Difference between revisions of "Mann Manor"

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m (trivia = related to THIS map, but it's good to know ;))
(Major clean-up, (somewhat) along the lines of the Map's guidelines. Let's discuss this on the talk page.)
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{{Quotation|Scream Fortress|Also, what's that behind you? Oh, it's just someone drinking a bottle of sparkling water. '''Oh wait it's a skeleton!''' ''[sound of creaking door]''}}
 
{{Quotation|Scream Fortress|Also, what's that behind you? Oh, it's just someone drinking a bottle of sparkling water. '''Oh wait it's a skeleton!''' ''[sound of creaking door]''}}
'''Mann Manor''' is a Halloween-themed map. It was introduced in the [[October 27, 2010 Patch|October 27, 2010]] Halloween Event and features the first {{w|boss (video gaming)|boss}} in the game; the [[Horseless Headless Horsemann]]. It and [[Mountain Lab]] were the winners of [[TF2Maps.net]]'s [[Art Pass Contest]].
 
  
The [[pumpkin bombs]] from the 2009 Halloween event make a return, as do the [[Halloween pumpkins]]. During the round [[Haunted Halloween Gift|a gift]] will appear randomly on the map, and whichever player collects it first will receive a random [[Halloween Masks|class-based paper mask]]. The gift appears similar to the [[Secret Saxton]] and the [[Carefully Wrapped Gift]].
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'''Mann Manor''' is a Halloween-themed map introduced in the [[October 27, 2010 Patch|October 27, 2010]] Scream Fortress Halloween Event. It and [[Mountain Lab]] were the winners of [[TF2Maps.net]]'s [[Art Pass Contest]].
  
The Horseless Headless Horsemann will spawn at whichever Capture Point is active, and will chase and attack one player who has been randomly determined to be "It". Players who are "It" can be identified by a skull and crossbones icon which appears above their head.  Another player becomes "It" when the former player is killed or when the player who is "It" distances themselves sufficiently from the Horseless Headless Horsemann. The player who is "It" can tag another player with a melee attack in order to make that player becomes "It".
+
The map is set at night in the old, decaying mansion of [[Non-player_characters#Blutarch_and_Redmond_Mann|Redmond Mann]] and its immediate surroundings.
  
In the RED spawn, one can actually see [[Non-player characters#Blutarch and Redmond Mann|Redmond Mann]] sitting in his chair turned away from the player in an adjacent, inaccessible room. The map also has several paintings, including a similar portrait to the one Blutarch keeps in his room, only with Redmond being good-looking and Blutarch looking like a ragged crook. The other paintings are landscapes of the various properties owned by the Mann family and a hidden portrait of [[Non-player characters#Emily?|Emily]].
+
The [[pumpkin bombs]] from the 2009 Halloween event make a return, as do the [[Halloween pumpkins]]. During the round [[Haunted Halloween Gift|a gift]] will appear randomly on the map, and whichever player collects it first will receive a random [[Halloween Masks|class-based paper mask]] and the ''Masked Mann'' achievement. The map also exclusively features the first ever {{w|boss (video gaming)|boss}} in the game, the [[Horseless Headless Horsemann]].
 +
 
 +
The goal for the BLU team is to secure all the [[Capture points]] in strict succession and under the time limit, while the RED team must stop them. 
 +
 
 +
== Horseless Headless Horsemann ==
 +
[[Image:Horsemann.png|thumb|150px|left|In-game screenshot]]
 +
{{main|Horseless Headless Horsemann}}
 +
The map features the '''Horseless Headless Horsemann''', a giant, hostile entity that will chase and kill each member of both teams, one at time.
 +
 
