Difference between revisions of "Thunder Mountain"

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(Stage 3)
(Stage 2)
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=== Stage 2 ===
 
=== Stage 2 ===
*'''Tunnel''': After crossing a bridge at BLU spawn, the cart is then pushed among a bottleneck track and to the first cap. The cart is pushed among a tunnel, and over a hill to the final cap.
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* '''Tunnel''': After crossing a bridge at BLU spawn, the cart is then pushed among a bottleneck track and to the first capture point.
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* '''Final Cap''': The final after the first capture point the cart is pushed into a tunnel and among a ramp. After the ramp is the final capture point.
 
[[Image:Thunder Mountain_stage_two.png|thumb|right|Details of stage 2.(Large file)]]
 
[[Image:Thunder Mountain_stage_two.png|thumb|right|Details of stage 2.(Large file)]]
  

Revision as of 00:55, 27 January 2017

Thunder Mountain
PL Thunder Mountain.png
Basic Information
Variants: Mannpower
Developer(s): Unknown
Map Info
Environment: Alpine
Setting: Daylight, raining
Hazards: Pitfall
Map Photos
Loading screen photos.
Aw, now you don't look like a happy camper.
The Engineer finding the Sniper's hidden camping spot
Thunder Mountain has multiple variations, including Mannpower.

Thunder Mountain is a Valve-developed Payload map included with the Engineer Update, revealed on Day 4 thereof. It is the third official Payload map to be developed and released since the Heavy Update, and one of three Payload-based maps released during the Engineer Update, the others being Upward and Hightower (a Payload Race map).

Thunder Mountain is a multi-stage Payload map, like Gold Rush and Hoodoo. Unlike other Payload maps, Thunder Mountain features new gameplay mechanisms not used in earlier maps, including a bridge which must be raised in order for the cart to cross, and sloped tracks, marked with yellow and black caution stripes.

Locations

Stage 1

  • First Courtyard: Just outside BLU spawn is a courtyard that resembles Gold Rush's Stage A, Checkpoint 1.
  • Bridge: At the end of the First Courtyard is a small, tighter section of woodwork that leads to an unraised bridge. By pushing the cart onto the point the bridge raises slowly until it is high enough for the Payload to cross.
Details of stage 1.(Large file)

Stage 2

  • Tunnel: After crossing a bridge at BLU spawn, the cart is then pushed among a bottleneck track and to the first capture point.
  • Final Cap: The final after the first capture point the cart is pushed into a tunnel and among a ramp. After the ramp is the final capture point.
Details of stage 2.(Large file)

Stage 3

  • First Cap: Just below the final tower is the bomb cart's start, it is pushed into a covered track and back around to the second point.
  • Second Cap: The second cap is on a bridge on the outskirts of the map. The cart then proceeds up a ramp to the final cap.
  • Final Spiral: In Thunder Mountain's final stage is a large tower, which the BLU team slowly climbs over the course of the round until they push it into a hole in the center, detonating the cart.
Details of stage 3.(Large file)

Strategy

Main article: Community Thunder Mountain strategy

Easter eggs

  • On Stage A, in the BLU spawn, the player may see some BLU characters in an area similar to the Soldier Training map, around a blackboard. They will occasionally taunt, albeit with no weapons, and will also occasionally do the Thriller taunt regardless of the time of the year. [1]
  • On Stage B, in the RED spawn, one may see the RED team swimming in a pool.
  • On Stage C, near the second checkpoint (third dot), off in the distance the Sniper can be seen near his camper van (the same one seen in Meet the Sniper), a tent, and a fire. He only appears after BLU team has pushed the Payload past the first checkpoint.

Gallery

Update history

July 8, 2010 Patch (Engineer Update)
  • Added Thunder Mountain to the game.

August 17, 2010 Patch

  • Clipped off sticky outcrops for smoother movement.
  • Clipped various exploit ledges.
  • Increased environment ambient exterior light level.
  • Stage 1
    • Fixed hole in respawn room brushes in RED spawn.
    • Shifted respawn times to favor BLU by two seconds.
  • Stage 3
    • Clipped rocks off by BLU's spawn exit that leads to building B. (allowed Snipers to snipe the entire area)
    • Removed embedded displacement. (building B interior roof)
    • Removed rogue clip brush from building A balcony.

February 14, 2011 Patch

  • Updated the final stage to have the train begin receding after 25 seconds. (15 seconds on the final stretch)
  • [Undocumented] Reduced the cart speed on the final two ramps in the final stage to 1/2 normal speed.

May 3, 2012 Patch

  • Fixed a build-in-spawn exploit in the Blue spawn room for stage 2.

July 10, 2013 Patch

  • Fixed gate visible through ceiling in stage 3
  • Fixed clipping in stage 3 Blu spawn
  • Prevented players from building in the cliffside kill zone in stage 1

March 17, 2016 Patch

  • Fixed being able to build on rocks outside of the fence by the capture points.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • Fixed the first and second cap points of stage 3 each awarding 2 points to the capturing team instead of 1.

Bugs

  • Players can get stuck on Stage 1 of the map if they crouch at the end of the bridge whilst it rises.

Trivia

  • Thunder Mountain was originally teased on Day 1 of the Engineer Update, on the map of Badlands, an area that a number of game maps occupy.
  • There is an actual mountain named Thunder Mountain in Template:W; however, Thunder in this case references the history of nuclear weapon development at Los Alamos National Laboratory (see also the mushroom cloud reference on the Engineer Update page).
  • Occasionally, a logging train will pass by on the train tracks at stage A.
    • In spite of the playback of steam exhaust and steam whistle sounds, A.D.M.E. 105 is in fact a model of a diesel locomotive.
    • It is modeled on D&RGW #50, the only narrow gauge diesel that railroad owned (Note the unique mounting of an airbrake cylinder as a coupler-adjusting device on the front.)

External links