Difference between revisions of "Dustbowl (Training)"

From Team Fortress Wiki
Jump to: navigation, search
m (Update history)
(Article cleanup)
Line 1: Line 1:
 +
{{hatnote|Dustbowl (Training) is the Training Mode variant of [[Dustbowl|Dustbowl (Attack/Defend)]].}}
 +
 
{{Map infobox
 
{{Map infobox
 
| game-type = Training mode
 
| game-type = Training mode
Line 15: Line 17:
 
}}
 
}}
  
'''Dustbowl (Training)''' is a map designed to familiarize new players to the concepts of Attack/Defend gameplay. Valve initially released this map training mode with the [[Mac Update]]. Its purpose was to provide an environment that new players could practice in without the confusion and difficulty curve of some public servers. In Training Mode, the player experiences normal game situations, but competes with and against bots instead of human players. The bots are set by default to a relatively low difficulty level, as they often move in straight lines and stand still while they shoot. They will not capture a point until the player begins to do so; if the player is away from the point they will simply repeat the "Go! Go! Go!" [[voice command]] until the player stands on the point. They will not use their melee weapons if they run out of ammo.
+
'''Dustbowl (Training)''' is a map designed to familiarize new players to the concepts of Attack/Defend gameplay. Valve initially released this map training mode with the [[Mac Update]]. Its purpose was to provide an environment that new players could practice in without the confusion and difficulty curve of some public servers.
 +
 
 +
In Training Mode, the player experiences normal game situations, but competes with and against bots instead of human players. The bots are set by default to a relatively low difficulty level, as they often move in straight lines and stand still while they shoot. They will not capture a point until the player begins to do so; if the player is away from the point they will simply repeat the "Go! Go! Go!" [[voice command]] until the player stands on the point. They will not use their melee weapons if they run out of ammo.
  
 
[[Image:Dustbowl (Training) Overview.jpg|thumb|top|Overview of the map.]]
 
[[Image:Dustbowl (Training) Overview.jpg|thumb|top|Overview of the map.]]
Line 23: Line 27:
  
 
{{youtube|YJ1olXe1Feo}}
 
{{youtube|YJ1olXe1Feo}}
 
== Goal ==
 
The BLU team is attacking and must capture both [[control point (objective)|control points]] (A and B) in all three stages to win the match. The [[RED]] team must prevent the [[BLU]] team from achieving their goal by successfully defending their respective control points.
 
  
 
== Differences from standard Dustbowl ==
 
== Differences from standard Dustbowl ==
The training version of Dustbowl has various changes from its "stock" counterpart.
+
* [[Team]] switching is disabled. Players are forced to play on the BLU team, the [[offensive|attacking]] team.
 
+
** Teams will have uneven numbers at some points, but [[autobalance]] will not occur.
*[[Team]] switching is disabled; because of this players are forced to participate on the BLU team, which is the team on the [[offensive]].
+
* There is no timer, making it impossible for the RED team to win no matter how long the player stalls.
**Teams will have uneven numbers at some points, but [[autobalance]] will not occur.
+
* There are a few extra [[health]] and [[ammo]] pickups, such as directly in front of the building housing Control Point 1A.
*There is no timer, making it impossible for the RED team to win no matter how long the player stalls.
+
* The side route out of the BLU spawn area for stage 3 is blocked off.
*There are a few extra [[health]] and [[ammo]] pickups, such as directly in front of the point 1A's building.
 
*The side route out of the BLU spawn area for stage 3 is blocked off.
 
  
 
== Round 1 ==
 
== Round 1 ==
 
The first round introduces the player to the basic mechanics of gameplay, specifically the capturing of control points. The round is also intended for the player to apply the skills learned in [[Target]].
 
The first round introduces the player to the basic mechanics of gameplay, specifically the capturing of control points. The round is also intended for the player to apply the skills learned in [[Target]].
  
The teams change even as one progresses through the levels.
+
The teams change as a player captures the control points.
 