 +
It will spawn at whichever Capture point is active, and will chase and attack one player who has been randomly determined to be "It". Players who are "It" can be identified by a white skull and crossbones icon (similar to the team colored one used by the [[Gloves of Running Urgently]]) which appears above their head.
 +
The Horseless Headless Horsemann will chase the "It" player through the whole map until either is killed or the player pass his "It" status to an enemy by hitting him with a [[melee]] weapon. If the player manage to get into areas inaccessible to the Horseless Headless Horsemann, such as his team's Respawn, the "It" status will be randomly re-assigned to another player. Outrunning it will also make the player lose its "It" status, but it's very difficult to achieve due to the fast movement speed (comparable to a [[Scout]]) of the Horsemann.
 +
 
 +
Killing the Horseless Headless Horsemann is a difficult task due to its high health, and will require a good deal of effort from both teams.
 +
<!--
 +
== Locations==
 +
=== Capture point A ===
 +
=== Capture point B ===
 +
=== Capture point C ===
 +
 
 +
== Strategy ==
 +
=== Capture point A ===
 +
=== Capture point B ===
 +
=== Capture point C ===
 +
-->
 +
 
 +
== Related Achievements ==
 +
=== [[File:Pumpkin.png|20px|link=Scarechievements{{if lang}}]] [[Scarechievements]] ===
 +
{{Achievement table
 +
| col1 = {{Show achievement|Halloween|Attack o' Lantern}}
 +
        {{Show achievement|Halloween|Scared Stiff}}
 +
| col2 = {{Show achievement|Halloween|Candy Coroner}}
 +
}}
 +
 
 +
=== [[File:Ghostchievements icon.png|20px|link=Ghostchievements]] [[Ghostchievements]] ===
 +
{{Achievement table
 +
| col1 = {{Show achievement|Halloween|Sleepy Holl0wnd}}
 +
        {{Show achievement|Halloween|Gored!}}
 +
| col2 = {{Show achievement|Halloween|Masked Mann}}
 +
}}
  
 
== Gallery ==
 
== Gallery ==
 +
=== Screenshots ===
 +
<gallery>
 +
File:mannmanor_cp_02.png|Capture point A
 +
File:mannmanor_cp_03.png|Capture point B
 +
File:mannmanor_cp_04.png|Capture point C
 +
</gallery>
 +
 +
=== Portraits ===
 +
Here are shown all the portraits that are found in the mansion
 
<gallery>
 
<gallery>
 
File:Portrait_1_skin_1.png|Portrait of [[NPC#Emily?|Emily]].
 
File:Portrait_1_skin_1.png|Portrait of [[NPC#Emily?|Emily]].
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File:Painting 6.png|Painting of [[Granary]].
 
File:Painting 6.png|Painting of [[Granary]].
 
File:Painting 7.png|Painting of [[Dustbowl]].
 
File:Painting 7.png|Painting of [[Dustbowl]].
File:mannmanor_cp_02.png|Point A
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File:Cp_manor_crest.jpg|[[NPC#Blutarch and Redmond Mann|Redmond Mann's]] family crest as seen on the tablecloths in the manor.
File:mannmanor_cp_03.png|Point B
 
File:mannmanor_cp_04.png|Point C
 
 
</gallery>
 
</gallery>
  
== Related Achievements ==
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=== Concept art ===
=== [[File:Pumpkin.png|20px|link=Scarechievements{{if lang}}]] [[Scarechievements]] ===
+
<gallery>
{{Achievement table
+
File:manor_paintover_concept_01.jpg|An early paint-over concept of the overall design of the Mann Manor.
| 1 = {{Show achievement|Halloween|Attack o' Lantern}}
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File:clocktower_paintover_concept_01.jpg|An early paint-over concept of the clocktower.
      {{Show achievement|Halloween|Candy Coroner}}
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File:scrapped_emily_portrait_01.jpg|Another portrait of [[NPC#Emily?|Emily]], left unfinished and unused due to time and content. This painting is a direct homage to the painting [[Wikipedia:Olympia (Manet)|Olympia]] by Édouard Manet, one of [http://steamcommunity.com/id/Emeriastone Rexy's] favorite classical painters.
      {{Show achievement|Halloween|Scared Stiff}}
+
File:Unused_redmond_portrait.jpg|An unused portrait of Redmond Mann. Originally, this painting hung at control point C, but after a last minute QA session (between YM and Rexy), the painting was not included. as it was deemed a major weakness in the map's potential. Thankfully, a vastly better portrait of Redmond was created an included in the shipped version. 
}}
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</gallery>
  
