Difference between revisions of "Nightfall"
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== Trivia == | == Trivia == | ||
* Nightfall was the original name for [[Double Cross]], but the author released his map first. | * Nightfall was the original name for [[Double Cross]], but the author released his map first. | ||
+ | * Nightfall is unique among maps for having no large health packs or large ammo boxes (discounting [[Arena]] maps, which have no health packs whastoever). There are small and medium sized health and ammo packs, but no large ones. | ||
== See also == | == See also == |
Revision as of 08:30, 28 February 2011
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
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Nightfall | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine / Industrial |
Setting: | Nighttime, raining |
Hazards: | Pitfall |
Map Photos | |
Map Overview | |
“ | Nine out of ten mercenaries will tell you: If you're looking for a place to see who can push bombs into a shallow pit the fastest, there's no better location than a damp logging site, in the middle of the rain, in the middle of a forest, in the middle of the night. Nine out of ten mercenaries are idiots, though, so you might not want to put much stock in it.
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” |
Nightfall is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It was added to the game as an official community created map in the February 24, 2011 Patch due to its outstanding quality. It was awarded first place in the competition despite being unfinished. Similar to Sawmill, Nightfall is set at night in a lumber company during a torrential rainstorm, with its architecture heavily influenced by Ravine.
From feedback received from gameplay on the Payload Race map Pipeline, Nightfall was designed to provide players with plenty of routes into the enemy's base in order to help overcome a strong defense. The map features neutral arenas at the center of each stage instead of chokepoints, which allows players to move more freely between the bases, and mechanics to help motivate players to complete the objective. These take the form of short bursts in progress once the cart reaches a downhill slope, and a round timer which, upon expiring, forces both carts to slowly roll forward until either one reaches its objective.
The goal is to escort the team's cart through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.
Contents
Gallery
Update history
- The map was added to the game.
Trivia
- Nightfall was the original name for Double Cross, but the author released his map first.
- Nightfall is unique among maps for having no large health packs or large ammo boxes (discounting Arena maps, which have no health packs whastoever). There are small and medium sized health and ammo packs, but no large ones.
See also