 
These are the teams at the first capture point:
 
  
 +
=== Teams at Control Point 1 ===
 
{| class="wikitable grid"
 
{| class="wikitable grid"
 
! class="header" |BLU (3 players)
 
! class="header" |BLU (3 players)
Line 48: Line 46:
 
|-
 
|-
 
|  
 
|  
*[[Soldier]]*
+
* Player
*[[Soldier]]
+
* [[Soldier]]
*[[Heavy]]
+
* [[Heavy]]
 
 
 
|  
 
|  
*[[Soldier]]
+
* [[Soldier]]
*[[Soldier]]
+
* [[Soldier]]
*[[Heavy]]
+
* [[Heavy]]
*[[Scout]]
+
* [[Scout]]
*[[Scout]]
+
* [[Scout]]
 
|}
 
|}
  
These are the teams at the second capture point:
+
=== Teams at Control Point 2 ===
 
 
 
{| class="wikitable grid"
 
{| class="wikitable grid"
 
! class="header" |BLU (3 players)
 
! class="header" |BLU (3 players)
Line 67: Line 63:
 
|-
 
|-
 
|  
 
|  
*[[Soldier]]*
+
* Player
*[[Soldier]]
+
* [[Soldier]]
*[[Heavy]]
+
* [[Heavy]]
 
 
 
|  
 
|  
*[[Soldier]]
+
* [[Soldier]]
*[[Demoman]]
+
* [[Demoman]]
*[[Scout]]
+
* [[Scout]]
 
|}
 
|}
<nowiki>*</nowiki> This represents the player's class (the other participants are [[bots]]).
 
  
==Round 2==
+
== Round 2 ==
 
This round introduces the [[Medic]] and explains the basics of his abilities. The Medic on the player's team will focus almost entirely on healing the player throughout the match.
 
This round introduces the [[Medic]] and explains the basics of his abilities. The Medic on the player's team will focus almost entirely on healing the player throughout the match.
  
The teams during Round 2 do not change.
+
The teams do not change during Round 2.
  
 +
=== Teams at Control Points 1, 2 ===
 
{| class="wikitable grid"
 
{| class="wikitable grid"
 
! class="header" |BLU (5 players)
 
! class="header" |BLU (5 players)
Line 88: Line 83:
 
|-
 
|-
 
|  
 
|  
*[[Soldier]]*
+
* Player
*[[Soldier]]
+
* [[Soldier]]
*[[Pyro]]
+
* [[Pyro]]
*[[Heavy]]
+
* [[Heavy]]
*[[Medic]]
+
* [[Medic]]
 
|  
 
|  
*[[Soldier]]
+
* [[Soldier]]
*[[Demoman]]
+
* [[Demoman]]
*[[Scout]]
+
* [[Scout]]
*[[Heavy]]
+
* [[Heavy]]
 
|}
 
|}
  
==Round 3==
+
== Round 3 ==
This round introduces the [[Engineer]] and demonstrates the functions of his [[buildings]]. Initially, the player and the friendly Engineer are the only characters present. Once the player joins the Engineer above BLU's spawn area, RED bots are spawned to show the abilities of the [[Sentry Gun]]. The player is then taught how to deal with an enemy Sentry Gun, which guards the first point. The game then progresses as normal. Capturing the final control point wins the game and completes Soldier Training.
+
Round 3 introduces the [[Engineer]] and demonstrates the functions of his [[buildings]]. Initially, the player and the friendly Engineer are the only characters present. Once the player joins the Engineer above BLU's spawn area, RED bots are spawned to show the abilities of the [[Sentry Gun]]. The player is then taught how to deal with an enemy Sentry Gun, which guards the first point. The game then progresses as normal. Capturing the final control point wins the game and completes Soldier Training.
  
These are the teams before capturing the first point. The RED team players are only temporary.
+
=== Teams before Control Point 1 ===
 
{| class="wikitable grid"
 
{| class="wikitable grid"
 
! class="header" |BLU (2 players)
 
! class="header" |BLU (2 players)
Line 109: Line 104:
 
|-
 
|-
 
|  
 
|  
*[[Soldier]]*
+
* Player
*[[Engineer]]
+
* [[Engineer]]
 
 
 
|  
 
|  
*[[Soldier]]
+
* [[Soldier]]
*[[Scout]]
+
* [[Scout]]
*[[Sniper]]
+
* [[Sniper]]
 
|}
 
|}
  
These are the teams after destroying the enemy Sentry Gun.
+
=== Teams after destroying Sentry ===
 
