Difference between revisions of "Barnblitz/zh-hans"
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Revision as of 03:17, 27 March 2023
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Barnblitz | |
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基本信息 | |
开发者: | 未知 |
地图资料 | |
环境: | Alpine |
设定: | 白天,雪地 |
地图照片 | |
地图俯视图 | |
“ | 通过在这张Valve制作的地图游玩来证明你是“正宗的乡下人”(黑话:是黑手党的一员)!给你的敌人看看你的本领,让他们知道“小小谷仓根本容不下你”(黑话:在黑手党中有所成就),同时你也可以在“谷仓里一手遮天”(黑话:退出黑手党然后成为农民)通过占领一个室外和三个室内控制点(黑话:包括一个最终室内控制点!)。
— 超能更新 宣传简介
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Barnblitz 是一张由Valve制作的 推车地图,发布于超能更新的第一天。该地图有三个室内控制点和一个室外控制点,一条超级长的战车轨道,以及红蓝双方的出生点,全部要么是农场仓库要么被农场风建筑包围。
目录
地点
注: 如果你在寻找特点地点时遇到困难,你可以滑倒 辅助俯瞰图来查看特定地点。
从出生点到第一检查点
- 出生点以及庭院:出生点左侧的出口能让你在进入庭院后位于战车后方。中部的双开门出口能让你立即开始推车。右侧的出口能快速到达一片开阔区域,还有一块大岩石作为掩护,在另一边一般都有工程师在此处建造步哨枪。庭院中间的一个小房子能提供一些掩护同时其背后还有一个中医疗包。
- 左侧小屋:左侧远处的小屋提供了一条突击敌方侧路的道路。可以用下方的箱子来爬到上面。在一些箱子后面有一个小弹药箱。在小屋后方有一个大弹药包和小医疗包。
- 平台:工程师经常在这个混凝土制的平台处建造建筑来阻止战车抵达第一检查点。如果从正面冲击有困难可以从上面提到的小屋来突击侧路。从侧路突击时可以选择从平台上方压迫平台下方的防守,或者直接走下坡路到防守方的庭院。
- 中途:小屋后方有一个大弹药箱和一个小医疗包,在一旁升起的平台也是工程师建造建筑的好地方。
- 第一检查点:这片区域有一个大弹药箱和一个中医疗包,围绕着控制点的是一些上升的木质平台,上方通往平台。工程师经常在此处建造建筑,并把传送装置藏在侧面的小屋内。
Checkpoint 1 to Checkpoint 2
- Defender Yard: The dropdown can be accessed via the stairs on the left. There is a medium ammunition box before it. There is also a large health kit behind the small shed in the center of the yard. The metal roof on the far right is good for ambushing escorting players coming from the first checkpoint. The platforms in the rear right are useful for defending Snipers. The cliff leading from the snowy platform can be used for a height advantage over enemies in the yard.
- Entrance: The gate at the bottom provides a flank to the next checkpoint. In the distance, a doorway leading from the room below the dropdown as well as the stairs to the upper level can be seen.
- Dropdown: Players can either drop down into the room below or attack the defenders from the overlook. The room below this level contains a medium ammunition box and health kit.
- Approach: The flank described above can be seen here on the right. The stairway to the left leads upwards. The checkpoint is visible in the distance. Engineers typically build their Sentry Guns to the right in front of the gate or in the back to the left near the large ammunition box.
- Upper Level: To the left is a set of stairs leading outside and around the back of the checkpoint. To the right is the platform overlooking the track. To the rear right is a small corridor with a window for surprising the enemy as well as a hole to drop down onto a medium health kit behind the checkpoint. Before this window, there is a medium ammunition box and health kit at the rear of the upper platform.
Checkpoint 2 to Checkpoint 3
- Entrance: The doorway into the house leads to a flight of stairs and a medium health kit.
- Second Story: The defender spawn is here when checkpoint 2 is being contested. Turning the corner and entering the doorway marked "capture point" overlooks the tracks. Heading up the ramp leads to the next story. The door underneath the ramp leads to the second-story roof.
- Roof: This roof can be immediately accessed using the overlook underneath the ramp in the second story. There is a wooden ramp leading to and from the ledge or ground near the checkpoint.
