Difference between revisions of "Rumford"

From Team Fortress Wiki
Jump to: navigation, search
(Locations: Added some text for Blu's spawn/checkpoint A and the flank.)
m (Auto: EnforceCapitalization(Teleporters), EnforceCapitalization(Sniper), EnforceCapitalization(Spies), WordFilter(Sentry Guns/Sentries(?!\s+Gun) → Sentry Guns) (Review RC#3208494))
Line 50: Line 50:
 
== Locations ==  
 
== Locations ==  
 
'''Checkpoint A'''  
 
'''Checkpoint A'''  
*'''Blu Spawn 1''' This is Blu teams first spawn point at the beginning of the round. It has 3 exit points, one facing the small building, the second facing the flank, and third is in the middle where the cart is. The first exit is good for clearing out enemy positions, while the second or the flank, is useful for spies to flank around the enemy and cause trouble. However, the third or middle door is dangerous, because of the area it faces there are plenty of chances to be sniped or outgunned.  
+
*'''Blu Spawn 1''' This is Blu teams first spawn point at the beginning of the round. It has 3 exit points, one facing the small building, the second facing the flank, and third is in the middle where the cart is. The first exit is good for clearing out enemy positions, while the second or the flank, is useful for Spies to flank around the enemy and cause trouble. However, the third or middle door is dangerous, because of the area it faces there are plenty of chances to be sniped or outgunned.  
*'''The Flank''' This flank position is great for spies to sneak around and disrupt enemies, sapping sentries, teleporters, or backstabbing combos. It can also be used for getting a quick headshot as sniper then running away.  
+
*'''The Flank''' This flank position is great for Spies to sneak around and disrupt enemies, sapping Sentry Guns, Teleporters, or backstabbing combos. It can also be used for getting a quick headshot as Sniper then running away.  
 
<gallery widths=140px heights=80px>
 
<gallery widths=140px heights=80px>
 
File:Rumford Blu Spawn 1.png|Blu team's first spawn.  
 
File:Rumford Blu Spawn 1.png|Blu team's first spawn.  

Revision as of 19:30, 23 December 2022

Rumford
Pl rumford event.png
Basic Information
Developer(s): Unknown
Map Info
Environment: Smissmas, alpine
Setting: Day time
Map Photos
Loading screen photos.
Map Overview
Rumford overview.png

Rumford is a community-created Payload map added in the Smissmas 2022 update.

Rumford was contributed to the Steam Workshop.

Update history

December 5, 2022 Patch (Smissmas 2022)
  • Added Rumford to the game.

December 6, 2022 Patch

December 7, 2022 Patch

  • Updated pl_rumford_event to fix missing materials/models.

December 14, 2022 Patch

  • Fixed missing materials/models.
  • Fixed duplicate lights on the rope entities.

December 21, 2022 Patch

Locations

Checkpoint A

  • Blu Spawn 1 This is Blu teams first spawn point at the beginning of the round. It has 3 exit points, one facing the small building, the second facing the flank, and third is in the middle where the cart is. The first exit is good for clearing out enemy positions, while the second or the flank, is useful for Spies to flank around the enemy and cause trouble. However, the third or middle door is dangerous, because of the area it faces there are plenty of chances to be sniped or outgunned.
  • The Flank This flank position is great for Spies to sneak around and disrupt enemies, sapping Sentry Guns, Teleporters, or backstabbing combos. It can also be used for getting a quick headshot as Sniper then running away.

Checkpoint B

Checkpoint C

Trivia

  • A secret room near checkpoint A can be revealed by shooting four deer cutouts in the out-of-bounds areas of the map.

Gallery