Difference between revisions of "Rotunda"

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(Trivia: This was simple observation of a sight gag, (unless a claim is made for it being a reference beyond just the simple sight gag))
(Corrections. It is a roundhouse (turns and stores steam locos), not a depot (stores goods). The point is on a turntable. Rotunda is the architecture of the roundhouse (inner and outer roundhouse might be better). There is a basement, not tunnels.)
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{{Quotation|'''Rotunda''' publicity blurb|Welcome to ''Rotunda'', a steam engine workshop turned secret doomsday storage facility, now abandoned. Fight on trains, fight around trains, and fight for trains!}}
 
{{Quotation|'''Rotunda''' publicity blurb|Welcome to ''Rotunda'', a steam engine workshop turned secret doomsday storage facility, now abandoned. Fight on trains, fight around trains, and fight for trains!}}
  
'''Rotunda''' is a [[Steam Workshop|community-created]] [[King of the Hill]] map. The map is set in a somewhat abandoned train depot in south east Germany, with both teams fighting over a reactor with 2 steam locomotives on each side. This map has been partially inspired by the open layouts of [[Nucleus]] and [[Harvest]].
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'''Rotunda''' is a [[Steam Workshop|community-created]] [[King of the Hill]] map. The map is set in a dilapidated, full rotunda [[Wikipedia:railway roundhouse|railway roundhouse]] in southeast Germany, with the teams fighting over a reactor on a flat car on the [[Wikipedia:Railway turntable|turntable]] with a team-colored steam locomotive coupled to each end. This map is partially inspired by the open layouts of [[Nucleus]] and [[Harvest]].
  
 
Rotunda was [https://steamcommunity.com/sharedfiles/filedetails/?id=2964421291 contributed] to the Steam Workshop.
 
Rotunda was [https://steamcommunity.com/sharedfiles/filedetails/?id=2964421291 contributed] to the Steam Workshop.
  
 
== Locations ==
 
== Locations ==
* '''Spawn yard''': A yard straight out of the spawn room, contains an entrance to the Tunnels, a main path to the point, as well as an infinitely long train.
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* '''Spawn Yard''': The Yard rollout for the Spawn room.
* '''Tunnels''': Straight out of spawn, some underground tunnels can be found under a hatch lifting up two shipping containers leading to directly under the point.
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* '''Train''': A slow, continuously passing {{botignore|train}}<!--== of unknown length==--> protecting one Spawn gate.
* '''Outer train depot''': The outer section train depot conists of a large ring around the inner depot.
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* '''Outer Rotunda''': The outer ring of ground floor rooms and routes.
* '''Inner train depot''': The main control point, contains an upper level and a lower level.
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* '''Inner Rotunda''': The open platform around a Turntable.
* '''Lower depot catwalk''': A small catwalk near the control point, connects to a small building that houses a medium health pack.
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* '''Turntable''': The control point is at the center of the Turntable.
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* '''Basement''': From the yard, an entrance under a "secret" hatch leads to a maze of basement rooms.
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* '''Pit''': The level below the Turntable.
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* '''Catwalk''': The platform overlooking the Turntable, connecting to a small control shack that houses a medium health pack.
  
 
<gallery widths=140px heights=80px>
 
<gallery widths=140px heights=80px>
File:Rotunda BLU spawn.png|BLU spawn yard.
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File:Rotunda BLU spawn.png|BLU Spawn Yard.
File:Rotunda BLU tunnels 1.png|Entrance to Tunnels.
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File:Rotunda BLU tunnels 1.png|Entrance to the Basement.
File:Rotunda BLU tunnels 2.png|Middle of Tunnels.
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File:Rotunda BLU tunnels 2.png|Middle of the Basement.
File:Rotunda BLU tunnels 3.png|Ramp up to Outer train depot.
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File:Rotunda BLU tunnels 3.png|Ramp between Basement and Outer Rotunda.
File:Rotunda BLU under depot.png|Exit towards the Inner train depot, below the control point.
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File:Rotunda BLU under depot.png|Basement exit to the Pit below the Turntable control point.
File:Rotunda control point.png|Inner train depot, featuring the reactor on the point.
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File:Rotunda control point.png|Turntable, featuring the reactor on the point.
File:Rotunda inner train depot 1.png|Inner train depot from BLU side.
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File:Rotunda inner train depot 1.png|Inner Rotunda from BLU side.
File:Rotunda inner train depot 2.png|Inner train depot from RED side.
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File:Rotunda inner train depot 2.png|Inner Rotunda from RED side.
 
</gallery>
 
</gallery>
  

Revision as of 04:23, 25 July 2023

Rotunda
Koth rotunda.png
Basic Information
Developer(s): Unknown
Map Info
Environment: Alpine, industrial
Setting: Daylight, sunny
Hazards: Trains, crushing
Map Photos
Loading screen photos.
Map Overview
Rotunda overview.png
Welcome to Rotunda, a steam engine workshop turned secret doomsday storage facility, now abandoned. Fight on trains, fight around trains, and fight for trains!
Rotunda publicity blurb

Rotunda is a community-created King of the Hill map. The map is set in a dilapidated, full rotunda railway roundhouse in southeast Germany, with the teams fighting over a reactor on a flat car on the turntable with a team-colored steam locomotive coupled to each end. This map is partially inspired by the open layouts of Nucleus and Harvest.

Rotunda was contributed to the Steam Workshop.

Locations

  • Spawn Yard: The Yard rollout for the Spawn room.
  • Train: A slow, continuously passing train protecting one Spawn gate.
  • Outer Rotunda: The outer ring of ground floor rooms and routes.
  • Inner Rotunda: The open platform around a Turntable.
  • Turntable: The control point is at the center of the Turntable.
  • Basement: From the yard, an entrance under a "secret" hatch leads to a maze of basement rooms.
  • Pit: The level below the Turntable.
  • Catwalk: The platform overlooking the Turntable, connecting to a small control shack that houses a medium health pack.

Strategy

Main article: Community Rotunda strategy

Update history

July 12, 2023 Patch #1 (Summer 2023 Update)
  • Added Rotunda to the game.

July 20, 2023 Patch #1

  • Aligned various textures
  • Improved clipping slightly
  • Raised gate to flank route for ease of access
  • Aligned some props
  • Aligned various textures and fixed cubemap issue
  • Improved clipping
  • Improved lighting and reduced visual noise on some textures
  • Raised gate to flank route for ease of access
  • Aligned some props
  • Fixed out-of-bounds exploit related to func_tracktrain (Thank you, The Nubing!)
  • Added missing collision to some props
  • Sealed the map more

Trivia

  • A Wiki Cap along with some Soldier gibs and an Intelligence briefcase can be found in BLU's tunnels. This is a reference to one of the creators owning a Wiki Cap.[1]
  • Outside the RED spawn, a room can be found out of bounds containing an Engineer and Heavy doing the Kazotsky Kick and credits to the map developers.
  • A small blue locomotive can be found riding around the upper depot catwalk, which also follows the same track as one of the spectator cameras for the main area.
  • A summit cross can be found on the top of the mountain in the skybox, which is common in Germany.
  • The locomotive models on the point are DRG Class 81.[2]
    • In German practice, the model's locomotive number plate starts with the DRG locomotive class, 81 in this case.
    • The remainder of the full plate number, 6745, is the signature of FGD5, the model's creator.[2]

Bugs

  • The far end of the infinite train at spawn stops rendering while it is still in view.[3]

Gallery

References

  1. Creator confirming the reference
  2. a b Creator confirming the reference.
  3. Invisible train bug