Difference between revisions of "List of maps/fr"
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− | + | {{DISPLAYTITLE:Liste des cartes}} | |
+ | {{Trans}} | ||
+ | '''Maps''' are the settings where Team Fortress 2 gameplay takes place. According to the game universe, these locations are areas of prominence for the rival companies [[RED]] and [[BLU]]. As the land and any important propertly cannot be won by legal means, the 9 [[Classes|mercenaries]] are deployed by each company to take the land by force through completing a series of objectives. | ||
+ | |||
+ | Initially, the game launched with only three [[game modes]] (CP, CTF, TC) spread across six maps ([[Dustbowl]], [[Granary]], [[Gravel Pit]], [[Well]], [[2Fort]], [[Hydro]]). However, with various [[patches|major updates]], this has expanded to 39 official maps, with several new different game modes added. Many of these maps were created by members of the community, and were selected by Valve to appear in the game due to their outstanding quality; community maps are identified with a double dagger (‡). | ||
+ | |||
+ | {{anchor|CTF|ctf|Ctf}} | ||
+ | == Capture du drapeau == | ||
+ | {{main|Capture the Flag/fr|l1=Capture du drapeau}} | ||
+ | Les cartes Capture du Drapeau portent le préfixe ctf_ | ||
+ | |||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | | ||
+ | ! class="header" | Carte | ||
+ | ! class="header" | Nom du fichier | ||
+ | ! class="header" | Thème | ||
+ | |- | ||
+ | | [[File:TF2 2fort map.jpg|100px|link=2fort/fr]] | ||
+ | | '''[[2Fort/fr|2Fort]]''' | ||
+ | | ctf_2fort | ||
+ | | Farmland | ||
+ | |- | ||
+ | | [[File:Dc01.jpg|100px|link=Double Cross/fr]] | ||
+ | | '''[[Double Cross/fr|Double Cross]]''' | ||
+ | | ctf_doublecross | ||
+ | | Alpin / Industriel | ||
+ | |- | ||
+ | | [[File:Ctf sawmill0000.jpg|100px|link=Sawmill (Capture the Flag)/fr]] | ||
+ | | '''[[Sawmill (Capture the Flag)/fr|Sawmill]]''' | ||
+ | | ctf_sawmill | ||
+ | | Alpin | ||
+ | |- | ||
+ | | [[File:Ctf turbine v30024.jpg|100px|link=Turbine/fr]] | ||
+ | | '''[[Turbine/fr|Turbine]]‡''' | ||
+ | | ctf_turbine | ||
+ | | Industriel | ||
+ | |- | ||
+ | | [[File:Well ctf.jpg|100px|link=Well (Capture the Flag)/fr]] | ||
+ | | '''[[Well (Capture the Flag)/fr|Well]]''' | ||
+ | | ctf_well | ||
+ | | Industriel | ||
+ | |} | ||
+ | |||
+ | {{anchor|CP|cp|Control point}} | ||
+ | == Points de contrôle == | ||
+ | {{main|Control Point/fr|l1=Points de contrôle}} | ||
+ | |||
+ | Les cartes Points de contrôle portent le préfixe cp_ | ||
+ | === Points de contrôle standard === | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | | ||
+ | ! class="header" | Carte | ||
+ | ! class="header" | Nom du Fichier | ||
+ | ! class="header" | Thème | ||
+ | |- | ||
+ | | [[File:Badlands.jpg|100px|link=Badlands/fr]] | ||
+ | | '''[[Badlands/fr|Badlands]]''' | ||
+ | | cp_badlands | ||
+ | | Désert | ||
+ | |- | ||
+ | | [[File:Cp coldfront0010.jpg|100px|link=Coldfront/fr]] | ||
+ | | '''[[Coldfront/fr|Coldfront]]‡''' | ||
+ | | cp_coldfront | ||
+ | | Neige | ||
+ | |- | ||
