl
Control Point Multiplier Seconds
All control points ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880

Egypt

Egypt
Control Point Multiplier Seconds
Control Point 1-1 ×1
28 .000
×2
18 .667
×3
15 .273
×4
13 .440
Control Point 1-2 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880
Control Point 2-1 ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
Control Point 2-2 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880
Control Point 3-1 ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800
Control Point 3-2 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880

Gorge

Gorge
Control Point Multiplier Seconds
Control Point 1 ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
Control Point 2 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Gorge Event

Gorge Event
Control Point Multiplier Seconds
Control Point 1 ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
Control Point 2 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Gravel Pit

Gravel Pit
Control Point Multiplier Seconds
Control Point A ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
Control Point B ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
Control Point C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Junction

Junction
Control Point Multiplier Seconds
Control Point A ×1
54 .000
×2
36 .000
×3
29 .455
×4
25 .920
Control Point B ×1
54 .000
×2
36 .000
×3
29 .455
×4
25 .920
Control Point C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Mann Manor

Mann Manor
Control Point Multiplier Seconds
Control Point A ×1
80 .000
×2
53 .333
×3
43 .636
×4
38 .400
Control Point B ×1
40 .000
×2
26 .667
×3
21 .818
×4
19 .200
Control Point C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Mercenary Park

Mercenary Park
Control Point Multiplier Seconds
Control Point A ×1
30 .000
×2
20 .000
×3
16 .364
×4
14 .400
Control Point B ×1
40 .000
×2
26 .667
×3
21 .818
×4
19 .200
Control Point C ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680

Mossrock

Mossrock
Control Point Multiplier Seconds
Control Point A ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
Control Point B ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600

Mountain Lab

Mountain Lab
Control Point Multiplier Seconds
Control Point A ×1
80 .000
×2
53 .333
×3
43 .636
×4
38 .400
Control Point B ×1
40 .000
×2
26 .667
×3
21 .818
×4
19 .200
Control Point C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Snowplow

Snowplow
Control Point Multiplier Seconds
Control Point 1-1 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 1-2 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 1-3 ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
Control Point 2-1 ×1
22 .000
×2
14 .667
×3
12 .000
×4
10 .560
Control Point 2-2 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600
Control Point 2-3 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Steel

Steel
Control Point Multiplier Seconds
Control Point A ×1
32 .000
×2
21 .333
×3
17 .455
×4
15 .360
Control Point B ×1
32 .000
×2
21 .333
×3
17 .455
×4
15 .360
Control Point C ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280
Control Point D ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280
Control Point E ×1
70 .000
×2
46 .667
×3
38 .182
×4
33 .600

King of the Hill

Badlands (King of the Hill)

Badlands (King of the Hill)
Control Point Multiplier Seconds
Control Point ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640

Brazil

Brazil
Control Point Multiplier Seconds
Control Point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Eyeaduct

Eyeaduct
Control Point Multiplier Seconds
Control Point ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Ghost Fort

Ghost Fort
Control Point Multiplier Seconds
Control Point ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720

Harvest

Harvest
Control Point Multiplier Seconds
Control Point ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680

Harvest Event

Harvest Event
Control Point Multiplier Seconds
Control Point ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680

Highpass

Highpass
Control Point Multiplier Seconds
Control Point ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840

Kong King

Kong King
Control Point Multiplier Seconds
Control Point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Lakeside

Lakeside
Control Point Multiplier Seconds
Control Point ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680

Lazarus

Lazarus
Control Point Multiplier Seconds
Control Point ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680

Maple Ridge Event

Maple Ridge Event
Control Point Multiplier Seconds
Control Point ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680

Moonshine Event

Moonshine Event
Control Point Multiplier Seconds
Control Point ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Nucleus (King of the Hill)

Nucleus (King of the Hill)
Control Point Multiplier Seconds
Control Point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Probed

Probed
Control Point Multiplier Seconds
Control Point ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800

Sawmill (King of the Hill)

Sawmill (King of the Hill)
Control Point Multiplier Seconds
Control Point ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Suijin

Suijin
Control Point Multiplier Seconds
Control Point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Viaduct

Viaduct
Control Point Multiplier Seconds
Control Point ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Territorial Control

Hydro

Hydro
Control Point Multiplier Seconds
Center four control points ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800
Final control points ×1
5 .000
×2
3 .333
×3
2 .727
×4
2 .400


Training Mode

Dustbowl (Training)

Dustbowl (Training)
Control Point Multiplier Seconds
All control points ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880