Difference between revisions of "Sawmill"
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Set in a stormy mountain sawmill, this arena map has its cap point in a large structure atop a hill in the center of the map; beneath which lies a hidden underground spytech base; and above which, pouring down on everything we just mentioned, is rain—the first weather effect to appear in a TF map. If that previous sentence wasn’t long enough for you, replace the period with a comma and add this next part: players must ALSO watch out for the two deadly [[saw blades]] near the cap, which were left on when the previous occupants abandoned it for a less deadly, hilly, rain-swamped sawmill not built on a spybase.}} | Set in a stormy mountain sawmill, this arena map has its cap point in a large structure atop a hill in the center of the map; beneath which lies a hidden underground spytech base; and above which, pouring down on everything we just mentioned, is rain—the first weather effect to appear in a TF map. If that previous sentence wasn’t long enough for you, replace the period with a comma and add this next part: players must ALSO watch out for the two deadly [[saw blades]] near the cap, which were left on when the previous occupants abandoned it for a less deadly, hilly, rain-swamped sawmill not built on a spybase.}} | ||
− | '''Sawmill''' was introduced as an official TF2 Arena mode map in [[May 21, 2009 Patch|The Sniper vs Spy Update]]. | + | '''Sawmill''' was introduced as an official TF2 Arena mode map in [[May 21, 2009 Patch|The Sniper vs Spy Update]]. The map has since released official [[Capture the Flag]] and [[King of the Hill]] variants that was released during [[The Classless Update]]. |
− | Your goal is to eliminate the entire enemy team or capture the central capture point when it becomes available. | + | Your goal is to eliminate the entire enemy team or capture the central [[capture point]] when it becomes available. |
== Introduction video == | == Introduction video == | ||
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== Locations == | == Locations == | ||
+ | {{Map items | ||
+ | |small1=2 | ||
+ | |medium1=0 | ||
+ | |large1=0 | ||
+ | |small2=0 | ||
+ | |medium2=0 | ||
+ | |large2=2}} | ||
=== Waterfall === | === Waterfall === | ||
− | Located on the right hand side of RED's spawn area, a titular waterfall flows down from a gray cliff into the centre of a large pool. Logs form a floating path across the pool, although the water itself is not too deep. A mini health kit can be found in the centre of the logs. There is also an obvious 'hidden' path that goes behind the waterfall that can be used in case of watchful enemy eyes. | + | Located on the right hand side of [[RED]]'s spawn area, a titular waterfall flows down from a gray cliff into the centre of a [[Water|large pool]]. Logs form a floating path across the pool, although the water itself is not too deep. A mini health kit can be found in the centre of the logs. There is also an obvious 'hidden' path that goes behind the waterfall that can be used in case of watchful enemy eyes. |
=== Log Shed === | === Log Shed === | ||
− | On the right hand side of BLU's spawn area is a wide shed, full of timber, standing over a flooded ditch. Another mini health kit sits on a pile of planks within the shed. | + | On the right hand side of [[BLU]]'s spawn area is a wide shed, full of timber, standing over a flooded ditch. Another mini health kit sits on a pile of planks within the shed. |
=== Center Shed === | === Center Shed === | ||
The center of the map is dominated by a large shed that houses multiple entries for either team. Within the centre of the shed is the map's control point. Large circular saws move linear to the control point, generate large amounts of noise, and serve as clear obstacles to players as they attempt to capture the point. Logs are suspended above the area. | The center of the map is dominated by a large shed that houses multiple entries for either team. Within the centre of the shed is the map's control point. Large circular saws move linear to the control point, generate large amounts of noise, and serve as clear obstacles to players as they attempt to capture the point. Logs are suspended above the area. | ||
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== Strategy == | == Strategy == | ||
* Each team has access to ramps leading to the rooftops surrounding the center shed. These can be used to identify enemies coming through the outerlining areas towards the spawn. Additionally,the rooftops allow entry into the centre shed. The stairs near these entrances are good for picking off enemies down on the main point. | * Each team has access to ramps leading to the rooftops surrounding the center shed. These can be used to identify enemies coming through the outerlining areas towards the spawn. Additionally,the rooftops allow entry into the centre shed. The stairs near these entrances are good for picking off enemies down on the main point. | ||