+ | | [[File:Cpfastlane.jpg|100px|link=Fastlane/fr]] | ||
+ | | '''[[Fastlane/fr|Fastlane]]‡''' | ||
+ | | cp_fastlane | ||
+ | | Désert | ||
+ | |- | ||
+ | | [[File:Cpfreight.jpg|100px|link=Freight/fr]] | ||
+ | | '''[[Freight/fr|Freight]]‡''' | ||
+ | | cp_freight_final1 | ||
+ | | Désert | ||
+ | |- | ||
+ | | [[File:TF2 Granary Map.jpg|100px|link=Granary/fr]] | ||
+ | | '''[[Granary/fr|Granary]]''' | ||
+ | | cp_granary | ||
+ | | Farmland | ||
+ | |- | ||
+ | | [[File:TF2 Well Map.jpg|100px|link=Well/fr]] | ||
+ | | '''[[Well/fr|Well]]''' | ||
+ | | cp_well | ||
+ | | Industriel | ||
+ | |- | ||
+ | | [[File:03 screen a.jpg|100px|link=Yukon/fr]] | ||
+ | | '''[[Yukon/fr|Yukon]]‡''' | ||
+ | | cp_yukon_final | ||
+ | | Alpin | ||
+ | |} | ||
+ | |||
+ | === Attaque / Défense === | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | | ||
+ | ! class="header" | Carte | ||
+ | ! class="header" | Nom du Fichier | ||
+ | ! class="header" | Thème | ||
+ | |- | ||
+ | | [[File:TF2 Dustbowl Map.jpg|100px|link=Dustbowl/fr]] | ||
+ | | '''[[Dustbowl/fr|Dustbowl]]''' | ||
+ | | cp_dustbowl | ||
+ | | Désert | ||
+ | |- | ||
+ | | [[File:Egypt 01.jpg|100px|link=Egypt/fr]] | ||
+ | | '''[[Egypt/fr|Egypt]]‡''' | ||
+ | | cp_egypt_final | ||
+ | | Égyptien | ||
+ | |- | ||
+ | | [[File:Cp gorge.jpg|100px|link=Gorge/fr]] | ||
+ | | '''[[Gorge/fr|Gorge]]''' | ||
+ | | cp_gorge | ||
+ | | Alpin | ||
+ | |- | ||
+ | | [[File:Tf2 gravelpit.jpg|100px|link=Gravel Pit/fr]] | ||
+ | | '''[[Gravel Pit/fr|Gravel Pit]]''' | ||
+ | | cp_gravelpit | ||
+ | | Industriel | ||
+ | |- | ||
+ | | [[File:Junct 01.jpg|100px|link=Junction/fr]] | ||
+ | | '''[[Junction/fr|Junction]]‡''' | ||
+ | | cp_junction_final | ||
+ | | Spytech | ||
+ | |- | ||
+ | | [[File:01 cpSteel 2.jpg|100px|link=Steel/fr]] | ||
+ | | '''[[Steel/fr|Steel]]‡''' | ||
+ | | cp_steel | ||
+ | | Industriel | ||
+ | |} | ||
+ | |||
+ | {{anchor|TC|tc|Territorial control}} | ||
+ | == Contrôle territorial == | ||
+ | {{main|Territorial Control/fr|l1=Contrôle territorial}} | ||
+ | Les cartes Contrôle territorial portent le préfixe tc_ | ||
+ | |||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | | ||
+ | ! class="header" | Carte | ||
+ | ! class="header" | Nom du fichier | ||
+ | ! class="header" | Thème | ||
+ | |- | ||
+ | | [[File:TF2 Hydro Map.jpg|100px|link=Hydro/fr]] | ||
+ | | '''[[Hydro/fr|Hydro]]''' | ||
+ | | tc_hydro | ||
+ | | Industriel | ||
+ | |} | ||
+ | |||
+ | {{anchor|PL|pl|payload}} | ||
+ | == Charge utile == | ||
+ | {{main|Payload/fr|l1=Charge utile}} | ||
+ | Les cartes Charge utile portent le préfixe pl_ | ||
+ | |||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | | ||
+ | ! class="header" | Carte | ||
+ | ! class="header" | Nom du Fichier | ||
+ | ! class="header" | Thème | ||
+ | |- | ||
+ | | [[File:Plbadwater.jpg|100px|link=Badwater Basin/fr]] | ||
+ | | '''[[Badwater Basin/fr|Badwater Basin]]''' | ||
+ | | pl_badwater | ||
+ | | Désert | ||
+ | |- | ||
+ | | [[File:Goldrush.jpg|100px|link=Gold Rush/fr]] | ||
+ | | '''[[Gold Rush/fr|Gold Rush]]''' | ||
