Difference between revisions of "Boston Basher"
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This weapon deals the same base damage as the stock [[Bat]]. However, enemies struck will also [[Bleeding|bleed]] for five seconds. A missed swing will cause the Scout to hit himself by accident, dealing 18 damage as well as the full duration of bleeding. The self-damage is not applied if the swing hits anything aside from empty air (enemies, teammates, walls, floors, props, etc). Missing with a critical swing will play the [[Critical hits|critical hit]] sound effect, but the self-damage is unchanged. While [[ÜberCharge|invulnerable]], a missed swing causes no self-damage. | This weapon deals the same base damage as the stock [[Bat]]. However, enemies struck will also [[Bleeding|bleed]] for five seconds. A missed swing will cause the Scout to hit himself by accident, dealing 18 damage as well as the full duration of bleeding. The self-damage is not applied if the swing hits anything aside from empty air (enemies, teammates, walls, floors, props, etc). Missing with a critical swing will play the [[Critical hits|critical hit]] sound effect, but the self-damage is unchanged. While [[ÜberCharge|invulnerable]], a missed swing causes no self-damage. | ||
− | The self-damage of the Boston Basher can serve as a means of quickly charging up a Medic's ÜberCharge. In addition, self-hits will apply knockback to the Scout, and if correctly timed, can provide the Scout with what is effectively an additional midair jump, similarly to the [[Force- | + | The self-damage of the Boston Basher can serve as a means of quickly charging up a Medic's ÜberCharge. In addition, self-hits will apply knockback to the Scout, and if correctly timed, can provide the Scout with what is effectively an additional midair jump, similarly to the [[Force-A-Nature]]. This jump can be used to reach locations normally out of reach, set up ambushes, and make escapes not normally possible. |
The weapon was originally created for the [[Fancy vs. Nasty Update]] as a replacement for the [[Sandman]], and has since been officially added to the game. | The weapon was originally created for the [[Fancy vs. Nasty Update]] as a replacement for the [[Sandman]], and has since been officially added to the game. |
Revision as of 09:30, 24 June 2021
“ | Delinquents all over the country have been harassing old ladies while you were stuck in your nearby generic desert-industrial environment. You missed out on all the extreme elderly-pestering action! No worries, though! With this handmade bat, you can still vent your frustration elsewhere.
— Boston Basher publicity blurb
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” |
The Boston Basher is a community-created melee weapon for the Scout. It is a bloodstained, spiked wooden club reinforced with metal bands.
This weapon deals the same base damage as the stock Bat. However, enemies struck will also bleed for five seconds. A missed swing will cause the Scout to hit himself by accident, dealing 18 damage as well as the full duration of bleeding. The self-damage is not applied if the swing hits anything aside from empty air (enemies, teammates, walls, floors, props, etc). Missing with a critical swing will play the critical hit sound effect, but the self-damage is unchanged. While invulnerable, a missed swing causes no self-damage.
The self-damage of the Boston Basher can serve as a means of quickly charging up a Medic's ÜberCharge. In addition, self-hits will apply knockback to the Scout, and if correctly timed, can provide the Scout with what is effectively an additional midair jump, similarly to the Force-A-Nature. This jump can be used to reach locations normally out of reach, set up ambushes, and make escapes not normally possible.
The weapon was originally created for the Fancy vs. Nasty Update as a replacement for the Sandman, and has since been officially added to the game.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 35 |
Critical | 105 | |
Mini-crit | 47 | |
Bleeding | 8 / s 40 total | |
Bleeding (mini-crit) | 10 / s 50 total | |
Self-damage | 18 + bleeding 58 total | |
Function times | ||
Attack interval | 0.5 s | |
Bleeding duration | 5 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Sandman | Tribalman's Shiv | Boston Basher | ||
+ | = |
Class Token - Scout | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Boston Basher | Reclaimed Metal | Sun-on-a-Stick | ||
+ | x2 | = |
Strange variant
Update history
December 17, 2010 Patch (Australian Christmas)
- The Boston Basher was added to the game.
- The Boston Basher was added to the Mann Co. Store, became craftable, and included in random drops.
- The Boston Basher was given a unique kill icon.
- Fixed the Boston Basher's melee attack not destroying remote detonation pipes (Stickybombs).
- [Undocumented] The Boston Basher was added to the crafting blueprint for the Sun-on-a-Stick.
- Added community contributed response rules to the Boston Basher.
July 12, 2011
- [Item schema update] Added Strange quality.
- [Undocumented] Added Collector's quality.
- Updated sounds for the Boston Basher. The weapon now uses the Killing Gloves of Boxing's firing sound.
- [Undocumented] Updated firing sounds for the Boston Basher.
Bugs
- The user receives no self-damage and self-bleed on miss if the weapon is swung while very close to an enemy.
- When a player swings a melee weapon, the game saves a list of living enemy players that are within a radius of 57.6 units. When the melee attack misses, the game loops through the list to check if any of the players are still alive. If none of them are, then the attack is considered a "clean miss". A clean miss with the Boston Basher applies self-damage to the user.
- The intended behavior, according to developer comments, was to prevent the user from being punished if a swing misses because the intended target was killed by a teammate by looking for potential targets at the start of the swing and checking if all of them are dead by the end of the swing.[1][2] However, the game actually checks if the potential targets are alive instead of if they're dead.
Trivia
- Unlike the Axtinguisher and the Ubersaw, the Boston Basher did not receive a censored version that removes the blood.
Gallery
See also
References
- ↑ game/shared/tf/tf_weaponbase_melee.cpp:
// Remember if there are potential targets when we start our swing. // If there are, the player is exempt from taking "hurt self on miss" damage // if ALL of these players have died when our swing has finished, and we didn't hit. // This guards against me performing a "good" swing and being punished by a friend // killing my target "out from under me".
- ↑ game/shared/tf/tf_weaponbase_melee.cpp:
// if ALL of my potential targets have been killed by someone else between the // time I started my swing and the time my swing would have landed, don't // punish me for it.
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Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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