Difference between revisions of "Mannpower"

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(Powerups)
(Lots of Info)
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{{beta content}}
 
{{beta content}}
'''Mannpower''' is a new gamemode added in the [[Smissmas 2014]] Update. It is a modified variant of [[Capture the Flag]].
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[[Image:Ctf_foundry.jpg|thumb|right|300px|[[Foundry (Capture the Flag)]]]]
  
*Usage of the new [[Grappling Hook]] [[Action Item]].
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'''Mannpower''' is an upcoming game mode announced alongside the [[Smissmas 2014]] update. Mannpower is a modified version of the [[Capture the Flag]] gamemode. It is currently in the Mann Co. beta program and includes two modified versions of the maps [[Foundry (Capture the Flag)|Foundry]] and [[Gorge (Capture the Flag)|Gorge]]. The gamemode is available to play by going to the quickplay menu, checking "Play Beta Maps" and selecting "Mannpower". The release date for the game mode and maps are currently unknown. Because the game mode and its maps are in beta, any Gameplay elements described in this article may change in the future.
*10 Captures to win, instead of 3
 
*A team's Intelligence must be uncontested before a capture can be made by that team.
 
*Intelligence is instantly re-captured when collected by a member of its' own team.
 
*Newly-spawned players are given a short grace period of [[Ubercharge | invulnerability]].
 
  
== Powerups ==
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=== Gameplay ===
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Upon starting a Mannpower game, the player is prompted to equip the [[Grappling Hook]] [[Action Item]]. The Grappling Hook allows players to cling to surfaces and move rapidly across the maps. The player travels in a straight line to the point at where their Grappling Hook connected to the surface, and cannot use any of their weapons. Spies can use their Grappling Hooks while disguised, and their Hook's rope color will be the same as their disguise.
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To complete the objective of the maps, the player must capture the Intelligence 10 times, as opposed to the usual 3 times of a normal CTF game. To capture the enemy team's Intelligence, your team's Intelligence must be uncontested and at its spawn point in order to capture the enemy's Intelligence. Instead of a timer before the Intelligence is returned to spawn, any friendly player can return the Intelligence by instantly by picking it up (i.e. BLU team member picking up BLU Intel to return it).
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The respawn timer is shortened to approximately 4 seconds upon death from another player. The respawn timer is 0 seconds if the player kills themselves though means other than another player. In addition, players are given a short grace period of [[Ubercharge|invulnerability]] upon respawning.
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=== Powerups ===
 
In Mannpower, the player can collect multiple different Powerups that spawn around the map. Since Mannpower is a beta gamemode, the stats of the Powerups may change through development. More Powerups are planned to be added in future updates. The current in-game Powerups are:
 
In Mannpower, the player can collect multiple different Powerups that spawn around the map. Since Mannpower is a beta gamemode, the stats of the Powerups may change through development. More Powerups are planned to be added in future updates. The current in-game Powerups are:
 
* '''Strength''': Double damage for all weapons. Distance damage fall-off immunity.
 
* '''Strength''': Double damage for all weapons. Distance damage fall-off immunity.
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* '''Agility''': Movement speed increased by 50%. Grapple speed increase. Jump height increased by 80%. Instant weapon switch.
 
* '''Agility''': Movement speed increased by 50%. Grapple speed increase. Jump height increased by 80%. Instant weapon switch.
 
* '''Critical Hit''': temporary full crit power for 30 seconds. Respawns in the same place after 60 seconds.
 
* '''Critical Hit''': temporary full crit power for 30 seconds. Respawns in the same place after 60 seconds.
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== Maps ==
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{{main|List of maps}}
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=== Mannpower ===
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'''Mannpower''' has two compatible maps and does not have a specific [[map name prefixes|prefix]]; community maps are identified with an italic font.
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{| class="wikitable" cellpadding=2 style="text-align:center;"
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|- style="height: 20px;"
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! class="header"  |Name
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! class="header"  |Picture
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! class="header"  |File name
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|-
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|style="background-color:#F9D483;" |'''[[Foundry (Capture the Flag)]]'''
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| [[File:Ctf_foundry.jpg|160px|link=Foundry (Capture the Flag)]]
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| width="60px" |{{code|ctf_foundry}}
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|-
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|style="background-color:#F9D483;" |'''[[Gorge (Capture the Flag)]]'''
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| [[File:Ctf_gorge.jpg|160px|link=Gorge (Capture the Flag)]]
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| width="60px" |{{code|ctf_gorge}}
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|}
  