+ | | pl_goldrush | ||
+ | | Désert | ||
+ | |- | ||
+ | | [[File:Plhoodoo.jpg|100px|link=Hoodoo/fr]] | ||
+ | | '''[[Hoodoo/fr|Hoodoo]]‡''' | ||
+ | | pl_hoodoo_final | ||
+ | | Désert | ||
+ | |- | ||
+ | | [[File:PL Thunder Mountain.png|100px|link=Thunder Mountain/fr]] | ||
+ | | '''[[Thunder Mountain/fr|Thunder Mountain]]''' | ||
+ | | pl_thundermountain | ||
+ | | Alpin | ||
+ | |- | ||
+ | | [[File:Engineer Update Upward.png|100px|link=Upward/fr|Upward]] | ||
+ | | '''[[Upward/fr|Upward]]''' | ||
+ | | pl_upward | ||
+ | | Désert | ||
+ | |} | ||
+ | ===Course à la charge utile=== | ||
+ | Les cartes Course à la charge utile portent le préfixe plr_ | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | | ||
+ | ! class="header" | Carte | ||
+ | ! class="header" | Nom du Fichier | ||
+ | ! class="header" | Thème | ||
+ | |- | ||
+ | | [[File:Pipeline.jpg|100px|link=Pipeline/fr]] | ||
+ | | '''[[Pipeline/fr|Pipeline]]''' | ||
+ | | plr_pipeline | ||
+ | | Industriel | ||
+ | |- | ||
+ | | [[File:Engineer Update Hightower.png|100px|link=Hightower/fr|Hightower]] | ||
+ | | '''[[Hightower/fr|Hightower]]''' | ||
+ | | plr_hightower | ||
+ | | Désert | ||
+ | |} | ||
+ | |||
+ | {{anchor|arena}} | ||
+ | == Arena == | ||
+ | {{main|Arena/fr|l1=Arena}} | ||
+ | Les cartes Arena portent le préfixe arena_ | ||
+ | |||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | | ||
+ | ! class="header" | Carte | ||
+ | ! class="header" | Nom du Fichier | ||
+ | ! class="header" | Thème | ||
+ | |- | ||
+ | | [[File:Arenabadlands.jpg|100px|link=Badlands (Arena)/fr]] | ||
+ | | '''[[Badlands (Arena)/fr|Badlands]]''' | ||
+ | | arena_badlands | ||
+ | | Désert | ||
+ | |- | ||
+ | | [[File:Arenagranary.jpg|100px|link=Granary (Arena)/fr]] | ||
+ | | '''[[Granary (Arena)/fr|Granary]]''' | ||
+ | | arena_granary | ||
+ | | Farmland | ||
+ | |- | ||
+ | | [[File:Arenalumberyard.jpg|100px|link=Lumberyard/fr]] | ||
+ | | '''[[Lumberyard/fr|Lumberyard]]''' | ||
+ | | arena_lumberyard | ||
+ | | Alpin | ||
+ | |- | ||
+ | | [[File:Arenanucleus.jpg|100px|link=Nucleus/fr]] | ||
+ | | '''[[Nucleus/fr|Nucleus]]''' | ||
+ | | arena_nucleus | ||
+ | | Spytech | ||
+ | |- | ||
+ | | [[File:Offblast 01.jpg|100px|link=Offblast/fr]] | ||
+ | | '''[[Offblast/fr|Offblast]]‡''' | ||
+ | | arena_offblast_final | ||
+ | | Désert | ||
+ | |- | ||
+ | | [[File:Arenaravine.jpg|100px|link=Ravine/fr|Ravine]] | ||
+ | | '''[[Ravine/fr|Ravine]]''' | ||
+ | | arena_ravine | ||
+ | | Désert | ||
+ | |- | ||
+ | | [[File:Sawmill.PNG|100px|link=Sawmill/fr]] | ||
+ | | '''[[Sawmill/fr|Sawmill]]''' | ||
+ | | arena_sawmill | ||
+ | | Alpin | ||
+ | |- | ||
+ | | [[File:Watch 01.jpg|100px|link=Watchtower/fr]] | ||
+ | | '''[[Watchtower/fr|Watchtower]]‡''' | ||
+ | | arena_watchtower | ||
+ | | Alpin | ||
+ | |- | ||
+ | | [[File:Tg arenawell.jpg|100px|link=Well (Arena)]] | ||
+ | | '''[[Well (Arena)|Well]]''' | ||
+ | | arena_well | ||
+ | | Industriel | ||
+ | |} | ||
+ | |||
+ | {{anchor|KOTH|KotH|KoTH|King of the hill}} | ||
+ | == Roi de la colline == | ||