=== [[File:Ghostchievements icon.png|20px|link=Ghostchievements]] [[Ghostchievements]] ===
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=== Easter eggs ===
{{Achievement table
+
There are nine rubber duckies hidden throughout the map. While previous statements claim this is homage to a gaming community [http://steamcommunity.com/id/Emeriastone Rexy] belonged to, he has stated this was merely a fun easter egg, and was implemented instead by [http://steamcommunity.com/id/Y_M YM]. There are also other hidden animals, a spider and a frog.
|1 =  {{Show achievement|Halloween|Sleepy Holl0wnd}}
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<gallery perrow=4>
      {{Show achievement|Halloween|Masked Mann}}
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File:Cp_manor_duck01.jpg|The first duck is hidden under the ramp in the shed directly to the right of BLU spawn point.
      {{Show achievement|Halloween|Gored!}}
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File:Cp_manor_duck02.jpg|The second duck is hidden in the room with coffins on the first floor of the building directly ahead of BLU spawn point.
}}
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File:Cp_manor_duck03.jpg|The third duck is hidden under the staircase in the building between BLU spawn point and point A.
 +
File:Cp_manor_duck04.jpg|The fourth duck is hidden in the inaccessible shed to the left on the way from point A to point B.
 +
File:Cp_manor_duck05.jpg|The fifth duck is hidden to the left of the face of the manor, behind the wooden fence. It's easier to see when standing on top of the building on point B.
 +
File:Cp_manor_duck06.jpg|The sixth duck is hidden in the bucket on the second floor of the manor, in the gallery leading to the balcony facing point B.
 +
File:Cp_manor_duck07.jpg|The seventh duck is hidden under the table in the corner of the room with the fireplace on the second floor of the manor.
 +
File:Cp_manor_duck08.jpg|The eighth duck is hidden in the bookshelf on the second (inaccessible) floor of the library, near point C.
 +
File:Cp_manor_duck09.jpg|The ninth duck is hidden behind the locked doors to [[NPC#Blutarch and Redmond Mann|Redmond's]] room adjacent to RED spawn point.
 +
File:Cp_manor_ip.jpg|[http://www.2fort2furious.com/ 2fort2furious'] IP address on the wall in front of BLU spawn point.
 +
File:Cp_manor_frog.jpg|A frog hidden behind the slightly open doors to the right of the fireplace.
 +
File:Cp_manor_spider.jpg|A spider hidden on top of the fireplace.
 +
</gallery>
  
 
== Update history ==
 
== Update history ==
 
 
'''[[October 27, 2010 Patch]]'''
 
'''[[October 27, 2010 Patch]]'''
 
* Added Mann Manor to the game.
 
* Added Mann Manor to the game.
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== Trivia ==
 
== Trivia ==
 +
* One of the developers, Tim "YM" Johnson, is also known for developing [[Hoodoo]].
 
* Mann Manor and [[Mountain Lab]] have the same layout as they are both winners of the [[Art Pass Contest]]. Mann Manor is considered the [[Halloween]] version of Mountain Lab, similar to how [[Harvest]] has an event version.
 
