Difference between revisions of "Carnival of Carnage"
(Added two bugs: teleporter building into the back spawn rooms and "Underwater Bumper Cars". Working on adding pictures.) |
(Added images for bugs Teleport into room behind spawns and Swimming Bumper Cars) |
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* It is possible to build a teleporter in the small rooms behind the spawn rooms, thereby gaining access to said rooms. This may have been intentional as there are some details that can only be seen from within these rooms (e.g. spooky eyes in blue pit). | * It is possible to build a teleporter in the small rooms behind the spawn rooms, thereby gaining access to said rooms. This may have been intentional as there are some details that can only be seen from within these rooms (e.g. spooky eyes in blue pit). | ||
* If Merasmus casts a Spell on the entire map (i.e. Underwater, Big Heads, and Melee Only) at the same time as the transition to the Bumper Car part of the map is triggered, the Spell will carry over to the Bumper Cars. This can lead to odd situations like "Underwater Bumper Cars!" where the cars can "swim" upwards to any point on the map. The Spell will not end until the Bumper Cars segment ends as the ending timer for the Spell is kept on the main map. | * If Merasmus casts a Spell on the entire map (i.e. Underwater, Big Heads, and Melee Only) at the same time as the transition to the Bumper Car part of the map is triggered, the Spell will carry over to the Bumper Cars. This can lead to odd situations like "Underwater Bumper Cars!" where the cars can "swim" upwards to any point on the map. The Spell will not end until the Bumper Cars segment ends as the ending timer for the Spell is kept on the main map. | ||
− | + | <gallery perrow="3"> | |
+ | File:Backroom Blue Spawn Scream 6.jpg|Teleporting into the room behind the Blue Spawn | ||
+ | File:Backroom Blue Spawn Scream 6 Pit.jpg|In the pit in the room behind the blue spawn. Notice the glowing eyes. | ||
+ | File:Underwater Bumper Cars.jpg|Underwater Spell + Bumper Cars = "Swimming" Cars | ||
+ | </gallery> | ||
{{Maps Nav}} | {{Maps Nav}} |
Revision as of 04:02, 30 October 2014
Carnival of Carnage | |
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Basic Information | |
Variants: | Doomsday |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Nighttime |
Hazards: | Pumpkin bombs, Bottomless pit |
Map Photos | |
Map Overview | |
“ | Misfortune telling! Dangerous rides! The world's biggest test-your-strength strongman machine! Merasmus's Carnival of Carnage has it all... except corpses!
— Carnival of Carnage publicity blurb
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” |
Carnival of Carnage is a Valve-made Special Delivery map, released as part of the Scream Fortress VI update on October 29, 2014. It is a "haunted" version of Doomsday.
Similar to all past Halloween maps, there are pumpkin bombs. There are also spells spawning on various locations on the map like Helltower.
Bugs
- It is possible to build a teleporter in the small rooms behind the spawn rooms, thereby gaining access to said rooms. This may have been intentional as there are some details that can only be seen from within these rooms (e.g. spooky eyes in blue pit).
- If Merasmus casts a Spell on the entire map (i.e. Underwater, Big Heads, and Melee Only) at the same time as the transition to the Bumper Car part of the map is triggered, the Spell will carry over to the Bumper Cars. This can lead to odd situations like "Underwater Bumper Cars!" where the cars can "swim" upwards to any point on the map. The Spell will not end until the Bumper Cars segment ends as the ending timer for the Spell is kept on the main map.
- Backroom Blue Spawn Scream 6 Pit.jpg
In the pit in the room behind the blue spawn. Notice the glowing eyes.
- Underwater Bumper Cars.jpg
Underwater Spell + Bumper Cars = "Swimming" Cars