+ | {{main|King of the Hill/fr|l1=Roi de la colline}} | ||
+ | Les cartes Roi de la colline portent le préfixe koth_ | ||
+ | |||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | | ||
+ | ! class="header" | Carte | ||
+ | ! class="header" | Nom du Fichier | ||
+ | ! class="header" | Thème | ||
+ | |- | ||
+ | | [[File:Koth harvest both.jpg|100px|link=Harvest/fr]] | ||
+ | | '''[[Harvest/fr|Harvest]] / [[Harvest/fr|Harvest Event]]‡''' | ||
+ | | koth_harvest_final <br>/ koth_harvest_event | ||
+ | | Farmland / Halloween | ||
+ | |- | ||
+ | | [[File:Nucleus.PNG|100px|link=Nucleus (King of the Hill)/fr]] | ||
+ | | '''[[Nucleus (King of the Hill)/fr|Nucleus]]''' | ||
+ | | koth_nucleus | ||
+ | | Spytech | ||
+ | |- | ||
+ | | [[File:Kothsawmill.jpg|100px|link=Sawmill (King of the Hill)/fr]] | ||
+ | | '''[[Sawmill (King of the Hill)/fr|Sawmill]]''' | ||
+ | | koth_sawmill | ||
+ | | Alpin | ||
+ | |- | ||
+ | | [[File:Viaduct 01.jpg|100px|link=Viaduct/fr]] | ||
+ | | '''[[Viaduct/fr|Viaduct]]''' | ||
+ | | koth_viaduct | ||
+ | | Neige | ||
+ | |} | ||
+ | |||
+ | {{anchor|TR|tr}} | ||
+ | == Entraînement == | ||
+ | {{main|Training mode/fr|l1=Entraînement}} | ||
+ | Les cartes d'Entraînement portent le préfixe tr_ | ||
+ | |||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Image | ||
+ | ! class="header" | Carte | ||
+ | ! class="header" | Nom du Fichier | ||
+ | ! class="header" | Mode de jeu | ||
+ | ! class="header" | Thème | ||
+ | |- | ||
+ | | [[File:Tr dustbowl0003.jpg|100px|link=Dustbowl (Training)/fr]] | ||
+ | | [[Dustbowl (Training)/fr|Dustbowl]] | ||
+ | | tr_dustbowl | ||
+ | | Training Mode | ||
+ | | Désert | ||
+ | |- | ||
+ | | [[File:Map TR Training.png|100px|link=Target/fr]] | ||
+ | | [[Target/fr|Target]] | ||
+ | | tr_target | ||
+ | | Training Mode | ||
+ | | Industriel | ||
+ | |} | ||
+ | |||
+ | {{anchor|Custom|Custom Maps}} | ||
+ | == Cartes personnalisés == | ||
+ | Voir [[:Category:Custom Maps/fr|Cartes personnalisés]] | ||
+ | |||
+ | == Voir aussi == | ||
+ | * [[Game modes/fr|Modes de jeux]] | ||
+ | * [[Map name prefixes/fr|Préfixes des cartes]] | ||
+ | * [[Skybox list/fr|Liste des skybox]] | ||
+ | |||
+ | == Liens externes == | ||
+ | *[http://www.teamfortress.com/post.php?id=1729 Blog officiel de TF2 - TF2 Environments] | ||
+ | *[http://www.teamfortress.com/post.php?id=1760 Blog officiel de TF2 - Alpin Art Style] | ||
+ | |||
+ | {{Maps nav}} | ||
+ | |||
+ | [[Category:Lists/fr]] | ||
+ | [[Category:Maps/fr| ]] |
Revision as of 20:51, 18 October 2010
Cette page est en cours de traduction en français. Si vous parlez français, écrivez sur la page de discussion ou contactez ceux qui ont déjà contribué à cette page (en regardant l'historique). |
Maps are the settings where Team Fortress 2 gameplay takes place. According to the game universe, these locations are areas of prominence for the rival companies RED and BLU. As the land and any important propertly cannot be won by legal means, the 9 mercenaries are deployed by each company to take the land by force through completing a series of objectives.