* Mann Manor and [[Mountain Lab]] have the same layout as they are both winners of the [[Art Pass Contest]]. Mann Manor is considered the [[Halloween]] version of Mountain Lab, similar to how [[Harvest]] has an event version.
* Ghostly voices that spout phrases can be heard throughout the map. The most common one is "[[Natascha]]", but there is also a man laughing manically, a women laughing playfully, and voices telling you to "Stop touching stuff".
+
* Ghostly voices that spout phrases can be heard throughout the map. The most common one is "''[[Natascha]]''", but there is also a man laughing manically, a women laughing playfully, and voices telling you to "''Stop touching stuff''".
* Using the [[Cheats#noclip|noclip]] cheat to fly through the glass door behind red spawn will show that only the arm and cranium of Redmond are present.
+
* In the RED spawn, one can actually see Redmond Mann sitting in his chair turned away from the player in an adjacent, inaccessible room. Using the [[Cheats#noclip|noclip]] cheat to fly through the glass door will show that only the arm and cranium of Redmond are present.
 
* If noclip is used to move outside of the map, a small clearing with a farm can be found. The clearing has a striking resemblance of the painting of [[Granary]] in the manor itself. This is however, merely coincidental.  
 
* If noclip is used to move outside of the map, a small clearing with a farm can be found. The clearing has a striking resemblance of the painting of [[Granary]] in the manor itself. This is however, merely coincidental.  
 
* If noclip is used again to go past the door to the right of Point A, you can find a painting of the [[NPC#Emily?|Emily]] leaning against the wall.
 
* If noclip is used again to go past the door to the right of Point A, you can find a painting of the [[NPC#Emily?|Emily]] leaning against the wall.
 
* Redmond's crest, which is embroidered on the tablecloths in the manor, is adorned with the words "UBER", "KRITZ" and "VICTORY".
 
* Redmond's crest, which is embroidered on the tablecloths in the manor, is adorned with the words "UBER", "KRITZ" and "VICTORY".
* There are nine rubber duckies hidden throughout the map. While previous statements claim this is homage to a gaming community [http://steamcommunity.com/id/Emeriastone Rexy] belonged to, he has stated this was merely a fun easter egg, and was implemented instead by [http://steamcommunity.com/id/Y_M YM]. There are also other hidden animals, a spider and a frog.
+
* The numbers "67 18 19 3" are written on the wall of the building in front of BLU spawn point. <tt>67.18.19.3:27015</tt> is the IP address of the [http://www.2fort2furious.com/ 2fort2furious] server, which [http://steamcommunity.com/id/Y_M YM], one of the map's authors, is a member of.
* The numbers "67 18 19 3" are written on the wall of the building in front of BLU spawn point. 67.18.19.3:27015 is the IP address of the [http://www.2fort2furious.com/ 2fort2furious] server, which [http://steamcommunity.com/id/Y_M YM], one of the map's authors, is a member of.
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* There was originally a version of the mansion chair prop with an animated sequence to make the chair 'move' by itself several times over a 2 minute loop. This was cut from the shipped map, and appears only in the piano room of the contest entry version, <tt>artpass_ym.bsp</tt>.
* There was originally a version of the mansion chair prop with an animated sequence to make the chair 'move' by itself several times over a 2 minute loop. This was cut from the shipped map, and appears only in the piano room of the contest entry version, artpass_ym.bsp.
 
 
 
== Gallery ==
 
<gallery>
 
File:manor_paintover_concept_01.jpg|An early paint-over concept of the overall design of the Mann Manor.  
 
File:clocktower_paintover_concept_01.jpg|An early paint-over concept of the clocktower.
 
File:scrapped_emily_portrait_01.jpg|Another portrait of [[NPC#Emily?|Emily]], left unfinished and unused due to time and content. This painting is a direct homage to the painting [[Wikipedia:Olympia (Manet)|Olympia]] by Édouard Manet, one of [http://steamcommunity.com/id/Emeriastone Rexy's] favorite classical painters.
 
File:Unused_redmond_portrait.jpg|An unused portrait of Redmond Mann. Originally, this painting hung at control point C, but after a last minute QA session (between YM and Rexy), the painting was not included. as it was deemed a major weakness in the map's potential. Thankfully, a vastly better portrait of Redmond was created an included in the shipped version. 
 
