Difference between revisions of "Example"

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(Article review: Uniforming with other map pages, moved Install Instructions above gallery, added links and paragraphed correctly.)
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| file-name = mvm_example
 
| file-name = mvm_example
 
| map-image = Example5.png
 
| map-image = Example5.png
| map-environment = Dev textures
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| map-environment = Dev Textures
 
| map-setting    = Day
 
| map-setting    = Day
 
}}
 
}}
  
Mvm_example is an example map that comes with the source SDK. It shows the minimum needed entity setup for a functioning MVM map as well as including a mission that showcases all features in the mission file format in a decently sane manner. The map lacks ammo boxes and health packs. The provided population file starts all players with 20,000 credits to spend on upgrades.
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'''Example''' is an example map that comes with the source SDK. It shows the minimum needed entity setup for a functioning [[Mann vs. Machine (game mode)|Mann vs. Machine]] map as well as including a mission that showcases all features in the mission file format in a decently sane manner. The map lacks [[Ammo|ammo boxes]] and [[health packs]]. The provided population file starts all players with 20,000 credits to spend on upgrades.
  
== Layout ==
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The map is one long field with the floor split into three trenches, separated by low walls. The middle trench is twice as wide as the other trenches and the side trenches has raised flanking areas on their outsides. The spawn room sits on top of a cliff overlooking the bomb hatch and has ramps on the sides. There are dead end closets in the cliff, intended as spawn areas for Spy bots. The bots spawn from a cliff on the opposite side of the map and the cliff has two tunnels where tanks spawn.
The map is one long room with the floor split into three trenches, separated by low walls. The middle trench is twice as wide as the other trenches and the side trenches has raised flanking areas on their outsides.
 
  
The spawn room sits on top of a cliff overlooking the bomb hatch and has ramps on the sides. There are dead end closets in the cliff, intended as spawn areas for Spy bots.
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== Install instructions ==
 
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# Install the Source SDK,
The bots spawn from a cliff on the opposite side of the map and the cliff has two tunnels where tanks spawn.
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# Copy the BSP and NAV files from "%program files%\Steam\steamapps\%steamname%\sourcesdk_content\tf\mvm" to your TF2 maps folder.
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# Copy the .pop to "%program files%\Steam\steamapps\%steamname%\team fortress 2\tf\scripts\population". You will likely need to create the population folder.
  
 
== Gallery ==
 
== Gallery ==
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</gallery>
 
</gallery>
  
== Install instructions ==
 
# Install the Source SDK,
 
# Copy the BSP and NAV files from "%program files%\Steam\steamapps\%steamname%\sourcesdk_content\tf\mvm" to your TF2 maps folder.
 
# Copy the .pop to "%program files%\Steam\steamapps\%steamname%\team fortress 2\tf\scripts\population". You will likely need to create the population folder.
 
  
 
{{MannVsMachineNav}}
 
{{MannVsMachineNav}}
 
{{Maps nav}}
 
{{Maps nav}}

Revision as of 19:55, 27 August 2012

Example
Example5.png
Basic Information
Developer(s): Unknown
Map Info
Environment: Dev Textures
Setting: Day
Map Overview
Example overview.png

Example is an example map that comes with the source SDK. It shows the minimum needed entity setup for a functioning Mann vs. Machine map as well as including a mission that showcases all features in the mission file format in a decently sane manner. The map lacks ammo boxes and health packs. The provided population file starts all players with 20,000 credits to spend on upgrades.

The map is one long field with the floor split into three trenches, separated by low walls. The middle trench is twice as wide as the other trenches and the side trenches has raised flanking areas on their outsides. The spawn room sits on top of a cliff overlooking the bomb hatch and has ramps on the sides. There are dead end closets in the cliff, intended as spawn areas for Spy bots. The bots spawn from a cliff on the opposite side of the map and the cliff has two tunnels where tanks spawn.

Install instructions

  1. Install the Source SDK,
  2. Copy the BSP and NAV files from "%program files%\Steam\steamapps\%steamname%\sourcesdk_content\tf\mvm" to your TF2 maps folder.
  3. Copy the .pop to "%program files%\Steam\steamapps\%steamname%\team fortress 2\tf\scripts\population". You will likely need to create the population folder.

Gallery