Difference between revisions of "Standin"
(Released!) |
|||
Line 3: | Line 3: | ||
{{Map infobox | {{Map infobox | ||
| game-type=Control Point | | game-type=Control Point | ||
− | | file-name= | + | | file-name=cp_standin_final |
| map-image= Cp_standin_B.jpg | | map-image= Cp_standin_B.jpg | ||
| developer=[http://forums.tf2maps.net/member.php?u=2208 Ian "ScorpioUprising" Cuslidge] | | developer=[http://forums.tf2maps.net/member.php?u=2208 Ian "ScorpioUprising" Cuslidge] |
Revision as of 06:43, 11 July 2013
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Standin | |
---|---|
300px | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, cloudy |
Map Photos | |
Map Overview | |
Standin is an upcoming control point map. It's set in an alpine area with RED and BLU attempting to control all three control points in the area.
Standin has been played in competitive leagues such as ESEA and UGC.
Valve announced Standin as an official map in a blog post on July 5, 2013.[1]
Control Point Timing
Control Point | Multiplier | Seconds | ||
---|---|---|---|---|
All control points | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
×5 |
|
Screenshots
- Cp standin A.jpg
Point A.
- Cp standin B.jpg
Point B (middle point).