- Third Story: Players can either drop down out of the doorway onto the roof below or use the dropdown to the left to land on the platform outside. There is a small health kit and large ammunition box here. Attacking Engineers often place their Teleporters here when the BLU Team is capturing the final point.
- Platform: The roof can be accessed from here. There is a large ammunition box on this platform. Below, there is a small health kit along the edge.
Checkpoint 3 to Final Checkpoint
There are three entrances to the enclosed area that houses the final checkpoint.
- Left Entrance: The left entrance is quickly accessible from the house roof or platform.
- Main Entrance: This is the entrance the cart takes into the next area.
- Right Entrance: A large opening furthest from checkpoint 3; The hill before it has a large ammunition box and medium health kit.
- Platform: This platform is accessed from the left entrance stairs. There is a small ammunition box and health kit here. The stacks of wood provide cover from enemies on the ground. This platform can be accessed from the ground by its respective ramp.
- Right Entrance Lower: The grate protects players moving through this area from enemy fire. This is a good spot to consider enemy placements before moving into the next area. Defending players should use the grate to anticipate flanking enemies. There is a small health kit here.
- Right Entrance Upper: You can either attack the defenders from the small overlooking platform or return to the outside via the open window. There's a small ammunition box and health kit here.
- Final Checkpoint Left: In the rear left of the last checkpoint is a small ramp and platform. Beneath the enclosed area is a large health kit. There is also a large ammunition box near the support column. The floor declines to a chute which defending players can slide down as well as a doorway to a flight of stairs leading to the platform above. Defenders spawn in the room on this platform.
- Final Checkpoint Right: The defenders arrive out of the rear corridor from another spawn. The cart is dropped and detonated at this point. There is a small health kit beside the boxes along the grate overlooking the right entrance's lower level.
- RED Spawn: Located on the right in the image "Final Checkpoint Left", the RED Spawn has two forms of exit. Players can either turn left to the main exit, which has a drop near the final checkpoint, or take a slide exit (by walking straight), where there is a staircase near their left leading back to the spawn. Once down the slide, players cannot go back up it.
- Other RED Spawn: Located in the middle of the image "Final Checkpoint Right", this RED spawn consists of a simple room with one exit in front of the players. The final checkpoint is to their left.
Helpful overview
1.Attacker's Yard 2.Approach 3.Left Shed 4.Platform 5.Defender Yard 6.Entrance 7.Dropdown 8.Upper level 9.House Entrance 10.Second story 11.Third story 12.Roof 13.Left entrance 14.Main entrance (The third checkpoint) 15.Right entrance
Blue/red diagonal lines: First Red/Blu spawn Blue/red double diagonal lines: Second Red/Blu spawn Blue/red double diagonal lines w/ a circle: Third Red/Blu spawn
Yellow circle: First checkpoint Green circle: Second checkpoint Purple circle: Final checkpoint
Strategy
Update history
2011年6月23日补丁 (Über Update)
- Added Barnblitz to the game.
- Reduced Blue respawn time at cap 1.
- Fixed cart not allowing Overtime when it has to stop at the turn table.
- Fixed players getting stuck in spawn doors when blue captures a point.
- Fixed spawn doors staying open when points are captured.
- Various clipping and exploit fixes.
- [未记载] Added a "Grocket" to this map.
2011年10月13日补丁 (Manniversary Update & Sale)
- Made Barnblitz available in Offline Practice mode.
- Fixed a bug that allowed players to get into the opposing team's respawn room.
2011年12月15日补丁 (Australian Christmas 2011)
- [未记载] Removed the crashed rocket from this map.
- Updated
pl_barnblitz
.- Fixed various map exploits.
- Fixed building in the skybox above Red's final spawn.
- Teleporters will no longer self destruct when used on the battlements near Blu's first spawn.
- Fixed an exploit related to the final control point and dropped weapons on Badwater Basin, Barnblitz, Borneo, and Gold Rush.
- [未记载] Added saucers and posters to Barnblitz.
- [未记载] Removed Saucers and Posters from all maps.
Trivia
- Official, password-protected Valve servers were running development versions of Barnblitz months before its official announcement.
- Barnblitz was later leaked in a promotional image for Steam's screenshot feature.[1]
References
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