Difference between revisions of "Cactus Canyon"

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(Bugs were fixed in the last patch.)
(Patch notes added.)
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** Added 2 new beta maps: {{code|[[Asteroid|rd_asteroid]]}} and {{code|pl_cactuscanyon}}.
 
** Added 2 new beta maps: {{code|[[Asteroid|rd_asteroid]]}} and {{code|pl_cactuscanyon}}.
 
** Beta maps can be accessed via the Quickplay menu by checking the "Play Beta Maps" option.
 
** Beta maps can be accessed via the Quickplay menu by checking the "Play Beta Maps" option.
 
+
'''{{Patch name|7|89|2014}}'''
 +
*Updated pl_cactuscanyon
 +
**Prevented players from shooting over the fences by the mid building in stage 2
 +
**Prevented players from shooting between spawns in stage 2
 +
**Fixed a bug which prevented Blu team from winning upon a successful capture
 +
**Fixed players getting under the terrain near the first Blu Spawn in stage 1
 
==Bugs==
 
==Bugs==
  

Revision as of 01:51, 10 July 2014

Cactus Canyon
Cactus Canyon.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Desert
Setting: Daylight (sunset), sunny
Map Photos
Loading screen photos.

Cactus Canyon is a Payload map consisting of two stages.

As with other Payload maps, the BLU team's goal is to escort the cart through the map to the final terminus while the RED team has the task to stop them. Due to the map being in a developmental state; there are multiple incomplete fences around the stages, there isn't an outside skybox, parts of the map appear blocky, some areas are unbalanced for particular teams, such as the ramp at the beginning of stage 2, and some buildings don't have textures.

Locations

  • Stage One
  • Stage Two

Strategy

See Community Cactus Canyon strategy

Update history

July 8, 2014 Patch

  • Added Mann Co. Beta Maps - Early Access program.
    • Added 2 new beta maps: rd_asteroid and pl_cactuscanyon.
    • Beta maps can be accessed via the Quickplay menu by checking the "Play Beta Maps" option.

July 89, 2014 Patch

  • Updated pl_cactuscanyon
    • Prevented players from shooting over the fences by the mid building in stage 2
    • Prevented players from shooting between spawns in stage 2
    • Fixed a bug which prevented Blu team from winning upon a successful capture
    • Fixed players getting under the terrain near the first Blu Spawn in stage 1

Bugs

External links


References