File:Cp_manor_crest.jpg|[[NPC#Blutarch and Redmond Mann|Redmond Mann's]] family crest as seen on the tablecloths in the manor.
 
File:Cp_manor_duck01.jpg|The first duck is hidden under the ramp in the shed directly to the right of BLU spawn point.
 
File:Cp_manor_duck02.jpg|The second duck is hidden in the room with coffins on the first floor of the building directly ahead of BLU spawn point.
 
File:Cp_manor_duck03.jpg|The third duck is hidden under the staircase in the building between BLU spawn point and point A.
 
File:Cp_manor_duck04.jpg|The fourth duck is hidden in the inaccessible shed to the left on the way from point A to point B.
 
File:Cp_manor_duck05.jpg|The fifth duck is hidden to the left of the face of the manor, behind the wooden fence. It's easier to see when standing on top of the building on point B.
 
File:Cp_manor_duck06.jpg|The sixth duck is hidden in the bucket on the second floor of the manor, in the gallery leading to the balcony facing point B.
 
File:Cp_manor_duck07.jpg|The seventh duck is hidden under the table in the corner of the room with the fireplace on the second floor of the manor.
 
File:Cp_manor_duck08.jpg|The eighth duck is hidden in the bookshelf on the second (inaccessible) floor of the library, near point C.
 
File:Cp_manor_duck09.jpg|The ninth duck is hidden behind the locked doors to [[NPC#Blutarch and Redmond Mann|Redmond's]] room adjacent to RED spawn point.
 
File:Cp_manor_ip.jpg|[http://www.2fort2furious.com/ 2fort2furious'] IP address on the wall in front of BLU spawn point.
 
File:Cp_manor_frog.jpg|A frog hidden behind the slightly open doors to the right of the fireplace.
 
File:Cp_manor_spider.jpg|A spider hidden on top of the fireplace.
 
</gallery>
 
  
 
== External links ==
 
== External links ==
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* [http://forums.tf2maps.net/showthread.php?t=15017 Map thread] on [[TF2Maps.net]]
 
* [http://forums.tf2maps.net/showthread.php?t=15017 Map thread] on [[TF2Maps.net]]
  
{{ScreamFortressNav}} <br />
+
{{ScreamFortressNav}}
 +
<br />
 
{{Maps nav}}
 
{{Maps nav}}

Revision as of 11:36, 26 February 2011

Mann Manor
Mannmanor cp 01.png
Basic Information
Variants: Mountain Lab
Developer(s): Unknown
Map Info
Environment: Halloween
Setting: Nighttime
Hazards: Pumpkin bombs,
Horseless Headless Horsemann,
Pit
Map Photos
Loading screen photos.
Map Overview
Mann Manor overview.png
Also, what's that behind you? Oh, it's just someone drinking a bottle of sparkling water. Oh wait it's a skeleton! [sound of creaking door]
— Scream Fortress

Mann Manor is a Halloween-themed map introduced in the October 27, 2010 Scream Fortress Halloween Event. It and Mountain Lab were the winners of TF2Maps.net's Art Pass Contest.

The map is set at night in the old, decaying mansion of Redmond Mann and its immediate surroundings.

The pumpkin bombs from the 2009 Halloween event make a return, as do the Halloween pumpkins. During the round a gift will appear randomly on the map, and whichever player collects it first will receive a random class-based paper mask and the Masked Mann achievement. The map also exclusively features the first ever Template:W in the game, the Horseless Headless Horsemann.

The goal for the BLU team is to secure all the Capture points in strict succession and under the time limit, while the RED team must stop them.

Horseless Headless Horsemann

In-game screenshot
Main article: Horseless Headless Horsemann

The map features the Horseless Headless Horsemann, a giant, hostile entity that will chase and kill each member of both teams, one at time.

