Difference between revisions of "Wutville"
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* Added Wutville to the game. | * Added Wutville to the game. | ||
+ | == Bugs == | ||
+ | *In many places textures are wrongly applied. | ||
+ | *Some trees don't have any collisions at all. | ||
+ | *The map itself has many holes in it,so you can just exploit under the ground and get unfair advantage against everyone on top of the map. | ||
{{Smissmas 2020 Nav}} | {{Smissmas 2020 Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} |
Revision as of 09:27, 4 December 2020
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
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Wutville | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Smissmas |
Setting: | Night |
Hazards: | Pitfalls, Payload Cart explosion |
Map Photos | |
Map Overview | |
Wutville is a single-stage Payload map with four checkpoints for the BLU team to capture. It was added during the Smissmas 2020 update, and is a community-made Smissmas-themed map. The setup timer is 60 seconds.
Wutville was contributed to the Steam Workshop.
Update history
December 3, 2020 Patch (Smissmas 2020)
- Added Wutville to the game.
Bugs
- In many places textures are wrongly applied.
- Some trees don't have any collisions at all.
- The map itself has many holes in it,so you can just exploit under the ground and get unfair advantage against everyone on top of the map.
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