Initially, the game launched with only three game modes (CP, CTF, TC) spread across six maps (Dustbowl, Granary, Gravel Pit, Well, 2Fort, Hydro). However, with various major updates, this has expanded to 39 official maps, with several new different game modes added. Many of these maps were created by members of the community, and were selected by Valve to appear in the game due to their outstanding quality; community maps are identified with a double dagger (‡).
Sommaire
Capture du drapeau
Les cartes Capture du Drapeau portent le préfixe ctf_
Carte | Nom du fichier | Thème | |
---|---|---|---|
2Fort | ctf_2fort | Farmland | |
Double Cross | ctf_doublecross | Alpin / Industriel | |
100px | Sawmill | ctf_sawmill | Alpin |
100px | Turbine‡ | ctf_turbine | Industriel |
100px | Well | ctf_well | Industriel |
Points de contrôle
Les cartes Points de contrôle portent le préfixe cp_
Points de contrôle standard
Carte | Nom du Fichier | Thème | |
---|---|---|---|
Badlands | cp_badlands | Désert | |
100px | Coldfront‡ | cp_coldfront | Neige |
Fastlane‡ | cp_fastlane | Désert | |
Freight‡ | cp_freight_final1 | Désert | |
Granary | cp_granary | Farmland | |
Well | cp_well | Industriel | |
100px | Yukon‡ | cp_yukon_final | Alpin |
Attaque / Défense
Carte | Nom du Fichier | Thème | |
---|---|---|---|
Dustbowl | cp_dustbowl | Désert | |
Egypt‡ | cp_egypt_final | Égyptien | |
Gorge | cp_gorge | Alpin | |
Gravel Pit | cp_gravelpit | Industriel | |
Junction‡ | cp_junction_final | Spytech | |
Steel‡ | cp_steel | Industriel |
Contrôle territorial
Les cartes Contrôle territorial portent le préfixe tc_
Carte | Nom du fichier | Thème | |
---|---|---|---|
Hydro | tc_hydro | Industriel |
Charge utile
Les cartes Charge utile portent le préfixe pl_
Carte | Nom du Fichier | Thème | |
---|---|---|---|
100px | Badwater Basin | pl_badwater | Désert |
Gold Rush | pl_goldrush | Désert | |
100px | Hoodoo‡ | pl_hoodoo_final | Désert |
Thunder Mountain | pl_thundermountain | Alpin | |
Upward | pl_upward | Désert |
Course à la charge utile
Les cartes Course à la charge utile portent le préfixe plr_
Carte | Nom du Fichier | Thème | |
---|---|---|---|
Pipeline | plr_pipeline | Industriel | |
Hightower | plr_hightower | Désert |
Arena
Les cartes Arena portent le préfixe arena_
Carte | Nom du Fichier | Thème | |
---|---|---|---|
Badlands | arena_badlands | Désert | |
Granary | arena_granary | Farmland | |
Lumberyard | arena_lumberyard | Alpin | |
100px | Nucleus | arena_nucleus | Spytech |
Offblast‡ | arena_offblast_final | Désert | |
Ravine | arena_ravine | Désert | |
Sawmill | arena_sawmill | Alpin | |
Watchtower‡ | arena_watchtower | Alpin | |
Well | arena_well | Industriel |
Roi de la colline
Les cartes Roi de la colline portent le préfixe koth_
Carte | Nom du Fichier | Thème | |
---|---|---|---|
100px | Harvest / Harvest Event‡ | koth_harvest_final / koth_harvest_event |
Farmland / Halloween |
Nucleus | koth_nucleus | Spytech | |
Sawmill | koth_sawmill | Alpin | |
Viaduct | koth_viaduct | Neige |
Entraînement
Les cartes d'Entraînement portent le préfixe tr_
Image | Carte | Nom du Fichier | Mode de jeu | Thème |
---|---|---|---|---|
100px | Dustbowl | tr_dustbowl | Training Mode | Désert |
Target | tr_target | Training Mode | Industriel |
Cartes personnalisés
Voir Cartes personnalisés