Difference between revisions of "Boston Basher"

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(Notes)
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* The self damage effect is not applied if the user hits any solid object (such as a wall, floor, prop, stationary teammate, etc.).
 
* The self damage effect is not applied if the user hits any solid object (such as a wall, floor, prop, stationary teammate, etc.).
 
* Hitting a non-stationary teammate, ''will'' apply the self damage, making this weapon a risky choice for [[spychecking]].
 
* Hitting a non-stationary teammate, ''will'' apply the self damage, making this weapon a risky choice for [[spychecking]].
* You won't do additional damage to yourself under the effects of a Crit-a-Cola, however.
+
* Missing with a Critical swing will cause the Critical Hit sound effect, though you will only take normal damage.
 +
* You won't do additional damage to yourself under the effects of a Crit-a-Cola.
  
 
== Previous changes ==
 
== Previous changes ==

Revision as of 06:44, 23 December 2010

Delinquents all over the country have been harassing old ladies while you were stuck in your nearby generic desert-industrial environment. You missed out on all the extreme elderly-pestering action! No worries, though! With this handmade bat, you can still vent your frustration elsewhere.
— Fancy Vs. Nasty update description

The Boston Basher is a melee weapon for the Scout. It was originally created in the Fancy vs. Nasty Update and has since been officially added to the game. It appears as a bloodstained wooden club covered with spikes and reinforced with metal rings. Like the Southern Hospitality and the Tribalman's Shiv, the Boston Basher inflicts a five-second Bleed effect on a hit. Missing with it applies the damage and bleed effect to the wielder instead.

Damage

  • Base: 35 (32 to 39 damage)
  • Mini-Crit: 47
  • Critical hit: 105
  • Bleed Damage: 4 damage per tick, 8 damage per second for 5 seconds (40 damage total)
  • Mini-Crit Bleed Damage: 5.40 damage per tick, 10.8 damage per second for 5 seconds (54 damage total)

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.5

All times are in seconds. Times are approximate and determined by community testing.

Blueprint

Sandman Tribalman's Shiv Boston Basher
Item icon Sandman.png + Item icon Tribalman's Shiv.png = Item icon Boston Basher.png

Notes

  • The self damage effect is not applied if the user hits any solid object (such as a wall, floor, prop, stationary teammate, etc.).
  • Hitting a non-stationary teammate, will apply the self damage, making this weapon a risky choice for spychecking.
  • Missing with a Critical swing will cause the Critical Hit sound effect, though you will only take normal damage.
  • You won't do additional damage to yourself under the effects of a Crit-a-Cola.

Previous changes

December 21, 2010 Patch

Gallery

See also