Difference between revisions of "Cursed Cove"

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* Added Cursed Cove to the game.
 
* Added Cursed Cove to the game.
  
==Trivia==
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'''{{Patch name|10|25|2018}}'''
*A custom music track plays as The Flying Dutchman rises from the water.
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* Fixed [[Projectiles|projectiles]] colliding with the waves at the shore.
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* Fixed projectiles colliding with the capzone mist effect in locker.
 +
* Fixed players sometimes getting stuck when exiting the locker.
 +
* Adjusted particles on the pickups.
 +
* Increased music volume.
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* Added sound to the ship moving through the town (Thanks Spipper).
 +
* Added sound to the zone closing in the locker.
 +
* Optimization tweaks.
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* Various small detail fixes.
  
 
==Gallery==
 
==Gallery==

Revision as of 22:16, 25 October 2018

Cursed Cove
Pd cursed cove event.png
Basic Information
Developer(s): Unknown
Map Photos
Loading screen photos.
Map Overview
Cursed Cove overview.png

Cursed Cove is a community-made Player Destruction map released during the Scream Fortress 2018 update. As the name implies, it is set in a haunted, cursed cove. The goal is to collect souls dropped by killing other players, and carry them to Davy Jones' Locker which can only be accessed when the Flying Dutchman appears.

Davy Jones acts as an Announcer, letting players know when the Flying Dutchman appears and when they will be forced out of The Locker.

Davy Jones' Locker

Davy Jones' Locker can only be accessed when the Flying Dutchman's ghost ship appears on the map and the player touches it. At the center of the locker is a wooden deck where the player must deposit the souls they collected to earn points for their team. To exit the locker, players go through the glowing white doorway at the end of the deck, which is crucial when the water closes in on the locker.

Locations

Strategy

Main article: Community Cursed Cove strategy

Update history

October 19, 2018 Patch (Scream Fortress 2018)

  • Added Cursed Cove to the game.

October 25, 2018 Patch

  • Fixed projectiles colliding with the waves at the shore.
  • Fixed projectiles colliding with the capzone mist effect in locker.
  • Fixed players sometimes getting stuck when exiting the locker.
  • Adjusted particles on the pickups.
  • Increased music volume.
  • Added sound to the ship moving through the town (Thanks Spipper).
  • Added sound to the zone closing in the locker.
  • Optimization tweaks.
  • Various small detail fixes.

Gallery