 
== Update history ==
 
== Update history ==

Revision as of 10:26, 24 December 2014

Mannpower is an upcoming game mode announced alongside the Smissmas 2014 update. Mannpower is a modified version of the Capture the Flag gamemode. It is currently in the Mann Co. beta program and includes two modified versions of the maps Foundry and Gorge. The gamemode is available to play by going to the quickplay menu, checking "Play Beta Maps" and selecting "Mannpower". The release date for the game mode and maps are currently unknown. Because the game mode and its maps are in beta, any Gameplay elements described in this article may change in the future.

Gameplay

Upon starting a Mannpower game, the player is prompted to equip the Grappling Hook Action Item. The Grappling Hook allows players to cling to surfaces and move rapidly across the maps. The player travels in a straight line to the point at where their Grappling Hook connected to the surface, and cannot use any of their weapons. Spies can use their Grappling Hooks while disguised, and their Hook's rope color will be the same as their disguise.

To complete the objective of the maps, the player must capture the Intelligence 10 times, as opposed to the usual 3 times of a normal CTF game. To capture the enemy team's Intelligence, your team's Intelligence must be uncontested and at its spawn point in order to capture the enemy's Intelligence. Instead of a timer before the Intelligence is returned to spawn, any friendly player can return the Intelligence by instantly by picking it up (i.e. BLU team member picking up BLU Intel to return it).

The respawn timer is shortened to approximately 4 seconds upon death from another player. The respawn timer is 0 seconds if the player kills themselves though means other than another player. In addition, players are given a short grace period of invulnerability upon respawning.

Powerups

In Mannpower, the player can collect multiple different Powerups that spawn around the map. Since Mannpower is a beta gamemode, the stats of the Powerups may change through development. More Powerups are planned to be added in future updates. The current in-game Powerups are:

  • Strength: Double damage for all weapons. Distance damage fall-off immunity.
  • Resistance: Reduces incoming damage by 50%. Immune to critical hit damage multiplier.
  • Vampire: All damage dealt is returned as health. 25% damage resistance. Max health increased by 40%.
  • Warlock: 50% of damage received is reflected back to the attacker. Max health increased by 50%.
  • Haste: Double weapon firing and reload rate. Double clip size and max ammo count. Movement speed increased by 30%.
  • Regeneration: Ammo, health and metal regenerate. Rate of health regeneration inversely proportional to max health.
  • Precision: Greatly reduced bullet spread. Distance damage falloff immunity. Rocket and grenade travel speed increased 250%.
  • Agility: Movement speed increased by 50%. Grapple speed increase. Jump height increased by 80%. Instant weapon switch.
  • Critical Hit: temporary full crit power for 30 seconds. Respawns in the same place after 60 seconds.

Maps

Main article: List of maps

Mannpower

Mannpower has two compatible maps and does not have a specific prefix; community maps are identified with an italic font.

Name Picture File name
Foundry (Capture the Flag) Ctf foundry.jpg ctf_foundry
Gorge (Capture the Flag) Ctf gorge.jpg ctf_gorge

Update history

December 22, 2014 Patch (Smissmas 2014)

  • Mannpower was added to the game.

December 23, 2014 Patch

  • Fixed disguised Spies using the incorrect grapple color.
  • Fixed the grapple still being connected to players after they die and respawn.
  • Fixed the Regen powerup preventing players from picking up health kits and ammo packs.
  • Fixed the Resist powerup shield drawing for Spies while they are invisible.
  • Fixed the Resist powerup shield using the wrong color for disguised Spies.
  • Fixed not seeing the powerup icons for disguised Spies.
  • Updated ctf_gorge to fix lighting issues.
  • Updated ctf_foundry to fix lighting issues and to prevent players from getting outside the playable area of the map.
  • When hud_fastswitch is disabled, pressing the ACTION key will select the grappling hook in the weapon selection menu.

Maps