Difference between revisions of "Boston Basher"

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(Damage and function times)
m (+Missing bleed duration)
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|  crit              = 105
 
|  crit              = 105
 
|  minicrit          = 47
 
|  minicrit          = 47
|  bleeding          = {{tooltip|8 / second for 5 seconds|4 / tick}}<br/>40 total
+
|  bleeding          = {{tooltip|8 / s|4 / tick}}<br/>40 total
|  bleeding minicrit = {{tooltip|10.8 / second for 5 seconds|5.4 / tick}}<br/>54 total
+
|  bleeding minicrit = {{tooltip|10.8 / s|5.4 / tick}}<br/>54 total
 
|  selfdamage        = 13 + bleeding<br>({{tooltip|21 + bleeding|Critical hit}})
 
|  selfdamage        = 13 + bleeding<br>({{tooltip|21 + bleeding|Critical hit}})
  
 
| function times    = yes
 
| function times    = yes
 
|  attack interval  = 0.5 s
 
|  attack interval  = 0.5 s
 +
|  bleeding time    = 5 s
 
}}
 
}}
  

Revision as of 15:12, 6 March 2011

Delinquents all over the country have been harassing old ladies while you were stuck in your nearby generic desert-industrial environment. You missed out on all the extreme elderly-pestering action! No worries, though! With this handmade bat, you can still vent your frustration elsewhere.
— Fancy Vs. Nasty update description

The Boston Basher is a melee weapon for the Scout. It appears as a bloodstained wooden club covered with spikes and reinforced with metal bands.

This weapon inflicts a five-second Bleed effect upon hitting an enemy. Missing the hit however, causes it to apply the damage and bleed effect to the wielding Scout instead, therefore careful precision is required when attacking up close, particularly with the added risk from the Scout's movement speed.

The self-damage effect is not applied if the player hits a teammate or any solid object such as a wall, floor or prop. Missing with a critical swing causes the critical hit sound effect, though only normal damage is inflicted. When swinging the weapon in mid-air, the damage inflicts slight upwards knockback, allowing for extra jumps at the expense of health. While under the effects of a Medic's ÜberCharge, missing causes no damage to the player.

The weapon can serve as a means of quickly charging up a Medic's Übercharge.

The weapon was originally created for the Fancy vs. Nasty Update as a replacement for the Sandman, and has since been officially added to the game.

Damage and function times

See also: Damage
Damage and function times
Damage
Base damage 100% 35
Point blank 32-39
Critical 105
Mini-crit 47
Bleeding 8 / s
40 total
Bleeding (mini-crit) 10.8 / s
54 total
Self-damage 13 + bleeding
(21 + bleeding)
Function times
Attack interval 0.5 s
Bleeding duration 5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Sandman Tribalman's Shiv Boston Basher
Item icon Sandman.png + Item icon Tribalman's Shiv.png = Item icon Boston Basher.png


[[Scout Token|Template:Dictionary/items/scout token]] [[Melee Token|Template:Dictionary/items/melee token]] Scrap Metal Possible Results
Token scout large.png + Token melee large.png + Item icon Scrap Metal.png =
Item icon Boston Basher.png Item icon Sandman.png Item icon Holy Mackerel.png Item icon Candy Cane.png

As a crafting ingredient

Boston Basher Reclaimed Metal Sun-on-a-Stick
Item icon Boston Basher.png + Item icon Reclaimed Metal.pngx3 = Item icon Sun-on-a-Stick.png

Update history

December 17, 2010 Patch

  • The item was added to the game.

December 21, 2010 Patch

January 7, 2011 Patch

  • This weapon was given a unique kill icon.

Trivia

  • The Boston Basher resembles a morning star, a medieval club-like weapon which included one or more spikes, as well as a kanabō, a Japanese club typically covered in iron spikes or studs.

Gallery

See also