It will spawn at whichever Capture point is active, and will chase and attack one player who has been randomly determined to be "It". Players who are "It" can be identified by a white skull and crossbones icon (similar to the team colored one used by the Gloves of Running Urgently) which appears above their head. The Horseless Headless Horsemann will chase the "It" player through the whole map until either is killed or the player pass his "It" status to an enemy by hitting him with a melee weapon. If the player manage to get into areas inaccessible to the Horseless Headless Horsemann, such as his team's Respawn, the "It" status will be randomly re-assigned to another player. Outrunning it will also make the player lose its "It" status, but it's very difficult to achieve due to the fast movement speed (comparable to a Scout) of the Horsemann.

Killing the Horseless Headless Horsemann is a difficult task due to its high health, and will require a good deal of effort from both teams.

Related Achievements

Pumpkin.png Scarechievements

Attack o' Lantern
Attack o' Lantern
Cause the deaths of 5 players by exploding nearby pumpkin bombs.


Scared Stiff
Scared Stiff
Kill a player scared by a ghost.
Candy Coroner
Candy Coroner
Collect 20 Halloween pumpkins from dead players to unlock a hat.

Reward: Mildly Disturbing Halloween Mask

Ghostchievements icon.png Ghostchievements

Sleepy Holl0WND
Sleepy Holl0WND
Kill the Horseless Headless Horsemann.

Reward: Horseless Headless Horsemann's Head


Gored!
Gored!
Collect the Horseless Headless Horsemann's Haunted Metal Scrap.
Masked Mann
Masked Mann
Collect a Soul Gargoyle in Mann Manor.

Gallery

Screenshots

Portraits

Here are shown all the portraits that are found in the mansion

Concept art

Easter eggs

There are nine rubber duckies hidden throughout the map. While previous statements claim this is homage to a gaming community Rexy belonged to, he has stated this was merely a fun easter egg, and was implemented instead by YM. There are also other hidden animals, a spider and a frog.

Update history

October 27, 2010 Patch

  • Added Mann Manor to the game.

October 28, 2010 Patch

  • Improved clipping to prevent players from getting out of the map and to fix various exploit ledges.

October 29, 2010 Patch

  • Fixed players who are spectating teammates being able to collect the Haunted Halloween Gift in Mann Manor.

November 3, 2010 Patch

  • Fixed Engineers being able to build under the final capture point in Mann Manor.

Trivia

  • One of the developers, Tim "YM" Johnson, is also known for developing Hoodoo.
  • Mann Manor and Mountain Lab have the same layout as they are both winners of the Art Pass Contest. Mann Manor is considered the Halloween version of Mountain Lab, similar to how Harvest has an event version.
  • Ghostly voices that spout phrases can be heard throughout the map. The most common one is "Natascha", but there is also a man laughing manically, a women laughing playfully, and voices telling you to "Stop touching stuff".
  • In the RED spawn, one can actually see Redmond Mann sitting in his chair turned away from the player in an adjacent, inaccessible room. Using the noclip cheat to fly through the glass door will show that only the arm and cranium of Redmond are present.
  • If noclip is used to move outside of the map, a small clearing with a farm can be found. The clearing has a striking resemblance of the painting of Granary in the manor itself. This is however, merely coincidental.
  • If noclip is used again to go past the door to the right of Point A, you can find a painting of the Emily leaning against the wall.
  • Redmond's crest, which is embroidered on the tablecloths in the manor, is adorned with the words "UBER", "KRITZ" and "VICTORY".
  • The numbers "67 18 19 3" are written on the wall of the building in front of BLU spawn point. 67.18.19.3:27015 is the IP address of the 2fort2furious server, which YM, one of the map's authors, is a member of.
  • There was originally a version of the mansion chair prop with an animated sequence to make the chair 'move' by itself several times over a 2 minute loop. This was cut from the shipped map, and appears only in the piano room of the contest entry version, artpass_ym.bsp.

External links