− | *The [[saw blades]] provide an opportunity to those classes with [[knockback]] abilities such as the [[Pyro]] and [[Scout]]. Knocking opponents into the | + | *The [[saw blades]] provide an opportunity to those classes with [[knockback]] abilities such as the [[Pyro]] and [[Scout]]. Knocking opponents into the saw blades can be a useful strategy, whether attacking or defending the capture point, or simply for combat within the centre shed. |
* Unlike many Arena maps, [[water]] is abundant in Sawmill. Combined with easy access to [[health]] pickups, the map encourages tactical retreats in the face of unlikely odds. Pyros would be well advised to chase and prevent alight enemies from reaching the water sources. | * Unlike many Arena maps, [[water]] is abundant in Sawmill. Combined with easy access to [[health]] pickups, the map encourages tactical retreats in the face of unlikely odds. Pyros would be well advised to chase and prevent alight enemies from reaching the water sources. | ||
== Control Point Timing == | == Control Point Timing == | ||
{{Control Point Timing/Official Map}} | {{Control Point Timing/Official Map}} | ||
+ | |||
+ | ==Gallery== | ||
+ | <gallery> | ||
+ | File:ARENA Sawmill Waterfall.jpg|The Waterfall | ||
+ | File:ARENA Sawmill Log Shed.jpg|The Log Shed | ||
+ | File:ARENA Sawmill Center Shed.jpg|Inside the Center Shed, where the [[control point]] is located | ||
+ | </gallery> | ||
== Trivia == | == Trivia == | ||
* Just like in [[Lumberyard]], there is a spytech missile silo directly under the capture point. This is more prominent in the CTF version of the map. | * Just like in [[Lumberyard]], there is a spytech missile silo directly under the capture point. This is more prominent in the CTF version of the map. | ||
* Sawmill was first seen in the background of the [[Huntsman]] update page. [http://www.teamfortress.com/sniper_vs_spy/day01_english.htm] | * Sawmill was first seen in the background of the [[Huntsman]] update page. [http://www.teamfortress.com/sniper_vs_spy/day01_english.htm] | ||
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{{Maps nav}} | {{Maps nav}} |
Revision as of 22:38, 14 November 2010
Sawmill | |
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Basic Information | |
Developer(s): | Unknown |
Map Photos | |
“ | Set in a stormy mountain sawmill, this arena map has its cap point in a large structure atop a hill in the center of the map; beneath which lies a hidden underground spytech base; and above which, pouring down on everything we just mentioned, is rain—the first weather effect to appear in a TF map. If that previous sentence wasn’t long enough for you, replace the period with a comma and add this next part: players must ALSO watch out for the two deadly saw blades near the cap, which were left on when the previous occupants abandoned it for a less deadly, hilly, rain-swamped sawmill not built on a spybase.
|
” |
Sawmill was introduced as an official TF2 Arena mode map in The Sniper vs Spy Update. The map has since released official Capture the Flag and King of the Hill variants that was released during The Classless Update.
Your goal is to eliminate the entire enemy team or capture the central capture point when it becomes available.
Contents
Introduction video
Locations
Waterfall
Located on the right hand side of RED's spawn area, a titular waterfall flows down from a gray cliff into the centre of a large pool. Logs form a floating path across the pool, although the water itself is not too deep. A mini health kit can be found in the centre of the logs. There is also an obvious 'hidden' path that goes behind the waterfall that can be used in case of watchful enemy eyes.
Log Shed
On the right hand side of BLU's spawn area is a wide shed, full of timber, standing over a flooded ditch. Another mini health kit sits on a pile of planks within the shed.
Center Shed
The center of the map is dominated by a large shed that houses multiple entries for either team. Within the centre of the shed is the map's control point. Large circular saws move linear to the control point, generate large amounts of noise, and serve as clear obstacles to players as they attempt to capture the point. Logs are suspended above the area.
Strategy
- Each team has access to ramps leading to the rooftops surrounding the center shed. These can be used to identify enemies coming through the outerlining areas towards the spawn. Additionally,the rooftops allow entry into the centre shed. The stairs near these entrances are good for picking off enemies down on the main point.
- The saw blades provide an opportunity to those classes with knockback abilities such as the Pyro and Scout. Knocking opponents into the saw blades can be a useful strategy, whether attacking or defending the capture point, or simply for combat within the centre shed.
- Unlike many Arena maps, water is abundant in Sawmill. Combined with easy access to health pickups, the map encourages tactical retreats in the face of unlikely odds. Pyros would be well advised to chase and prevent alight enemies from reaching the water sources.
Control Point Timing
Gallery
Inside the Center Shed, where the control point is located
Trivia
- Just like in Lumberyard, there is a spytech missile silo directly under the capture point. This is more prominent in the CTF version of the map.
- Sawmill was first seen in the background of the Huntsman update page. [1]