{| class="wikitable grid"
 
{| class="wikitable grid"
 
! class="header" |BLU (9 players)
 
! class="header" |BLU (9 players)
Line 124: Line 118:
 
|-
 
|-
 
|  
 
|  
*[[Soldier]]*
+
* Player
*[[Soldier]]
+
* [[Soldier]]
*[[Soldier]]
+
* [[Soldier]]
*[[Heavy]]
+
* [[Heavy]]
*[[Heavy]]
+
* [[Heavy]]
*[[Scout]]
+
* [[Scout]]
*[[Medic]]
+
* [[Medic]]
*[[Sniper]]
+
* [[Sniper]]
 
 
 
|  
 
|  
*[[Soldier]]
+
* [[Soldier]]
*[[Heavy]]
+
* [[Heavy]]
*[[Scout]]
+
* [[Scout]]
*[[Pyro]]
+
* [[Pyro]]
*[[Engineer]]
+
* [[Engineer]]
 
|}
 
|}
== Control point timing ==
+
 
 +
== Control Point timing ==
 
All control points have the same capture times.
 
All control points have the same capture times.
  
Line 152: Line 146:
 
*[[Dustbowl|Dustbowl (Attack/Defend)]]
 
*[[Dustbowl|Dustbowl (Attack/Defend)]]
 
*[[Target]]
 
*[[Target]]
 +
  
 
{{Maps nav}}
 
{{Maps nav}}

Revision as of 04:25, 30 December 2014

Dustbowl (Training) is the Training Mode variant of Dustbowl (Attack/Defend).
Dustbowl (Training)
300px
Basic Information
Variants: Attack/Defend
Developer(s): Unknown
Map Info
Environment: Desert
Setting: Daylight, sunny

Dustbowl (Training) is a map designed to familiarize new players to the concepts of Attack/Defend gameplay. Valve initially released this map training mode with the Mac Update. Its purpose was to provide an environment that new players could practice in without the confusion and difficulty curve of some public servers.

In Training Mode, the player experiences normal game situations, but competes with and against bots instead of human players. The bots are set by default to a relatively low difficulty level, as they often move in straight lines and stand still while they shoot. They will not capture a point until the player begins to do so; if the player is away from the point they will simply repeat the "Go! Go! Go!" voice command until the player stands on the point. They will not use their melee weapons if they run out of ammo.

Overview of the map.

Introduction video

Dustbowl (Training) uses the exact same introduction video as the original Dustbowl.

Differences from standard Dustbowl

  • Team switching is disabled. Players are forced to play on the BLU team, the attacking team.
    • Teams will have uneven numbers at some points, but autobalance will not occur.
  • There is no timer, making it impossible for the RED team to win no matter how long the player stalls.
  • There are a few extra health and ammo pickups, such as directly in front of the building housing Control Point 1A.
  • The side route out of the BLU spawn area for stage 3 is blocked off.

Round 1

The first round introduces the player to the basic mechanics of gameplay, specifically the capturing of control points. The round is also intended for the player to apply the skills learned in Target.

The teams change as a player captures the control points.

Teams at Control Point 1

BLU (3 players) RED (5 players)

Teams at Control Point 2

BLU (3 players) RED (3 players)

Round 2

This round introduces the Medic and explains the basics of his abilities. The Medic on the player's team will focus almost entirely on healing the player throughout the match.

The teams do not change during Round 2.

Teams at Control Points 1, 2

BLU (5 players) RED (4 players)

Round 3

Round 3 introduces the Engineer and demonstrates the functions of his buildings. Initially, the player and the friendly Engineer are the only characters present. Once the player joins the Engineer above BLU's spawn area, RED bots are spawned to show the abilities of the Sentry Gun. The player is then taught how to deal with an enemy Sentry Gun, which guards the first point. The game then progresses as normal. Capturing the final control point wins the game and completes Soldier Training.

Teams before Control Point 1

BLU (2 players) RED (3 players)

Teams after destroying Sentry

BLU (9 players) RED (5 players)

Control Point timing

All control points have the same capture times.


Control Point Multiplier Seconds
All control points ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880


Update history

June 10, 2010 Patch (Mac Update)

  • Added Dustbowl (Training) to the game.

See also